https://wiki.agony-unleashed.com/api.php?action=feedcontributions&user=Ender+Tunin&feedformat=atomAgony Unleashed - User contributions [en]2024-03-28T17:23:35ZUser contributionsMediaWiki 1.25.2https://wiki.agony-unleashed.com/index.php?title=Fleet_Interceptor_Tactics&diff=21171Fleet Interceptor Tactics2015-11-29T16:38:20Z<p>Ender Tunin: /* Session change timer */</p>
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<div>[[Category:Agony]]<br />
[[Category:PVP University/PVP-SKIRMISHING]]<br />
[[Category:Interceptors]]<br />
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== Introduction ==<br />
=== What is a fleet interceptor? ===<br />
There are two types of interceptors, fleet and combat, and each race has one of each. A fleet interceptor, as opposed to a combat interceptor, is the one that gets its bonuses to point range instead of firepower. Common for all interceptors, both combat and fleet, is that they get an 80% reduction in cap activation cost of points and scrams. They both warp fast, but fleet interceptors warp faster (13.5AU/s as opposed to 9AU/s). Both get a reduced MWD sig radius bloom and both are fast and agile, fleet interceptors in general a little faster, and the same goes for scan resolution. <br />
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The fleet interceptors are the Ares, Stiletto, Malediction and Raptor.<br />
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=== So, why should you fly an interceptor? ===<br />
Well, first of all because they are fun fun fun. Fleet interceptors are also capable of filling a vital fleet role as a skirmisher and scout, while at the same time providing fast maneuverable tackle and on grid TAM anchors. FCs love good interceptor pilots, and finding and holding a target while the fleet takes 5 minutes to get there is a great feeling. <br />
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<br />
== Skill recommendations ==<br />
Interceptors are, compared to a lot of other ships, relatively newbie-friendly. Training enough skills to hop into one only takes a few weeks. However, as with all other things in eve, getting great skills takes a long time. Some skills are more important than others, and we will cover which here. Bear in mind that some skill requirements are slightly subjective, and lack of skill points can often be covered up by changing the fitting.<br />
<br />
===Must haves:===<br />
These skills are required to be able to fly and fit the interceptor, and can not be skipped.<br />
* Interceptor IV (I recommend training to level IV right off the bat, as the bonus to point range is VERY important. In fact, I would probably not fly it until I had level IV)<br />
** Racial frigate V <br />
** Evasive maneuvering V<br />
* Propulsion Jamming II (T2 point)<br />
* High speed maneuvering III (Catalyzed Cold-Gas is better than T2 and cheap too)<br />
<br />
===Recommended:===<br />
These skills are recommended to be able to fit your interceptor properly and to be able to survive some incoming damage. Note, you don’t need level V to start flying one, but it will help you fly them better. <br />
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* Basic fitting/support skills V<br />
*: These skills provide enough powergrid and CPU to fit properly, and also allow important mods such as the Damage Control II. Don’t leave home without them.<br />
** Hull upgrades, engineering, Electronics etc<br />
** Navigation skills IV-V<br />
* Speed is life, especially in a flimsy frigate with very little tank. <br />
** Acceleration control<br />
** Spaceship command<br />
** Navigation<br />
** High speed maneuvering IV<br />
<br />
* Targeting and cap<br />
*: To point a target, you need to be able to lock them fast and at range, and to hold them, you must be cap stable. Cap skills are extremely important, but can be compensated by fitting a cap mod in the lows or mids.<br />
** Signature analysis V<br />
** Long range targeting V<br />
** Energy management V<br />
** Energy systems operation V<br />
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* Shield<br />
*: I recommend fitting a medium shield extender on all fleet interceptors, to give you the increased survivability that your performance relies on. To be able to fit it, shield upgrades IV is important for most fleet inties. <br />
** Shield Upgrades IV-V<br />
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* Rigging<br />
*: Having these two skills is a must for the all-important speed and targeting range rigs.<br />
** Astronautics rigging III-IV<br />
** Electronic superiority rigging I<br />
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* Thermodynamics IV-V<br />
*: Being able to overheat your point gives you 5-6 km extra point range. Need i say more? OK, overheating your MWD makes your Ares go 6.5km/s.<br />
<br />
== Flying your interceptor in a fleet ==<br />
Flying a fleet interceptor is an independent role. It’s not for the timid, quiet or slow-witted. You need to think at least one step ahead of the fleet, and the best interceptor pilots anticipate the FCs moves before being told what to do. Caldak, one of our more experienced FCs considers CovOps his eyes and skirmishers his fingers, reaching out ahead of the fleet to grab and hold stuff for him. Be that finger!<br />
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To excel as a skirmisher, you must have a broad knowledge of fleet maneuvers and tactics. You must know when the fleet will need a TAM anchor, you must know when to go back through that gate and catch targets that will run, and you must know when to have a deep safe ready for the fleet. You must be able to go through a gate into an enemy camp, give a recon report and then get safe, either back through the gate, or by burning off, and you must know when to use either method. <br />
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As a skirmisher, you must feel at home in nullsec, and gate camps must not bother you. You need tactical bookmarks for all the gates, and you need to know when to warp to them and when you can go gate to gate. You must be able to find and assess targets for the fleet, and then hold them until help gets there. Often you will go into large fleets, singling out one target and holding it while under fire and then escaping to safety before they can kill you.<br />
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To be a good skirmisher, you must be able to relay information quickly and efficiently over voice comms, and you must not be afraid of speaking up. You must also know when not to speak and what information not to pass on to the FC in order reduce the information overload that faces all FCs. <br />
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To be truly great as a skirmisher, you must master both solo PvP and have experience as a fleet commander. Solo PvP teaches you how to move and find targets, while FC’ing teaches you what other FCs want from you and helps you anticipate the fleets movements.<br />
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On a channeled comms system like Teamspeak, the skirmishers need to be in command channel to be able to do their jobs properly.<br />
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There are two main roles for a fleet interceptor; Skirmish and fleet tackle.<br />
* The skirmisher<br />
** The interceptor in a skirmish role usually operates as +1, +2 or -1. This means you are either one or two systems ahead of or behind the fleet. If there are enough skirmishers, it’s often a good idea to have one or two in a free roaming role, tracking down side systems to look for targets and threats. <br />
** As a skirmisher, you’ll be giving recon from the immediate systems surrounding the fleet, often searching through the systems to get an idea of location and composition of the targets.<br />
** You will tackle targets of opportunity on the FCs order and sometimes on your own initiative. The best skirmishers know when to do which naturally. This is something that comes with experience. <br />
** Skirmishers will be actively using the directional scanner and onboard scanner to look for ratters and getting the tackle on them. <br />
** Skirmishers will often cooperate with covops to get gang-warped onto probed-down targets, referred to in Agony as “punting”.<br />
* The Fleet tackler<br />
** Most fleets will benefit from having one or two fleet interceptors staying with it to provide support. As a fleet tackler, you’ll usually provide the initial tackle / point in fleet fights, and when backup tackle has been called (good comms are vital), you move your point to a secondary or tertiary target. Sometimes it can be prudent to ignore the FCs calls of primary and secondary and move your point to that low-priority but expensive target like for instance a Command ship to ensure it won’t escape while the FC dismantles the rest of the fleet. <br />
** A fleet tackler will often be called on to provide a TAM anchor for the fleet while it repositions, and skilled fleet commanders will often use multiple interceptors to bounce the fleet around the battlefield.<br />
** A fleet tackler should be prepared to provide a rolling TAM when the fleet is in a safespot.<br />
** When secondary tackle has been called on a sole target, the fleet tackler should be fast to disengage and reapproach, in case the target does the same to escape the fleet. <br />
** When a tackle fails and the target warps off, fleet tacklers should be quick to pursue to get tackle at a celestial. This must be done with discretion, however, as it can sometimes be a trap and it’s the FCs call what the tackler should do.<br />
** When a fleet goes through a gate and expects targets to follow and/or land, the fleet interceptor should get on the gate, ready to go through and follow escaping targets and also to land initial point on a target coming into the fleet.<br />
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<br />
== Vital Game Mechanics ==<br />
<br />
=== Gate mechanics ===<br />
When you go through a gate, you end up 12-14km from the edge of the gate. This is not the same as the center of the gate or the gate icon. A gate is, regardless of its graphic, a sphere, and you will spawn 12-14km from the edge of that sphere. <br />
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There are gates of various sizes, depending on whether they are between two systems, constellations or regions, respectively increasing in size. A regional gate can have a diameter of about 30km while a system gate as little as 5. This is important to remember when attempting to tackle a target that comes through the gate. It’s impossible for an interceptor to be in point range of the entirety of spawn points of a regional or constellation gate, while a system gate can be covered quite easily.<br />
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Whenever you go through a gate you are, unless you move your ship, invulnerable for thirty seconds. You will also be cloaked for 60 seconds, but after the first thirty are up, you can get decloaked if something gets too close. This goes for targets too. <br />
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Please note that when approaching a gate at high speed, you can bounce off the gate and actually get outside jumprange again. This has killed many an unfortunate interceptor, and is increasingly common with increasing speed and lag. To combat this, spam the jump button when approaching, and I mean SPAM!<br />
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=== Session change timer ===<br />
The session change timer is a 10 second delay to any new action that will trigger a session change. Typical such actions are:<br />
* going through a gate<br />
* docking/undocking<br />
* joining/leaving fleet, changing position in fleet<br />
* Clone jumping<br />
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This means you can not do more than one such action per twenty seconds, and after coming through a gate, you have to wait out your session change before reapproaching and going back through. <br />
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Fortunately, the game has a graphical representation of the session change timer in the top right corner, but this has to be enabled in general options. <br />
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This timer lasts 10 seconds and is a good indication of how much time you have to give recon when going through a gate into a hostile camp. In 10 seconds, the adept skirmisher should be able to assess the targets, formulate in his head what to say, and report it clearly over voice comms. You then have another 50 seconds of cloak in which to figure out how to gtfo.<br />
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=== Weapons timer (also known as Aggression timer) ===<br />
Any aggressive act you perform will trigger a 60 second weapons timer (still commonly referred to as an aggression timer.) An aggressive act is defined as any action that has the potential of inflicting a negative effect on another entity in space. Any damage, ewar, weapon activation, cap warfare, drone aggression, AOE effect (ECM burst for instance) or similar will give you an aggression timer. Targeting, repairing and ship scanning does not cause weapons timers.<br />
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A target that aggresses you will go from having yellow brackets to having red brackets around it. If the target has launched drones and they “red-box” you, they are aggressed, and thus the owner as well. <br />
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Targeting, repairing or ship scanning only gives a yellow box.<br />
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When you get an weapons timer, you can not go through a stargate or dock in a station for 60 seconds. This is very important to understand, as it also applies to your target if it aggresses you. As a tackler holding a target on a gate, with the main fleet on the other side, it is vital to inform the fleet when the target aggresses, as that means the fleet has 60 seconds to come through and kill it before it can get back through.<br />
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A target that realizes it is in a bad spot, will often attempt to “de-aggress”. This means it will stop shooting and recall drones. You will see that previously red brackets change to yellow, and this is vital information to relay. It’s also the interceptors cue to do the same and re-approach the gate to be ready to follow through the gate, should the target survive long enough.<br />
<br />
== General tips on piloting your Interceptor ==<br />
<br />
=== Oops I’m in a bad spot: ===<br />
Very often when skirmishing, you will end up in a gatecamp after coming through a gate. You now have two choices: Burn off or reapproach. We’ll look both how to do it and when to choose what strategy.<br />
<br />
* Reapproaching gate<br />
** Quite often, especially when jumping into a large gatecamp with lots of ships, the safest bet is to reapproach the gate and go back out.<br />
** The first thing you must do is wait out your session change timer while reporting intel. When your session change timer is done, select the gate and click approach. Immediately activate your MWD and damage control and start spamming your jump button. Do not agress or do anything else stupid, just spam jump. <br />
** An often used trick is also to set destination to the gate you are reapproaching and then activating your autopilot after hitting approach+MWD. This will ensure you jump as soon as you get in range regardless of lag. <br />
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* Burning off:<br />
** Identifying when it is safe to burn away from a gatecamp and when to reapproach can be tricky. Things to look for are: <br />
*** Lokis, Rapiers and Huginns - they web you down at 50km+<br />
*** Dramiels - They’re faster than you and will kill you<br />
*** Lots of other interceptors - can prevent you from warping<br />
** If you deem it safe to burn off, first of all, you need to call in a recon report in case you go down. Second, identify where you are in relation to the gatecamps tacklers, and align your screen so you’ll be burning away from the tacklers. <br />
** As soon as you’re ready, you need to do the following:<br />
*** Double click in the direction you want to go<br />
*** Overheat your MWD (should be hothey-linked)<br />
*** Activate your MWD<br />
*** Activate your DCII<br />
** When you’ve started burning off and have gotten some range on them, you want to change your trajectory by 45 degrees, so you spiral away. If they have any snipers, this will prevent them from hitting you for max damage. If you’re being chased by a lot of tacklers, you might consider not to.<br />
<br />
=== Positioning of interceptor on gate ===<br />
Using an interceptor in a gatecamp to catch targets coming through is often done incorrectly. When roaming around solo in my frigates, i repeatedly see inty pilots making basic mistakes that let me get away when i shouldn’t. <br />
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First of all, interceptors should not be orbiting the gate, they should be sitting still at 0. This is because when orbiting, you will increase your align time when you need to decloak. A lot of inty pilots think it’s a good idea to orbit at 20km with their MWD on. This is wrong. An interceptor doing this at a gate will never be able to catch a frigate pilot that knows to hold cloak until the interceptor is at the opposite side of the gate, 40km away. <br />
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When sitting still, you should be ready to start cycling your MWD as soon as there is a gate fire, or as soon as a target appears on grid. If a sniping ship, say a Muninn, warps in at 100km or so, start moving at an angle to it immediately to not get oneshotted.<br />
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When there’s a gatefire and you’re expecting a target to come through, start cycling your MWD and pre-overheat your point.<br />
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Then hold down ctrl to lock your overview, and start spam-clicking below the lowest entry. This will ensure that as soon as the target decloaks, you start locking it, and once you start locking, release ctrl. If you now keep clicking, you’ll also power straight for it. When you start locking, activate your point, and unless it’s a cloaky, immediately hit orbit.<br />
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For those that were unaware, holding ctrl locks your overview and forces all new entries to appear at the bottom.<br />
<br />
=== Decloaking CovOps in bubbles: ===<br />
When a CovOps or recon comes through a gate, your only chance to decloak them is by working with a bubbler. Most of them align fast enough to get away unless they have to power out of a bubble. If the bubbler holds the bubble until they decloak, it will often stop them dead in their tracks as a lot of covops and recons will simply select “warp to” instead of aligning. When the bubble comes up, that will stop their ship, making the decloak a lot easier. Good covops pilots will never “warp to” like that when not alone in system, and will be much harder to catch. <br />
* First of all, you need to be as close to the gate as you can get. And by that, i mean physically close to the gate, not just “at zero”.<br />
* Second, activate your MWD as soon as the gate flashes. Then use the “ctrl+spam-click” technique, and you should start off in the direction of the cloaky as soon as it appears. However, as soon as it cloaks, your ship will stop. Therefore, you need to turn your screen and double click in space right next to the target before it vanishes to start your ship moving again. Oftentimes, you will see what direction it is powering, allowing you to move towards an intercept point, but this takes practice. Bad covops pilots will head directly away from the gate, making it easy for you. <br />
* As soon as you get within 2km of the target, it will uncloak, letting you lock and point it. <br />
* If other ships assign drones to you, it makes your job easier.<br />
<br />
=== Approaching a target ===<br />
Whenever you find a target and need to get closer to tackle it, be wary. <br />
* If it’s a turret ship, NEVER EVER approach dead on (unless you’re really close and in point range in a few seconds). If it’s a missile ship, approach angle doesn’t matter. Speed does, however, so don’t slow down.<br />
* When approaching a turret ship, especially snipers and evil stuff like Machariels, you have to use the spiral approach. This is covered in pvp basic, but very important nonetheless. I suggest you practice it before class, because we will have live-fire exercises.<br />
* Just as important as spiraling in, is spiraling out when disengaging. Machariels can one shot an interceptor at 100km, so until you’re out of range, you want to keep that transversal up. <br />
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A couple of other important things to know is your targeting range and overheated point range. <br />
* Targeting range: You want to start locking the target as far out as possible, and thus, you need to know how far out you can do it. Be aware that the overview and target box lag a little, so you can usually start locking at 5 or so km outside your lock range.<br />
* Overheated point range: Always keep your point pre-overheated, so that you can start pointing as far away as possible. Take into account gang bonuses etc and activate your point when you’re at around 40km. Surprisingly often, it hits. <br />
<br />
=== Tackling and holding a target ===<br />
What orbit range to choose:<br />
* Actual orbit distance vs preset: When you right-click the orbit button, you get a menu to set your standard orbit distance. This is very important, and you need to work out what your actual orbit distance will be in relation to what you enter. The game is very bad at taking your speed and agility into account when you’re orbiting, so for instance, if you preset 21000m, you might end up orbiting at 25000m. <br />
* You also need to make sure you’re outside scram/web range. Don’t worry about points, but scrams and webs will kill you. For Rapiers, Huginns and Lokis, this is further than your point range, but for all other ships, with a faction web, bonuses and heat, max web range should be around 20km. Scrams the same, but beware of the Arazu and Lachesis.<br />
* Just as important as being outside scram/web range, is being outside neut range. One hit from either a medium or heavy neut will empty your cap and deactivate both point and MWD, leaving you pretty useless. If the medium neut doesn’t drain your cap completely, it pushes you over your peak recharge, meaning you will cap out at some point.<br />
** Max neut range for BS: 25.2 km<br />
** Max neut range for BC / cruiser: 12.6 km<br />
* You also need to be close enough to leave you with some wiggle room, so that you don’t lose point as soon as your target starts moving in some direction. As soon as your target starts moving, your orbit will be elliptical, not circular. When a target moves at around 1km/s in one direction, your orbit will get approx +/- 3km on either end. More if the target is faster. Your orbit needs to compensate for this, and sometimes, you just gotta fly manually.<br />
** BS are slow, can orbit at 27km usually<br />
**: skilled pilots will shake you or get in neut range<br />
** Fast BC/cruiser hulls: about 20km, beware of scram/web<br />
* Another trick if your target is moving fast in a static direction and you keep going in and out of point range, is to overheat your point for the half of the orbit that puts you at max range. The cycle time on points usually lets you do this pretty well. Make sure you don’t burn it out, though. <br />
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To set your orbit range, right click the orbit button, and then select “set default orbit range” and enter your desired range in meters. <br />
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You then need to check what your actual orbit distance will be, for instance with a dropped can.<br />
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Whenever you start tackling something, chances are it won’t like it and will try to kill you with varying degrees of skill. To compensate for this and enable you to hold the target for as long as possible, the adept interceptor pilot is able to negate the incoming damage, and is also able to disengage and escape with just a sliver of structure left. If your hull isn’t on fire before you’re forced to disengage, you’re doing it wrong :)<br />
* First of all, you need an overview set up for killing drones. Personally, I use a tab just for this, and have all non-friendly drones show up on it, without ships to clutter.<br />
* As soon as the drones start chasing you, start locking them and shooting. Beware though, that the only really serious threat to an interceptor are Warrior IIs. Most ships use either Warriors or Hobgoblins, and if they’re Hobs, breathe easy, they will never catch you. <br />
* If your target is a missile boat, or there are other missile boats shooting you, start activating you defender missiles. They will only work if you activate them when a missile is in the air and targeting you. Defenders do not protect your fleetmates. However, they will shoot down incoming missiles pretty efficiently, and unless your target ungroups them, they will usually not be able to hit you at all. <br />
* If you’re starting to go down, you need to get away. A dead inty is no help to anyone, and the trick is to get away with as little hull remaining as possible, but this takes practice. For the beginning interceptor pilots, don’t worry too much about this, it’s better to live to tackle another day than to die needlessly. <br />
** Deciding to bug out can be tricky. You need to get accustomed to your buffer, and you also need to evaluate the rate of incoming damage vs remaining buffer. This takes skill and practice. <br />
** When you do decide to disengage, though, zoom in a bit and center your camera directly behind your ship. Look for a celestial that is dead ahead of your ship, in the direction it’s heading. Then double click in space next to it, select it, and as soon as you’re aligned, hit warp to. <br />
** If you’re targeting a dangerous gunship, like a Machariel, you may want to spiral out to maintain transversal even while disengaging. A Machariel can one shot an interceptor at 100km, so be wary.<br />
<br />
=== “Oh shit”-moments: ===<br />
“Oh shit”-moments are pretty common when flying in nullsec, and especially in an interceptor, ahead of the fleet, so you need to be prepared. Two situations in particular are very important.<br />
* First off, let’s consider “Oh shit, I’m landing at zero on this target”<br />
** First of all, you should be prepared. If you’re warping after a ratter, don’t worry too much, they usually don’t have tackle. However, if you’re going gate to gate, and you see a frigate and a small warp disruptor bubble on scan dead ahead, you’re in trouble. <br />
** Now, when you see this, you should pre-overheat your MWD and prepare yourself to get away. Center your screen to be right behind your interceptor, so that if you double-click in space, you will go straight forward. <br />
** When you exit warp, you have a short period of invulnerability, aprox 3-5 seconds, that gets broken by any actions you take. Therefore make sure you’ve exited warp before you do anything. <br />
** As soon as you see your speed dropping and you’ve exited warp, start spam clicking straight ahead and spam your MWD button, and keep spamming it after it activates. A common mistake made by inty pilots in this situation is to only hit MWD once. If a scram hits, it will turn it off, but often your inertia will carry you out of scram range very quickly. However, if you fail to reactivate it, this will not help you. Therefore, keep spamming that button.<br />
** As soon as you’re safely out of scram and neut range, start locking and pointing the target, and if it’s viable, hit the orbit button and start holding it, waiting for your fleet to get there. <br />
*Go through gate into huge gatecamp<br />
*: The other important one is “Oh shit, I just went through the gate into this monster huge gatecamp!” First of all, DON’T PANIC. Remember your training and follow these simple steps. You have 60 seconds to decide. Plenty of time. <br />
** First of all, take a deep breath. <br />
** Second, assess the enemy gang, numbers, composition, location and numbers in local. Take note of what alliance as well. This should take about 10-20 seconds for the experienced pilot. <br />
** Then report your intel quickly on voice comms, and start thinking of getting safe.<br />
** You have two options, burn back or burn off. Select your option and follow your training. <br />
<br />
=== What targets to avoid ===<br />
Some targets are very dangerous to take on in a fleet interceptor, and the presence of some should keep you from engaging altogether. <br />
* First of all, stay away from T1 frigates and destroyers. There is usually little point in tackling them, and often, especially if they’re from a certain PvP focused nullsec corp, they’re hunting you. Combat interceptors with MWD speeds should mandate caution as well. <br />
* Dramiels are a chapter for themselves, capable of speeds unrivaled by any ship in the game. The presence of a Dramiel in an enemy fleet should mandate extreme caution and will usually force you off he field after a short while. <br />
* Vagabonds, Cynabals, Machariels, and to a certain extent, Hurricanes are very fast, and can be VERY dangerous to hold down. They move fast enough to force you into an orbit that will mean getting very close to neut range and that will reduce transversal so they can hit you with their guns. Hurricanes are doable, but the others should be avoided.<br />
* Recon ships:<br />
** Rapiers, Huginns, and web range fit Lokis will kill you if you get closer than 40km, so should be avoided at all costs. <br />
** Falcon/rook will permajam you (jam strength bigger than your sensor strength)<br />
** Arazu/Lachesis/Proteus can scram you at 20-40km range (27=faction+heat, 40km=faction+heat+links)<br />
** Curse will neut you at 37.8km, Pilgrim is harmless<br />
<br />
=== Interceptor fishing, how to not be a victim ===<br />
T1 frigate with tank+scram+web = Fishing frig<br />
* Lethal against inties if tackle lands<br />
* Never warp to 0 when chasing, don’t engage on gates at 0</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Core_Requirements_for_Agony_Trials&diff=21170Core Requirements for Agony Trials2015-11-29T15:18:12Z<p>Ender Tunin: </p>
<hr />
<div>Core Requirements for Agony Trials<br />
<br />
#[[Structure_and_Organization_v2.0]]<br><br />
#[[Unified_PVP_Cert]]<br><br />
#D-Scan Test<br><br />
#FC Fleet with AAR<br><br />
<br />
<br><br />
<br />
Trials have 90 days to complete the requirements. <br />
<br />
Certs are to be done as Google docs so that a link can be PM’d in the forums to your reviewer. Note, be sure to enable editing by your reviewer. He/she won’t delete things, but it lets them comment and makes the Cert more of a two way conversation.<br />
<br />
D-Scan Test: You will have to find a Core member to do this with you. Slow dead nights are wonderful for this. Many of us will practice with you as well, making sure your overview is set up properly and giving pointers. The test is as follows: You and your reviewer progress to a system. Lower Local numbers and HS make for a better test, low sec or null gives a little flavor. You cannot be in fleet with your reviewer (i.e. no warping to fleet member). You will step out of system and your reviewer will “hide”. Any warpable position in system is valid (i.e. don’t forget anoms). You then come back in system when the reviewer states he’s ready. Once your grid finishes loading you call it out and your reviewer will start a timer. You have three minutes to land on grid with your reviewer. You must do this three times in a row. If on try three you take over 3 minutes you start back over.<br />
<br />
FC Fleet. You are responsible for organizing and FC’ing a fleet. You will need to post it’s time in the appropriate place in the forums. Give 1-2 weeks notice so people can try to be there. The fleet comp is up to you. (On a personal note, I’d say don’t overthink this part. Just use what we’re basically flying at the time as everyone will have several of these ships set up and ready to run.) You will assign roles, have appropriate scanning done, etc, to get the fleet rolling. Don’t worry about whelping, people fret too much about this. We’re just looking to see how you think. Even a whelp is fun under the right circumstances. We like fleets, they’re fun, it’s why we play this game. You then should do an AAR talk after the fleet, then type up and post an AAR to the forums.<br />
<br />
Be as active as you can during your Trial. Your job is to meet as many of us as you can so that when your vote comes up they remember having talked to you at some point in time. Join fleets, run with them, be active on comms during them. We encourage, but don’t require, Trials to post mini-AAR’s to the fleets in which they fly. If it’s a notable fleet and you have a fun time with good action, the FC will hopefully post an AAR. This is where you put in a reply with your “point of view AAR” explaining your activity during the fleet. These are always entertaining to read and will help people remember who you are.</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Core_Requirements_for_Agony_Trials&diff=21169Core Requirements for Agony Trials2015-11-29T15:17:56Z<p>Ender Tunin: </p>
<hr />
<div>Core Requirements for Agony Trials<br />
<br />
#[[Structure_and_Organization_v2.0]]<br><br />
#\[[Unified_PVP_Cert]]<br><br />
#D-Scan Test<br><br />
#FC Fleet with AAR<br><br />
<br />
<br><br />
<br />
Trials have 90 days to complete the requirements. <br />
<br />
Certs are to be done as Google docs so that a link can be PM’d in the forums to your reviewer. Note, be sure to enable editing by your reviewer. He/she won’t delete things, but it lets them comment and makes the Cert more of a two way conversation.<br />
<br />
D-Scan Test: You will have to find a Core member to do this with you. Slow dead nights are wonderful for this. Many of us will practice with you as well, making sure your overview is set up properly and giving pointers. The test is as follows: You and your reviewer progress to a system. Lower Local numbers and HS make for a better test, low sec or null gives a little flavor. You cannot be in fleet with your reviewer (i.e. no warping to fleet member). You will step out of system and your reviewer will “hide”. Any warpable position in system is valid (i.e. don’t forget anoms). You then come back in system when the reviewer states he’s ready. Once your grid finishes loading you call it out and your reviewer will start a timer. You have three minutes to land on grid with your reviewer. You must do this three times in a row. If on try three you take over 3 minutes you start back over.<br />
<br />
FC Fleet. You are responsible for organizing and FC’ing a fleet. You will need to post it’s time in the appropriate place in the forums. Give 1-2 weeks notice so people can try to be there. The fleet comp is up to you. (On a personal note, I’d say don’t overthink this part. Just use what we’re basically flying at the time as everyone will have several of these ships set up and ready to run.) You will assign roles, have appropriate scanning done, etc, to get the fleet rolling. Don’t worry about whelping, people fret too much about this. We’re just looking to see how you think. Even a whelp is fun under the right circumstances. We like fleets, they’re fun, it’s why we play this game. You then should do an AAR talk after the fleet, then type up and post an AAR to the forums.<br />
<br />
Be as active as you can during your Trial. Your job is to meet as many of us as you can so that when your vote comes up they remember having talked to you at some point in time. Join fleets, run with them, be active on comms during them. We encourage, but don’t require, Trials to post mini-AAR’s to the fleets in which they fly. If it’s a notable fleet and you have a fun time with good action, the FC will hopefully post an AAR. This is where you put in a reply with your “point of view AAR” explaining your activity during the fleet. These are always entertaining to read and will help people remember who you are.</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Core_Requirements_for_Agony_Trials&diff=21168Core Requirements for Agony Trials2015-11-29T15:17:19Z<p>Ender Tunin: </p>
<hr />
<div>Core Requirements for Agony Trials<br />
<br />
#[[Structure_and_Organization_v2.0]]<br><br />
#Unified PVP Cert<br><br />
#D-Scan Test<br><br />
#FC Fleet with AAR<br><br />
<br />
<br><br />
<br />
Trials have 90 days to complete the requirements. <br />
<br />
Certs are to be done as Google docs so that a link can be PM’d in the forums to your reviewer. Note, be sure to enable editing by your reviewer. He/she won’t delete things, but it lets them comment and makes the Cert more of a two way conversation.<br />
<br />
