Implant Name |
Class |
Bonus |
Description
|
gunslinger SX-0,1,2 |
Gunnery |
1-3-5% |
small projectile turret damage
|
rogue CY-0,1,2 |
Navigation |
1-3-5% |
bonus to ship velocity
|
rogue EY-0,1,2 |
Navigation |
2-6-10% |
bonus to duration of afterburners
|
rogue FY-0,1,2 |
Navigation |
2-6-10% |
less capacitor need to initiate warp
|
rogue HY-0,1,2 |
Navigation |
5-10-15% |
bonus to warp speed
|
rogue MY-0,1,2 |
Navigation |
1-2-5% |
bonus to ab and mwd speed increase
|
gentry ZEX-10,100,1000 |
Mechanic |
1-3-5% |
bonus to Capital repair system duration
|
lancer G0,1,2-Alpha |
Gunnery |
1-3-5% |
bonus to damage of small energy turrets
|
noble zet10,100,1000 |
Mechanic |
1-3-5% |
decrease in cycle time of armor repairers
|
squire CR2,4,8 |
Engineering |
1-3-5% |
bonus to capacitor recharge rate
|
poteque PPF-0,1,2 |
Science |
2-6-10% |
decrease is scan deviation modifier
|
deadeye ZGS10,100,1000 |
Gunnery |
1-3-5% |
bonus to small hybrid turret damage
|
gnome KTA100,1000 |
Missile |
3-5% |
less CPU use by launchers
|
gnome KUA500,1000,2000 |
Engineering |
1-3-5% |
less pg need by shield upgrade modules
|
gypsy KLB-25,50,75 |
Electronics |
1-3-5% |
less cpu need by electronics upgrades modules
|
gypsy KMB-25,50,75 |
Electronics |
1-3-5% |
bonus to ship's cpu
|
sharpshooter ZMX-10-100-1000 |
Missile |
1-3-5% |
bonus to Citadel torpedo damage
|
snapshot ZMT500,1000,2000 |
Missile |
1-3-5% |
damage bonus to torpedoes
|
snapshot ZMU500,1000,2000 |
Missile |
1-3-5% |
damage bonus to cruise missiles
|
sprite KXX-500-1000-2000 |
Engineering |
1-3-5% |
capacitor need for capital shield emission system modules
|
squire PG2,4,8 |
Engineering |
1-3-5% |
bonus to powergrid
|
numon family heiloom |
Mechanic |
7% |
decrease in cycle time of armor repairers
|
shaqil's speed enhancer |
Navigation |
8% |
velocity
|
Implant Name |
Class |
Bonus |
Description
|
gunslinger AX-0,1,2 |
Gunnery |
1-3-5% |
bonus to turret tracking
|
rogue AY-0,1,2 |
Navigation |
1-3-5% |
bonus to ship agility
|
gentry ZEX-20-200-2000 |
Engineering |
1-3-5% |
capacitor need for capital shield emission
|
lancer G0,1,2-beta |
Gunnery |
1-3-5% |
reduction in capacitor use by turrets
|
noble zet20,200,2000 |
Mechanic |
1-3-5% |
reduction in capacitor use by remote repair modules
|
squire EE2,4,8 |
Engineering |
1-3-5% |
reduction in capacitor use by energy emission modules
|
squire EP2,4,8 |
Gunnery |
1-3-5% |
decrease in cycle time of energy pulse weapons
|
squire GU2,4,8 |
Engineering |
-1-3-5% |
cpu usage by energy grid upgrades modules
|
poteque PPG-0,1,2 |
Science |
1-3-5% |
scan cycle time bonus
|
deadeye ZGC10,100,1000 |
Gunnery |
1-3-5% |
bonus to falloff range of turrets
|
deadeye ZMC10,100,1000 |
Missile |
1-3-5% |
bonus to all missile max flight range
|
deadeye ZML10,100,1000 |
Missile |
1-3-5% |
bonus to missile max velocity
|
gnome KVA1000,2000 |
Engineering |
1-3-5% |
bonus to shield capacity
|
gypsy KNB-25,50,75 |
Science |
1-3-5% |
bonus to scan resolution
|
snapshot ZME500,1000,2000 |
Missile |
1-3-5% |
bonus to heavy assault missile damage
|
snapshot ZMH500,1000,2000 |
Missile |
1-3-5% |
bonus to damage of heavy missiles
|
zor's custom navigation link |
Navigation |
10% |
afterburner duration bonus
|
odin's eye coordication enhancer |
Gunnery |
6% |
bonus to turret tracking speed
|
Slot |
Implant Name |
Class |
Bonus |
Description
|
6 |
gunslinger SX-0,1,2 |
Gunnery (6) |
1-3-5% |
small projectile turret damage
|
6 |
rogue CY-0,1,2 |
Navigation (6) |
1-3-5% |
bonus to ship velocity
|
