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What does affect your fitting capabilities?
Skills
skill |
effect
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electronics |
+5% CPU output/lvl
|
energy managment |
+5% capacitor / lvl
|
energy system operation |
-5% cap recharge time/lvl
|
engineering |
+5% powergrid/lvl
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Skills that affect modules
skill |
effect |
modules
|
electronics upgrades |
-5% in CPU need/lvl |
signal amplifier, backup sensor array
|
energy grid upgrades |
-5% in CPU need/lvl |
power diagnostic system, reactor control
|
weapon upgrades |
-5% in CPU need/lvl |
turrets, launchers
|
mining upgrades |
-5% CPU penalty |
mining laser upgrade (MLU penalty is increased cpu need of mining lasers)
|
covert ops |
reduced cloak CPU need |
covert ops ships require 50 less CPU per level to fit covert ops cloak
|
recon ships |
reduced cloak CPU need |
force recon ships require 100 less CPU per level to fit covert ops cloak
|
shield Upgrades |
-5%PG need/lvl |
shield extenders, shield recharges
|
advanced Weapons upgrades |
-2%PG need/lvl |
turrets, launchers
|
propulsion jamming |
-5% Cap need/lvl |
warp scrambler, stasis webifier
|
sensor linking |
-5% Cap need/lvl |
remote sensor booster/damper
|
target painting |
-5% Cap need/lvl |
target painters
|
weapon disruption |
-5% Cap need/lvl |
tracking disruptors
|
energy emission system |
-5% Cap need/lvl |
energy transfer array
|
capital energy emission system |
-5% Cap need/lvl |
capital energy transfer array
|
shield emission systems |
-5% Cap need/lvl |
shield transporters
|
capital shield emission systems |
-5% Cap need/lvl |
capital shield transporters
|
controlled burst |
-5% Cap need/lvl |
hybrid/energy turrets
|
capital remote armor repair system |
-5% Cap need/lvl |
capital remote armor repair system
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capital remote hull repair system |
-5% Cap need/lvl |
capital remote hull repair system
|
remote armor repair systems |
-5% Cap need/lvl |
remote armor repair system
|
remote hull repair systems |
-5% Cap need/lvl |
remote hull repair system
|
high speed maneuvering |
-5% Cap need/lvl |
microwarpdrives
|
jump drive operation |
-5% Cap need/lvl |
jump drives
|
capital shield operation |
- 2% Cap need |
capital shield boster
|
shield compensation |
-2% Cap need |
shield booster
|
fuel conservation |
-10% Cap need/lvl |
afterburners
|
warp drive operation |
-10% Cap need/lvl |
warp drive
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Module Bonuses (tech I, named and tech II)
module |
bonus |
slot
|
co processor |
+7-10% cpu |
low
|
capacitor battery |
38-53(micro), 75-105(small), 300-420(medium), 500-700(large) to cap amount |
medium
|
auxiliary power control |
10-12PG amount |
low
|
capacitor power relay |
-20-24% cap recharge |
low
|
cap recharge |
-15-20% cap recharge |
medium
|
power diagnostic system |
-7.5-8.5% Cap recharge, +5% pg, +4-5% Cap amount |
low
|
reactor control |
+10-15% pg |
low
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Rig drawbacks (-10% per level)
rig |
drawback
|
drone rigs |
-10% CPU
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energy weapons rigs |
+10% pg requirements of energy weapons
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hybrid weapons rigs |
+10% pg requirements of hybrid weapons
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missile launcher rigs |
+10% CPU requirements of missile launchers
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Rigs bonuses
rig |
bonus
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Liquid cooled electronics |
-10-15% CPU need to electronics upgrades modules
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Signal Disruption Amplifier |
-20-25% cap need to ecm and ecm burst
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Ancillary Current router |
+10-15% PG
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Capacitor control circuit |
-15-20% cap recharge time
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Egress port maximizer |
-15-20% cap need of energy emission system modules
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Powergrid subroutine maximizer |
-15-20% CPU need of power upgrades modules
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Semiconductor memory cell |
+15-20% cap amount
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Algid energy administrations unit |
-10-15% cpu need of energy weapons
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Energy discharge elutrtion |
-20-25% cap need of energy weapons
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Algid hybrid administrations unit |
-10-15% cpu need of hybrid weapons
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Hybrid discharge elutrtion |
-20-25% cap need of hybrid weapons
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Core defense capacitor safeguard |
-10-15% cap need of shield booster (except capital)
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Core defense charge economizer |
-10-15% power need of shield upgrades
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Implants
implant |
1.grade |
2.grade |
3.grade |
bonus
|
'highwall' |
HY-0(-1%) |
HY-1(-3%) |
HY-2(-5%) |
CPU penalty of mining upgrades
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'gnome' |
KZA500(-1%) |
KZA1000(-3%) |
KZA2000(-5%) |
Turrets CPU needs.