D-Scan Test: You will have to find a Core member to do this with you. Slow dead nights are wonderful for this. Many of us will practice with you as well, making sure your overview is set up properly and giving pointers. The test is as follows: You and your reviewer progress to a system. Lower Local numbers and HS make for a better test, low sec or null gives a little flavor. You cannot be in fleet with your reviewer (i.e. no warping to fleet member). You will step out of system and your reviewer will “hide”. Any warpable position in system is valid (i.e. don’t forget anoms). You then come back in system when the reviewer states he’s ready. Once your grid finishes loading you call it out and your reviewer will start a timer. You have three minutes to land on grid with your reviewer. You must do this three times in a row. If on try three you take over 3 minutes you start back over.<br />
<br />
FC Fleet. You are responsible for organizing and FC’ing a fleet. You will need to post it’s time in the appropriate place in the forums. Give 1-2 weeks notice so people can try to be there. The fleet comp is up to you. (On a personal note, I’d say don’t overthink this part. Just use what we’re basically flying at the time as everyone will have several of these ships set up and ready to run.) You will assign roles, have appropriate scanning done, etc, to get the fleet rolling. Don’t worry about whelping, people fret too much about this. We’re just looking to see how you think. Even a whelp is fun under the right circumstances. We like fleets, they’re fun, it’s why we play this game. You then should do an AAR talk after the fleet, then type up and post an AAR to the forums.<br />
<br />
Be as active as you can during your Trial. Your job is to meet as many of us as you can so that when your vote comes up they remember having talked to you at some point in time. Join fleets, run with them, be active on comms during them. We encourage, but don’t require, Trials to post mini-AAR’s to the fleets in which they fly. If it’s a notable fleet and you have a fun time with good action, the FC will hopefully post an AAR. This is where you put in a reply with your “point of view AAR” explaining your activity during the fleet. These are always entertaining to read and will help people remember who you are.</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Core_Requirements_for_Agony_Trials&diff=21167Core Requirements for Agony Trials2015-11-29T15:15:13Z<p>Ender Tunin: </p>
<hr />
<div>Core Requirements for Agony Trials<br />
<br />
#S&O Cert v2.0<br><br />
#Unified PVP Cert<br><br />
#D-Scan Test<br><br />
#FC Fleet with AAR<br><br />
<br />
<br><br />
<br />
Trials have 90 days to complete the requirements. <br />
<br />
Certs are to be done as Google docs so that a link can be PM’d in the forums to your reviewer. Note, be sure to enable editing by your reviewer. He/she won’t delete things, but it lets them comment and makes the Cert more of a two way conversation.<br />
<br />
D-Scan Test: You will have to find a Core member to do this with you. Slow dead nights are wonderful for this. Many of us will practice with you as well, making sure your overview is set up properly and giving pointers. The test is as follows: You and your reviewer progress to a system. Lower Local numbers and HS make for a better test, low sec or null gives a little flavor. You cannot be in fleet with your reviewer (i.e. no warping to fleet member). You will step out of system and your reviewer will “hide”. Any warpable position in system is valid (i.e. don’t forget anoms). You then come back in system when the reviewer states he’s ready. Once your grid finishes loading you call it out and your reviewer will start a timer. You have three minutes to land on grid with your reviewer. You must do this three times in a row. If on try three you take over 3 minutes you start back over.<br />
<br />
FC Fleet. You are responsible for organizing and FC’ing a fleet. You will need to post it’s time in the appropriate place in the forums. Give 1-2 weeks notice so people can try to be there. The fleet comp is up to you. (On a personal note, I’d say don’t overthink this part. Just use what we’re basically flying at the time as everyone will have several of these ships set up and ready to run.) You will assign roles, have appropriate scanning done, etc, to get the fleet rolling. Don’t worry about whelping, people fret too much about this. We’re just looking to see how you think. Even a whelp is fun under the right circumstances. We like fleets, they’re fun, it’s why we play this game. You then should do an AAR talk after the fleet, then type up and post an AAR to the forums.<br />
<br />
Be as active as you can during your Trial. Your job is to meet as many of us as you can so that when your vote comes up they remember having talked to you at some point in time. Join fleets, run with them, be active on comms during them. We encourage, but don’t require, Trials to post mini-AAR’s to the fleets in which they fly. If it’s a notable fleet and you have a fun time with good action, the FC will hopefully post an AAR. This is where you put in a reply with your “point of view AAR” explaining your activity during the fleet. These are always entertaining to read and will help people remember who you are.</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Core_Requirements_for_Agony_Trials&diff=21166Core Requirements for Agony Trials2015-11-29T14:15:24Z<p>Ender Tunin: </p>
<hr />
<div>Core Requirements for Agony Trials<br />
<br />
S&O Cert v2.0<br><br />
Unified PVP Cert<br><br />
D-Scan Test<br><br />
FC Fleet with AAR<br><br />
<br />
<br><br />
<br />
Trials have 90 days to complete the requirements. <br />
<br />
Certs are to be done as Google docs so that a link can be PM’d in the forums to your reviewer. Note, be sure to enable editing by your reviewer. He/she won’t delete things, but it lets them comment and makes the Cert more of a two way conversation.<br />
<br />
D-Scan Test: You will have to find a Core member to do this with you. Slow dead nights are wonderful for this. Many of us will practice with you as well, making sure your overview is set up properly and giving pointers. The test is as follows: You and your reviewer progress to a system. Lower Local numbers and HS make for a better test, low sec or null gives a little flavor. You cannot be in fleet with your reviewer (i.e. no warping to fleet member). You will step out of system and your reviewer will “hide”. Any warpable position in system is valid (i.e. don’t forget anoms). You then come back in system when the reviewer states he’s ready. Once your grid finishes loading you call it out and your reviewer will start a timer. You have three minutes to land on grid with your reviewer. You must do this three times in a row. If on try three you take over 3 minutes you start back over.<br />
<br />
FC Fleet. You are responsible for organizing and FC’ing a fleet. You will need to post it’s time in the appropriate place in the forums. Give 1-2 weeks notice so people can try to be there. The fleet comp is up to you. (On a personal note, I’d say don’t overthink this part. Just use what we’re basically flying at the time as everyone will have several of these ships set up and ready to run.) You will assign roles, have appropriate scanning done, etc, to get the fleet rolling. Don’t worry about whelping, people fret too much about this. We’re just looking to see how you think. Even a whelp is fun under the right circumstances. We like fleets, they’re fun, it’s why we play this game. You then should do an AAR talk after the fleet, then type up and post an AAR to the forums.<br />
<br />
Be as active as you can during your Trial. Your job is to meet as many of us as you can so that when your vote comes up they remember having talked to you at some point in time. Join fleets, run with them, be active on comms during them. We encourage, but don’t require, Trials to post mini-AAR’s to the fleets in which they fly. If it’s a notable fleet and you have a fun time with good action, the FC will hopefully post an AAR. This is where you put in a reply with your “point of view AAR” explaining your activity during the fleet. These are always entertaining to read and will help people remember who you are.</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Core_Requirements_for_Agony_Trials&diff=21165Core Requirements for Agony Trials2015-11-29T14:14:34Z<p>Ender Tunin: </p>
<hr />
<div>Core Requirements for Agony Trials<br />
<br />
S&O Cert v2.0<br><br />
Unified PVP Cert<br><br />
D-Scan Test<br><br />
FC Fleet with AAR<br><br />
<br />
Trials have 90 days to complete the requirements. <br />
<br />
Certs are to be done as Google docs so that a link can be PM’d in the forums to your reviewer. Note, be sure to enable editing by your reviewer. He/she won’t delete things, but it lets them comment and makes the Cert more of a two way conversation.<br />
<br />
D-Scan Test: You will have to find a Core member to do this with you. Slow dead nights are wonderful for this. Many of us will practice with you as well, making sure your overview is set up properly and giving pointers. The test is as follows: You and your reviewer progress to a system. Lower Local numbers and HS make for a better test, low sec or null gives a little flavor. You cannot be in fleet with your reviewer (i.e. no warping to fleet member). You will step out of system and your reviewer will “hide”. Any warpable position in system is valid (i.e. don’t forget anoms). You then come back in system when the reviewer states he’s ready. Once your grid finishes loading you call it out and your reviewer will start a timer. You have three minutes to land on grid with your reviewer. You must do this three times in a row. If on try three you take over 3 minutes you start back over.<br />
<br />
FC Fleet. You are responsible for organizing and FC’ing a fleet. You will need to post it’s time in the appropriate place in the forums. Give 1-2 weeks notice so people can try to be there. The fleet comp is up to you. (On a personal note, I’d say don’t overthink this part. Just use what we’re basically flying at the time as everyone will have several of these ships set up and ready to run.) You will assign roles, have appropriate scanning done, etc, to get the fleet rolling. Don’t worry about whelping, people fret too much about this. We’re just looking to see how you think. Even a whelp is fun under the right circumstances. We like fleets, they’re fun, it’s why we play this game. You then should do an AAR talk after the fleet, then type up and post an AAR to the forums.<br />
<br />
Be as active as you can during your Trial. Your job is to meet as many of us as you can so that when your vote comes up they remember having talked to you at some point in time. Join fleets, run with them, be active on comms during them. We encourage, but don’t require, Trials to post mini-AAR’s to the fleets in which they fly. If it’s a notable fleet and you have a fun time with good action, the FC will hopefully post an AAR. This is where you put in a reply with your “point of view AAR” explaining your activity during the fleet. These are always entertaining to read and will help people remember who you are.</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Core_Requirements_for_Agony_Trials&diff=21164Core Requirements for Agony Trials2015-11-29T14:14:01Z<p>Ender Tunin: Created page with "Core Requirements for Agony Trials S&O Cert v2.0 Unified PVP Cert D-Scan Test FC Fleet with AAR Trials have 90 days to complete the requirements. Certs are to be done as..."</p>
<hr />
<div>Core Requirements for Agony Trials<br />
<br />
S&O Cert v2.0<br />
Unified PVP Cert<br />
D-Scan Test<br />
FC Fleet with AAR<br />
<br />
Trials have 90 days to complete the requirements. <br />
<br />
Certs are to be done as Google docs so that a link can be PM’d in the forums to your reviewer. Note, be sure to enable editing by your reviewer. He/she won’t delete things, but it lets them comment and makes the Cert more of a two way conversation.<br />
<br />
D-Scan Test: You will have to find a Core member to do this with you. Slow dead nights are wonderful for this. Many of us will practice with you as well, making sure your overview is set up properly and giving pointers. The test is as follows: You and your reviewer progress to a system. Lower Local numbers and HS make for a better test, low sec or null gives a little flavor. You cannot be in fleet with your reviewer (i.e. no warping to fleet member). You will step out of system and your reviewer will “hide”. Any warpable position in system is valid (i.e. don’t forget anoms). You then come back in system when the reviewer states he’s ready. Once your grid finishes loading you call it out and your reviewer will start a timer. You have three minutes to land on grid with your reviewer. You must do this three times in a row. If on try three you take over 3 minutes you start back over.<br />
<br />
FC Fleet. You are responsible for organizing and FC’ing a fleet. You will need to post it’s time in the appropriate place in the forums. Give 1-2 weeks notice so people can try to be there. The fleet comp is up to you. (On a personal note, I’d say don’t overthink this part. Just use what we’re basically flying at the time as everyone will have several of these ships set up and ready to run.) You will assign roles, have appropriate scanning done, etc, to get the fleet rolling. Don’t worry about whelping, people fret too much about this. We’re just looking to see how you think. Even a whelp is fun under the right circumstances. We like fleets, they’re fun, it’s why we play this game. You then should do an AAR talk after the fleet, then type up and post an AAR to the forums.<br />
<br />
Be as active as you can during your Trial. Your job is to meet as many of us as you can so that when your vote comes up they remember having talked to you at some point in time. Join fleets, run with them, be active on comms during them. We encourage, but don’t require, Trials to post mini-AAR’s to the fleets in which they fly. If it’s a notable fleet and you have a fun time with good action, the FC will hopefully post an AAR. This is where you put in a reply with your “point of view AAR” explaining your activity during the fleet. These are always entertaining to read and will help people remember who you are.</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Unified_PVP_Cert&diff=21163Unified PVP Cert2015-11-29T13:55:07Z<p>Ender Tunin: Created page with "Unified PVP Cert #Gunnery and Weapons ##Explain the basics of how guns do damage to ships. ##Explain the effects of speed and ship size on the impact of missiles. #Navigation..."</p>
<hr />
<div>Unified PVP Cert<br />
#Gunnery and Weapons<br />
##Explain the basics of how guns do damage to ships.<br />
##Explain the effects of speed and ship size on the impact of missiles.<br />
#Navigation<br />
##Define and demonstrate (explain) the concept of mini warping. List 5 different things you can miniwarp to.<br />
##Explain how to align, importance of alignment in fleet movement and when you can get away with cold warping in a fleet.<br />
##How do you stop your ship while undocking using the keyboard w/o breaking your invulnerability?<br />
##Explain the pros and cons of using a microwarp drive.<br />
##Explain an "Undock bookmark". Explain how you make one, and why you'd want more than one. <br />
##What is a safe spot? How do you make a safe spot and label the bookmark? Explain the difference between a safe spot, a mid-safe and a deep-safe.<br />
##What are the dangers in copying off-grid tactical bookmarks or safe spots and give them to other members, even people you trust. Does this mean you never warp anyone else to that spot? Explain your position.<br />
##You are warping to a gang member (at 0) who is moving, powering away from a gate. You initiate warp when he is 50km off the gate and come out when he is 100km off the gate. How far from the gate do you come out ? Explain why you answered as you did.<br />
##You jump into a system with hostiles in local but not on scan. You don't have a tac for the gate you want to warp to, and there are no celestial objects in scan range of the gate that you wish to warp to. What can you do?<br />
##Explain a TAM and what its uses are in gang. Your gang is sitting within jumping range of a gate with enemy ships sitting within 2km of the same gate in the neighboring system. <br />
##Explain the dangers of executing a TAM maneuver in this situation.<br />
##Explain how Mobile Warp Disruptors and Interdictors work. When do the bubbles catch you and how can you avoid getting caught on them.<br />
#Communications<br />
##Explain the following communication keywords: "Battlecomms", "Recon", "Break Break".<br />
##Explain the difference between valid intel that should not be said during Battlecoms and when that intel should be said during Battlecoms. <br />
##Explain where non-essential intel should go so that it eventually gets processed.<br />
##Explain how you should respond to a gang leader who asks what Eve Leadership skills people have in the squad. How can you help him decide who to make squad booster?<br />
##Explain the importance and use of broadcast actions in gang such as broadcasting for shield or armor.<br />
#Tactics<br />
##How do you know when an enemy is attempting to target you.<br />
##Explain the difference between a skirmisher and a scout.<br />
##Explain the Hydra Principle and its importance to a fleet of ships.<br />
##If you were flying with a mixed fleet (a combination of all ship types including battlecruisers and battleships) and could bring out any tech 1 frigate, what would you bring out and why?<br />
##Explain how to perform "Probe Duty" and "Local" duty and their importance in combat.<br />
##Explain what the "weapons timer" is (aka "aggression timer"), how and what it affects, and how long it lasts.<br />
##Explain proper procedure for sitting at safe spots for a long period of time.<br />
##List 5 different mistakes that can get you killed in PvP in a fleet or in solo. Answers like "not listening to the FC" will not be accepted. Come up with specific examples and explain them to your evaluator. You should include not only the mistake but any necessary precursors to that mistake, how it was a mistake and how it could be avoided.<br />
##Explain how to survive a situation where you jump solo into a bubble on a hostile camp with multiple ships.<br />
##Explain the meaning of "Situational Awareness" and why it is important to a fleet even if you are not commanding that fleet.<br />
##Explain the following three general strategies of dealing with incoming damage. Explain the pro's and con's of each strategy and how each strategy works in practice (modules and tactics used). <br />
###Resistance <br />
###Repair <br />
###Avoidance<br />
##Explain the term "Effective HP" and why it matters in a remote repping or logistics gang.<br />
##Describe considerations that you need to keep in mind when in a gang working with logistics ships.<br />
##You are acting as a skirmisher and jump into a camp. Explain what process you must go through to not only survive but deliver appropriate and accurate intel to your fleet commander.<br />
##You’ve DScan’d someone down to a moon, how do you know he’s not in a POS?<br />
#Situational Analysis<br />
##You are sitting in a station in a combat ship and a corp mate is outside and suddenly says "Damn, they have me tackled 200km above the station." What do you do? Is there any process you should go through before charging to the rescue?<br />
##You are in a gang sitting on a gate and camping. The covert ops pilot watching the other side of the gate loses connection and, although announced, the gang leader doesn't acknowledge or do anything about it and the gang continues to sit on the gate. Is there anything you should do at this point?<br />
##You are in a gang fighting on a gate and the covert ops pilot calls out that local is spiking on the other side and they are coming to you. The gang leader calls, "Finish this guy and prepare to get out." What kinds of things should you be doing if you are in a cruiser, or an assault frig or tackler. If you know you are scrambled by the opponent in your cruiser, is there anything you can do?<br />
##You are in a gang and the primary and the secondary gang lead get popped. No one is giving orders anymore and the gang is in danger of dropping into chaos. What do you do?</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Structure_and_Organization_v2.0&diff=21162Structure and Organization v2.02015-11-29T13:41:34Z<p>Ender Tunin: </p>
<hr />
<div><br />
Structure and Organization Certification, v2.0 <br />
<br />
#AGONY Ranks & Structure<br />
##List the ranks of AGONY in order starting from the top rank. What is the first rank in AGONY where the member is no longer on probation?<br />
##What are the three squadrons in AGONY and who are their Directors?<br />
##How long after joining AGONY does a new member have to make Core?<br />
##What are some things you should do to get promoted to Core?<br />
##How would you handle the following issues:<br />
###You feel you're not getting the level of mentor-ship you'd like to have.<br />
###You're having trouble figuring out your place in AGONY.<br />
#AGONY Philosophy<br />
##Having read [https://agony-unleashed.com/about/ About Agony Empire] article, describe the idea of the kind of players we want. Describe a "proactive" member in your own words.<br />
##If you are a knowledgeable and experienced player, how can you apply your skills/knowledge within Agony?<br />
##Why is AGONY not a democracy? Does this mean that your input isn't valued?<br />
##If a person is less experienced at PVP and new to AGONY, what are your responsibilities as an AGONY member?<br />
#General Rules<br />
##What is AGONY's policy on smacktalk whether in-game, on the forums, or elsewhere? <br />
##What is the difference between smacktalk and Psy-ops talk?<br />
##What is AGONY's policy about using Teamspeak?<br />
##If you need to go AFG for a period of time, what should you do? What is corp policy on inactives?<br />
##What is the policy about giving someone your word?<br />
##What is guideline #12 and how does that affect you?<br />
##AGONY ROE<br />
###Who may we shoot in 0.0?<br />
###Who may we shoot in low sec?<br />
###Who may we shoot in high sec?<br />
#PVP University<br />
##If you wish to get involved with PVP University, how can you do this?<br />
##When replying to a question that a prospective PVPU student has asked on forums or in PVPU chat channel, how should you reply and ##what things should you consider?<br />
#Agony Logistics<br />
##Where do I find the most current information on how to get things moved to our current base of operations?<br />
##What is our current base? What is our current high sec logistics start point?</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Structure_and_Organization_v2.0&diff=21161Structure and Organization v2.02015-11-29T13:37:56Z<p>Ender Tunin: /* Structure and Organization Certification, v2.0 */</p>
<hr />
<div><br />
Structure and Organization Certification, v2.0 <br />
<br />
#AGONY Ranks & Structure<br />
##List the ranks of AGONY in order starting from the top rank. What is the first rank in AGONY where the member is no longer on probation?<br />
##What are the three squadrons in AGONY and who are their Directors?<br />
##How long after joining AGONY does a new member have to make Core?<br />
##What are some things you should do to get promoted to Core?<br />
##How would you handle the following issues:<br />
###You feel you're not getting the level of mentor-ship you'd like to have.<br />
###You're having trouble figuring out your place in AGONY.<br />
#AGONY Philosophy<br />
##Having read About Agony Empire article [LINK will be correct on actual CERT], describe the idea of the kind of players we want. Describe a "proactive" member in your own words.<br />
##If you are a knowledgeable and experienced player, how can you apply your skills/knowledge within Agony?<br />
##Why is AGONY not a democracy? Does this mean that your input isn't valued?<br />
##If a person is less experienced at PVP and new to AGONY, what are your responsibilities as an AGONY member?<br />
#General Rules<br />
##What is AGONY's policy on smacktalk whether in-game, on the forums, or elsewhere? <br />
##What is the difference between smacktalk and Psy-ops talk?<br />
##What is AGONY's policy about using Teamspeak?<br />
##If you need to go AFG for a period of time, what should you do? What is corp policy on inactives?<br />
##What is the policy about giving someone your word?<br />
##What is guideline #12 and how does that affect you?<br />
##AGONY ROE<br />
###Who may we shoot in 0.0?<br />
###Who may we shoot in low sec?<br />
###Who may we shoot in high sec?<br />
#PVP University<br />
##If you wish to get involved with PVP University, how can you do this?<br />
##When replying to a question that a prospective PVPU student has asked on forums or in PVPU chat channel, how should you reply and ##what things should you consider?<br />
#Agony Logistics<br />
##Where do I find the most current information on how to get things moved to our current base of operations?<br />
##What is our current base? What is our current high sec logistics start point?</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Structure_and_Organization_v2.0&diff=21160Structure and Organization v2.02015-11-29T13:37:18Z<p>Ender Tunin: /* Structure and Organization Certification, v2.0 */</p>
<hr />
<div><br />
= Structure and Organization Certification, v2.0 =<br />
<br />
#AGONY Ranks & Structure<br />
##List the ranks of AGONY in order starting from the top rank. What is the first rank in AGONY where the member is no longer on probation?<br />
##What are the three squadrons in AGONY and who are their Directors?<br />
##How long after joining AGONY does a new member have to make Core?<br />
##What are some things you should do to get promoted to Core?<br />
##How would you handle the following issues:<br />
###You feel you're not getting the level of mentor-ship you'd like to have.<br />
###You're having trouble figuring out your place in AGONY.<br />
#AGONY Philosophy<br />
##Having read About Agony Empire article [LINK will be correct on actual CERT], describe the idea of the kind of players we want. Describe a "proactive" member in your own words.<br />
##If you are a knowledgeable and experienced player, how can you apply your skills/knowledge within Agony?<br />
##Why is AGONY not a democracy? Does this mean that your input isn't valued?<br />
##If a person is less experienced at PVP and new to AGONY, what are your responsibilities as an AGONY member?<br />
#General Rules<br />
##What is AGONY's policy on smacktalk whether in-game, on the forums, or elsewhere? <br />
##What is the difference between smacktalk and Psy-ops talk?<br />
##What is AGONY's policy about using Teamspeak?<br />
##If you need to go AFG for a period of time, what should you do? What is corp policy on inactives?<br />
##What is the policy about giving someone your word?<br />
##What is guideline #12 and how does that affect you?<br />
##AGONY ROE<br />
###Who may we shoot in 0.0?<br />
###Who may we shoot in low sec?<br />
###Who may we shoot in high sec?<br />
#PVP University<br />
##If you wish to get involved with PVP University, how can you do this?<br />
##When replying to a question that a prospective PVPU student has asked on forums or in PVPU chat channel, how should you reply and ##what things should you consider?<br />
#Agony Logistics<br />
##Where do I find the most current information on how to get things moved to our current base of operations?<br />
##What is our current base? What is our current high sec logistics start point?</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Structure_and_Organization_v2.0&diff=21159Structure and Organization v2.02015-11-29T13:36:13Z<p>Ender Tunin: </p>
<hr />
<div><br />
== Structure and Organization Certification, v2.0 ==<br />
<br />
#AGONY Ranks & Structure<br />
##List the ranks of AGONY in order starting from the top rank. What is the first rank in AGONY where the member is no longer on probation?<br />
##What are the three squadrons in AGONY and who are their Directors?<br />
##How long after joining AGONY does a new member have to make Core?<br />
##What are some things you should do to get promoted to Core?<br />
##How would you handle the following issues:<br />
###You feel you're not getting the level of mentor-ship you'd like to have.<br />
###You're having trouble figuring out your place in AGONY.<br />
#AGONY Philosophy<br />
##Having read About Agony Empire article [LINK will be correct on actual CERT], describe the idea of the kind of players we want. Describe a "proactive" member in your own words.<br />
##If you are a knowledgeable and experienced player, how can you apply your skills/knowledge within Agony?<br />
##Why is AGONY not a democracy? Does this mean that your input isn't valued?<br />
##If a person is less experienced at PVP and new to AGONY, what are your responsibilities as an AGONY member?<br />
#General Rules<br />
##What is AGONY's policy on smacktalk whether in-game, on the forums, or elsewhere? <br />
##What is the difference between smacktalk and Psy-ops talk?<br />
##What is AGONY's policy about using Teamspeak?<br />
##If you need to go AFG for a period of time, what should you do? What is corp policy on inactives?<br />
##What is the policy about giving someone your word?<br />
##What is guideline #12 and how does that affect you?<br />
##AGONY ROE<br />
###Who may we shoot in 0.0?<br />
###Who may we shoot in low sec?<br />
###Who may we shoot in high sec?<br />
#PVP University<br />
##If you wish to get involved with PVP University, how can you do this?<br />
##When replying to a question that a prospective PVPU student has asked on forums or in PVPU chat channel, how should you reply and ##what things should you consider?<br />
#Agony Logistics<br />
##Where do I find the most current information on how to get things moved to our current base of operations?<br />
##What is our current base? What is our current high sec logistics start point?</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Structure_and_Organization_v2.0&diff=21158Structure and Organization v2.02015-11-29T13:34:30Z<p>Ender Tunin: Created page with "Structure and Organization Certification, v2.0 #AGONY Ranks & Structure ##List the ranks of AGONY in order starting from the top rank. What is the first rank in AGONY where th..."</p>
<hr />
<div>Structure and Organization Certification, v2.0<br />
#AGONY Ranks & Structure<br />
##List the ranks of AGONY in order starting from the top rank. What is the first rank in AGONY where the member is no longer on probation?<br />
##What are the three squadrons in AGONY and who are their Directors?<br />
##How long after joining AGONY does a new member have to make Core?<br />
##What are some things you should do to get promoted to Core?<br />
##How would you handle the following issues:<br />
###You feel you're not getting the level of mentor-ship you'd like to have.<br />
###You're having trouble figuring out your place in AGONY.<br />
#AGONY Philosophy<br />
##Having read About Agony Empire article [LINK will be correct on actual CERT], describe the idea of the kind of players we want. Describe a "proactive" member in your own words.<br />
##If you are a knowledgeable and experienced player, how can you apply your skills/knowledge within Agony?<br />
##Why is AGONY not a democracy? Does this mean that your input isn't valued?<br />
##If a person is less experienced at PVP and new to AGONY, what are your responsibilities as an AGONY member?<br />
#General Rules<br />
##What is AGONY's policy on smacktalk whether in-game, on the forums, or elsewhere? <br />
##What is the difference between smacktalk and Psy-ops talk?<br />
##What is AGONY's policy about using Teamspeak?<br />
##If you need to go AFG for a period of time, what should you do? What is corp policy on inactives?<br />
##What is the policy about giving someone your word?<br />
##What is guideline #12 and how does that affect you?<br />
##AGONY ROE<br />
###Who may we shoot in 0.0?<br />
###Who may we shoot in low sec?<br />
###Who may we shoot in high sec?<br />
#PVP University<br />
##If you wish to get involved with PVP University, how can you do this?<br />
##When replying to a question that a prospective PVPU student has asked on forums or in PVPU chat channel, how should you reply and ##what things should you consider?<br />
#Agony Logistics<br />
##Where do I find the most current information on how to get things moved to our current base of operations?<br />
##What is our current base? What is our current high sec logistics start point?</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Fleet_Navigation_in_0.0&diff=21156Fleet Navigation in 0.02015-11-05T05:10:38Z<p>Ender Tunin: /* Fleet Warping */</p>
<hr />
<div>[[Category:Agony]]<br />
[[Category:PVP University/BASIC]]<br />
[[Category:PVP University]]<br />
[[Category:Public]]<br />
__TOC__<br />
<br />
==Introduction==<br />
<br />
When taking part in an Agony course you will be in a fleet of 50 or more frigates along with Agony skirmishers and scouting pilots. The roaming section of the course can cover a fairly large area. The fleet will progress through low sec space into multiple nullsec regions.<br />
<br />
The fleet will be most effective if it is able to move quickly and smoothly as directed by your FC, changing direction without delays when required. This Wiki article will go through some of the basic things to keep in mind when moving together as a large Hydra fleet.<br />
<br />
==Prior to the start of the roam==<br />
===Setting Destination===<br />
<br />
When the FC chooses a route he or she will usually set a destination to a particular system. The destination will be typed and linked into fleet chat, as well as broadcasted in your Fleet window. <br />
<br />
Right click on the system name in fleet chat or the "Travel to" broadcast shown at the bottom of your Fleet window then select "Set Destination." Once you have set destination you can see the number of systems and the route your fleet is currently at the upper-right corner of your client's screen. You will also see the next stargate en route highlighted yellow on your overview (we often refer to the yellow stargates as "following the yellow brick road").<br />
<br />
[[Image:SettingDestination.png]]<br />
<br />
===Watch List===<br />
<br />
A Watch List allows you to quickly warp to a member of your gang. In a fleet of 60-70 ships if a member whose name starts with an 'S' relays to the gang that he or she has a target tackled, you will have to scroll the fleet window all the way down to letter 'S' before you can right click on that member's name. Watch list allows you to have that member's name always visible such that you're always ready to warp to him or her.<br />
<br />
Before the 0.0 roam begins you will be instructed to add certain pilots to your watch list. Their names will either be typed into fleet chat, linked in fleet chat, or they will be asked to X-up. To add somebody to your watch list simply right click on their name in fleet window then select "fleet" option and then "add to watch list". You can also simply click-and-drag them from chat (or the Fleet window) into your Watch List window, once the Watch list window is open. Make sure you add the fleet commander to your watch list as well.<br />
<br />
A watch list can only hold 15 pilots. If there are more support members than 15, you can omit those players whose names start with the beginning letters of the alphabet and instead proceed to warp to them through the fleet widow (since they will be at the top).<br />
<br />
In the picture below I am adding Neo to my watch list and have already added Aether. Now I can quickly select "warp to member" by right-clicking on Aether's name on my watch list. "Warp to member" command will warp you at zero, but you can also pick to warp to member at another distance, which for example might be needed if that player is in a covops ship and should not get decloaked.<br />
<br />
[[Image:Addtowatchlist.png]]<br />
Note that this image is outdated, but the current Eve client contains the same functionality displayed in this image, even though it looks somewhat different now.<br />
<br />
==During The 0.0 Roam==<br />
<br />
===Listening to FC's Orders===<br />
<br />
The fleet commander will give specific orders on what actions he or she wants the fleet members to take. During the roam, you should not be activating gates and initiating warp anywhere without hearing FC's instructions to do so first. When FC wants you to activate the gate and come into the next system you will typically hear a "Jump, Jump!" command. Do not jump without hearing this order first!<br />
<br />
The only time you should warp around independently is when you have gotten lost or lost your ship and are trying to reconnect with the fleet, when you are "bouncing" out of a battle to save your ship, or when you are leaving the fleet.<br />
<br />
==="Friendly In/Out"===<br />
<br />