6 |
rogue EY-0,1,2 |
Navigation (6) |
2-6-10% |
bonus to duration of afterburners
|
6 |
rogue FY-0,1,2 |
Navigation (6) |
2-6-10% |
less capacitor need to initiate warp
|
6 |
rogue HY-0,1,2 |
Navigation (6) |
5-10-15% |
bonus to warp speed
|
6 |
rogue MY-0,1,2 |
Navigation (6) |
1-2-5% |
bonus to ab and mwd speed increase
|
6 |
gentry ZEX-10,100,1000 |
Mechanic (6) |
1-3-5% |
bonus to Capital repair system duration
|
6 |
lancer G0,1,2-Alpha |
Gunnery (6) |
1-3-5% |
bonus to damage of small energy turrets
|
6 |
noble zet10,100,1000 |
Mechanic (6) |
1-3-5% |
decrease in cycle time of armor repairers
|
6 |
squire CR2,4,8 |
Engineering (6) |
1-3-5% |
bonus to capacitor recharge rate
|
6 |
poteque PPF-0,1,2 |
Science (6) |
2-6-10% |
decrease is scan deviation modifier
|
6 |
deadeye ZGS10,100,1000 |
Gunnery (6) |
1-3-5% |
bonus to small hybrid turret damage
|
6 |
gnome KTA100,1000 |
Missile (6) |
3-5% |
less CPU use by launchers
|
6 |
gnome KUA500,1000,2000 |
Engineering (6) |
1-3-5% |
less pg need by shield upgrade modules
|
6 |
gypsy KLB-25,50,75 |
Electronics (6) |
1-3-5% |
less cpu need by electronics upgrades modules
|
6 |
gypsy KMB-25,50,75 |
Electronics (6) |
1-3-5% |
bonus to ship's cpu
|
6 |
sharpshooter ZMX-10-100-1000 |
Missile (6) |
1-3-5% |
bonus to Citadel torpedo damage
|
6 |
snapshot ZMT500,1000,2000 |
Missile (6) |
1-3-5% |
damage bonus to torpedoes
|
6 |
snapshot ZMU500,1000,2000 |
Missile (6) |
1-3-5% |
damage bonus to cruise missiles
|
6 |
sprite KXX-500-1000-2000 |
Engineering (6) |
1-3-5% |
capacitor need for capital shield emission system modules
|
6 |
squire PG2,4,8 |
Engineering (6) |
1-3-5% |
bonus to powergrid
|
6 |
numon family heiloom |
Mechanic (6) |
7% |
decrease in cycle time of armor repairers
|
6 |
shaqil's speed enhancer |
Navigation (6) |
8% |
velocity
|
7 |
gunslinger AX-0,1,2 |
Gunnery (7) |
1-3-5% |
bonus to turret tracking
|
7 |
rogue AY-0,1,2 |
Navigation (7) |
1-3-5% |
bonus to ship agility
|
7 |
gentry ZEX-20-200-2000 |
Engineering (7) |
1-3-5% |
capacitor need for capital shield emission
|
7 |
lancer G0,1,2-beta |
Gunnery (7) |
1-3-5% |
reduction in capacitor use by turrets
|
7 |
noble zet20,200,2000 |
Mechanic (7) |
1-3-5% |
reduction in capacitor use by remote repair modules
|
7 |
squire EE2,4,8 |
Engineering (7) |
1-3-5% |
reduction in capacitor use by energy emission modules
|
7 |
squire EP2,4,8 |
Gunnery (7) |
1-3-5% |
decrease in cycle time of energy pulse weapons
|
7 |
squire GU2,4,8 |
Engineering (7) |
-1-3-5% |
cpu usage by energy grid upgrades modules
|
7 |
poteque PPG-0,1,2 |
Science (7) |
1-3-5% |
scan strength bonus
|
7 |
deadeye ZGC10,100,1000 |
Gunnery (7) |
1-3-5% |
bonus to falloff range of turrets
|
7 |
deadeye ZMC10,100,1000 |
Missile (7) |
1-3-5% |
bonus to all missile max flight range
|
7 |
deadeye ZML10,100,1000 |
Missile (7) |
1-3-5% |
bonus to missile max velocity
|
7 |
gnome KVA1000,2000 |
Engineering (7) |
1-3-5% |
bonus to shield capacity
|
7 |
gypsy KNB-25,50,75 |
Science (7) |
1-3-5% |
bonus to scan resolution
|
7 |
snapshot ZME500,1000,2000 |
Missile (7) |
1-3-5% |
bonus to heavy assault missile damage
|
7 |
snapshot ZMH500,1000,2000 |
Missile (7) |
1-3-5% |
bonus to damage of heavy missiles
|
7 |
zor's custom navigation link |
Navigation (7) |
10% |
afterburner duration bonus
|
7 |
odin's eye coordication enhancer |
Gunnery (7) |
6% |
bonus to turret tracking speed
|
8 |
alchemist WA-1,2 |
Science (8) |
5% |
bonus to booster duration
|
8 |
alchemist ZA-0-1-2 |
Mining (8) |
1-3-5% |
