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  • [[Category:Interceptors]] The best ship types for being a skirmisher are fleet interceptors; tech 2 frigate hulls designed for speed and fast locking. The four fleet i
    31 KB (5,888 words) - 23:03, 12 January 2013
  • Interceptors and AFs are some of the first T2 ships that new players get to fly. Trainin Assault Frigate/Interceptors IV<br>
    3 KB (483 words) - 16:50, 19 August 2010
  • * [[Skirmish Interceptors]]
    1 KB (130 words) - 03:25, 6 March 2016
  • ...kinds of damage. However, you can use cruisers, assault frigates, and even interceptors for 0.0 ratting. Which ships would handle local rats best depends on local ...and do frequent 360 degree scans of the area to see if you can pick up any interceptors or pvp ships on scan.<br><br>
    3 KB (523 words) - 13:22, 4 March 2009
  • ...ips make excellent fast tackling ships, fly them almost like they are baby interceptors! ''Note: All Attack Frigate fits have been updated post-Retribution, as of
    13 KB (2,017 words) - 17:31, 5 March 2016
  • ...sher can 1 volley an interceptor, if you find an enemy gang/gate camp with interceptors, you can purposefully warp/jump into them and kill 1 inty before they kill
    6 KB (1,066 words) - 15:59, 17 January 2012
  • ...ors because fishing had become commonplace and they lost a lot of valuable interceptors to AGONY. Fleet warfare had devolved into 3FA and others sitting in a tight ...ry ships. The hunting was good and so was the fishing. After a while enemy interceptors refused to engage single agony pilots. Also Pure Blind was the heyday of PV
    71 KB (12,691 words) - 08:10, 27 October 2013
  • ...0 km for t1 versions, and 24 km for t2 versions. However, be adviced many interceptors and force recons get ship bonuses to this range. When you successfully app ...hey have very short ranges, varying from 7 - 9 km. Again, be adviced many interceptors and force recons get ship bonuses to this range. When you successfully app
    15 KB (2,496 words) - 03:33, 6 March 2016
  • 2. Use a ship that has bonuses to tackle modules. Fleet interceptors, The Gallente force recon, the Arazu, the Gallente combat Recons, the Lache
    24 KB (4,354 words) - 22:32, 14 April 2016
  • ...those targets by name for the FC. The effect of wiping out a bubble camp's interceptors in one fell swoop is spectacular.
    14 KB (2,594 words) - 18:08, 2 January 2012
  • *Interceptors: Stiletto, Malediction, Raptor, Ares, Claw, Crusader, Crow, Taranis *Combat Interceptors: Taranis, Claw, Crow, Crusader,
    4 KB (610 words) - 14:47, 19 September 2014
  • ...re likely to use this tab on a regular basis to clear enemy drones, as are interceptors and other light ships that often need to remove drones that are engaging th
    9 KB (1,646 words) - 03:54, 6 March 2016
  • ...ckling them once he finds them. The best skirmishers tend to be long-range interceptors and interdictors due to the combination of their speed and their ability to ...ning away? In a mixed fleet you want to have a good mix of tackling ships. Interceptors are always needed as skirmishers and primary tacklers (the first ship to ge
    16 KB (2,924 words) - 04:33, 25 March 2013
  • ...composed of a few carriers, 10 battleships/HACs, and support ships, with 4 interceptors assigned 5 fighters each. 5 fighters, that have more shields/armor and fir
    17 KB (3,139 words) - 18:48, 2 January 2012
  • ...s will all warp together at speed of 13 AU/sec; a group of T1 frigates and interceptors will warp at 6 AU/sec because the slowest ship in the fleet is the T1 friga
    17 KB (3,039 words) - 17:32, 5 March 2016
  • ...e the Arazu is a support ship, and thus carry e.g. 5 Warriors to chase off interceptors, and 3 small armor rep drones.
    10 KB (1,864 words) - 13:05, 6 December 2013
  • ...planet at 0m and often they will follow for a tackle to same planet. Enemy interceptors will land just after you and right next to you. Scram overloaded guns and p
    16 KB (3,066 words) - 23:05, 11 April 2011
  • ...etup for PVP-ADVANCED HSSR Armour base.Heavy tackler to take over from the interceptors.
    2 KB (245 words) - 11:58, 3 March 2016
  • ...better. You want to be able to at least hit out to 24km to kill off fleet interceptors. That doesn't have to be optimal, but it should be well within optimal + 2x ...n their own are good for this. In that sense, kiting is a lot like fishing interceptors: you set a trap and wait for them to take a bite, feeling secure in their s
    11 KB (1,995 words) - 15:09, 15 August 2010
  • ...ors because fishing had become commonplace and they lost a lot of valuable interceptors to AGONY. Fleet warfare had devolved into 3FA and others sitting in a tight
    10 KB (1,926 words) - 07:11, 21 September 2010

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