Agony scouts and Alumni who volunteer to fly in support of the main fleet are permitted to move around independently. When activating a gate on which the fleet will be sitting, they will say "friendly out" or "friendly in" to indicate a friendly activation. This way the rest of the fleet knows that it is friendlies coming through the gate. If you saw a gate activate but did not hear "Jump, Jump!" command from your FC, do not assume that you need to active the gate also and go to the next system (don't be a lemming!)<br />
<br />
If you have to activate a gate on which the fleet is sitting, or if you accidentally activate the gate, inform others about it in voice by saying: "friendly out" or "friendly in". This way the fleet knows that activation is friendly and doesn't proceed to throw a bubble on the gate and sit on it waiting for a neutral to show up, which will delay the fleet's movements to find the actual targets. By announcing friendly activations, you also help reduce or avoid the possibility that others will follow you thinking they missed an order.<br />
<br />
NEVER say "jump" in TeamSpeak (Voice). This word (often called "the J word") is reserved for FC use '''only.''' NOBODY but the FC should ever say the J word. Instead, use words like "hop," "system," "going through," or anything OTHER than "jump."<br />
<br />
===Fleet Warping===<br />
<br />
The fleet commander is able to warp the entire fleet to a particular celestial object within a system using the "warp fleet" option shown in the picture below. During the 0.0 roam this will be the main method for moving the fleet. Most of the time, prior to warping the fleet, the FC will give orders to align to the destination first before warping the fleet. Sometimes he or she will simply "cold warp" the fleet without prior alignment. What the FC chooses to do will depend on whether the fleet has to move fast or can take its time to move more cohesively. It also depends on the ship composition of the fleet. In PVP-BASIC everyone will be in frigates that align and warp quickly and at approximately the same time, such that fleet cohesiveness will not suffer much from cold warping.<br />
<br />
[[Image:FleetWarp.png]]<br><br><br />
<br />
====Aligned Warps====<br />
<br />
Before entering warp your ship must be within 5 degrees of your destination and at 75% of your ship's maximum velocity. The goal of alignment is for all ships to achieve this, so that when the FC warps the fleet all ships will warp together and instantaneously. <br />
<br />
You can align to a destination by either selecting the item from your overview, right clicking and selecting align or by clicking on "Align To" button in the Selected Item window. Often you will be aligning to the next gate on your route in yellow, but sometimes you will be changing direction to travel to a target of opportunity so do listen carefully to the instructions of the FC.<br />
<br />
[[Image:AlignTo.png]]<br><br><br />
<br />
====Cold Warping====<br />
<br />
If your FC does not give the order to align and instead cold warps the fleet, ships will be entering the warp at slightly different times depending on how fast they can align and accelerate to 75% of their max speed. You will see that your fleet mates warp off in smaller groups based on their ships and skills. <br />
<br />
Not only will the ships enter warp at slightly different times, but they also have the potential of warping through the system at different rates and arriving at the destination at slightly different times. All T1 frigates warp at the speed of 6 AU/sec, interdictors warp at 9 AU/sec, and interceptors warp at 13 AU/sec. When a fleet of ships warp together (i.e. in the same warp bubble, such as when performing an aligned fleet warp) all ships in the group will warp at the LOWEST warp speed of a member of a fleet. A group of interceptors will all warp together at speed of 13 AU/sec; a group of T1 frigates and interceptors will warp at 6 AU/sec because the slowest ship in the fleet is the T1 frigates. <br />
<br />
Cold warping is used when the fleet has to move quickly. In such situations, it becomes easy to miss the fleet warp that the FC issued, especially if you didn't make haste coming through the gate from previous system. To not get lost listen carefully to the instructions of the FC as to where the fleet is proceeding and warp there independently if you did not catch the fleet warp. It is also generally only used with fleets of relatively agile ships (if you cold warped a mixed fleet with battleships in it, all the other ships would leave the scene long before the heavies would, leaving your big guns very exposed).<br />
<br />
===Default Orders===<br />
<br />
To make things easier for you, as a new fleet member, Agony fleets fly under a number of default orders. Unless otherwise ordered by the FC, always follow these default orders:<br />
<br />
* When landing on a gate, the default order is to 'Hold on Gate', which means do '''not''' jump through the gate. Sit on the gate and orbit it at 500m with your afterburner OFF. Your fleet commander will not tell you to do this over voice every time; you will just have to remember to do it automatically whenever you are waiting near a gate. The FC has to receive intel from the next system and make sure that all of the fleet or at least most of it has arrived at the gate before ordering everyone to activate the gate and move to the next system. When orbiting the gate you should take care to keep within its 2,500 meter activation range. <br />
<br />
* Once you move through a stargate, your default order is to 'hold cloak.' This means go through the gate, then when the next system loads, DO NOTHING. Every time you travel through a stargate, you are automatically cloaked and invincible for 60 seconds. We call this a "gate cloak." Once the whole fleet is through the gate and your FC has assessed the situation, you will be given a new order (usually to align, unless there are targets present). If your gate cloak runs out and you still have not received any orders, you should 'power reapproach' the gate (activate your afterburner and approach the gate) then orbit it at 500m until the FC orders otherwise. Do NOT do this while you are under gate cloak unless ordered otherwise. <br />
<br />
===Stealth Bombers and Bombs===<br />
<br />
Stealth bomber pilots love to follow our fleets and making bombing runs at us when our fleet is holding still. This happens on almost every 0.0 PVP-BASIC roam. You need to make sure that you are prepared and aware of the threat that bombs present to small ships.<br />
<br />
Stealth bombers are T2 frigate-sized ships capable of warping around under cloak, launching bombs and torpedoes. While torpedoes are of little consequence to other small ships, bombs are definitely something frigate and destroyer-hull pilots should be concerned about. Bombs are a type of weapon that has the characteristics of both smartbombs and missiles (consider them to be flying mega-smartbombs). They have a flight time of 10 seconds during which time they will cover a distance of 30km from the point that they were launched. After this time they explode, doing damage to everything within a 15km radius of the explosion center. The stealth bomber pilot does not have to be on grid for the bomb to explode; typically they will always attempt to cloak up and warp away right after launching their bomb. <br />
<br />
The only thing that reduces the damage done by a bomb is the signature radius of a ship.<br />
<br />
To avoid losing your ship to a bomb do the following:<br />
# '''Enable bombs in your overview.''' This can be done under "Charge" section. Otherwise you won't see them!<br />
<br />
[[Image:Bomb.png]]<br />
<br />
# '''Fit a damage control on your ship.''' Don't forget to activate it when fleet is in warp or orbiting a gate. Most frigates and destroyers will survive 2 bombing attempts with a damage control on (Griffins are an exception) whereas without a DCU they won't survive a second bomb.<br />
# If there is just one bomber throwing a bomb, start locking it and destroy it. If a stealth bomber is blown up before its bomb explodes, the bomb WILL NOT explode. NOTE: Some FCs will assign a specific group of pilots to be on "bomber duty" - these pilots will be responsible for blowing up bombers on grid with our fleet. When the FC does this, DO NOT agress any bombers unless the FC specifically orders you to do so.<br />
# You can move to any point greater than 45km away from the stealth bomber. <br />
# If you are under gate cloak, STAY CLOAKED. Bombs cannot touch you while you are under gate cloak.<br />
# If you are not under gate cloak but sitting on the gate, go through the gate.<br />
# If you see three or more bombs flying your way, warp away or go through the gate! Once you escape immediately try to rejoin fleet.<br />
<br />
[[Image:bomberevasion.png]]<br><br><br />
<br />
Bombs will usually instantly kill frigate and destroyer-sized ships that are running a microwarpdrive. This is because a microwarpdrive will boost a small ship's signature radius 6x making it about the size of a battlecruiser, resulting in much higher damage received. A single bomb will usually not kill one frigate or destroyer, but it can still do significant damage. If multiple bombers attack at once, you are free to warp out or move through the gate in order to save your ship, unless given order by the FC to do otherwise.<br />
<br />
===Broadcasting For Repairs===<br />
<br />
Very often after being hit by a bomb or after a fight your ship will have armor (or even hull) damage. If you have taken damage and cannot repair yourself (such as when we are in sovereign space), use the Broadcast window to broadcast for repairs. With broadcasts, other members of the fleet who have brought remote armor repairers and armor maintenance drones will be able to see you and repair you. To broadcast for repairs utilize the buttons located at the bottom of the Broadcast window, as is shown on the picture below. Do not ask for repairs over voice, and do not broadcast for repairs in the middle of a fight. Generally, repairs will be done after a fight, not during. If you are taking damage during a fight, it is best to get yourself to safety, and broadcast for repairs once the fleet is at a safespot.<br />
<br />
[[Image:BroadcastArmor.png]]<br />
<br />
===Disconnecting===<br />
<br />
The fleet will not wait for members who have disconnected from the game (although we will try to slow down a bit if it is possible). It will be up to the pilot who has dropped out of the fleet to catch up in such a situation.<br />
<br />
If you have lost connection, indicate so in voice to the rest of the fleet, as briefly as possible. Other students will suddenly see you appear on their overview as a neutral and may occasionally proceed to shoot your ship. To avoid incidents like this, report in voice "<your name> in <frig type> has disconnected" or "<your ship type> is friendly". If you dropped from voice too, get back on it as soon as possible to hear what the fleet is doing and where it is going. Then log back into the game and x-up for a fleet re-invite in the Agony Public chat channel.<br />
<br />
==After the Roam==<br />
<br />
You may leave the fleet whenever it is time for you to go. Sometimes the FC will indicate when the fleet is passing near low or high sec for members of the fleet to make a safer trip back. <br />
<br />
Once you have sat through the lecture, you have graduated the class and can come to any future classes of the same type as you attended free of charge, and are more than welcome to join future class roams as an Alumni. This means that you can fly on as many roams with Agony classes as you wish as well as re-attend the lecture. For more information about this please read the following article: [[Alumni]].<br />
<br />
==Maps==<br />
<br />
It is a good idea to have maps of the regions you're traveling through open during the 0.0 roam. You can then see for yourself how the fleet is moving through the territory. This is particularly interesting to an aspiring gang leader or FC and useful in case you have to leave the fleet soon or if you get lost or disconnected and have to catch up. You can print the maps out or alternatively have them open on your browser in the background.<br />
<br />
Links to EVE maps: [http://www.ombeve.co.uk/ Ombey's 2D Maps] and [http://evemaps.dotlan.net/ Dotlan EveMaps]. Dotlan provides a "radar tracking" service that you can learn about here: [http://www.agony-unleashed.com/wiki/index.php?title=Dotlan_Radar_Tracking Dotlan Radar Tracking]<br />
<br />
==Summary of This Article==<br />
<br />
* Make sure to add skirmishers, scouts and the fleet commander to your watch list.<br />
* Watch the Broadcast window for new destination broadcasts.<br />
* Do not go through gates without hearing your FC say "jump jump" first.<br />
* Do not independently warp anywhere without an order from FC.<br />
* Do not independently engage anything without an order from FC.<br />
* Never say "jump" - only the FC can use this word!<br />
* Use Broadcasts to request armor repair.<br />
* Enable bombs on your overview.<br />
* The default order when holding on a gate is to orbit it at 500m.<br />
* The default order when moving through a gate is to hold cloak.<br />
* If you have accidentally activated a gate which is on grid with the fleet, say "friendly out" in voice. <br />
<br />
That's it. Good luck! And as the saying goes in Amarr: may you never lack targets for as long as you live and your life be as long as that of the Emperor.<br />
<br />
''Updated for Retribution by [[User:Goinggreyfast|Greygal]] 05:47, 2 December 2012 (CST)''</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Fleet_Navigation_in_0.0&diff=21155Fleet Navigation in 0.02015-11-05T05:05:49Z<p>Ender Tunin: /* "Friendly In/Out" */</p>
<hr />
<div>[[Category:Agony]]<br />
[[Category:PVP University/BASIC]]<br />
[[Category:PVP University]]<br />
[[Category:Public]]<br />
__TOC__<br />
<br />
==Introduction==<br />
<br />
When taking part in an Agony course you will be in a fleet of 50 or more frigates along with Agony skirmishers and scouting pilots. The roaming section of the course can cover a fairly large area. The fleet will progress through low sec space into multiple nullsec regions.<br />
<br />
The fleet will be most effective if it is able to move quickly and smoothly as directed by your FC, changing direction without delays when required. This Wiki article will go through some of the basic things to keep in mind when moving together as a large Hydra fleet.<br />
<br />
==Prior to the start of the roam==<br />
===Setting Destination===<br />
<br />
When the FC chooses a route he or she will usually set a destination to a particular system. The destination will be typed and linked into fleet chat, as well as broadcasted in your Fleet window. <br />
<br />
Right click on the system name in fleet chat or the "Travel to" broadcast shown at the bottom of your Fleet window then select "Set Destination." Once you have set destination you can see the number of systems and the route your fleet is currently at the upper-right corner of your client's screen. You will also see the next stargate en route highlighted yellow on your overview (we often refer to the yellow stargates as "following the yellow brick road").<br />
<br />
[[Image:SettingDestination.png]]<br />
<br />
===Watch List===<br />
<br />
A Watch List allows you to quickly warp to a member of your gang. In a fleet of 60-70 ships if a member whose name starts with an 'S' relays to the gang that he or she has a target tackled, you will have to scroll the fleet window all the way down to letter 'S' before you can right click on that member's name. Watch list allows you to have that member's name always visible such that you're always ready to warp to him or her.<br />
<br />
Before the 0.0 roam begins you will be instructed to add certain pilots to your watch list. Their names will either be typed into fleet chat, linked in fleet chat, or they will be asked to X-up. To add somebody to your watch list simply right click on their name in fleet window then select "fleet" option and then "add to watch list". You can also simply click-and-drag them from chat (or the Fleet window) into your Watch List window, once the Watch list window is open. Make sure you add the fleet commander to your watch list as well.<br />
<br />
A watch list can only hold 15 pilots. If there are more support members than 15, you can omit those players whose names start with the beginning letters of the alphabet and instead proceed to warp to them through the fleet widow (since they will be at the top).<br />
<br />
In the picture below I am adding Neo to my watch list and have already added Aether. Now I can quickly select "warp to member" by right-clicking on Aether's name on my watch list. "Warp to member" command will warp you at zero, but you can also pick to warp to member at another distance, which for example might be needed if that player is in a covops ship and should not get decloaked.<br />
<br />
[[Image:Addtowatchlist.png]]<br />
Note that this image is outdated, but the current Eve client contains the same functionality displayed in this image, even though it looks somewhat different now.<br />
<br />
==During The 0.0 Roam==<br />
<br />
===Listening to FC's Orders===<br />
<br />
The fleet commander will give specific orders on what actions he or she wants the fleet members to take. During the roam, you should not be activating gates and initiating warp anywhere without hearing FC's instructions to do so first. When FC wants you to activate the gate and come into the next system you will typically hear a "Jump, Jump!" command. Do not jump without hearing this order first!<br />
<br />
The only time you should warp around independently is when you have gotten lost or lost your ship and are trying to reconnect with the fleet, when you are "bouncing" out of a battle to save your ship, or when you are leaving the fleet.<br />
<br />
==="Friendly In/Out"===<br />
<br />
Agony scouts and Alumni who volunteer to fly in support of the main fleet are permitted to move around independently. When activating a gate on which the fleet will be sitting, they will say "friendly out" or "friendly in" to indicate a friendly activation. This way the rest of the fleet knows that it is friendlies coming through the gate. If you saw a gate activate but did not hear "Jump, Jump!" command from your FC, do not assume that you need to active the gate also and go to the next system (don't be a lemming!)<br />
<br />
If you have to activate a gate on which the fleet is sitting, or if you accidentally activate the gate, inform others about it in voice by saying: "friendly out" or "friendly in". This way the fleet knows that activation is friendly and doesn't proceed to throw a bubble on the gate and sit on it waiting for a neutral to show up, which will delay the fleet's movements to find the actual targets. By announcing friendly activations, you also help reduce or avoid the possibility that others will follow you thinking they missed an order.<br />
<br />
NEVER say "jump" in TeamSpeak (Voice). This word (often called "the J word") is reserved for FC use '''only.''' NOBODY but the FC should ever say the J word. Instead, use words like "hop," "system," "going through," or anything OTHER than "jump."<br />
<br />
===Fleet Warping===<br />
<br />
The fleet commander is able to warp the entire fleet to a particular celestial object or bookmark within a system using the "warp fleet" option shown in the picture below. During the 0.0 roam this will be the main method for moving the fleet. Most of the time, prior to warping the fleet, the FC will give orders to align to the destination first before warping the fleet. Sometimes he or she will simply "cold warp" the fleet without prior alignment. What the FC chooses to do will depend on whether the fleet has to move fast or can take its time to move more cohesively. It also depends on the ship composition of the fleet. In PVP-BASIC everyone will be in frigates that align and warp quickly and at approximately the same time, such that fleet cohesiveness will not suffer much from cold warping.<br />
<br />
[[Image:FleetWarp.png]]<br><br><br />
<br />
====Aligned Warps====<br />
<br />
Before entering warp your ship must be within 5 degrees of your destination and at 75% of your ship's maximum velocity. The goal of alignment is for all ships to achieve this, so that when the FC warps the fleet all ships will warp together and instantaneously. <br />
<br />
You can align to a destination by either selecting the item from your overview, right clicking and selecting align or by clicking on "Align To" button in the Selected Item window. Often you will be aligning to the next gate on your route in yellow, but sometimes you will be changing direction to travel to a target of opportunity so do listen carefully to the instructions of the FC.<br />
<br />
[[Image:AlignTo.png]]<br><br><br />
<br />
====Cold Warping====<br />
<br />
If your FC does not give the order to align and instead cold warps the fleet, ships will be entering the warp at slightly different times depending on how fast they can align and accelerate to 75% of their max speed. You will see that your fleet mates warp off in smaller groups based on their ships and skills. <br />
<br />
Not only will the ships enter warp at slightly different times, but they also have the potential of warping through the system at different rates and arriving at the destination at slightly different times. All T1 frigates warp at the speed of 6 AU/sec, interdictors warp at 9 AU/sec, and interceptors warp at 13 AU/sec. When a fleet of ships warp together (i.e. in the same warp bubble, such as when performing an aligned fleet warp) all ships in the group will warp at the LOWEST warp speed of a member of a fleet. A group of interceptors will all warp together at speed of 13 AU/sec; a group of T1 frigates and interceptors will warp at 6 AU/sec because the slowest ship in the fleet is the T1 frigates. <br />
<br />
Cold warping is used when the fleet has to move quickly. In such situations, it becomes easy to miss the fleet warp that the FC issued, especially if you didn't make haste coming through the gate from previous system. To not get lost listen carefully to the instructions of the FC as to where the fleet is proceeding and warp there independently if you did not catch the fleet warp. It is also generally only used with fleets of relatively agile ships (if you cold warped a mixed fleet with battleships in it, all the other ships would leave the scene long before the heavies would, leaving your big guns very exposed).<br />
<br />
===Default Orders===<br />
<br />
To make things easier for you, as a new fleet member, Agony fleets fly under a number of default orders. Unless otherwise ordered by the FC, always follow these default orders:<br />
<br />
* When landing on a gate, the default order is to 'Hold on Gate', which means do '''not''' jump through the gate. Sit on the gate and orbit it at 500m with your afterburner OFF. Your fleet commander will not tell you to do this over voice every time; you will just have to remember to do it automatically whenever you are waiting near a gate. The FC has to receive intel from the next system and make sure that all of the fleet or at least most of it has arrived at the gate before ordering everyone to activate the gate and move to the next system. When orbiting the gate you should take care to keep within its 2,500 meter activation range. <br />
<br />
* Once you move through a stargate, your default order is to 'hold cloak.' This means go through the gate, then when the next system loads, DO NOTHING. Every time you travel through a stargate, you are automatically cloaked and invincible for 60 seconds. We call this a "gate cloak." Once the whole fleet is through the gate and your FC has assessed the situation, you will be given a new order (usually to align, unless there are targets present). If your gate cloak runs out and you still have not received any orders, you should 'power reapproach' the gate (activate your afterburner and approach the gate) then orbit it at 500m until the FC orders otherwise. Do NOT do this while you are under gate cloak unless ordered otherwise. <br />
<br />
===Stealth Bombers and Bombs===<br />
<br />
Stealth bomber pilots love to follow our fleets and making bombing runs at us when our fleet is holding still. This happens on almost every 0.0 PVP-BASIC roam. You need to make sure that you are prepared and aware of the threat that bombs present to small ships.<br />
<br />
Stealth bombers are T2 frigate-sized ships capable of warping around under cloak, launching bombs and torpedoes. While torpedoes are of little consequence to other small ships, bombs are definitely something frigate and destroyer-hull pilots should be concerned about. Bombs are a type of weapon that has the characteristics of both smartbombs and missiles (consider them to be flying mega-smartbombs). They have a flight time of 10 seconds during which time they will cover a distance of 30km from the point that they were launched. After this time they explode, doing damage to everything within a 15km radius of the explosion center. The stealth bomber pilot does not have to be on grid for the bomb to explode; typically they will always attempt to cloak up and warp away right after launching their bomb. <br />
<br />
The only thing that reduces the damage done by a bomb is the signature radius of a ship.<br />
<br />
To avoid losing your ship to a bomb do the following:<br />
# '''Enable bombs in your overview.''' This can be done under "Charge" section. Otherwise you won't see them!<br />
<br />
[[Image:Bomb.png]]<br />
<br />
# '''Fit a damage control on your ship.''' Don't forget to activate it when fleet is in warp or orbiting a gate. Most frigates and destroyers will survive 2 bombing attempts with a damage control on (Griffins are an exception) whereas without a DCU they won't survive a second bomb.<br />
# If there is just one bomber throwing a bomb, start locking it and destroy it. If a stealth bomber is blown up before its bomb explodes, the bomb WILL NOT explode. NOTE: Some FCs will assign a specific group of pilots to be on "bomber duty" - these pilots will be responsible for blowing up bombers on grid with our fleet. When the FC does this, DO NOT agress any bombers unless the FC specifically orders you to do so.<br />
# You can move to any point greater than 45km away from the stealth bomber. <br />
# If you are under gate cloak, STAY CLOAKED. Bombs cannot touch you while you are under gate cloak.<br />
# If you are not under gate cloak but sitting on the gate, go through the gate.<br />
# If you see three or more bombs flying your way, warp away or go through the gate! Once you escape immediately try to rejoin fleet.<br />
<br />
[[Image:bomberevasion.png]]<br><br><br />
<br />
Bombs will usually instantly kill frigate and destroyer-sized ships that are running a microwarpdrive. This is because a microwarpdrive will boost a small ship's signature radius 6x making it about the size of a battlecruiser, resulting in much higher damage received. A single bomb will usually not kill one frigate or destroyer, but it can still do significant damage. If multiple bombers attack at once, you are free to warp out or move through the gate in order to save your ship, unless given order by the FC to do otherwise.<br />
<br />
===Broadcasting For Repairs===<br />
<br />
Very often after being hit by a bomb or after a fight your ship will have armor (or even hull) damage. If you have taken damage and cannot repair yourself (such as when we are in sovereign space), use the Broadcast window to broadcast for repairs. With broadcasts, other members of the fleet who have brought remote armor repairers and armor maintenance drones will be able to see you and repair you. To broadcast for repairs utilize the buttons located at the bottom of the Broadcast window, as is shown on the picture below. Do not ask for repairs over voice, and do not broadcast for repairs in the middle of a fight. Generally, repairs will be done after a fight, not during. If you are taking damage during a fight, it is best to get yourself to safety, and broadcast for repairs once the fleet is at a safespot.<br />
<br />
[[Image:BroadcastArmor.png]]<br />
<br />
===Disconnecting===<br />
<br />
The fleet will not wait for members who have disconnected from the game (although we will try to slow down a bit if it is possible). It will be up to the pilot who has dropped out of the fleet to catch up in such a situation.<br />
<br />
If you have lost connection, indicate so in voice to the rest of the fleet, as briefly as possible. Other students will suddenly see you appear on their overview as a neutral and may occasionally proceed to shoot your ship. To avoid incidents like this, report in voice "<your name> in <frig type> has disconnected" or "<your ship type> is friendly". If you dropped from voice too, get back on it as soon as possible to hear what the fleet is doing and where it is going. Then log back into the game and x-up for a fleet re-invite in the Agony Public chat channel.<br />
<br />
==After the Roam==<br />
<br />
You may leave the fleet whenever it is time for you to go. Sometimes the FC will indicate when the fleet is passing near low or high sec for members of the fleet to make a safer trip back. <br />
<br />
Once you have sat through the lecture, you have graduated the class and can come to any future classes of the same type as you attended free of charge, and are more than welcome to join future class roams as an Alumni. This means that you can fly on as many roams with Agony classes as you wish as well as re-attend the lecture. For more information about this please read the following article: [[Alumni]].<br />
<br />
==Maps==<br />
<br />
It is a good idea to have maps of the regions you're traveling through open during the 0.0 roam. You can then see for yourself how the fleet is moving through the territory. This is particularly interesting to an aspiring gang leader or FC and useful in case you have to leave the fleet soon or if you get lost or disconnected and have to catch up. You can print the maps out or alternatively have them open on your browser in the background.<br />
<br />
Links to EVE maps: [http://www.ombeve.co.uk/ Ombey's 2D Maps] and [http://evemaps.dotlan.net/ Dotlan EveMaps]. Dotlan provides a "radar tracking" service that you can learn about here: [http://www.agony-unleashed.com/wiki/index.php?title=Dotlan_Radar_Tracking Dotlan Radar Tracking]<br />
<br />
==Summary of This Article==<br />
<br />
* Make sure to add skirmishers, scouts and the fleet commander to your watch list.<br />
* Watch the Broadcast window for new destination broadcasts.<br />
* Do not go through gates without hearing your FC say "jump jump" first.<br />
* Do not independently warp anywhere without an order from FC.<br />
* Do not independently engage anything without an order from FC.<br />
* Never say "jump" - only the FC can use this word!<br />
* Use Broadcasts to request armor repair.<br />
* Enable bombs on your overview.<br />
* The default order when holding on a gate is to orbit it at 500m.<br />
* The default order when moving through a gate is to hold cloak.<br />
* If you have accidentally activated a gate which is on grid with the fleet, say "friendly out" in voice. <br />
<br />
That's it. Good luck! And as the saying goes in Amarr: may you never lack targets for as long as you live and your life be as long as that of the Emperor.<br />
<br />
''Updated for Retribution by [[User:Goinggreyfast|Greygal]] 05:47, 2 December 2012 (CST)''</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Fleet_Navigation_in_0.0&diff=21154Fleet Navigation in 0.02015-11-05T05:03:52Z<p>Ender Tunin: /* Listening to FC's Orders */</p>
<hr />
<div>[[Category:Agony]]<br />
[[Category:PVP University/BASIC]]<br />
[[Category:PVP University]]<br />
[[Category:Public]]<br />
__TOC__<br />
<br />
==Introduction==<br />
<br />
When taking part in an Agony course you will be in a fleet of 50 or more frigates along with Agony skirmishers and scouting pilots. The roaming section of the course can cover a fairly large area. The fleet will progress through low sec space into multiple nullsec regions.<br />
<br />
The fleet will be most effective if it is able to move quickly and smoothly as directed by your FC, changing direction without delays when required. This Wiki article will go through some of the basic things to keep in mind when moving together as a large Hydra fleet.<br />
<br />
==Prior to the start of the roam==<br />
===Setting Destination===<br />
<br />
When the FC chooses a route he or she will usually set a destination to a particular system. The destination will be typed and linked into fleet chat, as well as broadcasted in your Fleet window. <br />
<br />
Right click on the system name in fleet chat or the "Travel to" broadcast shown at the bottom of your Fleet window then select "Set Destination." Once you have set destination you can see the number of systems and the route your fleet is currently at the upper-right corner of your client's screen. You will also see the next stargate en route highlighted yellow on your overview (we often refer to the yellow stargates as "following the yellow brick road").<br />
<br />
[[Image:SettingDestination.png]]<br />
<br />
===Watch List===<br />
<br />
A Watch List allows you to quickly warp to a member of your gang. In a fleet of 60-70 ships if a member whose name starts with an 'S' relays to the gang that he or she has a target tackled, you will have to scroll the fleet window all the way down to letter 'S' before you can right click on that member's name. Watch list allows you to have that member's name always visible such that you're always ready to warp to him or her.<br />
<br />
Before the 0.0 roam begins you will be instructed to add certain pilots to your watch list. Their names will either be typed into fleet chat, linked in fleet chat, or they will be asked to X-up. To add somebody to your watch list simply right click on their name in fleet window then select "fleet" option and then "add to watch list". You can also simply click-and-drag them from chat (or the Fleet window) into your Watch List window, once the Watch list window is open. Make sure you add the fleet commander to your watch list as well.<br />
<br />
A watch list can only hold 15 pilots. If there are more support members than 15, you can omit those players whose names start with the beginning letters of the alphabet and instead proceed to warp to them through the fleet widow (since they will be at the top).<br />
<br />
In the picture below I am adding Neo to my watch list and have already added Aether. Now I can quickly select "warp to member" by right-clicking on Aether's name on my watch list. "Warp to member" command will warp you at zero, but you can also pick to warp to member at another distance, which for example might be needed if that player is in a covops ship and should not get decloaked.<br />
<br />
[[Image:Addtowatchlist.png]]<br />
Note that this image is outdated, but the current Eve client contains the same functionality displayed in this image, even though it looks somewhat different now.<br />
<br />
==During The 0.0 Roam==<br />
<br />
===Listening to FC's Orders===<br />
<br />
The fleet commander will give specific orders on what actions he or she wants the fleet members to take. During the roam, you should not be activating gates and initiating warp anywhere without hearing FC's instructions to do so first. When FC wants you to activate the gate and come into the next system you will typically hear a "Jump, Jump!" command. Do not jump without hearing this order first!<br />
<br />
The only time you should warp around independently is when you have gotten lost or lost your ship and are trying to reconnect with the fleet, when you are "bouncing" out of a battle to save your ship, or when you are leaving the fleet.<br />
<br />
==="Friendly In/Out"===<br />
<br />
Agony scouts and Alumni who volunteer to fly in support of the main fleet are permitted to move around independently. When activating a gate on which the fleet will be sitting, they will say "friendly out" or "friendly in" to indicate a friendly activation. This way the rest of the fleet knows that it is friendlies coming through the gate. If you saw a gate activate but did not hear "jump, jump!" command from your FC, do not assume that you need to active the gate also and go to the next system (don't be a lemming!)<br />
<br />
If you have to activate a gate on which the fleet is sitting, or if you accidentally activate the gate, inform others about it in voice by saying: "friendly out" or "friendly in". This way the fleet knows that activation is friendly and doesn't proceed to throw a bubble on the gate and sit on it waiting for a neutral to show up, which will delay the fleet's movements to find the actual targets. By announcing friendly activations, you also help reduce or avoid the possibility that others will follow you thinking they missed an order.<br />
<br />
NEVER say "jump" in Voice. This word (often called "the J word") is reserved for FC use '''only.''' NOBODY but the FC should ever say the J word. Instead, use words like "hop," "system," "going through," or anything OTHER than "jump."<br />
<br />
===Fleet Warping===<br />
<br />
