Skill Training for PVP

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Original text by Rells
Expanded and updated by Sanfrey Statolomy
Copyright Agony Unleashed



Whether you are devoting yourself to PvP full time or training up a PVP alt, it is essential to know how to train up your character to get the most out of the time it spends training up skills. A new character with low skill point count is much more limited in what he or she can fit on a ship. It also cannot do as much damage or tank as well as a character that has been training for years. However, proper training that is focused on important PVP skills can let you compensate for this.

So that means we race right to Interceptors right? Wrong! This is one of the biggest mistakes that players new to the game make. They want to undock in that newer or bigger ship and they race right through the prerequisite ship skills to get there. However, once they get that new ship they find that they can't fit it well, can't do much damage, can't tank. They see that the ship is inferior to what they are used to flying and that they are useless in it. The euphemism often used for this is "growing into a ship," which translates to "I'm flying this too soon and hoping I get the skills before someone crushes me." Instead, your best bet is to think about what support skills the ship requires and concentrate on training up these. In EVE some skills are beneficial for flying practically any ship - these are called core skills.

Core Skills

Core skills are the base gunnery, navigation, missile, drone, electronics, engineering and mechanic skills that will allow you to fly your ship better, equip more guns, run more drones and hit better with missiles and turrets. Keep in mind that you don't have to study drones if you don't intend to use them; same goes for missiles, while turrets are a requirement in most tech 1 frigates. The skills that you should focus on are the following.







Optimizing Training

When training the skills, you want to get the most out of the time you spend training; this means that the benefit you get from the skill should be significant for the time that you invested into it. For example, Controlled Bursts skill gives a 5% reduction in capacitor needs for turrets. The first level takes maybe 20 minutes, the second perhaps an hour and a half. Training this skill to level II will result in 10% reduction in capacitor needs within just 2 hours of training. However, to go from level IV to level V of this skill would take about 7-10 days, just to gain another 5% bonus to capacitor need reduction. In that same time you could have trained 3 or 4 more skills from level III to IV and gotten significantly more bonuses in other areas. So the moral of this story is: train level V skills only when you absolutely have to or have nothing else to train.

It is advisable to get all of your core skills to level 2 as fast as possible. Then you will have achieved 10% bonuses in many areas: reduction is capacitor needs, 10% better tracking, 10% more missile damage, and so on. Your pilot will be vastly improved in a very short period of time. Once you are done with level II's, start moving these skills to level III and finally to level IV. As a general rule, train a skill to level II if you are going to occasionally use it, to level IV if you will often use it, and to level V if it is a "gate-opener" skill (prerequisite for another skill) or relates to something you want to heavily specialize in.

As you work through your training you will pick up other skills here and there that you will need to train to level II or III as prerequisites. When you pick those skills up, train them up quickly and then resume your training process.

If you follow these simple guidelines, you will be able to maximize abilities of your low skill point character. Just remember not to use your best implants unless you can set a jump clone because in PvP it's only a matter of time before you will get podded.


An indispensable tool for monitoring your skill training and planning your future in Eve is EVEMon. This program will let you compile a skill plan spanning over a year as well as optimize attributes for you skill plan in case you wish to respec your character.

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