bonus to Gas Cloud Harvesting
|
8 |
gunslinger MX-0,1,2 |
Gunnery (8) |
1-3-5% |
bonus to medium projectile turret damage
|
8 |
rogue DY-0,1,2 |
Navigation (8) |
1-3-5% |
less capacitor need by afterburner
|
8 |
Lancer G0,1,2-Gamma |
Gunnery (8) |
1-3-5% |
bonus to medium energy turret damage
|
8 |
Noble ZET30,300,3000 |
Mechanic (8) |
1-3-5% |
bonus to hull hit points
|
8 |
squire CC2,4,8 |
Engineering (8) |
1-3-5% |
bonus to capacitor's capacity
|
8 |
poteque PPH-0,1,2 |
Science (8) |
2-6-10% |
faster scan cycle with scan probes
|
8 |
deadeye ZGM10,100,1000 |
Gunnery (8) |
1-3-5% |
damage bonus to medium hybrid turrets
|
8 |
deadeye ZMA10,100,1000 |
Missile (8) |
1-3-5% |
reduction in missile explosion radius
|
8 |
gypsy KXA-500,1000,2000 |
Engineering (8) |
1-3-5% |
reduction in shield emission cap usage
|
8 |
gypsy KPB-25,50,75 |
Electronics (8) |
1-3-5% |
bonus to maximum targeting range
|
8 |
gypsy KQB-25,50,75 |
Electronics (8) |
1-3-5% |
decrease in capacitor use of propulsion jamming modules
|
8 |
snapshot ZMD500,1000,2000 |
Missile (8) |
1-3-5% |
bonus to defender missile speed
|
8 |
zor's custom navigation hyper-link |
Navigation (8) |
5% |
bonus to AB and MWD speed
|
9 |
alchemist YA-1-2 |
Science (9) |
3-5% |
decrease in chance of side effects
|
9 |
gunslinger CX-0,1,2 |
Gunnery (9) |
1-3-5% |
damage to all turrets
|
9 |
Rogue GY-0,1,2 |
Navigation (9) |
1-3-5% |
reduction in capacitor need by mwds
|
9 |
lancer G0-Delta |
Gunnery (9) |
1-3-5% |
bonus to all turret rate of fire
|
9 |
noble ZET40,400,4000 |
Mechanic (9) |
1-3-5% |
bonus to repair system amount
|
9 |
deadeye ZGA10,100,1000 |
Gunnery (9) |
1-3-5% |
bonus to turret optimal range
|
9 |
deadeye ZMS10,100,1000 |
Missile (9) |
1-3-5% |
decrease if factor of target's velocity for all missiles
|
9 |
gnome KYA500,1000,2000 |
Engineering (9) |
1-3-5% |
bonus to shield recharge rate
|
9 |
gypsy KOB-25,50,75 |
Electronics (9) |
1-3-5% |
less capacitor use by electronic warfare modules (ecm?)
|
9 |
gypsy KRB-25-50-75 |
Electronics (9) |
1-3-5% |
less capacitor used by sensor linking modules (damps?)
|
9 |
gypsy KSB25,50,75 |
Electronics (9) |
1-3-5% |
less capacitor used by weapon disruption modules
|
9 |
gypsy KTB-25,50,75 |
Electronics (9) |
1-3-5% |
less capacitor used by target painters
|
9 |
snapshot ZMN500,1000,2000 |
Missile (9) |
1-3-5% |
bonus to damage of standard missiles
|
9 |
snapshot ZMR500,1000,2000 |
Missile (9) |
1-3-5% |
bonus to damage of rockets
|
9 |
Pashan's Turret Customization Mindlink |
Gunnery (9) |
7% |
bonus to turrent ROF
|
10 |
alchemist XA-1,2 |
Science (10) |
3-5% |
less chance of side effects from boosters
|
10 |
gunslinger LX-0,1,2 |
Gunnery (10) |
1-3-5% |
to large projectile turret damage
|
10 |
lancer GO,1,2 |
Gunnery (10) |
1-3-5% |
to large energy turrent damage
|
10 |
noble ZET50,500,5000 |
Mechanic (10) |
1-3-5% |
to ship's armor hit points
|
10 |
deadeye ZGL10,100,1000 |
Gunnery (10) |
1-3-5% |
to large hybrid turret damage
|
10 |
deadeye ZMM10,100,1000 |
Missile (10) |
1-3-5% |
to all missile launcher rate of fire
|
10 |
gnome KZA1000,2000 |
Electronics (10) |
3-5% |
less CPU need by turrets
|
10 |
snapshot ZMF500,1000,2000 |
Missile (10) |
1-3-5% |
explosion radius bonus to FOF missiles
|
10 |
whelan machorin's ballistic smartlink |
Missile (10) |
5% |
to rate of fire of missile launchers
|
10 |
akemon's modified noble zet5000 |
Mechanic (10) |
8% |
to armor hit points
|
10 |
pashan's turret handling mindlink |
Gunnery (10) |
7% |
to large energy turret damage
|