The fleet commander is able to warp the entire fleet to a particular celestial object or bookmark within a system using the "warp fleet" option shown in the picture below. During the 0.0 roam this will be the main method for moving the fleet. Most of the time, prior to warping the fleet, the FC will give orders to align to the destination first before warping the fleet. Sometimes he or she will simply "cold warp" the fleet without prior alignment. What the FC chooses to do will depend on whether the fleet has to move fast or can take its time to move more cohesively. It also depends on the ship composition of the fleet. In PVP-BASIC everyone will be in frigates that align and warp quickly and at approximately the same time, such that fleet cohesiveness will not suffer much from cold warping.<br />
<br />
[[Image:FleetWarp.png]]<br><br><br />
<br />
====Aligned Warps====<br />
<br />
Before entering warp your ship must be within 5 degrees of your destination and at 75% of your ship's maximum velocity. The goal of alignment is for all ships to achieve this, so that when the FC warps the fleet all ships will warp together and instantaneously. <br />
<br />
You can align to a destination by either selecting the item from your overview, right clicking and selecting align or by clicking on "Align To" button in the Selected Item window. Often you will be aligning to the next gate on your route in yellow, but sometimes you will be changing direction to travel to a target of opportunity so do listen carefully to the instructions of the FC.<br />
<br />
[[Image:AlignTo.png]]<br><br><br />
<br />
====Cold Warping====<br />
<br />
If your FC does not give the order to align and instead cold warps the fleet, ships will be entering the warp at slightly different times depending on how fast they can align and accelerate to 75% of their max speed. You will see that your fleet mates warp off in smaller groups based on their ships and skills. <br />
<br />
Not only will the ships enter warp at slightly different times, but they also have the potential of warping through the system at different rates and arriving at the destination at slightly different times. All T1 frigates warp at the speed of 6 AU/sec, interdictors warp at 9 AU/sec, and interceptors warp at 13 AU/sec. When a fleet of ships warp together (i.e. in the same warp bubble, such as when performing an aligned fleet warp) all ships in the group will warp at the LOWEST warp speed of a member of a fleet. A group of interceptors will all warp together at speed of 13 AU/sec; a group of T1 frigates and interceptors will warp at 6 AU/sec because the slowest ship in the fleet is the T1 frigates. <br />
<br />
Cold warping is used when the fleet has to move quickly. In such situations, it becomes easy to miss the fleet warp that the FC issued, especially if you didn't make haste coming through the gate from previous system. To not get lost listen carefully to the instructions of the FC as to where the fleet is proceeding and warp there independently if you did not catch the fleet warp. It is also generally only used with fleets of relatively agile ships (if you cold warped a mixed fleet with battleships in it, all the other ships would leave the scene long before the heavies would, leaving your big guns very exposed).<br />
<br />
===Default Orders===<br />
<br />
To make things easier for you, as a new fleet member, Agony fleets fly under a number of default orders. Unless otherwise ordered by the FC, always follow these default orders:<br />
<br />
* When landing on a gate, the default order is to 'Hold on Gate', which means do '''not''' jump through the gate. Sit on the gate and orbit it at 500m with your afterburner OFF. Your fleet commander will not tell you to do this over voice every time; you will just have to remember to do it automatically whenever you are waiting near a gate. The FC has to receive intel from the next system and make sure that all of the fleet or at least most of it has arrived at the gate before ordering everyone to activate the gate and move to the next system. When orbiting the gate you should take care to keep within its 2,500 meter activation range. <br />
<br />
* Once you move through a stargate, your default order is to 'hold cloak.' This means go through the gate, then when the next system loads, DO NOTHING. Every time you travel through a stargate, you are automatically cloaked and invincible for 60 seconds. We call this a "gate cloak." Once the whole fleet is through the gate and your FC has assessed the situation, you will be given a new order (usually to align, unless there are targets present). If your gate cloak runs out and you still have not received any orders, you should 'power reapproach' the gate (activate your afterburner and approach the gate) then orbit it at 500m until the FC orders otherwise. Do NOT do this while you are under gate cloak unless ordered otherwise. <br />
<br />
===Stealth Bombers and Bombs===<br />
<br />
Stealth bomber pilots love to follow our fleets and making bombing runs at us when our fleet is holding still. This happens on almost every 0.0 PVP-BASIC roam. You need to make sure that you are prepared and aware of the threat that bombs present to small ships.<br />
<br />
Stealth bombers are T2 frigate-sized ships capable of warping around under cloak, launching bombs and torpedoes. While torpedoes are of little consequence to other small ships, bombs are definitely something frigate and destroyer-hull pilots should be concerned about. Bombs are a type of weapon that has the characteristics of both smartbombs and missiles (consider them to be flying mega-smartbombs). They have a flight time of 10 seconds during which time they will cover a distance of 30km from the point that they were launched. After this time they explode, doing damage to everything within a 15km radius of the explosion center. The stealth bomber pilot does not have to be on grid for the bomb to explode; typically they will always attempt to cloak up and warp away right after launching their bomb. <br />
<br />
The only thing that reduces the damage done by a bomb is the signature radius of a ship.<br />
<br />
To avoid losing your ship to a bomb do the following:<br />
# '''Enable bombs in your overview.''' This can be done under "Charge" section. Otherwise you won't see them!<br />
<br />
[[Image:Bomb.png]]<br />
<br />
# '''Fit a damage control on your ship.''' Don't forget to activate it when fleet is in warp or orbiting a gate. Most frigates and destroyers will survive 2 bombing attempts with a damage control on (Griffins are an exception) whereas without a DCU they won't survive a second bomb.<br />
# If there is just one bomber throwing a bomb, start locking it and destroy it. If a stealth bomber is blown up before its bomb explodes, the bomb WILL NOT explode. NOTE: Some FCs will assign a specific group of pilots to be on "bomber duty" - these pilots will be responsible for blowing up bombers on grid with our fleet. When the FC does this, DO NOT agress any bombers unless the FC specifically orders you to do so.<br />
# You can move to any point greater than 45km away from the stealth bomber. <br />
# If you are under gate cloak, STAY CLOAKED. Bombs cannot touch you while you are under gate cloak.<br />
# If you are not under gate cloak but sitting on the gate, go through the gate.<br />
# If you see three or more bombs flying your way, warp away or go through the gate! Once you escape immediately try to rejoin fleet.<br />
<br />
[[Image:bomberevasion.png]]<br><br><br />
<br />
Bombs will usually instantly kill frigate and destroyer-sized ships that are running a microwarpdrive. This is because a microwarpdrive will boost a small ship's signature radius 6x making it about the size of a battlecruiser, resulting in much higher damage received. A single bomb will usually not kill one frigate or destroyer, but it can still do significant damage. If multiple bombers attack at once, you are free to warp out or move through the gate in order to save your ship, unless given order by the FC to do otherwise.<br />
<br />
===Broadcasting For Repairs===<br />
<br />
Very often after being hit by a bomb or after a fight your ship will have armor (or even hull) damage. If you have taken damage and cannot repair yourself (such as when we are in sovereign space), use the Broadcast window to broadcast for repairs. With broadcasts, other members of the fleet who have brought remote armor repairers and armor maintenance drones will be able to see you and repair you. To broadcast for repairs utilize the buttons located at the bottom of the Broadcast window, as is shown on the picture below. Do not ask for repairs over voice, and do not broadcast for repairs in the middle of a fight. Generally, repairs will be done after a fight, not during. If you are taking damage during a fight, it is best to get yourself to safety, and broadcast for repairs once the fleet is at a safespot.<br />
<br />
[[Image:BroadcastArmor.png]]<br />
<br />
===Disconnecting===<br />
<br />
The fleet will not wait for members who have disconnected from the game (although we will try to slow down a bit if it is possible). It will be up to the pilot who has dropped out of the fleet to catch up in such a situation.<br />
<br />
If you have lost connection, indicate so in voice to the rest of the fleet, as briefly as possible. Other students will suddenly see you appear on their overview as a neutral and may occasionally proceed to shoot your ship. To avoid incidents like this, report in voice "<your name> in <frig type> has disconnected" or "<your ship type> is friendly". If you dropped from voice too, get back on it as soon as possible to hear what the fleet is doing and where it is going. Then log back into the game and x-up for a fleet re-invite in the Agony Public chat channel.<br />
<br />
==After the Roam==<br />
<br />
You may leave the fleet whenever it is time for you to go. Sometimes the FC will indicate when the fleet is passing near low or high sec for members of the fleet to make a safer trip back. <br />
<br />
Once you have sat through the lecture, you have graduated the class and can come to any future classes of the same type as you attended free of charge, and are more than welcome to join future class roams as an Alumni. This means that you can fly on as many roams with Agony classes as you wish as well as re-attend the lecture. For more information about this please read the following article: [[Alumni]].<br />
<br />
==Maps==<br />
<br />
It is a good idea to have maps of the regions you're traveling through open during the 0.0 roam. You can then see for yourself how the fleet is moving through the territory. This is particularly interesting to an aspiring gang leader or FC and useful in case you have to leave the fleet soon or if you get lost or disconnected and have to catch up. You can print the maps out or alternatively have them open on your browser in the background.<br />
<br />
Links to EVE maps: [http://www.ombeve.co.uk/ Ombey's 2D Maps] and [http://evemaps.dotlan.net/ Dotlan EveMaps]. Dotlan provides a "radar tracking" service that you can learn about here: [http://www.agony-unleashed.com/wiki/index.php?title=Dotlan_Radar_Tracking Dotlan Radar Tracking]<br />
<br />
==Summary of This Article==<br />
<br />
* Make sure to add skirmishers, scouts and the fleet commander to your watch list.<br />
* Watch the Broadcast window for new destination broadcasts.<br />
* Do not go through gates without hearing your FC say "jump jump" first.<br />
* Do not independently warp anywhere without an order from FC.<br />
* Do not independently engage anything without an order from FC.<br />
* Never say "jump" - only the FC can use this word!<br />
* Use Broadcasts to request armor repair.<br />
* Enable bombs on your overview.<br />
* The default order when holding on a gate is to orbit it at 500m.<br />
* The default order when moving through a gate is to hold cloak.<br />
* If you have accidentally activated a gate which is on grid with the fleet, say "friendly out" in voice. <br />
<br />
That's it. Good luck! And as the saying goes in Amarr: may you never lack targets for as long as you live and your life be as long as that of the Emperor.<br />
<br />
''Updated for Retribution by [[User:Goinggreyfast|Greygal]] 05:47, 2 December 2012 (CST)''</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Clones_and_Podding&diff=21153Clones and Podding2015-11-05T04:38:17Z<p>Ender Tunin: </p>
<hr />
<div><br />
<br />
<br />
<br />
<br />
[[Category:Agony]]<br />
[[Category:PVP University/BASIC]]<br />
[[Category:PVP University]]<br />
[[Category:Public]]<br />
__TOC__<br />
<br />
==Introduction==<br />
<br />
If you play Eve any significant amount of time, you will eventually end up losing your ship either from a PvP or a PvE encounter. Once you lose your ship, you will end up in your pod. You will need to know how to fly it properly in order to avoid getting "podded", in which event your capsule gets blown up as well. When you lose your pod, you will end up in a clone bay inside a station sometimes many systems away from the encounter. You will lose all your implants. As such is very important that you learn how to avoid getting your pod killed.<br><br><br />
<br />
[[Image:CloningFacilities.png|center]]<br />
<br />
==Using Implants==<br />
<br />
Implants are attribute enhancers that will increase your character's attributes and thus allow it to train skills at a rate faster than it would train otherwise. To use implants all you have to do is train up Cybernetics skill, stop skill training on your character, then right click on each implant to plug it in. Once you have done this, you can restart the skills training. You will notice that the training times will be shortened as the training is accelerated. This is because training rate of each skill is determined by its primary and secondary attributes that can be seen from information of that skills. Skills train at the rate of:<br />
* (points in primary attribute + 1/2 points in secondary attribute) = skill points per minute<br><br />
When you increase these attributes through the use of implants, the time to finish training the skill goes down. In fact, +3 implants put in for both the primary and secondary attributes of a skill will decrease the training time 12-15%.<br />
<br />
'''Warning:''' If you get podded, any implants in your head will be destroyed and the training time will be recalculated in response.<br />
<br />
Since implants are destroyed when you get podded, it is important to know how to use them in a way that won't see you in the ISK poorhouse. While a set of +1 and +2 implants is relatively cheap, a set of +3s or +4s can cost anywhere from 10 to 20 million ISK. Players who do not want to pay this price will often either use cheap sets or use a separate clone for pvp (see Jump Clones section).<br />
<br />
Another way to avoid paying the full price for losing a full set of implants is plugging in an incomplete set. Most skills in EVE have primary and secondary attributes of either Perception/Willpower or Intelligence/Memory. So simply inject two implants, either perception + willpower or intelligence + memory. While you are in your PvP clone train only the skills that rely on the attributes you have boosted. If you get podded you will then lose only 2 implants instead of 4 or 5.<br />
<br />
Keep in mind that once implants are plugged in, you can not remove them without destroying them.<br />
[[Image:Implant.png|center]]<br />
<br />
==Characteristics of a Pod==<br />
Pods have the following properties:<br />
* Pods make though any distance in Eve within one warp, even the 300 AU warp of OJOS-T system in Great Wildlands. <br />
* Pods enter warp almost instantly. <br />
* Pods have approximately 500 effective hit points and get destroyed easily.<br />
* Pods have very low subwarp speed, about 170-180 m/s. <br />
* Pods are weakest to explosive/kinetic damage types.<br />
<br />
One implication of these properties is that it is very easy to enter warp in a pod and thus save it from getting blown up. However if you find yourself inside a bubble and have to crawl to its edge to escape most likely you will get killed. If you get blown up, do not try to fly 15km to try and get back to the gate. Instead warp to a celestial and then back to the gate if required.<br><br><br />
<br />
==Getting Out With Your Pod Intact==<br />
<br />
If you end up in a pod after a PvP encounter, the odds are that the enemy will stick around to try and destroy your pod. For this reason you want to be prepared to get it out as soon as possible. When you start getting low on armor and enter structure, it is time to start looking for something to warp your pod to. <br />
<br />
Look on your overview and pick any celestial body other than a gate. Warping your pod to a moon is probably the safest option in 0.0, but a planet or belt will also do. If you were in a ship, you would never want to warp to a moon, of course, without scanning it first because of probability of warping into a POS. POS guns however do not target and destroy pods so it is perfectly fine to warp your pod out to a moon. To find a moon easily, right click in space, pick out a moon and click 'warp-to'. Ideally you have a tab set up on your overview for "GTFO" where you can just quickly click on something to warp away.<br />
<br />
Once you have found a suitable celestial object click on it such that you see a box around it. Just before you blow up, start repeatedly hitting the "warp to" button on selected item window. The reason for this is that there is typically lag associated with your ship getting blow up, your pod ejecting, and your character entering a new session. By spamming "warp to" button you are ensuring that you get you pod into warp as fast as possible, since the opponent wont experience that associated lag.<br />
<br />
While you are in warp, open people and places and make a mid-warp bookmark. As you exit warp, immediately warp to your bookmark. This will give you a semi-safe point to hang out at, at least until your opponents get out scan probes and start scanning you out. Many players, however, will not bother scanning down pods.<br />
<br />
'''Tip:''' make sure to configure your EVE client such that it gives you as little lag as possible. The more lag you have playing EVE, the more likely it is that you will get podded.<br />
<br />
===Sticking Around===<br />
<br />
In a large, multi-ship engagement you can choose to stick around with your pod and watch the fight with all the associated explosions. You might also serve to distract your enemy. Some of them will attempt to target and kill your pod, which means that they will losing time and firepower firing at the other ships in your gang.<br />
<br />
Whether you pick to hang around and watch a fight or not is a personal decision. If you have 100 million ISK worth of implants in your head, that will affect the decision quite a bit of course.<br><br><br />
<br />
==Jump Clones==<br />
<br />
A jump clone allows you to do two things, first of all it allows you to jump large distances instantly without having to fly there. Secondly it allows you to keep several implant sets or blank clones for different combat scenarios. As an example; you can have an expensive clone with learning implants for running around in high sec as well as a blank combat clone for high risk PvP.<br />
<br />
Please refer to the following article for more information on where to get jump clones: [[Jump Clones]]<br><br><br />
<br />
==Shuttle Substitute==<br />
<br />
Sometimes you want to be able to move several ships without having to buy and trash shuttles. The solution is simple: undock in your pod. Dock at a station then right click on your active ship and select "Leave Ship". You will end up in your pod. Undock and set destination to the system where you have more ships that you need to haul.<br />
<br />
Note: if you clone jump or get podded, you will not be able to undock in your pod until you first enter a ship. In this case, simply enter your rookie ship and then leave it.<br><br><br />
<br />
==Conclusion==<br />
<br />
Many pilots are afraid of being in open space in their pods. However, pods have many advantages that you might not have considered previously. They can warp to POSes without getting killed in the process to do some recon work. Pirates can travel through high sec empire systems in their pods without having NPCs targeting and shooting them. Pods can make it through very long warps faster than most other ships. <br />
<br />
Getting podded is something you have to think of as just another isk cost, one that will gradually increase as your character gains more and more skill points. Killing a pod of a 3 year old player is likely to cost him quite a bit of cash but killing one of a newbie won't cost him much. If you know the strengths and limitations of your pod and learn how to pilot it properly, will have a much better time PvPing in EVE.<br />
<br />
[[Category:PVP University/WOLFPACKS]][[Category:PVP University/BASIC]]</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Clones_and_Podding&diff=21152Clones and Podding2015-11-05T04:36:13Z<p>Ender Tunin: /* Getting Out With Your Pod Intact */</p>
<hr />
<div><br />
{| align="center" width="66%" style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1"<br />
|-<br />
|width="50px"|[[Image:Info.png|center]]<br />
|This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.<br />
|}<br />
<br />
<br />
<br />
<br />
[[Category:Articles out of Date]]<br />
<br />
[[Category:Agony]]<br />
[[Category:PVP University/BASIC]]<br />
[[Category:PVP University]]<br />
[[Category:Public]]<br />
__TOC__<br />
<br />
==Introduction==<br />
<br />
If you play Eve any significant amount of time, you will eventually end up losing your ship either from a PvP or a PvE encounter. Once you lose your ship, you will end up in your pod. You will need to know how to fly it properly in order to avoid getting "podded", in which event your capsule gets blown up as well. When you lose your pod, you will end up in a clone bay inside a station sometimes many systems away from the encounter. You will lose all your implants. As such is very important that you learn how to avoid getting your pod killed.<br><br><br />
<br />
[[Image:CloningFacilities.png|center]]<br />
<br />
==Using Implants==<br />
<br />
Implants are attribute enhancers that will increase your character's attributes and thus allow it to train skills at a rate faster than it would train otherwise. To use implants all you have to do is train up Cybernetics skill, stop skill training on your character, then right click on each implant to plug it in. Once you have done this, you can restart the skills training. You will notice that the training times will be shortened as the training is accelerated. This is because training rate of each skill is determined by its primary and secondary attributes that can be seen from information of that skills. Skills train at the rate of:<br />
* (points in primary attribute + 1/2 points in secondary attribute) = skill points per minute<br><br />
When you increase these attributes through the use of implants, the time to finish training the skill goes down. In fact, +3 implants put in for both the primary and secondary attributes of a skill will decrease the training time 12-15%.<br />
<br />
'''Warning:''' If you get podded, any implants in your head will be destroyed and the training time will be recalculated in response.<br />
<br />
Since implants are destroyed when you get podded, it is important to know how to use them in a way that won't see you in the ISK poorhouse. While a set of +1 and +2 implants is relatively cheap, a set of +3s or +4s can cost anywhere from 10 to 20 million ISK. Players who do not want to pay this price will often either use cheap sets or use a separate clone for pvp (see Jump Clones section).<br />
<br />
Another way to avoid paying the full price for losing a full set of implants is plugging in an incomplete set. Most skills in EVE have primary and secondary attributes of either Perception/Willpower or Intelligence/Memory. So simply inject two implants, either perception + willpower or intelligence + memory. While you are in your PvP clone train only the skills that rely on the attributes you have boosted. If you get podded you will then lose only 2 implants instead of 4 or 5.<br />
<br />
Keep in mind that once implants are plugged in, you can not remove them without destroying them.<br />
[[Image:Implant.png|center]]<br />
<br />
==Characteristics of a Pod==<br />
Pods have the following properties:<br />
* Pods make though any distance in Eve within one warp, even the 300 AU warp of OJOS-T system in Great Wildlands. <br />
* Pods enter warp almost instantly. <br />
* Pods have approximately 500 effective hit points and get destroyed easily.<br />
* Pods have very low subwarp speed, about 170-180 m/s. <br />
* Pods are weakest to explosive/kinetic damage types.<br />
<br />
One implication of these properties is that it is very easy to enter warp in a pod and thus save it from getting blown up. However if you find yourself inside a bubble and have to crawl to its edge to escape most likely you will get killed. If you get blown up, do not try to fly 15km to try and get back to the gate. Instead warp to a celestial and then back to the gate if required.<br><br><br />
<br />
==Getting Out With Your Pod Intact==<br />
<br />
If you end up in a pod after a PvP encounter, the odds are that the enemy will stick around to try and destroy your pod. For this reason you want to be prepared to get it out as soon as possible. When you start getting low on armor and enter structure, it is time to start looking for something to warp your pod to. <br />
<br />
Look on your overview and pick any celestial body other than a gate. Warping your pod to a moon is probably the safest option in 0.0, but a planet or belt will also do. If you were in a ship, you would never want to warp to a moon, of course, without scanning it first because of probability of warping into a POS. POS guns however do not target and destroy pods so it is perfectly fine to warp your pod out to a moon. To find a moon easily, right click in space, pick out a moon and click 'warp-to'. Ideally you have a tab set up on your overview for "GTFO" where you can just quickly click on something to warp away.<br />
<br />
Once you have found a suitable celestial object click on it such that you see a box around it. Just before you blow up, start repeatedly hitting the "warp to" button on selected item window. The reason for this is that there is typically lag associated with your ship getting blow up, your pod ejecting, and your character entering a new session. By spamming "warp to" button you are ensuring that you get you pod into warp as fast as possible, since the opponent wont experience that associated lag.<br />
<br />
While you are in warp, open people and places and make a mid-warp bookmark. As you exit warp, immediately warp to your bookmark. This will give you a semi-safe point to hang out at, at least until your opponents get out scan probes and start scanning you out. Many players, however, will not bother scanning down pods.<br />
<br />
'''Tip:''' make sure to configure your EVE client such that it gives you as little lag as possible. The more lag you have playing EVE, the more likely it is that you will get podded.<br />
<br />
===Sticking Around===<br />
<br />
In a large, multi-ship engagement you can choose to stick around with your pod and watch the fight with all the associated explosions. You might also serve to distract your enemy. Some of them will attempt to target and kill your pod, which means that they will losing time and firepower firing at the other ships in your gang.<br />
<br />
Whether you pick to hang around and watch a fight or not is a personal decision. If you have 100 million ISK worth of implants in your head, that will affect the decision quite a bit of course.<br><br><br />
<br />
==Jump Clones==<br />
<br />
A jump clone allows you to do two things, first of all it allows you to jump large distances instantly without having to fly there. Secondly it allows you to keep several implant sets or blank clones for different combat scenarios. As an example; you can have an expensive clone with learning implants for running around in high sec as well as a blank combat clone for high risk PvP.<br />
<br />
Please refer to the following article for more information on where to get jump clones: [[Jump Clones]]<br><br><br />
<br />
==Shuttle Substitute==<br />
<br />
Sometimes you want to be able to move several ships without having to buy and trash shuttles. The solution is simple: undock in your pod. Dock at a station then right click on your active ship and select "Leave Ship". You will end up in your pod. Undock and set destination to the system where you have more ships that you need to haul.<br />
<br />
Note: if you clone jump or get podded, you will not be able to undock in your pod until you first enter a ship. In this case, simply enter your rookie ship and then leave it.<br><br><br />
<br />
==Conclusion==<br />
<br />
Many pilots are afraid of being in open space in their pods. However, pods have many advantages that you might not have considered previously. They can warp to POSes without getting killed in the process to do some recon work. Pirates can travel through high sec empire systems in their pods without having NPCs targeting and shooting them. Pods can make it through very long warps faster than most other ships. <br />
<br />
Getting podded is something you have to think of as just another isk cost, one that will gradually increase as your character gains more and more skill points. Killing a pod of a 3 year old player is likely to cost him quite a bit of cash but killing one of a newbie won't cost him much. If you know the strengths and limitations of your pod and learn how to pilot it properly, will have a much better time PvPing in EVE.<br />
<br />
[[Category:PVP University/WOLFPACKS]][[Category:PVP University/BASIC]]</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Clones_and_Podding&diff=21151Clones and Podding2015-11-05T04:30:00Z<p>Ender Tunin: /* Using Implants */</p>
<hr />
<div><br />
{| align="center" width="66%" style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1"<br />
|-<br />
|width="50px"|[[Image:Info.png|center]]<br />
|This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.<br />
|}<br />
<br />
<br />
<br />
<br />
[[Category:Articles out of Date]]<br />
<br />
[[Category:Agony]]<br />
[[Category:PVP University/BASIC]]<br />
[[Category:PVP University]]<br />
[[Category:Public]]<br />
__TOC__<br />
<br />
==Introduction==<br />
<br />
If you play Eve any significant amount of time, you will eventually end up losing your ship either from a PvP or a PvE encounter. Once you lose your ship, you will end up in your pod. You will need to know how to fly it properly in order to avoid getting "podded", in which event your capsule gets blown up as well. When you lose your pod, you will end up in a clone bay inside a station sometimes many systems away from the encounter. You will lose all your implants. As such is very important that you learn how to avoid getting your pod killed.<br><br><br />
<br />
[[Image:CloningFacilities.png|center]]<br />
<br />
==Using Implants==<br />
<br />
Implants are attribute enhancers that will increase your character's attributes and thus allow it to train skills at a rate faster than it would train otherwise. To use implants all you have to do is train up Cybernetics skill, stop skill training on your character, then right click on each implant to plug it in. Once you have done this, you can restart the skills training. You will notice that the training times will be shortened as the training is accelerated. This is because training rate of each skill is determined by its primary and secondary attributes that can be seen from information of that skills. Skills train at the rate of:<br />
* (points in primary attribute + 1/2 points in secondary attribute) = skill points per minute<br><br />
When you increase these attributes through the use of implants, the time to finish training the skill goes down. In fact, +3 implants put in for both the primary and secondary attributes of a skill will decrease the training time 12-15%.<br />
<br />
'''Warning:''' If you get podded, any implants in your head will be destroyed and the training time will be recalculated in response.<br />
<br />
Since implants are destroyed when you get podded, it is important to know how to use them in a way that won't see you in the ISK poorhouse. While a set of +1 and +2 implants is relatively cheap, a set of +3s or +4s can cost anywhere from 10 to 20 million ISK. Players who do not want to pay this price will often either use cheap sets or use a separate clone for pvp (see Jump Clones section).<br />
<br />
Another way to avoid paying the full price for losing a full set of implants is plugging in an incomplete set. Most skills in EVE have primary and secondary attributes of either Perception/Willpower or Intelligence/Memory. So simply inject two implants, either perception + willpower or intelligence + memory. While you are in your PvP clone train only the skills that rely on the attributes you have boosted. If you get podded you will then lose only 2 implants instead of 4 or 5.<br />
<br />
Keep in mind that once implants are plugged in, you can not remove them without destroying them.<br />
[[Image:Implant.png|center]]<br />
<br />
==Characteristics of a Pod==<br />
Pods have the following properties:<br />
* Pods make though any distance in Eve within one warp, even the 300 AU warp of OJOS-T system in Great Wildlands. <br />
* Pods enter warp almost instantly. <br />
* Pods have approximately 500 effective hit points and get destroyed easily.<br />
* Pods have very low subwarp speed, about 170-180 m/s. <br />
* Pods are weakest to explosive/kinetic damage types.<br />
<br />
One implication of these properties is that it is very easy to enter warp in a pod and thus save it from getting blown up. However if you find yourself inside a bubble and have to crawl to its edge to escape most likely you will get killed. If you get blown up, do not try to fly 15km to try and get back to the gate. Instead warp to a celestial and then back to the gate if required.<br><br><br />
<br />
==Getting Out With Your Pod Intact==<br />
<br />
If you end up in a pod after a PvP encounter, the odds are that the enemy will stick around to try and destroy your pod. For this reason you want to be prepared to get it out as soon as possible. When you start getting low on armor and enter structure, it is time to start looking for something to warp your pod to. <br />
<br />
Look on your overview and pick any celestial body other than a gate. Warping your pod to a moon is probably the safest option in 0.0, but a planet or belt will also do. If you were in a ship, you would never want to warp to a moon, of course, without scanning it first because of probability of warping into a POS. POS guns however do not target and destroy pods so it is perfectly fine to warp your pod out to a moon. To find a moon easily, hold down the alt key and pan around looking for a circle broken by a solid dot on the right side. You can also just hit alt + x to show all brackets.<br />
<br />
Once you have found a suitable celestial object click on it such that you see a box around it. Just before you blow up, start repeatedly hitting the "warp to" button on selected item window. The reason for this is that there is typically lag associated with your ship getting blow up, your pod ejecting, and your character entering a new session. By spamming "warp to" button you are ensuring that you get you pod into warp as fast as possible, since the opponent wont experience that associated lag.<br />
<br />
While you are in warp, open people and places and make a mid-warp bookmark. As you exit warp, immediately warp to your bookmark. This will give you a semi-safe point to hang out at, at least until your opponents get out scan probes and start scanning you out. Many players, however, will not bother scanning down pods.<br />
<br />
'''Tip:''' make sure to configure your EVE client such that it gives you as little lag as possible. The more lag you have playing EVE, the more likely it is that you will get podded.<br />
<br />
===Sticking Around===<br />
<br />
In a large, multi-ship engagement you can choose to stick around with your pod and watch the fight with all the associated explosions. You might also serve to distract your enemy. Some of them will attempt to target and kill your pod, which means that they will losing time and firepower firing at the other ships in your gang.<br />
<br />
Whether you pick to hang around and watch a fight or not is a personal decision. If you have 100 million ISK worth of implants in your head, that will affect the decision quite a bit of course.<br><br><br />
<br />
==Jump Clones==<br />
<br />
A jump clone allows you to do two things, first of all it allows you to jump large distances instantly without having to fly there. Secondly it allows you to keep several implant sets or blank clones for different combat scenarios. As an example; you can have an expensive clone with learning implants for running around in high sec as well as a blank combat clone for high risk PvP.<br />
<br />