|
'rougue' |
FY-0(-2%) |
FY-1(-6%) |
FY-2(-10%) |
Warp drive cap need
|
'squire' |
CR2(-1%) |
CR4(-3%) |
CR8(-5%) |
cap recharge
|
'squire' |
PG2(1%) |
PG4(3%) |
PG8(5%) |
powergrid
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'gnome' |
KTA10(-1%) |
KTA100(-3%) |
KTA1000(-5%) |
launcher cPu needs
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'gnome' |
KUA500(-1%) |
KUA1000(-3%) |
KUA2000(-5%) |
shield upgrades power needs
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'gypsy' |
KLB-25(-1%) |
KLB-50(-3%) |
KLB-75(-5%) |
electronics upgrades CPU needs
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'gypsy' |
KMB-25(1%) |
KMB-50(3%) |
KMB-75(5%) |
CPU
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'sprite' |
KXX500(-1%) |
KXX1000(-3%) |
KXX2000(-5%) |
capital shield transporters cap needs
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'gentry' |
ZEX20(-1%) |
ZEX200(-3%) |
ZEX2000(-5%) |
capital remote armor repair cap needs
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'lancer' |
G0-Beta(-1%) |
G1-Beta(-3%) |
G2-Beta(-5%) |
turrets cap needs
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'noble' |
ZET20(-1%) |
ZET200(-3%) |
ZET2000(-5%) |
remote armor repair cap needs
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'squire' |
EE2(-1%) |
EE4(-3%) |
EE8(-5%) |
energy emission system cap needs
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'squire' |
GU2(-1%) |
GU4(-3%) |
GU8(-5%) |
energy grid upgrades system CPU needs
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'rougue' |
DY-0(-1%) |
DY-1(-3%) |
DY-2(-5%) |
afterburner cap need
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'squire' |
CC2(1%) |
CC4(3%) |
CC8(5%) |
cap amount
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'gnome' |
KXA500(-1%) |
KXA1000(-3%) |
KXA2000(-5%) |
shield transporters cap needs
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'gypsy' |
KQB-25(-1%) |
KQB-50(-3%) |
KQB-75(-5%) |
propulsion jamming cap needs
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'rougue' |
GY-0(-1%) |
GY-1(-3%) |
GY-2(-5%) |
MWD cap needs
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'gypsy' |
KOB-25(-1%) |
KOB-50(-3%) |
KOB-75(-5%) |
ECM cap needs
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'gypsy' |
KRB-25(-1%) |
KRB-50(-3%) |
KRB-75(-5%) |
remote sensor dampener/booster cap needs
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'gypsy' |
KSB-25(-1%) |
KSB-50(-3%) |
KSB-75(-5%) |
tracking disruptor cap needs
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'gypsy' |
KTB-25(-1%) |
KTB-50(-3%) |
KTB-75(-5%) |
Target painter cap needs
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Also several ship receive bonuses based in your skill in the ship skill (e.g. -10% small energy weapon/ amarr frigate lvl for the punisher) or as role bonus (e.g. interceptors: -80% cap need for propulsion jamming modules)