Please refer to the following article for more information on where to get jump clones: [[Jump Clones]]<br><br><br />
<br />
==Shuttle Substitute==<br />
<br />
Sometimes you want to be able to move several ships without having to buy and trash shuttles. The solution is simple: undock in your pod. Dock at a station then right click on your active ship and select "Leave Ship". You will end up in your pod. Undock and set destination to the system where you have more ships that you need to haul.<br />
<br />
Note: if you clone jump or get podded, you will not be able to undock in your pod until you first enter a ship. In this case, simply enter your rookie ship and then leave it.<br><br><br />
<br />
==Conclusion==<br />
<br />
Many pilots are afraid of being in open space in their pods. However, pods have many advantages that you might not have considered previously. They can warp to POSes without getting killed in the process to do some recon work. Pirates can travel through high sec empire systems in their pods without having NPCs targeting and shooting them. Pods can make it through very long warps faster than most other ships. <br />
<br />
Getting podded is something you have to think of as just another isk cost, one that will gradually increase as your character gains more and more skill points. Killing a pod of a 3 year old player is likely to cost him quite a bit of cash but killing one of a newbie won't cost him much. If you know the strengths and limitations of your pod and learn how to pilot it properly, will have a much better time PvPing in EVE.<br />
<br />
[[Category:PVP University/WOLFPACKS]][[Category:PVP University/BASIC]]</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Clones_and_Podding&diff=21150Clones and Podding2015-11-05T04:27:47Z<p>Ender Tunin: /* Using Implants */</p>
<hr />
<div><br />
{| align="center" width="66%" style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1"<br />
|-<br />
|width="50px"|[[Image:Info.png|center]]<br />
|This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.<br />
|}<br />
<br />
<br />
<br />
<br />
[[Category:Articles out of Date]]<br />
<br />
[[Category:Agony]]<br />
[[Category:PVP University/BASIC]]<br />
[[Category:PVP University]]<br />
[[Category:Public]]<br />
__TOC__<br />
<br />
==Introduction==<br />
<br />
If you play Eve any significant amount of time, you will eventually end up losing your ship either from a PvP or a PvE encounter. Once you lose your ship, you will end up in your pod. You will need to know how to fly it properly in order to avoid getting "podded", in which event your capsule gets blown up as well. When you lose your pod, you will end up in a clone bay inside a station sometimes many systems away from the encounter. You will lose all your implants. As such is very important that you learn how to avoid getting your pod killed.<br><br><br />
<br />
[[Image:CloningFacilities.png|center]]<br />
<br />
==Using Implants==<br />
<br />
Implants are attribute enhancers that will increase your character's attributes and thus allow it to train skills at a rate faster than it would train otherwise. To use implants all you have to do is train up Cybernetics skill, stop skill training on your character, then right click on each implant to plug it in. Once you have done this, you can restart the skills training. You will notice that the training times will be shortened as the training is accelerated. This is because training rate of each skill is determined by its primary and secondary attributes that can be seen from information of that skills. Skills train at the rate of:<br />
* (points in primary attribute + 1/2 points in secondary attribute) = skill points per minute<br><br />
When you increase these attributes through the use of implants, the time to finish training the skill goes down. In fact, +3 implants put in for both the primary and secondary attributes of a skill will decrease the training time 12-15%.<br />
<br />
'''Warning:''' If you get podded, any implants in your head will be destroyed and the training time will be recalculated in response.<br />
<br />
Since implants are destroyed when you get podded, it is important to know how to use them in a way that won't see you in the ISK poorhouse. While a set of +1 and +2 implants is relatively cheap, a set of +3s or +4s can cost anywhere from 30 to 80 million ISK. Players who do not want to pay this price will often either use cheap sets or use a separate clone for pvp (see Jump Clones section).<br />
<br />
Another way to avoid paying the full price for losing a full set of implants is plugging in an incomplete set. Most skills in EVE have primary and secondary attributes of either Perception/Willpower or Intelligence/Memory. So simply inject two implants, either perception + willpower or intelligence + memory. While you are in your PvP clone train only the skills that rely on the attributes you have boosted. If you get podded you will then lose only 2 implants instead of 4 or 5.<br />
<br />
Keep in mind that once implants are plugged in, you can not remove them without destroying them.<br />
[[Image:Implant.png|center]]<br />
<br />
==Characteristics of a Pod==<br />
Pods have the following properties:<br />
* Pods make though any distance in Eve within one warp, even the 300 AU warp of OJOS-T system in Great Wildlands. <br />
* Pods enter warp almost instantly. <br />
* Pods have approximately 500 effective hit points and get destroyed easily.<br />
* Pods have very low subwarp speed, about 170-180 m/s. <br />
* Pods are weakest to explosive/kinetic damage types.<br />
<br />
One implication of these properties is that it is very easy to enter warp in a pod and thus save it from getting blown up. However if you find yourself inside a bubble and have to crawl to its edge to escape most likely you will get killed. If you get blown up, do not try to fly 15km to try and get back to the gate. Instead warp to a celestial and then back to the gate if required.<br><br><br />
<br />
==Getting Out With Your Pod Intact==<br />
<br />
If you end up in a pod after a PvP encounter, the odds are that the enemy will stick around to try and destroy your pod. For this reason you want to be prepared to get it out as soon as possible. When you start getting low on armor and enter structure, it is time to start looking for something to warp your pod to. <br />
<br />
Look on your overview and pick any celestial body other than a gate. Warping your pod to a moon is probably the safest option in 0.0, but a planet or belt will also do. If you were in a ship, you would never want to warp to a moon, of course, without scanning it first because of probability of warping into a POS. POS guns however do not target and destroy pods so it is perfectly fine to warp your pod out to a moon. To find a moon easily, hold down the alt key and pan around looking for a circle broken by a solid dot on the right side. You can also just hit alt + x to show all brackets.<br />
<br />
Once you have found a suitable celestial object click on it such that you see a box around it. Just before you blow up, start repeatedly hitting the "warp to" button on selected item window. The reason for this is that there is typically lag associated with your ship getting blow up, your pod ejecting, and your character entering a new session. By spamming "warp to" button you are ensuring that you get you pod into warp as fast as possible, since the opponent wont experience that associated lag.<br />
<br />
While you are in warp, open people and places and make a mid-warp bookmark. As you exit warp, immediately warp to your bookmark. This will give you a semi-safe point to hang out at, at least until your opponents get out scan probes and start scanning you out. Many players, however, will not bother scanning down pods.<br />
<br />
'''Tip:''' make sure to configure your EVE client such that it gives you as little lag as possible. The more lag you have playing EVE, the more likely it is that you will get podded.<br />
<br />
===Sticking Around===<br />
<br />
In a large, multi-ship engagement you can choose to stick around with your pod and watch the fight with all the associated explosions. You might also serve to distract your enemy. Some of them will attempt to target and kill your pod, which means that they will losing time and firepower firing at the other ships in your gang.<br />
<br />
Whether you pick to hang around and watch a fight or not is a personal decision. If you have 100 million ISK worth of implants in your head, that will affect the decision quite a bit of course.<br><br><br />
<br />
==Jump Clones==<br />
<br />
A jump clone allows you to do two things, first of all it allows you to jump large distances instantly without having to fly there. Secondly it allows you to keep several implant sets or blank clones for different combat scenarios. As an example; you can have an expensive clone with learning implants for running around in high sec as well as a blank combat clone for high risk PvP.<br />
<br />
Please refer to the following article for more information on where to get jump clones: [[Jump Clones]]<br><br><br />
<br />
==Shuttle Substitute==<br />
<br />
Sometimes you want to be able to move several ships without having to buy and trash shuttles. The solution is simple: undock in your pod. Dock at a station then right click on your active ship and select "Leave Ship". You will end up in your pod. Undock and set destination to the system where you have more ships that you need to haul.<br />
<br />
Note: if you clone jump or get podded, you will not be able to undock in your pod until you first enter a ship. In this case, simply enter your rookie ship and then leave it.<br><br><br />
<br />
==Conclusion==<br />
<br />
Many pilots are afraid of being in open space in their pods. However, pods have many advantages that you might not have considered previously. They can warp to POSes without getting killed in the process to do some recon work. Pirates can travel through high sec empire systems in their pods without having NPCs targeting and shooting them. Pods can make it through very long warps faster than most other ships. <br />
<br />
Getting podded is something you have to think of as just another isk cost, one that will gradually increase as your character gains more and more skill points. Killing a pod of a 3 year old player is likely to cost him quite a bit of cash but killing one of a newbie won't cost him much. If you know the strengths and limitations of your pod and learn how to pilot it properly, will have a much better time PvPing in EVE.<br />
<br />
[[Category:PVP University/WOLFPACKS]][[Category:PVP University/BASIC]]</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Clones_and_Podding&diff=21149Clones and Podding2015-11-05T04:22:40Z<p>Ender Tunin: /* Introduction */</p>
<hr />
<div><br />
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|This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.<br />
|}<br />
<br />
<br />
<br />
<br />
[[Category:Articles out of Date]]<br />
<br />
[[Category:Agony]]<br />
[[Category:PVP University/BASIC]]<br />
[[Category:PVP University]]<br />
[[Category:Public]]<br />
__TOC__<br />
<br />
==Introduction==<br />
<br />
If you play Eve any significant amount of time, you will eventually end up losing your ship either from a PvP or a PvE encounter. Once you lose your ship, you will end up in your pod. You will need to know how to fly it properly in order to avoid getting "podded", in which event your capsule gets blown up as well. When you lose your pod, you will end up in a clone bay inside a station sometimes many systems away from the encounter. You will lose all your implants. As such is very important that you learn how to avoid getting your pod killed.<br><br><br />
<br />
[[Image:CloningFacilities.png|center]]<br />
<br />
==Using Implants==<br />
<br />
Implants are attribute enhancers that will increase your character's attributes and thus allow it to train skills at a rate faster than it would train otherwise. To use implants all you have to do is train up Cybernetics skill, stop skill training on your character, then right click on each implant to plug it in. Once you have done this, you can restart the skills training. You will notice that the training times will be shortened as the training is accelerated. This is because training rate of each skill is determined by its primary and secondary attributes that can be seen from information of that skills. Skills train at the rate of:<br />
* (points in primary attribute + 1/2 points in secondary attribute) skill points per minute<br><br />
When you increase these attributes through the use of implants, the time to finish training the skill goes down. <br />
<br />
'''Warning:''' If you get podded, any implants in your head will be destroyed and the training time will be recalculated in response.<br />
<br />
Since implants are destroyed when you get podded, it is important to know how to use them in a way that won't see you in the ISK poorhouse. While a set of +1 and +2 implants is relatively cheap, a set of +3s or +4s can cost anywhere from 30 to 80 million ISK. Players who do not want to pay this price will often either use cheap sets or use a separate clone for pvp (see Jump Clones section).<br />
<br />
Another way to avoid paying the full price for losing a full set of implants is plugging in an incomplete set. Most skills in EVE have primary and secondary attributes of either Perception/Willpower or Intelligence/Memory. So simply inject two implants, either perception + willpower or intelligence + memory. While you are in your PvP clone train only the skills that rely on the attributes you have boosted. If you get podded you will then lose only 2 implants instead of 4 or 5.<br />
<br />
Keep in mind that once implants are plugged in, you can not remove them without destroying them.<br />
[[Image:Implant.png|center]]<br />
<br />
==Characteristics of a Pod==<br />
Pods have the following properties:<br />
* Pods make though any distance in Eve within one warp, even the 300 AU warp of OJOS-T system in Great Wildlands. <br />
* Pods enter warp almost instantly. <br />
* Pods have approximately 500 effective hit points and get destroyed easily.<br />
* Pods have very low subwarp speed, about 170-180 m/s. <br />
* Pods are weakest to explosive/kinetic damage types.<br />
<br />
One implication of these properties is that it is very easy to enter warp in a pod and thus save it from getting blown up. However if you find yourself inside a bubble and have to crawl to its edge to escape most likely you will get killed. If you get blown up, do not try to fly 15km to try and get back to the gate. Instead warp to a celestial and then back to the gate if required.<br><br><br />
<br />
==Getting Out With Your Pod Intact==<br />
<br />
If you end up in a pod after a PvP encounter, the odds are that the enemy will stick around to try and destroy your pod. For this reason you want to be prepared to get it out as soon as possible. When you start getting low on armor and enter structure, it is time to start looking for something to warp your pod to. <br />
<br />
Look on your overview and pick any celestial body other than a gate. Warping your pod to a moon is probably the safest option in 0.0, but a planet or belt will also do. If you were in a ship, you would never want to warp to a moon, of course, without scanning it first because of probability of warping into a POS. POS guns however do not target and destroy pods so it is perfectly fine to warp your pod out to a moon. To find a moon easily, hold down the alt key and pan around looking for a circle broken by a solid dot on the right side. You can also just hit alt + x to show all brackets.<br />
<br />
Once you have found a suitable celestial object click on it such that you see a box around it. Just before you blow up, start repeatedly hitting the "warp to" button on selected item window. The reason for this is that there is typically lag associated with your ship getting blow up, your pod ejecting, and your character entering a new session. By spamming "warp to" button you are ensuring that you get you pod into warp as fast as possible, since the opponent wont experience that associated lag.<br />
<br />
While you are in warp, open people and places and make a mid-warp bookmark. As you exit warp, immediately warp to your bookmark. This will give you a semi-safe point to hang out at, at least until your opponents get out scan probes and start scanning you out. Many players, however, will not bother scanning down pods.<br />
<br />
'''Tip:''' make sure to configure your EVE client such that it gives you as little lag as possible. The more lag you have playing EVE, the more likely it is that you will get podded.<br />
<br />
===Sticking Around===<br />
<br />
In a large, multi-ship engagement you can choose to stick around with your pod and watch the fight with all the associated explosions. You might also serve to distract your enemy. Some of them will attempt to target and kill your pod, which means that they will losing time and firepower firing at the other ships in your gang.<br />
<br />
Whether you pick to hang around and watch a fight or not is a personal decision. If you have 100 million ISK worth of implants in your head, that will affect the decision quite a bit of course.<br><br><br />
<br />
==Jump Clones==<br />
<br />
A jump clone allows you to do two things, first of all it allows you to jump large distances instantly without having to fly there. Secondly it allows you to keep several implant sets or blank clones for different combat scenarios. As an example; you can have an expensive clone with learning implants for running around in high sec as well as a blank combat clone for high risk PvP.<br />
<br />
Please refer to the following article for more information on where to get jump clones: [[Jump Clones]]<br><br><br />
<br />
==Shuttle Substitute==<br />
<br />
Sometimes you want to be able to move several ships without having to buy and trash shuttles. The solution is simple: undock in your pod. Dock at a station then right click on your active ship and select "Leave Ship". You will end up in your pod. Undock and set destination to the system where you have more ships that you need to haul.<br />
<br />
Note: if you clone jump or get podded, you will not be able to undock in your pod until you first enter a ship. In this case, simply enter your rookie ship and then leave it.<br><br><br />
<br />
==Conclusion==<br />
<br />
Many pilots are afraid of being in open space in their pods. However, pods have many advantages that you might not have considered previously. They can warp to POSes without getting killed in the process to do some recon work. Pirates can travel through high sec empire systems in their pods without having NPCs targeting and shooting them. Pods can make it through very long warps faster than most other ships. <br />
<br />
Getting podded is something you have to think of as just another isk cost, one that will gradually increase as your character gains more and more skill points. Killing a pod of a 3 year old player is likely to cost him quite a bit of cash but killing one of a newbie won't cost him much. If you know the strengths and limitations of your pod and learn how to pilot it properly, will have a much better time PvPing in EVE.<br />
<br />
[[Category:PVP University/WOLFPACKS]][[Category:PVP University/BASIC]]</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Client_Setup_for_PVP&diff=21121Client Setup for PVP2015-11-04T22:23:20Z<p>Ender Tunin: /* Introduction */</p>
<hr />
<div>[[Category:Agony]]<br />
[[Category:PVP_University/BASIC]]<br />
[[Category:PVP_University/WOLFPACKS]]<br />
[[Category:PVP_University/COVOPS]]<br />
[[Category:PVP University/ADVANCED]]<br />
[[Category:PVP University/BOMBERS]]<br />
[[Category:PVP_University/FLYBYS]]<br />
[[Category:PVP University]]<br />
[[Category:Public]]<br />
<p align="Left"><small><br />
Original text by [http://www.agony-unleashed.com/user.php?id.2 Rells]<br><br />
Expanded and updated by [http://www.agony-unleashed.com/user.php?id.3371 Nero Prime], [http://www.agony-unleashed.com/user.php?id.3335 Aether].<br><br />
Images updated for Retribtuion by [[User:Goinggreyfast|Greygal]] 10:52, 25 March 2013 (UTC)<br><br />
Copyright Agony Unleashed<br />
</small></p><br />
<br />
<br />
__TOC__<br />
<br />
<br />
==Introduction==<br />
<br />
Rule number 1 for life in 0.0 and PvP combat is that lag kills. Your graphics settings might look cool, but if these settings cause your client to lag when 10 hostiles land on grid and a battle starts, you are dead. The last thing you want is a slide show when you're in a 50 pilot gang going against another 50 pilots. For this reason, before engaging in combat in EVE you must take time to set up your client properly. To reduce lag, 0.0 and other PvP pilots turn off several game effects.<br />
<br />
<br />
Explore the options you get when hitting "Esc" key to bring up settings menu. When all the bells and whistles are set to "high", the client looks great, but these additional features can drop your frame rate through the floor. Especially when there are a large number of ships on grid (example: a PVP-Basic class). To reduce the chances of this happening we're going to look at some of these options. In this article we will only be dealing with three of these tabs: Display & Graphics, Audio & Chat, and General Settings. Then we will move on to EVE Mail settings.<br />
<br />
==Configuring Client Settings==<br />
====Display & Graphics====<br />
<br />
[[Image:Displaygrphics.jpg]]<br />
<br />
<br />
'''Display Setup:''' <br />
You must decide whether you want to run EVE in windowed, fixed window or fullscreen mode. Fullscreen mode will lighten the CPU load, but makes it more difficult to tab between different windows. Windowed will show the "bars" all around your client, and "fixed window" is windowed mode but no "bars" around it. For Mac Os users the shortcut to switch between fullscreen and windowed client is Apple+Return.<br />
<br />
Resolution/Window Size: One thing you will discover very fast with EVE is that you need to utilize the entire screen and the higher the resolution you can support the more room you will have. Run your client at the highest resolution possible, but keep in mind that you also want a good frame rate. This can be a tricky balancing act. You can press Ctrl+F to see your frame per second (FPS) count in game, or use [http://www.fraps.com/ FRAPS] to measure it. Generally you want to keep your FPS count between 30 and 60.<br />
<br />
The most important setting in this panel is Present Interval. Here you want to select “Interval One”. This will limit your FPS to 60. When sitting in a station your client can have very high FPS count (up to and over 200). This will put a great deal of strain on your video card, which has been reported to lead to overheating and your system shutting down or worse.<br />
<br />
<br />
'''Effects:'''<br />
For large scale fleets, turn off "Turret & Launchers", "Effects", "Missile Effects", "Camera Shake", "Ship Explosions", "Trails", "GPU Particles" and "Drone Models". <br />
<br />
For small scale fights, however, leaving them on can be beneficial. It will allow you to visually distinguish between different electronic warfare effects, such as when your ship is being webified or warp disrupted, as well as let you to see remote repair and neutralizer/nosferatu effects. <br />
<br />
Turn off “Sun Is Occluded by Ships” and turn on "Use LOD". LOD stands for "Level of Detail. Turning it on means that EVE client will use simplified 3d models to show things that are far away from the camera. Enabling LOD can result in smoother graphics.<br />
<br />
Turn off "Physically simulated cloth and hair"<br />
Turn on "Low quality characters"<br />
<br />
<br />
'''Graphic Content Settings:'''<br />
Again, our goal is to have the lowest lag possible, therefore select the lowest settings for all options.<br />
<br />
====Audio & Chat====<br />
<br />
[[Image:Audiochat.jpg]]<br />
<br />
Thanks to recent improvements in the game client, audio doesn't impact the client performance nearly as much as it used to. However, if you are continuing to have lag and other performance issues, the following may help a bit.<br />
<br />
'''Audio Engine Settings:'''<br />
Uncheck "Audio Enabled” to turn off sound. The sound in EVE provides more situational awareness, but the load it puts on the CPU can cause the game to lag. For many players turning the sound off when playing the game improves its performance. <br />
<br />
<br />
'''Voice Settings:'''<br />
Most alliances and corporations in EVE use either [http://www.ventrilo.com/ Ventrilo], Mumble or [http://www.teamspeak.com/ Teamspeak]. This way if the server goes down or one of pilots becomes disconnected, he or she will still be able to use voice communications and hear what is being said. EVE Voice however is a nice alternative to use when your Mumble, Vent or TS goes down.<br />
<br />
<br />
'''Chat:'''<br />
Logging chat can create extra lag, but the information stored in the logs can be very useful. Whether you want to leave this option on of off is up to you.<br />
<br />
====General Settings====<br />
[[Image:Generalsettings.jpg]]<br />
<br />
<br />
<br />
'''General:'''<br />
Find the box that says “Show Session-Change Timer” and place a check on it. You can have other boxes set to whatever you wish. This option will display a small circle at the top left corner on your UI when your session change is on. Mousing your mouse over the circle will display the time left until the change is complete. Being able to see the session change timer is very important in PVP, for example, in a situation where you have to evade a gate camp. Session timer is enabled every time you change or leave your ship, every time you dock or come through a gate, and every time you jump clone or get podded. Refer to the following article if you do not know what the session change timer is [[Using Session Change Timer]].<br />
<br />
<br />
'''Help:'''<br />
Uncheck the “Show Damage Notifications” box. "Damage Notifications" are a small pop-up typically seen in the middle of your screen informing you of damage dealt or received every time you take or deal damage. Needless to say, this creates quite a bit of lag in large group PVP situations. This option can be quite useful in small scale PVP and PVE however.<br />
<br />
Another important change is to set the “Auto Target Back” option to zero (0) targets. When checked, your ship will automatically target-lock on any ship that locks target onto you first. If your modules are cycled this will make them activate on the locked target. However, often in combat situations the ship that locks you first is not the one you want to be shooting at. In 0.0 or any other kind of PvP you will be choosing targets much more intelligently, not letting them choose you. The ship locking you might be a friend simply trying to test locking time (or a logistics pilot in your gang). If your weapons are cycled you might end up killing your friend's ship. There are also several tricks used in empire space that can get you CONCORDed if your auto-targeter is enabled. It is a good idea to have this option turned off.<br />
<br />
<br />
'''Layout:'''<br />
You can set this up any way you like.<br />
<br />
==Configuring EVE Mail==<br />
This last setting is located in your EVE Mail window. To open EVE Mail, look at the left side of your EVE client and find the third icon down from the top. Click it to open.<br />
<br />
[[Image:Evemail1.jpg]]<br />
<br />
<br />
Once your mailbox is open, click the triangle in the top left corner to access settings, and set 'CSPA charge' to 0. This means people don't have to pay money to invite you to fleets, etc.<br />
<br />
Next, right click on the Inbox again and turn blink off. Whenever your ship gets destroyed you will receive an email stating the amount of ISK that has been transferred to your wallet via insurance. This will prompt your mail box to blink, which causes a small amount of lag.<br />
<br />
==Other Settings==<br />
<br />
It is also a good idea to turn off the blinking effects of your wallet. Each time your ship gets blown up, you will receive some ISK from its insurance. If your wallet settings are set to make your wallet blink, it will blink upon this event and cause a small amount of lag for your client. In turn, it will make it more difficult for you to enter warp with your pod and avoid getting pod-killed.<br />
<br />
If you find that your EVE client loads slowly and is persistently being bugged by various small bugs it might be time to clear your cache. It is a good idea to periodically clean it out in any case. To do this press "ESC" button and go to "Reset Settings" tab. Find "Clear all cache files" option and click on "Clear". You will have to restart your client after this.<br />
<br />
<br />
After applying all of these setting, your EVE client will be as lag free as possible. If you are still experiencing large amount of lag in PVP you may have to upgrade your computer.</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Jump_Clones&diff=21120Jump Clones2015-11-04T21:40:09Z<p>Ender Tunin: /* Jump Clone Services */</p>
<hr />
<div>[[Category:Public]]<br />
<br />
==Purpose==<br />
Jump clones allow you to instantly transport your character's conscience across EVE Universe to a new location. They allow you to travel great distances in a blink of an eye without having to go through jump gates and deal with gate camps. In addition to this, each clone can carry a different implant set, thus allowing characters to have specialized "implant setups". You may use one jump clone to plug in implants specialized for running missions, create another clone specialized for scan probing, and one specialized for flying your favorite ship type in PVP, and use whichever one you need on any given day. You may also leave one clone implant-free to serve you in times when probability of getting podded is very high, thus saving some ISK on having to purchase new implants.<br><br />
<br />
==Terminology==<br />
Jump clones are distinct from medical clones. Unlike medical clones they do not get destroyed when you get podded. You get to keep all the jump clones you make indefinitely, until you decide to destroy them on purpose.<br><br />
<br />
The concept of jump clones confuses a lot of players who are new to the game. The culprit of confusion seems to be the presence of a 3rd clone type in game - medical clone. For the purposes of clarifying how all three types of clone are related to each other here is a list with definitions and explanations on what each one of them does:<br><br />
<br />
* '''Active clone''' - This is the clone that your character is presently in. Once you jump into a jump clone, it will become your active clone and your former active clone becomes your jump clone.<br />
* '''Jump clone''' - The clone into which you can jump at will once every 24 hours. This jump clone becomes your character's active clone when you jump into it, and the former active clone becomes a jump clone.<br />
* '''Medical clone''' - This is the clone that you get transported into after you lose your pod. It becomes your active clone after you get podded. When you get podded it is the medical clone that you lose - not the jump clone. <br><br />
<br />
==Implants==<br />
When you clone jump, your implants do not get transported with you into your new clone. Before making the jump, the game will require you to stop skill training. What this means is that if you want to continue training skills at the same rate you were training them in with your implanted clone, you will need to purchase new implants for your jump clone.<br><br />
<br />
Each jump clone has 10 open implant slots. The benefit of this is that this will allow you to have clones that are fine tuned to different tasks in game. The downside is that purchasing multiple copies of implants can go heavy on the wallet.<br><br />
<br />
==Jump Clone Installation==<br />
Before you install jump clones, you need to train up Infomorph Psychology skill. This is a Rank 1 Science subset skill that costs 900K and is absolutely required for any jump clone installations. You may install one jump clone per each level on this skill that you train, up to 5 jump clones maximum.<br />
<br />
After you have trained this prerequisite skills, there are three ways that you can get jump clones:<br />
<br />
'''Installing jump clone at NPC station'''. Your Corporation used to have to have a 8.0+ standing with an NPC corp that owned a station in order to put a clone there. As of 14 July 2015 this is no longer the case. [http://community.eveonline.com/news/news-channels/eve-online-news/clarification-regarding-jump-clones-standings/?_ga=1.187612896.99385198.1444233519 CCP Clarification Regarding Jump Clones and Standings] Capsuleers can now freely create jump clones in any NPC station.<br />
<br />
'''Installing jump clone at player owned outpost'''. If you are a member of one of the 0.0 alliances that own an outpost or has docking rights to some player owned outposts, it might also be that you also have permissions to install jump clones in it. Inquire about this in your alliance.<br />
<br />
[[Creating Jump Clones using a Clone Vat Bay|'''Getting in touch with a pilot of a Rorqual, mothership, or titan with ship and clone vat bay''']]. Now you might not know a lot of mothership and titan pilots with ships, but Rorquals are quite prevalent. The up side of using a Rorqual to get jump clones is that you do not need to leave your current corporation to get them installed. The down side is that you can make only 2 jump clones per 24 hours, whereas with some NPC stations you are able to make up to 5 JCs simultaneously.<br />
<br />
[[Image:JCinstallation.png]]<br />
<br />
==Using Jump Clones==<br />
Using jump clones is very simple. First open you character sheet and stop training of whatever skill your character had in training, then go to jump clones section on it. Once you have opened up jump clone section of your Character Sheet, you will see all your jump clone locations listed as well as the jump timer. Right click on location you want to jump to and pick jump option. Your conscience will be instantly transported to this new location. Don't forget to restart your skill training once you have reached your destination.<br />
<br />
Note: If you have any trouble clone jumping try relogging and seeing if that will fix the issue.<br />
<br />
[[Image:JumpClones.png]]<br />
<br />
==Jump Clone Services==<br />
For historical purposes we're pointing out that your corp used to have to have a 8.0+ standing with an NPC corp in order to use their station for jump clone installation. As of the update 14July2015 this is no longer the case. Capsuleers can now install clones in any NPC station. [http://community.eveonline.com/news/news-channels/eve-online-news/clarification-regarding-jump-clones-standings/?_ga=1.187612896.99385198.1444233519 CCP Clarification Regarding Jump Clones and Standings]<br />
<br />
Some players offer their Rorquals or other capital ships for jump clone installation. You will have to fly to location of the capital ship, which will be a low security system, and install jump clone while being in its direct vicinity. After this you can dock and jump into your newly created jump clone and install a second one. Because the timer for jumping is 24 hours you will have to wait a day before you can install your 3rd jump clone.<br><br />
<br />
== Other Information ==<br />
<br />
The timer on jump clones is 24 hours, meaning that you can accomplish only one jump per day. To do another jump you will have to wait out this timer.<br><br />
<br />
To execute a clone jump you have to be docked at a station. You cannot leave two jump clones in one station at the same time. Attempting to jump out of a station that already holds one of your jump clones with result in destruction of a jump clone and whatever implants it was holding. You will get a warning message about this such that you don't unintentionally destroy a JC.<br></div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Jump_Clones&diff=21119Jump Clones2015-11-04T21:32:11Z<p>Ender Tunin: /* Jump Clone Installation */</p>
<hr />
<div>[[Category:Public]]<br />
<br />
==Purpose==<br />
Jump clones allow you to instantly transport your character's conscience across EVE Universe to a new location. They allow you to travel great distances in a blink of an eye without having to go through jump gates and deal with gate camps. In addition to this, each clone can carry a different implant set, thus allowing characters to have specialized "implant setups". You may use one jump clone to plug in implants specialized for running missions, create another clone specialized for scan probing, and one specialized for flying your favorite ship type in PVP, and use whichever one you need on any given day. You may also leave one clone implant-free to serve you in times when probability of getting podded is very high, thus saving some ISK on having to purchase new implants.<br><br />
<br />
==Terminology==<br />
Jump clones are distinct from medical clones. Unlike medical clones they do not get destroyed when you get podded. You get to keep all the jump clones you make indefinitely, until you decide to destroy them on purpose.<br><br />
<br />
The concept of jump clones confuses a lot of players who are new to the game. The culprit of confusion seems to be the presence of a 3rd clone type in game - medical clone. For the purposes of clarifying how all three types of clone are related to each other here is a list with definitions and explanations on what each one of them does:<br><br />
<br />
* '''Active clone''' - This is the clone that your character is presently in. Once you jump into a jump clone, it will become your active clone and your former active clone becomes your jump clone.<br />
* '''Jump clone''' - The clone into which you can jump at will once every 24 hours. This jump clone becomes your character's active clone when you jump into it, and the former active clone becomes a jump clone.<br />
* '''Medical clone''' - This is the clone that you get transported into after you lose your pod. It becomes your active clone after you get podded. When you get podded it is the medical clone that you lose - not the jump clone. <br><br />
<br />
==Implants==<br />
When you clone jump, your implants do not get transported with you into your new clone. Before making the jump, the game will require you to stop skill training. What this means is that if you want to continue training skills at the same rate you were training them in with your implanted clone, you will need to purchase new implants for your jump clone.<br><br />
<br />
Each jump clone has 10 open implant slots. The benefit of this is that this will allow you to have clones that are fine tuned to different tasks in game. The downside is that purchasing multiple copies of implants can go heavy on the wallet.<br><br />
<br />
==Jump Clone Installation==<br />
Before you install jump clones, you need to train up Infomorph Psychology skill. This is a Rank 1 Science subset skill that costs 900K and is absolutely required for any jump clone installations. You may install one jump clone per each level on this skill that you train, up to 5 jump clones maximum.<br />
<br />
After you have trained this prerequisite skills, there are three ways that you can get jump clones:<br />
<br />
'''Installing jump clone at NPC station'''. Your Corporation used to have to have a 8.0+ standing with an NPC corp that owned a station in order to put a clone there. As of 14 July 2015 this is no longer the case. [http://community.eveonline.com/news/news-channels/eve-online-news/clarification-regarding-jump-clones-standings/?_ga=1.187612896.99385198.1444233519 CCP Clarification Regarding Jump Clones and Standings] Capsuleers can now freely create jump clones in any NPC station.<br />
<br />
'''Installing jump clone at player owned outpost'''. If you are a member of one of the 0.0 alliances that own an outpost or has docking rights to some player owned outposts, it might also be that you also have permissions to install jump clones in it. Inquire about this in your alliance.<br />
<br />
[[Creating Jump Clones using a Clone Vat Bay|'''Getting in touch with a pilot of a Rorqual, mothership, or titan with ship and clone vat bay''']]. Now you might not know a lot of mothership and titan pilots with ships, but Rorquals are quite prevalent. The up side of using a Rorqual to get jump clones is that you do not need to leave your current corporation to get them installed. The down side is that you can make only 2 jump clones per 24 hours, whereas with some NPC stations you are able to make up to 5 JCs simultaneously.<br />
<br />
[[Image:JCinstallation.png]]<br />
<br />
==Using Jump Clones==<br />
Using jump clones is very simple. First open you character sheet and stop training of whatever skill your character had in training, then go to jump clones section on it. Once you have opened up jump clone section of your Character Sheet, you will see all your jump clone locations listed as well as the jump timer. Right click on location you want to jump to and pick jump option. Your conscience will be instantly transported to this new location. Don't forget to restart your skill training once you have reached your destination.<br />
<br />
Note: If you have any trouble clone jumping try relogging and seeing if that will fix the issue.<br />
<br />
[[Image:JumpClones.png]]<br />
<br />
==Jump Clone Services==<br />
There are many players and corporations in EVE that offer jump clone services to those who do not have easy access to the means of obtaining jcs listed above. Most of these services are not free. Their owners will ask for a fee of 5-15 million ISK prior to granting you access. <br><br />
<br />
Some of these players offer you to join their corporation to install jump clones. Because the prerequisite for installing them is 8.0+ standing from you OR your corp, being member of a corp with 8.0+ NPC standing will enable you to create jcs at any station this NPC corp owns that provides medical services. The down side of this approach is that you will have to join jump clone corp for a day and leave your current corp. If NPC corporation has several stations with medical services you will be able to create many jump clones simultaneously - one at each station.<br><br />
<br />
Some of these players offer their Rorquals or other capital ships for jump clone installation. In this case you do not have to leave your current corporation in order to install them. You will have to fly to location of the capital ship, which will be a low security system, and install jump clone while being in its direct vicinity. After this you can dock and jump into your newly created jump clone and install a second one. Because the timer for jumping is 24 hours you will have to wait a day before you can install your 3rd jump clone.<br><br />
<br />
Links to some jump clones services:<br />
* [https://forums.eveonline.com/default.aspx?g=posts&t=8574 Estel Arador's Jump Clone Services] - free<br />
* [http://www.eve-search.com/thread/707468/page/1 Genji Ancient's Jump Clone Services] - 5 mil all you can get<br />
<br />
== Other Information ==<br />
<br />
The timer on jump clones is 24 hours, meaning that you can accomplish only one jump per day. To do another jump you will have to wait out this timer.<br><br />
<br />
To execute a clone jump you have to be docked at a station. You cannot leave two jump clones in one station at the same time. Attempting to jump out of a station that already holds one of your jump clones with result in destruction of a jump clone and whatever implants it was holding. You will get a warning message about this such that you don't unintentionally destroy a JC.<br></div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Jump_Clones&diff=21118Jump Clones2015-11-04T21:14:13Z<p>Ender Tunin: /* Jump Clone Services */</p>
<hr />
<div>[[Category:Public]]<br />
<br />
==Purpose==<br />
Jump clones allow you to instantly transport your character's conscience across EVE Universe to a new location. They allow you to travel great distances in a blink of an eye without having to go through jump gates and deal with gate camps. In addition to this, each clone can carry a different implant set, thus allowing characters to have specialized "implant setups". You may use one jump clone to plug in implants specialized for running missions, create another clone specialized for scan probing, and one specialized for flying your favorite ship type in PVP, and use whichever one you need on any given day. You may also leave one clone implant-free to serve you in times when probability of getting podded is very high, thus saving some ISK on having to purchase new implants.<br><br />
<br />
==Terminology==<br />
Jump clones are distinct from medical clones. Unlike medical clones they do not get destroyed when you get podded. You get to keep all the jump clones you make indefinitely, until you decide to destroy them on purpose.<br><br />
<br />
The concept of jump clones confuses a lot of players who are new to the game. The culprit of confusion seems to be the presence of a 3rd clone type in game - medical clone. For the purposes of clarifying how all three types of clone are related to each other here is a list with definitions and explanations on what each one of them does:<br><br />
<br />
* '''Active clone''' - This is the clone that your character is presently in. Once you jump into a jump clone, it will become your active clone and your former active clone becomes your jump clone.<br />
* '''Jump clone''' - The clone into which you can jump at will once every 24 hours. This jump clone becomes your character's active clone when you jump into it, and the former active clone becomes a jump clone.<br />
* '''Medical clone''' - This is the clone that you get transported into after you lose your pod. It becomes your active clone after you get podded. When you get podded it is the medical clone that you lose - not the jump clone. <br><br />
<br />
==Implants==<br />
When you clone jump, your implants do not get transported with you into your new clone. Before making the jump, the game will require you to stop skill training. What this means is that if you want to continue training skills at the same rate you were training them in with your implanted clone, you will need to purchase new implants for your jump clone.<br><br />
<br />
Each jump clone has 10 open implant slots. The benefit of this is that this will allow you to have clones that are fine tuned to different tasks in game. The downside is that purchasing multiple copies of implants can go heavy on the wallet.<br><br />
<br />
==Jump Clone Installation==<br />
Before you install jump clones, you need to train up Infomorph Psychology skill. This is a Rank 1 Science subset skill that costs 900K and is absolutely required for any jump clone installations. You may install one jump clone per each level on this skill that you train, up to 5 jump clones maximum.<br />
<br />
After you have trained this prerequisite skills, there are three ways that you can get jump clones:<br />
<br />
'''Installing jump clone at NPC station'''. As a prerequisite for this, you or your corporation must have 8.0+ standing with the NPC corp that owns the station for it to allow you to install jump clones. This equals to running an obscene amount of missions. Corp standing is determined as an average of members' standings. Members that have no standing do not contribute to this average. Thus it is possible for you to pick an obscure NPC corporation for which nobody in your corp has ever run missions and achieve 8+ standing with it that will also transfer to the corp and enable other members to obtain jump clones. After you get the required standing, you may simply dock at any station belonging to this NPC corp that has medical facilities. ''Note:'' not all NPC corporations own stations with cloning facilities so before you embark on running missions check that your NPC corp has at least one station with medical services.<br />
<br />
'''Installing jump clone at player owned outpost'''. If you are a member of one of the 0.0 alliances that own an outpost or has docking rights to some player owned outposts, it might also be that you also have permissions to install jump clones in it. Inquire about this in your alliance.<br />
<br />
[[Creating Jump Clones using a Clone Vat Bay|'''Getting in touch with a pilot of a Rorqual, mothership, or titan with ship and clone vat bay''']]. Now you might not know a lot of mothership and titan pilots with ships, but Rorquals are quite prevalent. The up side of using a Rorqual to get jump clones is that you do not need to leave your current corporation to get them installed. The down side is that you can make only 2 jump clones per 24 hours, whereas with some NPC stations you are able to make up to 5 JCs simultaneously.<br />
<br />
[[Image:JCinstallation.png]]<br />
<br />
==Using Jump Clones==<br />
Using jump clones is very simple. First open you character sheet and stop training of whatever skill your character had in training, then go to jump clones section on it. Once you have opened up jump clone section of your Character Sheet, you will see all your jump clone locations listed as well as the jump timer. Right click on location you want to jump to and pick jump option. Your conscience will be instantly transported to this new location. Don't forget to restart your skill training once you have reached your destination.<br />
<br />
Note: If you have any trouble clone jumping try relogging and seeing if that will fix the issue.<br />
<br />
[[Image:JumpClones.png]]<br />
<br />
==Jump Clone Services==<br />
There are many players and corporations in EVE that offer jump clone services to those who do not have easy access to the means of obtaining jcs listed above. Most of these services are not free. Their owners will ask for a fee of 5-15 million ISK prior to granting you access. <br><br />
<br />
Some of these players offer you to join their corporation to install jump clones. Because the prerequisite for installing them is 8.0+ standing from you OR your corp, being member of a corp with 8.0+ NPC standing will enable you to create jcs at any station this NPC corp owns that provides medical services. The down side of this approach is that you will have to join jump clone corp for a day and leave your current corp. If NPC corporation has several stations with medical services you will be able to create many jump clones simultaneously - one at each station.<br><br />
<br />
Some of these players offer their Rorquals or other capital ships for jump clone installation. In this case you do not have to leave your current corporation in order to install them. You will have to fly to location of the capital ship, which will be a low security system, and install jump clone while being in its direct vicinity. After this you can dock and jump into your newly created jump clone and install a second one. Because the timer for jumping is 24 hours you will have to wait a day before you can install your 3rd jump clone.<br><br />
<br />
Links to some jump clones services:<br />
* [https://forums.eveonline.com/default.aspx?g=posts&t=8574 Estel Arador's Jump Clone Services] - free<br />
* [http://www.eve-search.com/thread/707468/page/1 Genji Ancient's Jump Clone Services] - 5 mil all you can get<br />
<br />
== Other Information ==<br />
<br />
The timer on jump clones is 24 hours, meaning that you can accomplish only one jump per day. To do another jump you will have to wait out this timer.<br><br />
<br />
To execute a clone jump you have to be docked at a station. You cannot leave two jump clones in one station at the same time. Attempting to jump out of a station that already holds one of your jump clones with result in destruction of a jump clone and whatever implants it was holding. You will get a warning message about this such that you don't unintentionally destroy a JC.<br></div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Jump_Clones&diff=21117Jump Clones2015-11-04T21:04:33Z<p>Ender Tunin: /* Terminology */</p>
<hr />
<div>[[Category:Public]]<br />
<br />
==Purpose==<br />
Jump clones allow you to instantly transport your character's conscience across EVE Universe to a new location. They allow you to travel great distances in a blink of an eye without having to go through jump gates and deal with gate camps. In addition to this, each clone can carry a different implant set, thus allowing characters to have specialized "implant setups". You may use one jump clone to plug in implants specialized for running missions, create another clone specialized for scan probing, and one specialized for flying your favorite ship type in PVP, and use whichever one you need on any given day. You may also leave one clone implant-free to serve you in times when probability of getting podded is very high, thus saving some ISK on having to purchase new implants.<br><br />
<br />
==Terminology==<br />
Jump clones are distinct from medical clones. Unlike medical clones they do not get destroyed when you get podded. You get to keep all the jump clones you make indefinitely, until you decide to destroy them on purpose.<br><br />
<br />
The concept of jump clones confuses a lot of players who are new to the game. The culprit of confusion seems to be the presence of a 3rd clone type in game - medical clone. For the purposes of clarifying how all three types of clone are related to each other here is a list with definitions and explanations on what each one of them does:<br><br />
<br />
* '''Active clone''' - This is the clone that your character is presently in. Once you jump into a jump clone, it will become your active clone and your former active clone becomes your jump clone.<br />
* '''Jump clone''' - The clone into which you can jump at will once every 24 hours. This jump clone becomes your character's active clone when you jump into it, and the former active clone becomes a jump clone.<br />
* '''Medical clone''' - This is the clone that you get transported into after you lose your pod. It becomes your active clone after you get podded. When you get podded it is the medical clone that you lose - not the jump clone. <br><br />
<br />
==Implants==<br />
When you clone jump, your implants do not get transported with you into your new clone. Before making the jump, the game will require you to stop skill training. What this means is that if you want to continue training skills at the same rate you were training them in with your implanted clone, you will need to purchase new implants for your jump clone.<br><br />
<br />
Each jump clone has 10 open implant slots. The benefit of this is that this will allow you to have clones that are fine tuned to different tasks in game. The downside is that purchasing multiple copies of implants can go heavy on the wallet.<br><br />
<br />
==Jump Clone Installation==<br />
Before you install jump clones, you need to train up Infomorph Psychology skill. This is a Rank 1 Science subset skill that costs 900K and is absolutely required for any jump clone installations. You may install one jump clone per each level on this skill that you train, up to 5 jump clones maximum.<br />
<br />
After you have trained this prerequisite skills, there are three ways that you can get jump clones:<br />
<br />
'''Installing jump clone at NPC station'''. As a prerequisite for this, you or your corporation must have 8.0+ standing with the NPC corp that owns the station for it to allow you to install jump clones. This equals to running an obscene amount of missions. Corp standing is determined as an average of members' standings. Members that have no standing do not contribute to this average. Thus it is possible for you to pick an obscure NPC corporation for which nobody in your corp has ever run missions and achieve 8+ standing with it that will also transfer to the corp and enable other members to obtain jump clones. After you get the required standing, you may simply dock at any station belonging to this NPC corp that has medical facilities. ''Note:'' not all NPC corporations own stations with cloning facilities so before you embark on running missions check that your NPC corp has at least one station with medical services.<br />
<br />
'''Installing jump clone at player owned outpost'''. If you are a member of one of the 0.0 alliances that own an outpost or has docking rights to some player owned outposts, it might also be that you also have permissions to install jump clones in it. Inquire about this in your alliance.<br />
<br />
[[Creating Jump Clones using a Clone Vat Bay|'''Getting in touch with a pilot of a Rorqual, mothership, or titan with ship and clone vat bay''']]. Now you might not know a lot of mothership and titan pilots with ships, but Rorquals are quite prevalent. The up side of using a Rorqual to get jump clones is that you do not need to leave your current corporation to get them installed. The down side is that you can make only 2 jump clones per 24 hours, whereas with some NPC stations you are able to make up to 5 JCs simultaneously.<br />
<br />
[[Image:JCinstallation.png]]<br />
<br />
==Using Jump Clones==<br />
Using jump clones is very simple. First open you character sheet and stop training of whatever skill your character had in training, then go to jump clones section on it. Once you have opened up jump clone section of your Character Sheet, you will see all your jump clone locations listed as well as the jump timer. Right click on location you want to jump to and pick jump option. Your conscience will be instantly transported to this new location. Don't forget to restart your skill training once you have reached your destination.<br />
<br />
Note: If you have any trouble clone jumping try relogging and seeing if that will fix the issue.<br />
<br />
[[Image:JumpClones.png]]<br />
<br />
==Jump Clone Services==<br />
There are many players and corporations in EVE that offer jump clone services to those who do not have easy access to the means of obtaining jcs listed above. Most of these services are not free. Their owners will ask for a fee of 5-15 million ISK prior to granting you access. <br><br />
<br />
Some of these players offer you to join their corporation to install jump clones. Because the prerequisite for installing them is 8.0+ standing from you OR your corp, being member of a corp with 8.0+ NPC standing will enable you to create jcs at any station this NPC corp owns that provides medical services. The down side of this approach is that you will have to join jump clone corp for a day and leave your current corp. If NPC corporation has several stations with medical services you will be able to create many jump clones simultaneously - one at each station.<br><br />
<br />
Some of these players offer their Rorquals or other capital ships for jump clone installation. In this case you do not have to leave your current corporation in order to install them. You will have to fly to location of the capital ship, which will be a low security system, and install jump clone while being in its direct vicinity. After this you can dock and jump into your newly created jump clone and install a second one. Because the timer for jumping is 24 hours you will have to wait a day before you can install your 3rd jump clone.<br><br />
<br />
Links to some jump clones services:<br />
* [http://www.eveonline.com/ingameboard.asp?a=topic&threadID=939710 Estel Arador's Jump Clone Services] - free<br />
* [http://www.eve-search.com/thread/707468/page/1 Genji Ancient's Jump Clone Services] - 5 mil all you can get<br />
<br />
== Other Information ==<br />
<br />
The timer on jump clones is 24 hours, meaning that you can accomplish only one jump per day. To do another jump you will have to wait out this timer.<br><br />
<br />
To execute a clone jump you have to be docked at a station. You cannot leave two jump clones in one station at the same time. Attempting to jump out of a station that already holds one of your jump clones with result in destruction of a jump clone and whatever implants it was holding. You will get a warning message about this such that you don't unintentionally destroy a JC.<br></div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=PVP-Frigspec_Preparation_Checklist&diff=21116PVP-Frigspec Preparation Checklist2015-11-04T20:22:40Z<p>Ender Tunin: /* Prepare your Clones */</p>
<hr />
<div>[[Category:Agony]]<br />
[[Category:PVP University/BASIC]]<br />
[[Category:PVP University]]<br />
[[Category:Public]]<br />
<br />
This document is intended to help you make sure that you've done everything you need to do to get ready for your BASIC class. You don't have to do things in this order, but following the suggested order should minimize the amount of time you spend on preparation.<br />
<br />
==Enrollment==<br />
<br />
Make sure you have correctly enrolled in the class, that you know when it is, what the staging system is, and that your payment has been made (either by yourself, or through a corporate account on your behalf).<br />
<br />
==Connect to the "Agony Public" channel==<br />
<br />
To do this, first click the speech bubble icon in the top right of any chat window, which will open the "Join Channel" window.<br />
<br />
- Type in "Agony Public"<br />
<br />
- Click 'Join'.<br />
<br />
==Connect to the Teamspeak 3 server==<br />
<br />
Read the [[Setting Up Teamspeak]] article and follow the instructions there on connecting to our TS3 server. NOTE: If you don't have a microphone, you still need to connect to TS so you can listen to the class. There is no point in attending if you can't hear the instructor!<br />
<br />
==Check your skills==<br />
<br />
Ensure that you have trained the required skills, which can be found on the class Wiki [[PVP-BASIC#Prerequisites Click Here for Prerequisite Skills]]<br />
<br />
==Prepare your Clones==<br />
<br />
Check the enrollment post to see which system the class is meeting at. DO set your medical clone to this system, so that if you get podded you will "wake up" in the class station and not 35 systems away. This makes it much easier and faster for you to reship and rejoin the fleet after a podding. <br />
<br />
You might want to have a jump clone at that system before the start of the class. Please read the [[Jump Clones]] article for more information. If you do set up a jump clone at the class staging station, be sure that your regular clone (the one with the implants) is in some other station. This avoids confusion and accidental clone-loss that can result if two jump clones end up in the same place. Once again, don't forget to set your medical clone to the station the class is held.<br />
<br />
You WILL lose ships. You WILL lose pods. So be in a cheap or empty pod!<br />
<br />
==Start reading the rest of the articles, browse the PVP-Basic forum==<br />
<br />
You can find the articles on the Wiki [[PVP-BASIC]] pages. Take note of anything you don't understand or have questions about so you can ask us questions during the class.<br />
<br />
==Buy your frigates and fittings==<br />
<br />
Choose one type of frigate that you think you'll enjoy for the duration of the class. Look at the [[Recommended Ship Setups for BASIC]], but understand that it is not all inclusive. Having your class frigates in different types seems like a really good idea in theory, but in practice it tends to be frustrating and annoying. Don't choose a frigate with an astrometrics (scanning) bonus. As a student, don't choose any of the T2 frigates (assault frigates, interceptors, or stealth frigates) - they require different techniques to fly than a tech 1 frigate, and we won't be covering those techniques in this class. (Note: Alumni may fly T2 frigates but students should NOT). We usually don't use target painters in the BASIC class, so don't choose a Vigil.<br />
<br />
Each of your frigates will need an afterburner. For certain frigates, this doesn't give optimal combat performance, but it's the right choice for most T1 frigates in a Hydra fleet. There are a number of training exercises where the instructor will say "turn on your afterburner" - not having one means you miss out on some of the educational value. Don't buy or fit microwarpdrives as a student. When we say 'afterburner' we mean 'afterburner'. If you feel like fitting named, t2 or faction afterburners, then go for it. Just remember that in 0.0, the real question is not 'if' you lose your ship, but 'when'.<br />
<br />
Purchase electronic warfare modules for the remainder of your midslots. The midslot items are vitally important to a Hydra fleet, so buy those and make sure you can fit them before you look at fitting weapons. Be aware that different midslot items require different amounts of CPU - don't be afraid to use lighter-caliber guns to make sure you can equip your ewar. Named meta 3 and meta 4 modules can help with fitting issues, if you can afford to lose them.<br />
<br />
Carry enough ammunition for one or two reloads on each ship. If possible, bring an ammunition type that gives you an optimal range around 9-10km, and also an ammunition type that gives an optimal range roughly equal to your frigate's fastest circular orbit.<br />
<br />
==Gather everything at the system & station specified in enrollment post.==<br />
<br />
This system changes from time to time - see your enrollment thread to find out where the class will start. Currently classes are held in '''STACMON''' or in '''BERTA''' but always double-check.<br />
<br />
==Fit out your frigates and insure them==<br />
<br />
Set up your frigates with identical fittings in every slot and optionally insure them. During the class, you'll likely be asked to change your fittings around, but you may as well make certain that there's at least one configuration that works. If you're looking for something to squeeze into your low slots, an overdrive might be the best choice.<br />
<br />
==Configure your overview and your graphics settings==<br />
<br />
Follow the configuration instructions that are a part of the BASIC course material ([http://www.agony-unleashed.com/wiki/index.php?title=Configuring_the_EVE_client_for_PVP_v2.0 link] ). Yes, you really should turn off most effects and you really do need to set up your overview so that you can't see anything beyond the essentials. Cluttered overviews lead to friendly-fire incidents, overtaxed clients lead to lag and client crashes.<br />
<br />
==Recommended modules for Basic==<br />
<br />
3-4 each of the following modules:<br><br />
* Remote Sensor Dampener (with both scripts - Targeting Range Dampening and Scan Resolution Dampening)<br />
* Tracking Disruptor (with both scripts - Optimal Range Disruption, Tracking Speed Disruption)<br />
* Overdrive Injector System<br />
* Nanofiber Internal Structure<br />
* Stasis Webifier<br />
* Warp Disruptor<br />
* Warp Scrambler<br />
* Ship scanner (only need 1)<br />
<br />
'''Note:''' Agony recommends you bring meta 3 or 4 named variants - these are usually better than plain T1 and easier to fit, while being similar in price.<br />
<br />
Griffin pilots, bring 2 of each of the racial jammers. Don't fit multispec jammers.<br />
Ammunition:<br />
<br />
* 1000-2000 rounds of ammunition per frigate<br />
<br />
Depending on what ship you may also wish to bring:<br />
* Small Remote Armor Repairers are good for healing fleetmates after the battle.<br />
* Micro Auxiliary Power Core (to boost your powergrid)<br />
* Co-Processor (to boost your CPU)<br />
* Small Armor Maintenance Drones<br />
* Salvager Drones<br />
<br />
We'll explain why in class, but DO NOT fit these modules on your ships:<br />
* Sensor boosters<br />
* Target Painters</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Welcome_To_Agony&diff=21100Welcome To Agony2015-10-02T13:09:25Z<p>Ender Tunin: /* Forum Access and Discussions */</p>
<hr />
<div><br />
<br />
= Agony Vision =<br />
<br />
<br />
There are a few key characteristics that define Agony as a corporation.<br />
<br />
== Community and Corporate Culture ==<br />
<br />
<br />
Agony has always had a strong cultural identity and we want to keep it this way. This implies a few things. One is in the form of mentoring. The mechanics of how mentoring works are the responsibility of the squadron leaders, and mentoring provides a channel for teaching pvp or helping with the logistics of joining the corp. However, a common and essential characteristic of mentoring is its critical role in imparting the AGONY cultural philosophy to our new members and bringing them into the family. Each member of Agony is part of our community, whether they're a day old Trial member or a two year old Director. Sponsors, mentors and other members as well will help people feel welcome when they join, will include them in activities, and will let them know how we do things in Agony. Linked closely to this integration into the AGONY community is embracing respect for other members. Every member deserves your full respect, give it to them. In turn, you can depend on respect from other AGONY members. All the other plans and goals in the world won't mean anything if we don't preserve our corporate culture and community.<br />
<br />
== PVP and Mentoring ==<br />
<br />
<br />
Agony has always prided itself on our pilots' competence. Some corporations take new players, toss them into battleships pre-fitted to alliance standards, and use them as cannon fodder to hold some territory. We take new players and turn them into pvpers. Our members are encouraged to lead gangs, to explore non-conventional pvp tactics, to try out seemingly crazy ship setups, to come up with new ideas about pvp in EVE and to lead discussions on these subjects in the corporate forums. If you want to try your hand as FC, you are welcome to throw together a T1 frigate or cruiser gang and give it a try. You might suck at first, but hey, all FCs started somewhere. Nobody turns into a brilliant FC overnight without practice, without making mistakes, without sucking at it in the beginning. Just remember that the main point of these gangs is that you had fun and learned something in process. Some of the most enjoyable gangs are complete and utter disasters in a technical sense. Take some chances; don't be afraid to look bad. Staying a top notch pvp corp depends on taking risks and making use of our pvp abilities. Sure, sometimes you take a risk and get your ass kicked, but other times it pays off in a huge way. Don't be afraid to take on a tough fight. Put yourself out there and develop your skills. If you have a lot of knowledge in a particular area, then organize a seminar and teach everyone else what you know. We're only as good as our weakest link and we want every member to specifically and deliberately better himself or herself as a pvper.<br />
<br />
<br />
== Aggressiveness ==<br />
<br />
<br />
Being conservative is just plain not fun. Being aggressive is a direct side effect of being skilled. If, as a corp, we're better trained and smarter than others, we can take on fights that are more risky and consequently more fun - invade other people's space and make it be unusable for them, kill bigger ships with smaller ships and T2 with T1, fight our opponents outnumbered and still be able to win over them, and consequently inspire respect and fear in their minds. Just remember that there's a difference between being aggressive and being stupid. Taking a risk means that you fully understand the situation and the tactics involved, and choose to engage anyway. It means using all your pvp abilities to do your best to win.<br />
<br />
<br />
== PVP University ==<br />
<br />
<br />
Our members place a lot of importance on running the PvP University as well as continuing to train our PVPU instructors. PvP University is a big part of what makes us unique as a corporation. And it also works as a great recruiting tool. However, to be able to teach others, we also need to be continuously learning and devoting time to internal training. We need to schedule and run gangs, hold seminars on various PVP subjects, start and participate in forum discussions, write and post after action reports, and help each other to improve in our pvp skills. It is from our corporation's pool of pvpers that our developing members rise to take up responsibilities of instructors or FCs for PVP University's public classes.<br />
<br />
<br />
== Initiative ==<br />
<br />
<br />
Agony runs on the efforts of people who step up and volunteer their time to run gangs, to teach classes, to mentor new members, to run logistics for the corp, to practice on test server in order to come up with new strategies and new ideas, to update and create new Wiki articles, to provide leadership with feedback and intel. Without the initiative of these people the corporation would not be what it is today. You do not have to be Core or a Director to initiate or be an active contributor in these activities. Pick an area that you find fun, then think of ways that you can make Agony stronger in that area. Develop yourself, but also help your corporation develop such that you will be proud being part of it.<br />
<br />
<br />
== Nomadic Lifestyle ==<br />
<br />
<br />
Variety is the spice of life. In the long term we want Agony to be able to move from hotspot to hotspot and stick our nose into other players' business. So whenever we find that PVP in our area has dried up or there is another, more alluring target-rich area we will be open to moving.<br />
<br />
<br />
== Fun ==<br />
<br />
<br />
Despite our emphasis on professionalism when it comes to pvp, we still want Agony members to have fun and understand that they are playing a game, not feel that it is a second job. However, occasionally some tasks pop up that need to be done for the corporation that individual players do not find to be very entertaining. One example is logistics. When corporation is moving from region to region pvp is naturally scaled back. Another example is shooting an occasional POS. Watching its shields go down to the rhythmic pew pew sounds of your turrets is about as fun as watching the paint dry to the ticking of your clock. The key is to remember that all of this is done as a means to an end, not as ends of their own.<br />
<br />
All in all, we want Agony to be an extremely skilled, mobile, and aggressive pvp group that makes everyone hesitate when they see us enter local.<br />
<br />
<br />
== Agony Empire Rules of Engagement ==<br />
<br />
<br />
Please read and familiarize yourself with Agony Empires rules of engagement.<br />
<br />
<br />
== Hello Post ==<br />
<br />
<br />
We want to start getting to know you right away, so one of the first things you should do after joining Agony is make a hello introductory post. A general "hi, I'm here, here is what I've done in EVE and what I am interested in" post in the Agony Lounge would be great.<br />
<br />
<br />
== Teamspeak ==<br />
<br />
<br />
The rule is that if you're logged into Eve, you should be logged into TeamSpeak. You can find our TeamSpeak details here. As an Agony member, your nickname should be "[AGONY] Yourname". Within timezones we generate camaraderie by logging onto TS, even when we're not actively PVPing. Logging onto TS also allows us to respond more quickly to fights and keeps you up to date on local intel and therefore keeps your ship intact.<br />
<br />
<br />
<br />
== Killboard Access ==<br />
<br />
<br />
Access to internal Agony Killboard is password protected and not open to the public. You can find the access details here. This killboard is used for internal discussion, and is our main killboard. We also have a public killboard, used for classes and to allow us to link killmails to the public for battle reports. Note: Both killboards use the same database, so you do not need to post kills twice!<br />
<br />
<br />
<br />
<br />
== Home System ==<br />
<br />
<br />
Currently: Thera<br />
<br />
AGONY maintains offices in a number of locations, moving as required to find us some good pvp. See How to Get Your Stuff Moved for more details.<br />
<br />
<br />
== Hangar Access ==<br />
<br />
<br />
All new members should have Trial roles assigned in game. This will grant you view access to three corp hangar divisions - Shipping, Supplies, and Equipment. You will not have take access until you get promoted to Core, so if you need something from corp hangar ask any Core member docked in station to help you out. Shipping hangar can be accessed by members with Jump Logistics Specialist title or any Director who is online.<br />
<br />
If, as a Trial member, you cannot see the three hangars then you can pm your recruiter or mentor to request these for you or make a post this thread.<br />
<br />
The corporation provides a limited number of T1 frigates and destroyers from the corp hangar to its members, so don't be afraid to ask for one.<br />
<br />
<br />
== Moving Ships and Gear and Establishing Your New Base ==<br />
<br />
<br />
DO NOT fly your ships and modules into 0.0 space without a scout, even if you are moving them in a cloaking blockade runner (gate campers are quite resourceful). The safest way to get your ships and items moved is to arrange transport directly from highsec with one of corporation's jump freighter pilots or drop your stuff off at Agony's lowsec carrier pick up point. There will be a slight delay between when you arrive at our base of operations and when you items get delivered to you. The fastest way to get them is to do the transportation yourself, in which case make sure to ask advice on TeamSpeak about the 0.0 territory you're heading into. See How to Get Your Stuff Moved for more details.<br />
<br />
You can also check the local market at main Agony station to see if you can purchase the needed ships and pvp supplies there. Often the market in areas where Agony operates will be quite well stocked, and if you need a ship in 0.0 it is a good idea to first check market and contracts before arranging time to purchase it in empire and haul it into 0.0.<br />
<br />
<br />
== Forum Access and Discussions ==<br />
<br />
<br />
Please check that your forum profile is set up correctly:<br />
<br />
Go to your forum profile settings<br />
<br />
Go to your forum profile settings<br />
Under Agony Main Character type in name of your main character exactly as it is appears in-game. For example if your forum name is Shu and your in-game character's name is Shumatri then type in Shumatri into this field.<br />
Under Agony Alts List type in name of any alt characters you will bring into corporation. Please note: Trials are restricted: you may only bring combat alts into the corp, and that number is limited. When you make CORE, you are welcome to move other alts into Agony.<br />
Under "Alt Corporation TICKER" type in name of any of your alt corporations (this will only be visible to directors).<br />
Under Non-Agony Alts type in names of any of your out-of-corp alts (this will only be visible to directors)<br />
<br />
Agony will not set your alt corp blue. You are welcome to apply to the one outside alt corp Agony has set Blue for hauling/freighting/Cyno alts: R'LYEH INDUSTRIES (ticker RLYE); this is the sole outside blue-standings corp. Recruiters will check the Squadrons and Ranks page prior to accepting any alts. And if your alt isn't listed there they will not accept its application to join corp.<br />
<br />
*To check for upcoming gangs check the '''Upcoming Events''' sub forum.<br />
*For after action reports, FC feedback and discussions on what could have been done better refer to '''After Action Reports''' sub forum.<br />
*For discussing ships, tactics and setups use '''Ship Setups and Tactics''' sub forum.<br />
*To discuss news that do not relate to EVE or Agony or post RL pics refer to '''Agony Lounge''' sub forum<br />
*To check for trade deals, logistics services, or to buy combat boosters refer to '''Market and Logistics''' sub forum<br />
<br />
Forum discussions can sometimes lead to miscommunications. Communicating through the web we are unable to hear the tone of voice nor see the body language of those who are conversing with us and become much more likely to misinterpret things. Thus try to remember that if something feels like an attack, it might be just miscommunication or the person might be having a bad day and speaking a bit too harshly. The free exchange of ideas does involve critical thinking and criticism. Please remember that people are critiquing ideas, not the person who put the idea forward.<br />
<br />
This quote was taken from an AGONY member:<br />
<br />
"Everyone has their opinion and are entitled to such. Sometimes people just have to agree to disagree which is ok. That's another reason that I like Agony, the freedom to speak my mind. In other corps they might just boot me. Let's shake hands by popping some ships together in the near future......or getting popped together though I prefer the former. "<br />
<br />
== Commenting on New Applications ==<br />
<br />
<br />
New applications are posted in the Recruitment sub forum for the membership to comment on. This is not personal; it's about members' impression of an application. Your application was there too but as soon as you've been invited into Agony, your application will be moved off the forum. Now that you're part of Agony, we'd like to hear your opinion on the next applicants. There can be some good discussions that really inform you about how recruiting specifically, and the corp in general, is going, so put your two cents in.<br />
<br />
Agony is pretty easy going most of the time, but this is one of the few things Agony is very strict on; the new applications forum is sacrosanct and breaching the confidentiality of the forum will result in severe consequences including expulsion from Agony. So comment away, but never reveal what anyone has said in there.<br />
<br />
<br />
== Squadrons ==<br />
<br />
<br />
AGONY is organized into squadrons that are based on three time zones: Euro prime-time is Alpha Squadron (16-00 EVE time), US prime-time is Charlie Squadron (00-08 EVE time), and Oceanic prime-time is Echo squadron (08-16 Eve time). You can see members of each squadron listed here. These squadrons are not based on your place of residence, but rather on your prime play time. If you live in Europe but work night shifts and play EVE at night for example, then you can be assigned to Charlie Squadron since it will be members of Charlie that you play with most often. You'll be assigned to a squadron immediately as you get accepted into corp, but your assignment is not set in stone and you can request to be reassigned. If your schedule changes or you feel you haven't been assigned to the right squadron you can ask to be moved to another squadron.<br />
<br />
Squadrons exist for purely administrative purposes. You are welcome to join operations with whoever is online and don't have to fly strictly with members of your own squadron.<br />
<br />
<br />
== Ranks and Chain of Command ==<br />
<br />
If you have concerns about progressing up the ranks, talk to your mentor, or your squadron's Director about it. Let us know if you are having any problems. We want you to pass your scan test, get promoted, and most importantly enjoy the game. When looking for help it's usually best to go up the chain of command. In a simplified sense the command structure of Agony goes:<br />
<br />
* '''CEO''' The buck stops here.<br />
* '''DIRECTOR''' A minimum of three active directors each covering one of the three major time zones.<br />
* '''CORE''' Full-fledged Agony member.<br />
* '''TRIAL''' New recruits.<br />
<br />
== Mentoring ==<br />
<br />
<br />
When you join Agony, depending on what squadron you are assigned to, you may also be assigned a mentor. You will get a pm stating who your mentor will be. Mentor is usually a Core member who assumes responsibility for your application. Mentors will review and any comments left on your application by other members and your progress towards Core membership and then speak with you if needed.<br />
<br />
For experienced players, your mentor is a friendly face and a good person to talk with about your plans. For newer players, your mentor can give guidance on PvP as well as take you flying along to get you comfortable in 0.0. Your mentor serves as your guide to 0.0 existence and fitting into the Agony way of life. He or she is your first point of contact if there's something you need. If your mentor is barely active you can contact your recruiter or your squadron director and ask for another mentor to be assigned to you.<br />
<br />
You mentor should schedule to have a talk with you during your first two weeks in corporation. Talk to your mentor about your goals and ask about opportunities within Agony to get you closer to these goals. Make sure to also ask your mentor about requirements you have to fulfill to get promoted to Core membership. Feel free to ask your mentor any other questions that you have about corporation, or pvp and life in 0.0 in general.<br />
<br />
<br />
== Certs ==<br />
<br />
<br />
Your squadron may use certifications to evaluate your progress. Certain certifications may be required to advance to Core Agony status. Ask your mentor for details.<br />
<br />
The most common certs used by squadrons are:<br />
<br />
Agony Structure and Organization<br />
Basic PVP<br />
Intermediate PVP certification<br />
<br />
There are more certifications available. Ask your mentor for details.<br />
<br />
PVP-Basic class manual.<br />
<br />
If you have not yet taken pvp-basic you can now download the class materials as a Kindle Book file HERE<br />
<br />
<br />
== Using the Wiki ==<br />
<br />
<br />
All of the articles contained on Agony's Wiki can be found through Agony Private Page on the left hand side. Agony's Wiki is a storage place for all kinds of information from tactics, to ship setups, to corp rules and roles, to guides on trading and setting up POSes. All members are encouraged to read and create content for our wiki. Also if you find errors please report them here Agony Wiki Administration Remember that the wiki is a public resource however, and you shouldn't be posting sensitive material to it!<br />
<br />
You should also avoid deleting large amounts of content without at least consulting someone else beforehand.<br />
<br />
<br />
== Smack Talk ==<br />
<br />
<br />
AGONY has a NO SMACK policy. 'GF's in local are encouraged, and you are allowed to chat in local providing you don't do it in a way that makes Agony look bad (treat it like any other form of public communication). Occasionally an FC might ask you to post something in local with the aim of generating a fight. There are lots of things you are allowed to do with Local but smack is not one of them. If you're not sure of where the line falls between smack and chatting, err on the side of safety and just wave or say gf.<br />
<br />
A constant barrage of smack from our opponents can tempt someone to smack back. Just say no! Don't try to be as big an idiot as the other guy. Odds are he's had way more practice at idiocy than you'll ever have. You'll never be able to catch up so don't bother trying! Remember, he'll be just as frustrated by the lack of a response.<br />
<br />
<br />
== Rules of Engagement ==<br />
<br />
Our FULL CURRENT Rules of Engagement (ROE) can be found here, and all Agony members are expected to abide by it:<br />
<br />
You must maintain a security status of -4.0 or higher.<br />
No overt griefing.<br />
No ransoming.<br />
No high-sec ganking.<br />
While in a fleet only engage a neutral at the FC's instruction.<br />
<br />
= Q&As =<br />
<br />
== Recruitment: Reviewing Apps & Inviting Friends ==<br />
<br />
<br />
Should I as Trial member have access to the recruitment forum?<br />
Yes, and you should comment on the applications if you know anything about the applicant or notice something from their application. Everybody is welcome to make comments on the newly received apps.<br />
<br />
== How does Agony recruit new members? ==<br />
<br />
<br />
Recruiting new members is vital to any corporation in EVE to keep on going. It is natural for existing members to get bored with the game or the corp after spending a long time in it. One major source of new recruits are our PVP University classes. Players sign up for and attend classes, and if they like what they see and think it is something they would like to be a part of they drop in an application. As such it is vital for Agony members to support PVP University. Second source of applicants are invitations by existing Agony members inviting their friends, ex-corp mates, and significant others into the corporation. Third source is occasionally flying together with other corps and alliances or fighting them in 0.0 regions we inhabit. Some of the pilots we fight against end up joining our ranks. Fourth third source is direct and indirect advertisement - people reading EVE Online forums where Agony gets mentioned or hearing about the corporation from such events as Alliance Tournament and deciding it is something they would like to try out.<br />
<br />
== My friend would like to apply to Agony. What should he or she do? ==<br />
<br />
<br />
It is recommended that your friend attempts to enroll and make it to the BASIC class just to get a feeling of the way Agony flies and operates. Your friend should also get familiar with articles about Agony Empire that are posted on this page: Main Public Page. Reading those will help the applicant determine if Agony is the right corp for him. If your friend is an experienced pvper then he can just fill out an application and drop it to Agony in game. Ten you should make a note on application that you know this person and describe what you know about them and why you think Agony should take this applicant.<br />
<br />
== How long does it take for applications to get reviewed? ==<br />
<br />
<br />
Usually applicants hear back from one of the recruiters within 5 days from submitting an application. If they have not received a response they can contact one of the recruiters from the squadron that they are applying to.<br />
<br />
<br />
== Who can accept people into corporation? ==<br />
<br />
<br />
The recruiter who is assigned to handle that particular application is the only person who can decided whether to accept it or reject.<br />
<br />
<br />
== Who can give in-game roles to newly accepted characters? ==<br />
<br />
<br />
Only Directors and CEO can do perform this task.<br />
<br />
<br />
== How does PVP loot from pvp ops get distributed? ==<br />
<br />
<br />
You are welcome to use whatever modules/ammo/drones you collect to fit out your ships. Excess PVP loot should be dropped into Equipment (modules) or Supplies (ammo/drones) hangar so that other members would be able to use it. If you are pvping alone or in a small group with one or two other people you may decide on some sort of loot distribution scheme, transport and sell whatever you collect from wrecks. Any loot gathered during corporate pvp ops that you don't intend to directly use on your ships should be dropped into corp hangar for use by corp members.</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Welcome_To_Agony&diff=21099Welcome To Agony2015-10-02T13:08:33Z<p>Ender Tunin: /* Forum Access and Discussions */</p>
<hr />
<div><br />
<br />
= Agony Vision =<br />
<br />
<br />
There are a few key characteristics that define Agony as a corporation.<br />
<br />
== Community and Corporate Culture ==<br />
<br />
<br />
Agony has always had a strong cultural identity and we want to keep it this way. This implies a few things. One is in the form of mentoring. The mechanics of how mentoring works are the responsibility of the squadron leaders, and mentoring provides a channel for teaching pvp or helping with the logistics of joining the corp. However, a common and essential characteristic of mentoring is its critical role in imparting the AGONY cultural philosophy to our new members and bringing them into the family. Each member of Agony is part of our community, whether they're a day old Trial member or a two year old Director. Sponsors, mentors and other members as well will help people feel welcome when they join, will include them in activities, and will let them know how we do things in Agony. Linked closely to this integration into the AGONY community is embracing respect for other members. Every member deserves your full respect, give it to them. In turn, you can depend on respect from other AGONY members. All the other plans and goals in the world won't mean anything if we don't preserve our corporate culture and community.<br />
<br />
== PVP and Mentoring ==<br />
<br />
<br />
Agony has always prided itself on our pilots' competence. Some corporations take new players, toss them into battleships pre-fitted to alliance standards, and use them as cannon fodder to hold some territory. We take new players and turn them into pvpers. Our members are encouraged to lead gangs, to explore non-conventional pvp tactics, to try out seemingly crazy ship setups, to come up with new ideas about pvp in EVE and to lead discussions on these subjects in the corporate forums. If you want to try your hand as FC, you are welcome to throw together a T1 frigate or cruiser gang and give it a try. You might suck at first, but hey, all FCs started somewhere. Nobody turns into a brilliant FC overnight without practice, without making mistakes, without sucking at it in the beginning. Just remember that the main point of these gangs is that you had fun and learned something in process. Some of the most enjoyable gangs are complete and utter disasters in a technical sense. Take some chances; don't be afraid to look bad. Staying a top notch pvp corp depends on taking risks and making use of our pvp abilities. Sure, sometimes you take a risk and get your ass kicked, but other times it pays off in a huge way. Don't be afraid to take on a tough fight. Put yourself out there and develop your skills. If you have a lot of knowledge in a particular area, then organize a seminar and teach everyone else what you know. We're only as good as our weakest link and we want every member to specifically and deliberately better himself or herself as a pvper.<br />
<br />
<br />
== Aggressiveness ==<br />
<br />
<br />
Being conservative is just plain not fun. Being aggressive is a direct side effect of being skilled. If, as a corp, we're better trained and smarter than others, we can take on fights that are more risky and consequently more fun - invade other people's space and make it be unusable for them, kill bigger ships with smaller ships and T2 with T1, fight our opponents outnumbered and still be able to win over them, and consequently inspire respect and fear in their minds. Just remember that there's a difference between being aggressive and being stupid. Taking a risk means that you fully understand the situation and the tactics involved, and choose to engage anyway. It means using all your pvp abilities to do your best to win.<br />
<br />
<br />
== PVP University ==<br />
<br />
<br />
Our members place a lot of importance on running the PvP University as well as continuing to train our PVPU instructors. PvP University is a big part of what makes us unique as a corporation. And it also works as a great recruiting tool. However, to be able to teach others, we also need to be continuously learning and devoting time to internal training. We need to schedule and run gangs, hold seminars on various PVP subjects, start and participate in forum discussions, write and post after action reports, and help each other to improve in our pvp skills. It is from our corporation's pool of pvpers that our developing members rise to take up responsibilities of instructors or FCs for PVP University's public classes.<br />
<br />
<br />
== Initiative ==<br />
<br />
<br />
Agony runs on the efforts of people who step up and volunteer their time to run gangs, to teach classes, to mentor new members, to run logistics for the corp, to practice on test server in order to come up with new strategies and new ideas, to update and create new Wiki articles, to provide leadership with feedback and intel. Without the initiative of these people the corporation would not be what it is today. You do not have to be Core or a Director to initiate or be an active contributor in these activities. Pick an area that you find fun, then think of ways that you can make Agony stronger in that area. Develop yourself, but also help your corporation develop such that you will be proud being part of it.<br />
<br />
<br />
== Nomadic Lifestyle ==<br />
<br />
<br />
Variety is the spice of life. In the long term we want Agony to be able to move from hotspot to hotspot and stick our nose into other players' business. So whenever we find that PVP in our area has dried up or there is another, more alluring target-rich area we will be open to moving.<br />
<br />
<br />
== Fun ==<br />
<br />
<br />
Despite our emphasis on professionalism when it comes to pvp, we still want Agony members to have fun and understand that they are playing a game, not feel that it is a second job. However, occasionally some tasks pop up that need to be done for the corporation that individual players do not find to be very entertaining. One example is logistics. When corporation is moving from region to region pvp is naturally scaled back. Another example is shooting an occasional POS. Watching its shields go down to the rhythmic pew pew sounds of your turrets is about as fun as watching the paint dry to the ticking of your clock. The key is to remember that all of this is done as a means to an end, not as ends of their own.<br />
<br />
All in all, we want Agony to be an extremely skilled, mobile, and aggressive pvp group that makes everyone hesitate when they see us enter local.<br />
<br />
<br />
== Agony Empire Rules of Engagement ==<br />
<br />
<br />
Please read and familiarize yourself with Agony Empires rules of engagement.<br />
<br />
<br />
== Hello Post ==<br />
<br />
<br />
We want to start getting to know you right away, so one of the first things you should do after joining Agony is make a hello introductory post. A general "hi, I'm here, here is what I've done in EVE and what I am interested in" post in the Agony Lounge would be great.<br />
<br />
<br />
== Teamspeak ==<br />
<br />
<br />
The rule is that if you're logged into Eve, you should be logged into TeamSpeak. You can find our TeamSpeak details here. As an Agony member, your nickname should be "[AGONY] Yourname". Within timezones we generate camaraderie by logging onto TS, even when we're not actively PVPing. Logging onto TS also allows us to respond more quickly to fights and keeps you up to date on local intel and therefore keeps your ship intact.<br />
<br />
<br />
<br />
== Killboard Access ==<br />
<br />
<br />
Access to internal Agony Killboard is password protected and not open to the public. You can find the access details here. This killboard is used for internal discussion, and is our main killboard. We also have a public killboard, used for classes and to allow us to link killmails to the public for battle reports. Note: Both killboards use the same database, so you do not need to post kills twice!<br />
<br />
<br />
<br />
<br />
== Home System ==<br />
<br />
<br />
Currently: Thera<br />
<br />
AGONY maintains offices in a number of locations, moving as required to find us some good pvp. See How to Get Your Stuff Moved for more details.<br />
<br />
<br />
== Hangar Access ==<br />
<br />
<br />
All new members should have Trial roles assigned in game. This will grant you view access to three corp hangar divisions - Shipping, Supplies, and Equipment. You will not have take access until you get promoted to Core, so if you need something from corp hangar ask any Core member docked in station to help you out. Shipping hangar can be accessed by members with Jump Logistics Specialist title or any Director who is online.<br />
<br />
If, as a Trial member, you cannot see the three hangars then you can pm your recruiter or mentor to request these for you or make a post this thread.<br />
<br />
The corporation provides a limited number of T1 frigates and destroyers from the corp hangar to its members, so don't be afraid to ask for one.<br />
<br />
<br />
== Moving Ships and Gear and Establishing Your New Base ==<br />
<br />
<br />
DO NOT fly your ships and modules into 0.0 space without a scout, even if you are moving them in a cloaking blockade runner (gate campers are quite resourceful). The safest way to get your ships and items moved is to arrange transport directly from highsec with one of corporation's jump freighter pilots or drop your stuff off at Agony's lowsec carrier pick up point. There will be a slight delay between when you arrive at our base of operations and when you items get delivered to you. The fastest way to get them is to do the transportation yourself, in which case make sure to ask advice on TeamSpeak about the 0.0 territory you're heading into. See How to Get Your Stuff Moved for more details.<br />
<br />
You can also check the local market at main Agony station to see if you can purchase the needed ships and pvp supplies there. Often the market in areas where Agony operates will be quite well stocked, and if you need a ship in 0.0 it is a good idea to first check market and contracts before arranging time to purchase it in empire and haul it into 0.0.<br />
<br />
<br />
== Forum Access and Discussions ==<br />
<br />
<br />
Please check that your forum profile is set up correctly:<br />
<br />
Go to your forum profile settings<br />
<br />
Go to your forum profile settings<br />
Under Agony Main Character type in name of your main character exactly as it is appears in-game. For example if your forum name is Shu and your in-game character's name is Shumatri then type in Shumatri into this field.<br />
Under Agony Alts List type in name of any alt characters you will bring into corporation. Please note: Trials are restricted: you may only bring combat alts into the corp, and that number is limited. When you make CORE, you are welcome to move other alts into Agony.<br />
Under "Alt Corporation TICKER" type in name of any of your alt corporations (this will only be visible to directors).<br />
Under Non-Agony Alts type in names of any of your out-of-corp alts (this will only be visible to directors)<br />
<br />
Agony will not set your alt corp blue. You are welcome to apply to the one outside alt corp Agony has set Blue for hauling/freighting/Cyno alts: R'LYEH INDUSTRIES (ticker RLYE); this is the sole outside blue-standings corp. Recruiters will check the Squadrons and Ranks page prior to accepting any alts. And if your alt isn't listed there they will not accept its application to join corp.<br />
<br />
*To check for upcoming gangs check the Upcoming Events sub forum.<br />
*For after action reports, FC feedback and discussions on what could have been done better refer to After Action Reports sub forum.<br />
*For discussing ships, tactics and setups use Ship Setups and Tactics sub forum.<br />
*To discuss news that do not relate to EVE or Agony or post RL pics refer to Agony Lounge sub forum<br />
*To check for trade deals, logistics services, or to buy combat boosters refer to Market and Logistics sub forum<br />
<br />
Forum discussions can sometimes lead to miscommunications. Communicating through the web we are unable to hear the tone of voice nor see the body language of those who are conversing with us and become much more likely to misinterpret things. Thus try to remember that if something feels like an attack, it might be just miscommunication or the person might be having a bad day and speaking a bit too harshly. The free exchange of ideas does involve critical thinking and criticism. Please remember that people are critiquing ideas, not the person who put the idea forward.<br />
<br />
This quote was taken from an AGONY member:<br />
<br />
"Everyone has their opinion and are entitled to such. Sometimes people just have to agree to disagree which is ok. That's another reason that I like Agony, the freedom to speak my mind. In other corps they might just boot me. Let's shake hands by popping some ships together in the near future......or getting popped together though I prefer the former. "<br />
<br />
== Commenting on New Applications ==<br />
<br />
<br />
New applications are posted in the Recruitment sub forum for the membership to comment on. This is not personal; it's about members' impression of an application. Your application was there too but as soon as you've been invited into Agony, your application will be moved off the forum. Now that you're part of Agony, we'd like to hear your opinion on the next applicants. There can be some good discussions that really inform you about how recruiting specifically, and the corp in general, is going, so put your two cents in.<br />
<br />
Agony is pretty easy going most of the time, but this is one of the few things Agony is very strict on; the new applications forum is sacrosanct and breaching the confidentiality of the forum will result in severe consequences including expulsion from Agony. So comment away, but never reveal what anyone has said in there.<br />
<br />
<br />
== Squadrons ==<br />
<br />
<br />
AGONY is organized into squadrons that are based on three time zones: Euro prime-time is Alpha Squadron (16-00 EVE time), US prime-time is Charlie Squadron (00-08 EVE time), and Oceanic prime-time is Echo squadron (08-16 Eve time). You can see members of each squadron listed here. These squadrons are not based on your place of residence, but rather on your prime play time. If you live in Europe but work night shifts and play EVE at night for example, then you can be assigned to Charlie Squadron since it will be members of Charlie that you play with most often. You'll be assigned to a squadron immediately as you get accepted into corp, but your assignment is not set in stone and you can request to be reassigned. If your schedule changes or you feel you haven't been assigned to the right squadron you can ask to be moved to another squadron.<br />
<br />
Squadrons exist for purely administrative purposes. You are welcome to join operations with whoever is online and don't have to fly strictly with members of your own squadron.<br />
<br />
<br />
== Ranks and Chain of Command ==<br />
<br />
If you have concerns about progressing up the ranks, talk to your mentor, or your squadron's Director about it. Let us know if you are having any problems. We want you to pass your scan test, get promoted, and most importantly enjoy the game. When looking for help it's usually best to go up the chain of command. In a simplified sense the command structure of Agony goes:<br />
<br />
* '''CEO''' The buck stops here.<br />
* '''DIRECTOR''' A minimum of three active directors each covering one of the three major time zones.<br />
* '''CORE''' Full-fledged Agony member.<br />
* '''TRIAL''' New recruits.<br />
<br />
== Mentoring ==<br />
<br />
<br />
When you join Agony, depending on what squadron you are assigned to, you may also be assigned a mentor. You will get a pm stating who your mentor will be. Mentor is usually a Core member who assumes responsibility for your application. Mentors will review and any comments left on your application by other members and your progress towards Core membership and then speak with you if needed.<br />
<br />
For experienced players, your mentor is a friendly face and a good person to talk with about your plans. For newer players, your mentor can give guidance on PvP as well as take you flying along to get you comfortable in 0.0. Your mentor serves as your guide to 0.0 existence and fitting into the Agony way of life. He or she is your first point of contact if there's something you need. If your mentor is barely active you can contact your recruiter or your squadron director and ask for another mentor to be assigned to you.<br />
<br />
You mentor should schedule to have a talk with you during your first two weeks in corporation. Talk to your mentor about your goals and ask about opportunities within Agony to get you closer to these goals. Make sure to also ask your mentor about requirements you have to fulfill to get promoted to Core membership. Feel free to ask your mentor any other questions that you have about corporation, or pvp and life in 0.0 in general.<br />
<br />
<br />
== Certs ==<br />
<br />
<br />
Your squadron may use certifications to evaluate your progress. Certain certifications may be required to advance to Core Agony status. Ask your mentor for details.<br />
<br />
The most common certs used by squadrons are:<br />
<br />
Agony Structure and Organization<br />
Basic PVP<br />
Intermediate PVP certification<br />
<br />
There are more certifications available. Ask your mentor for details.<br />
<br />
PVP-Basic class manual.<br />
<br />
If you have not yet taken pvp-basic you can now download the class materials as a Kindle Book file HERE<br />
<br />
<br />
== Using the Wiki ==<br />
<br />
<br />
All of the articles contained on Agony's Wiki can be found through Agony Private Page on the left hand side. Agony's Wiki is a storage place for all kinds of information from tactics, to ship setups, to corp rules and roles, to guides on trading and setting up POSes. All members are encouraged to read and create content for our wiki. Also if you find errors please report them here Agony Wiki Administration Remember that the wiki is a public resource however, and you shouldn't be posting sensitive material to it!<br />
<br />
You should also avoid deleting large amounts of content without at least consulting someone else beforehand.<br />
<br />
<br />
== Smack Talk ==<br />
<br />
<br />
AGONY has a NO SMACK policy. 'GF's in local are encouraged, and you are allowed to chat in local providing you don't do it in a way that makes Agony look bad (treat it like any other form of public communication). Occasionally an FC might ask you to post something in local with the aim of generating a fight. There are lots of things you are allowed to do with Local but smack is not one of them. If you're not sure of where the line falls between smack and chatting, err on the side of safety and just wave or say gf.<br />
<br />
A constant barrage of smack from our opponents can tempt someone to smack back. Just say no! Don't try to be as big an idiot as the other guy. Odds are he's had way more practice at idiocy than you'll ever have. You'll never be able to catch up so don't bother trying! Remember, he'll be just as frustrated by the lack of a response.<br />
<br />
<br />
== Rules of Engagement ==<br />
<br />
Our FULL CURRENT Rules of Engagement (ROE) can be found here, and all Agony members are expected to abide by it:<br />
<br />
You must maintain a security status of -4.0 or higher.<br />
No overt griefing.<br />
No ransoming.<br />
No high-sec ganking.<br />
While in a fleet only engage a neutral at the FC's instruction.<br />
<br />
= Q&As =<br />
<br />
== Recruitment: Reviewing Apps & Inviting Friends ==<br />
<br />
<br />
Should I as Trial member have access to the recruitment forum?<br />
Yes, and you should comment on the applications if you know anything about the applicant or notice something from their application. Everybody is welcome to make comments on the newly received apps.<br />
<br />
== How does Agony recruit new members? ==<br />
<br />
<br />
Recruiting new members is vital to any corporation in EVE to keep on going. It is natural for existing members to get bored with the game or the corp after spending a long time in it. One major source of new recruits are our PVP University classes. Players sign up for and attend classes, and if they like what they see and think it is something they would like to be a part of they drop in an application. As such it is vital for Agony members to support PVP University. Second source of applicants are invitations by existing Agony members inviting their friends, ex-corp mates, and significant others into the corporation. Third source is occasionally flying together with other corps and alliances or fighting them in 0.0 regions we inhabit. Some of the pilots we fight against end up joining our ranks. Fourth third source is direct and indirect advertisement - people reading EVE Online forums where Agony gets mentioned or hearing about the corporation from such events as Alliance Tournament and deciding it is something they would like to try out.<br />
<br />
== My friend would like to apply to Agony. What should he or she do? ==<br />
<br />
<br />
It is recommended that your friend attempts to enroll and make it to the BASIC class just to get a feeling of the way Agony flies and operates. Your friend should also get familiar with articles about Agony Empire that are posted on this page: Main Public Page. Reading those will help the applicant determine if Agony is the right corp for him. If your friend is an experienced pvper then he can just fill out an application and drop it to Agony in game. Ten you should make a note on application that you know this person and describe what you know about them and why you think Agony should take this applicant.<br />
<br />
== How long does it take for applications to get reviewed? ==<br />
<br />
<br />
Usually applicants hear back from one of the recruiters within 5 days from submitting an application. If they have not received a response they can contact one of the recruiters from the squadron that they are applying to.<br />
<br />
<br />
== Who can accept people into corporation? ==<br />
<br />
<br />
The recruiter who is assigned to handle that particular application is the only person who can decided whether to accept it or reject.<br />
<br />
<br />
== Who can give in-game roles to newly accepted characters? ==<br />
<br />
<br />
Only Directors and CEO can do perform this task.<br />
<br />
<br />
== How does PVP loot from pvp ops get distributed? ==<br />
<br />
<br />
You are welcome to use whatever modules/ammo/drones you collect to fit out your ships. Excess PVP loot should be dropped into Equipment (modules) or Supplies (ammo/drones) hangar so that other members would be able to use it. If you are pvping alone or in a small group with one or two other people you may decide on some sort of loot distribution scheme, transport and sell whatever you collect from wrecks. Any loot gathered during corporate pvp ops that you don't intend to directly use on your ships should be dropped into corp hangar for use by corp members.</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Welcome_To_Agony&diff=21098Welcome To Agony2015-10-02T13:06:32Z<p>Ender Tunin: /* Who can give in-game roles to newly accepted characters? */</p>
<hr />
<div><br />
<br />
= Agony Vision =<br />
<br />
<br />
There are a few key characteristics that define Agony as a corporation.<br />
<br />
== Community and Corporate Culture ==<br />
<br />
<br />
Agony has always had a strong cultural identity and we want to keep it this way. This implies a few things. One is in the form of mentoring. The mechanics of how mentoring works are the responsibility of the squadron leaders, and mentoring provides a channel for teaching pvp or helping with the logistics of joining the corp. However, a common and essential characteristic of mentoring is its critical role in imparting the AGONY cultural philosophy to our new members and bringing them into the family. Each member of Agony is part of our community, whether they're a day old Trial member or a two year old Director. Sponsors, mentors and other members as well will help people feel welcome when they join, will include them in activities, and will let them know how we do things in Agony. Linked closely to this integration into the AGONY community is embracing respect for other members. Every member deserves your full respect, give it to them. In turn, you can depend on respect from other AGONY members. All the other plans and goals in the world won't mean anything if we don't preserve our corporate culture and community.<br />
<br />
== PVP and Mentoring ==<br />
<br />
<br />
Agony has always prided itself on our pilots' competence. Some corporations take new players, toss them into battleships pre-fitted to alliance standards, and use them as cannon fodder to hold some territory. We take new players and turn them into pvpers. Our members are encouraged to lead gangs, to explore non-conventional pvp tactics, to try out seemingly crazy ship setups, to come up with new ideas about pvp in EVE and to lead discussions on these subjects in the corporate forums. If you want to try your hand as FC, you are welcome to throw together a T1 frigate or cruiser gang and give it a try. You might suck at first, but hey, all FCs started somewhere. Nobody turns into a brilliant FC overnight without practice, without making mistakes, without sucking at it in the beginning. Just remember that the main point of these gangs is that you had fun and learned something in process. Some of the most enjoyable gangs are complete and utter disasters in a technical sense. Take some chances; don't be afraid to look bad. Staying a top notch pvp corp depends on taking risks and making use of our pvp abilities. Sure, sometimes you take a risk and get your ass kicked, but other times it pays off in a huge way. Don't be afraid to take on a tough fight. Put yourself out there and develop your skills. If you have a lot of knowledge in a particular area, then organize a seminar and teach everyone else what you know. We're only as good as our weakest link and we want every member to specifically and deliberately better himself or herself as a pvper.<br />
<br />
<br />
== Aggressiveness ==<br />
<br />
<br />
Being conservative is just plain not fun. Being aggressive is a direct side effect of being skilled. If, as a corp, we're better trained and smarter than others, we can take on fights that are more risky and consequently more fun - invade other people's space and make it be unusable for them, kill bigger ships with smaller ships and T2 with T1, fight our opponents outnumbered and still be able to win over them, and consequently inspire respect and fear in their minds. Just remember that there's a difference between being aggressive and being stupid. Taking a risk means that you fully understand the situation and the tactics involved, and choose to engage anyway. It means using all your pvp abilities to do your best to win.<br />
<br />
<br />
== PVP University ==<br />
<br />
<br />
Our members place a lot of importance on running the PvP University as well as continuing to train our PVPU instructors. PvP University is a big part of what makes us unique as a corporation. And it also works as a great recruiting tool. However, to be able to teach others, we also need to be continuously learning and devoting time to internal training. We need to schedule and run gangs, hold seminars on various PVP subjects, start and participate in forum discussions, write and post after action reports, and help each other to improve in our pvp skills. It is from our corporation's pool of pvpers that our developing members rise to take up responsibilities of instructors or FCs for PVP University's public classes.<br />
<br />
<br />
== Initiative ==<br />
<br />
<br />
Agony runs on the efforts of people who step up and volunteer their time to run gangs, to teach classes, to mentor new members, to run logistics for the corp, to practice on test server in order to come up with new strategies and new ideas, to update and create new Wiki articles, to provide leadership with feedback and intel. Without the initiative of these people the corporation would not be what it is today. You do not have to be Core or a Director to initiate or be an active contributor in these activities. Pick an area that you find fun, then think of ways that you can make Agony stronger in that area. Develop yourself, but also help your corporation develop such that you will be proud being part of it.<br />
<br />
<br />
== Nomadic Lifestyle ==<br />
<br />
<br />
Variety is the spice of life. In the long term we want Agony to be able to move from hotspot to hotspot and stick our nose into other players' business. So whenever we find that PVP in our area has dried up or there is another, more alluring target-rich area we will be open to moving.<br />
<br />
<br />
== Fun ==<br />
<br />
<br />
Despite our emphasis on professionalism when it comes to pvp, we still want Agony members to have fun and understand that they are playing a game, not feel that it is a second job. However, occasionally some tasks pop up that need to be done for the corporation that individual players do not find to be very entertaining. One example is logistics. When corporation is moving from region to region pvp is naturally scaled back. Another example is shooting an occasional POS. Watching its shields go down to the rhythmic pew pew sounds of your turrets is about as fun as watching the paint dry to the ticking of your clock. The key is to remember that all of this is done as a means to an end, not as ends of their own.<br />
<br />
All in all, we want Agony to be an extremely skilled, mobile, and aggressive pvp group that makes everyone hesitate when they see us enter local.<br />
<br />
<br />
== Agony Empire Rules of Engagement ==<br />
<br />
<br />
Please read and familiarize yourself with Agony Empires rules of engagement.<br />
<br />
<br />
== Hello Post ==<br />
<br />
<br />
We want to start getting to know you right away, so one of the first things you should do after joining Agony is make a hello introductory post. A general "hi, I'm here, here is what I've done in EVE and what I am interested in" post in the Agony Lounge would be great.<br />
<br />
<br />
== Teamspeak ==<br />
<br />
<br />
The rule is that if you're logged into Eve, you should be logged into TeamSpeak. You can find our TeamSpeak details here. As an Agony member, your nickname should be "[AGONY] Yourname". Within timezones we generate camaraderie by logging onto TS, even when we're not actively PVPing. Logging onto TS also allows us to respond more quickly to fights and keeps you up to date on local intel and therefore keeps your ship intact.<br />
<br />
<br />
<br />
== Killboard Access ==<br />
<br />
<br />
Access to internal Agony Killboard is password protected and not open to the public. You can find the access details here. This killboard is used for internal discussion, and is our main killboard. We also have a public killboard, used for classes and to allow us to link killmails to the public for battle reports. Note: Both killboards use the same database, so you do not need to post kills twice!<br />
<br />
<br />
<br />
<br />
== Home System ==<br />
<br />
<br />
Currently: Thera<br />
<br />
AGONY maintains offices in a number of locations, moving as required to find us some good pvp. See How to Get Your Stuff Moved for more details.<br />
<br />
<br />
== Hangar Access ==<br />
<br />
<br />
All new members should have Trial roles assigned in game. This will grant you view access to three corp hangar divisions - Shipping, Supplies, and Equipment. You will not have take access until you get promoted to Core, so if you need something from corp hangar ask any Core member docked in station to help you out. Shipping hangar can be accessed by members with Jump Logistics Specialist title or any Director who is online.<br />
<br />
If, as a Trial member, you cannot see the three hangars then you can pm your recruiter or mentor to request these for you or make a post this thread.<br />
<br />
The corporation provides a limited number of T1 frigates and destroyers from the corp hangar to its members, so don't be afraid to ask for one.<br />
<br />
<br />
== Moving Ships and Gear and Establishing Your New Base ==<br />
<br />
<br />
DO NOT fly your ships and modules into 0.0 space without a scout, even if you are moving them in a cloaking blockade runner (gate campers are quite resourceful). The safest way to get your ships and items moved is to arrange transport directly from highsec with one of corporation's jump freighter pilots or drop your stuff off at Agony's lowsec carrier pick up point. There will be a slight delay between when you arrive at our base of operations and when you items get delivered to you. The fastest way to get them is to do the transportation yourself, in which case make sure to ask advice on TeamSpeak about the 0.0 territory you're heading into. See How to Get Your Stuff Moved for more details.<br />
<br />
You can also check the local market at main Agony station to see if you can purchase the needed ships and pvp supplies there. Often the market in areas where Agony operates will be quite well stocked, and if you need a ship in 0.0 it is a good idea to first check market and contracts before arranging time to purchase it in empire and haul it into 0.0.<br />
<br />
<br />
== Forum Access and Discussions ==<br />
<br />
<br />
Please check that your forum profile is set up correctly:<br />
<br />
Go to your forum profile settings<br />
<br />
Go to your forum profile settings<br />
Under Agony Main Character type in name of your main character exactly as it is appears in-game. For example if your forum name is Shu and your in-game character's name is Shumatri then type in Shumatri into this field.<br />
Under Agony Alts List type in name of any alt characters you will bring into corporation. Please note: Trials are restricted: you may only bring combat alts into the corp, and that number is limited. When you make CORE, you are welcome to move other alts into Agony.<br />
Under "Alt Corporation TICKER" type in name of any of your alt corporations (this will only be visible to directors).<br />
Under Non-Agony Alts type in names of any of your out-of-corp alts (this will only be visible to directors)<br />
<br />
Agony will not set your alt corp blue. You are welcome to apply to the one outside alt corp Agony has set Blue for hauling/freighting/Cyno alts: R'LYEH INDUSTRIES (ticker RLYE); this is the sole outside blue-standings corp. Recruiters will check the Squadrons and Ranks page prior to accepting any alts. And if your alt isn't listed there they will not accept its application to join corp.<br />
<br />
To check for upcoming gangs check the Upcoming Events sub forum. And be sure to follow the Ping thread for rapid response situations.<br />
For after action reports, FC feedback and discussions on what could have been done better refer to After Action Reports sub forum.<br />
For discussing ships, tactics and setups use Ship Setups and Tactics sub forum.<br />
To discuss news that do not relate to EVE or Agony or post RL pics refer to Agony Lounge sub forum<br />
To check for trade deals, logistics services, or to buy combat boosters refer to Market and Logistics sub forum<br />
<br />
Forum discussions can sometimes lead to miscommunications. Communicating through the web we are unable to hear the tone of voice nor see the body language of those who are conversing with us and become much more likely to misinterpret things. Thus try to remember that if something feels like an attack, it might be just miscommunication or the person might be having a bad day and speaking a bit too harshly. The free exchange of ideas does involve critical thinking and criticism. Please remember that people are critiquing ideas, not the person who put the idea forward.<br />
<br />
This quote was taken from an AGONY member:<br />
<br />
"Everyone has their opinion and are entitled to such. Sometimes people just have to agree to disagree which is ok. That's another reason that I like Agony, the freedom to speak my mind. In other corps they might just boot me. Let's shake hands by popping some ships together in the near future......or getting popped together though I prefer the former. "<br />
<br />
<br />
== Commenting on New Applications ==<br />
<br />
<br />
New applications are posted in the Recruitment sub forum for the membership to comment on. This is not personal; it's about members' impression of an application. Your application was there too but as soon as you've been invited into Agony, your application will be moved off the forum. Now that you're part of Agony, we'd like to hear your opinion on the next applicants. There can be some good discussions that really inform you about how recruiting specifically, and the corp in general, is going, so put your two cents in.<br />
<br />
Agony is pretty easy going most of the time, but this is one of the few things Agony is very strict on; the new applications forum is sacrosanct and breaching the confidentiality of the forum will result in severe consequences including expulsion from Agony. So comment away, but never reveal what anyone has said in there.<br />
<br />
<br />
== Squadrons ==<br />
<br />
<br />
AGONY is organized into squadrons that are based on three time zones: Euro prime-time is Alpha Squadron (16-00 EVE time), US prime-time is Charlie Squadron (00-08 EVE time), and Oceanic prime-time is Echo squadron (08-16 Eve time). You can see members of each squadron listed here. These squadrons are not based on your place of residence, but rather on your prime play time. If you live in Europe but work night shifts and play EVE at night for example, then you can be assigned to Charlie Squadron since it will be members of Charlie that you play with most often. You'll be assigned to a squadron immediately as you get accepted into corp, but your assignment is not set in stone and you can request to be reassigned. If your schedule changes or you feel you haven't been assigned to the right squadron you can ask to be moved to another squadron.<br />
<br />
Squadrons exist for purely administrative purposes. You are welcome to join operations with whoever is online and don't have to fly strictly with members of your own squadron.<br />
<br />
<br />
== Ranks and Chain of Command ==<br />
<br />
If you have concerns about progressing up the ranks, talk to your mentor, or your squadron's Director about it. Let us know if you are having any problems. We want you to pass your scan test, get promoted, and most importantly enjoy the game. When looking for help it's usually best to go up the chain of command. In a simplified sense the command structure of Agony goes:<br />
<br />
* '''CEO''' The buck stops here.<br />
* '''DIRECTOR''' A minimum of three active directors each covering one of the three major time zones.<br />
* '''CORE''' Full-fledged Agony member.<br />
* '''TRIAL''' New recruits.<br />
<br />
== Mentoring ==<br />
<br />
<br />
When you join Agony, depending on what squadron you are assigned to, you may also be assigned a mentor. You will get a pm stating who your mentor will be. Mentor is usually a Core member who assumes responsibility for your application. Mentors will review and any comments left on your application by other members and your progress towards Core membership and then speak with you if needed.<br />
<br />
For experienced players, your mentor is a friendly face and a good person to talk with about your plans. For newer players, your mentor can give guidance on PvP as well as take you flying along to get you comfortable in 0.0. Your mentor serves as your guide to 0.0 existence and fitting into the Agony way of life. He or she is your first point of contact if there's something you need. If your mentor is barely active you can contact your recruiter or your squadron director and ask for another mentor to be assigned to you.<br />
<br />
You mentor should schedule to have a talk with you during your first two weeks in corporation. Talk to your mentor about your goals and ask about opportunities within Agony to get you closer to these goals. Make sure to also ask your mentor about requirements you have to fulfill to get promoted to Core membership. Feel free to ask your mentor any other questions that you have about corporation, or pvp and life in 0.0 in general.<br />
<br />
<br />
== Certs ==<br />
<br />
<br />
Your squadron may use certifications to evaluate your progress. Certain certifications may be required to advance to Core Agony status. Ask your mentor for details.<br />
<br />
The most common certs used by squadrons are:<br />
<br />
Agony Structure and Organization<br />
Basic PVP<br />
Intermediate PVP certification<br />
<br />
There are more certifications available. Ask your mentor for details.<br />
<br />
PVP-Basic class manual.<br />
<br />
If you have not yet taken pvp-basic you can now download the class materials as a Kindle Book file HERE<br />
<br />
<br />
== Using the Wiki ==<br />
<br />
<br />
All of the articles contained on Agony's Wiki can be found through Agony Private Page on the left hand side. Agony's Wiki is a storage place for all kinds of information from tactics, to ship setups, to corp rules and roles, to guides on trading and setting up POSes. All members are encouraged to read and create content for our wiki. Also if you find errors please report them here Agony Wiki Administration Remember that the wiki is a public resource however, and you shouldn't be posting sensitive material to it!<br />
<br />
You should also avoid deleting large amounts of content without at least consulting someone else beforehand.<br />
<br />
<br />
== Smack Talk ==<br />
<br />
<br />
AGONY has a NO SMACK policy. 'GF's in local are encouraged, and you are allowed to chat in local providing you don't do it in a way that makes Agony look bad (treat it like any other form of public communication). Occasionally an FC might ask you to post something in local with the aim of generating a fight. There are lots of things you are allowed to do with Local but smack is not one of them. If you're not sure of where the line falls between smack and chatting, err on the side of safety and just wave or say gf.<br />
<br />
A constant barrage of smack from our opponents can tempt someone to smack back. Just say no! Don't try to be as big an idiot as the other guy. Odds are he's had way more practice at idiocy than you'll ever have. You'll never be able to catch up so don't bother trying! Remember, he'll be just as frustrated by the lack of a response.<br />
<br />
<br />
== Rules of Engagement ==<br />
<br />
Our FULL CURRENT Rules of Engagement (ROE) can be found here, and all Agony members are expected to abide by it:<br />
<br />
You must maintain a security status of -4.0 or higher.<br />
No overt griefing.<br />
No ransoming.<br />
No high-sec ganking.<br />
While in a fleet only engage a neutral at the FC's instruction.<br />
<br />
= Q&As =<br />
<br />
== Recruitment: Reviewing Apps & Inviting Friends ==<br />
<br />
<br />
Should I as Trial member have access to the recruitment forum?<br />
Yes, and you should comment on the applications if you know anything about the applicant or notice something from their application. Everybody is welcome to make comments on the newly received apps.<br />
<br />
== How does Agony recruit new members? ==<br />
<br />
<br />
Recruiting new members is vital to any corporation in EVE to keep on going. It is natural for existing members to get bored with the game or the corp after spending a long time in it. One major source of new recruits are our PVP University classes. Players sign up for and attend classes, and if they like what they see and think it is something they would like to be a part of they drop in an application. As such it is vital for Agony members to support PVP University. Second source of applicants are invitations by existing Agony members inviting their friends, ex-corp mates, and significant others into the corporation. Third source is occasionally flying together with other corps and alliances or fighting them in 0.0 regions we inhabit. Some of the pilots we fight against end up joining our ranks. Fourth third source is direct and indirect advertisement - people reading EVE Online forums where Agony gets mentioned or hearing about the corporation from such events as Alliance Tournament and deciding it is something they would like to try out.<br />
<br />
== My friend would like to apply to Agony. What should he or she do? ==<br />
<br />
<br />
It is recommended that your friend attempts to enroll and make it to the BASIC class just to get a feeling of the way Agony flies and operates. Your friend should also get familiar with articles about Agony Empire that are posted on this page: Main Public Page. Reading those will help the applicant determine if Agony is the right corp for him. If your friend is an experienced pvper then he can just fill out an application and drop it to Agony in game. Ten you should make a note on application that you know this person and describe what you know about them and why you think Agony should take this applicant.<br />
<br />
== How long does it take for applications to get reviewed? ==<br />
<br />
<br />
Usually applicants hear back from one of the recruiters within 5 days from submitting an application. If they have not received a response they can contact one of the recruiters from the squadron that they are applying to.<br />
<br />
<br />
== Who can accept people into corporation? ==<br />
<br />
<br />
The recruiter who is assigned to handle that particular application is the only person who can decided whether to accept it or reject.<br />
<br />
<br />
== Who can give in-game roles to newly accepted characters? ==<br />
<br />
<br />
Only Directors and CEO can do perform this task.<br />
<br />
<br />
== How does PVP loot from pvp ops get distributed? ==<br />
<br />
<br />
You are welcome to use whatever modules/ammo/drones you collect to fit out your ships. Excess PVP loot should be dropped into Equipment (modules) or Supplies (ammo/drones) hangar so that other members would be able to use it. If you are pvping alone or in a small group with one or two other people you may decide on some sort of loot distribution scheme, transport and sell whatever you collect from wrecks. Any loot gathered during corporate pvp ops that you don't intend to directly use on your ships should be dropped into corp hangar for use by corp members.</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Welcome_To_Agony&diff=21097Welcome To Agony2015-10-02T13:05:24Z<p>Ender Tunin: /* Ranks and Chain of Command */</p>
<hr />
<div><br />
<br />
= Agony Vision =<br />
<br />
<br />
There are a few key characteristics that define Agony as a corporation.<br />
<br />
== Community and Corporate Culture ==<br />
<br />
<br />
Agony has always had a strong cultural identity and we want to keep it this way. This implies a few things. One is in the form of mentoring. The mechanics of how mentoring works are the responsibility of the squadron leaders, and mentoring provides a channel for teaching pvp or helping with the logistics of joining the corp. However, a common and essential characteristic of mentoring is its critical role in imparting the AGONY cultural philosophy to our new members and bringing them into the family. Each member of Agony is part of our community, whether they're a day old Trial member or a two year old Director. Sponsors, mentors and other members as well will help people feel welcome when they join, will include them in activities, and will let them know how we do things in Agony. Linked closely to this integration into the AGONY community is embracing respect for other members. Every member deserves your full respect, give it to them. In turn, you can depend on respect from other AGONY members. All the other plans and goals in the world won't mean anything if we don't preserve our corporate culture and community.<br />
<br />
== PVP and Mentoring ==<br />
<br />
<br />
Agony has always prided itself on our pilots' competence. Some corporations take new players, toss them into battleships pre-fitted to alliance standards, and use them as cannon fodder to hold some territory. We take new players and turn them into pvpers. Our members are encouraged to lead gangs, to explore non-conventional pvp tactics, to try out seemingly crazy ship setups, to come up with new ideas about pvp in EVE and to lead discussions on these subjects in the corporate forums. If you want to try your hand as FC, you are welcome to throw together a T1 frigate or cruiser gang and give it a try. You might suck at first, but hey, all FCs started somewhere. Nobody turns into a brilliant FC overnight without practice, without making mistakes, without sucking at it in the beginning. Just remember that the main point of these gangs is that you had fun and learned something in process. Some of the most enjoyable gangs are complete and utter disasters in a technical sense. Take some chances; don't be afraid to look bad. Staying a top notch pvp corp depends on taking risks and making use of our pvp abilities. Sure, sometimes you take a risk and get your ass kicked, but other times it pays off in a huge way. Don't be afraid to take on a tough fight. Put yourself out there and develop your skills. If you have a lot of knowledge in a particular area, then organize a seminar and teach everyone else what you know. We're only as good as our weakest link and we want every member to specifically and deliberately better himself or herself as a pvper.<br />
<br />
<br />
== Aggressiveness ==<br />
<br />
<br />
Being conservative is just plain not fun. Being aggressive is a direct side effect of being skilled. If, as a corp, we're better trained and smarter than others, we can take on fights that are more risky and consequently more fun - invade other people's space and make it be unusable for them, kill bigger ships with smaller ships and T2 with T1, fight our opponents outnumbered and still be able to win over them, and consequently inspire respect and fear in their minds. Just remember that there's a difference between being aggressive and being stupid. Taking a risk means that you fully understand the situation and the tactics involved, and choose to engage anyway. It means using all your pvp abilities to do your best to win.<br />
<br />
<br />
== PVP University ==<br />
<br />
<br />
Our members place a lot of importance on running the PvP University as well as continuing to train our PVPU instructors. PvP University is a big part of what makes us unique as a corporation. And it also works as a great recruiting tool. However, to be able to teach others, we also need to be continuously learning and devoting time to internal training. We need to schedule and run gangs, hold seminars on various PVP subjects, start and participate in forum discussions, write and post after action reports, and help each other to improve in our pvp skills. It is from our corporation's pool of pvpers that our developing members rise to take up responsibilities of instructors or FCs for PVP University's public classes.<br />
<br />
<br />
== Initiative ==<br />
<br />
<br />
Agony runs on the efforts of people who step up and volunteer their time to run gangs, to teach classes, to mentor new members, to run logistics for the corp, to practice on test server in order to come up with new strategies and new ideas, to update and create new Wiki articles, to provide leadership with feedback and intel. Without the initiative of these people the corporation would not be what it is today. You do not have to be Core or a Director to initiate or be an active contributor in these activities. Pick an area that you find fun, then think of ways that you can make Agony stronger in that area. Develop yourself, but also help your corporation develop such that you will be proud being part of it.<br />
<br />
<br />
== Nomadic Lifestyle ==<br />
<br />
<br />
Variety is the spice of life. In the long term we want Agony to be able to move from hotspot to hotspot and stick our nose into other players' business. So whenever we find that PVP in our area has dried up or there is another, more alluring target-rich area we will be open to moving.<br />
<br />
<br />
== Fun ==<br />
<br />
<br />
Despite our emphasis on professionalism when it comes to pvp, we still want Agony members to have fun and understand that they are playing a game, not feel that it is a second job. However, occasionally some tasks pop up that need to be done for the corporation that individual players do not find to be very entertaining. One example is logistics. When corporation is moving from region to region pvp is naturally scaled back. Another example is shooting an occasional POS. Watching its shields go down to the rhythmic pew pew sounds of your turrets is about as fun as watching the paint dry to the ticking of your clock. The key is to remember that all of this is done as a means to an end, not as ends of their own.<br />
<br />
All in all, we want Agony to be an extremely skilled, mobile, and aggressive pvp group that makes everyone hesitate when they see us enter local.<br />
<br />
<br />
== Agony Empire Rules of Engagement ==<br />
<br />
<br />
Please read and familiarize yourself with Agony Empires rules of engagement.<br />
<br />
<br />
== Hello Post ==<br />
<br />
<br />
We want to start getting to know you right away, so one of the first things you should do after joining Agony is make a hello introductory post. A general "hi, I'm here, here is what I've done in EVE and what I am interested in" post in the Agony Lounge would be great.<br />
<br />
<br />
== Teamspeak ==<br />
<br />
<br />
The rule is that if you're logged into Eve, you should be logged into TeamSpeak. You can find our TeamSpeak details here. As an Agony member, your nickname should be "[AGONY] Yourname". Within timezones we generate camaraderie by logging onto TS, even when we're not actively PVPing. Logging onto TS also allows us to respond more quickly to fights and keeps you up to date on local intel and therefore keeps your ship intact.<br />
<br />
<br />
<br />
== Killboard Access ==<br />
<br />
<br />
Access to internal Agony Killboard is password protected and not open to the public. You can find the access details here. This killboard is used for internal discussion, and is our main killboard. We also have a public killboard, used for classes and to allow us to link killmails to the public for battle reports. Note: Both killboards use the same database, so you do not need to post kills twice!<br />
<br />
<br />
<br />
<br />
== Home System ==<br />
<br />
<br />
Currently: Thera<br />
<br />
AGONY maintains offices in a number of locations, moving as required to find us some good pvp. See How to Get Your Stuff Moved for more details.<br />
<br />
<br />
== Hangar Access ==<br />
<br />
<br />
All new members should have Trial roles assigned in game. This will grant you view access to three corp hangar divisions - Shipping, Supplies, and Equipment. You will not have take access until you get promoted to Core, so if you need something from corp hangar ask any Core member docked in station to help you out. Shipping hangar can be accessed by members with Jump Logistics Specialist title or any Director who is online.<br />
<br />
If, as a Trial member, you cannot see the three hangars then you can pm your recruiter or mentor to request these for you or make a post this thread.<br />
<br />
The corporation provides a limited number of T1 frigates and destroyers from the corp hangar to its members, so don't be afraid to ask for one.<br />
<br />
<br />
== Moving Ships and Gear and Establishing Your New Base ==<br />
<br />
<br />
DO NOT fly your ships and modules into 0.0 space without a scout, even if you are moving them in a cloaking blockade runner (gate campers are quite resourceful). The safest way to get your ships and items moved is to arrange transport directly from highsec with one of corporation's jump freighter pilots or drop your stuff off at Agony's lowsec carrier pick up point. There will be a slight delay between when you arrive at our base of operations and when you items get delivered to you. The fastest way to get them is to do the transportation yourself, in which case make sure to ask advice on TeamSpeak about the 0.0 territory you're heading into. See How to Get Your Stuff Moved for more details.<br />
<br />
You can also check the local market at main Agony station to see if you can purchase the needed ships and pvp supplies there. Often the market in areas where Agony operates will be quite well stocked, and if you need a ship in 0.0 it is a good idea to first check market and contracts before arranging time to purchase it in empire and haul it into 0.0.<br />
<br />
<br />
== Forum Access and Discussions ==<br />
<br />
<br />
Please check that your forum profile is set up correctly:<br />
<br />
Go to your forum profile settings<br />
<br />
Go to your forum profile settings<br />
Under Agony Main Character type in name of your main character exactly as it is appears in-game. For example if your forum name is Shu and your in-game character's name is Shumatri then type in Shumatri into this field.<br />
Under Agony Alts List type in name of any alt characters you will bring into corporation. Please note: Trials are restricted: you may only bring combat alts into the corp, and that number is limited. When you make CORE, you are welcome to move other alts into Agony.<br />
Under "Alt Corporation TICKER" type in name of any of your alt corporations (this will only be visible to directors).<br />
Under Non-Agony Alts type in names of any of your out-of-corp alts (this will only be visible to directors)<br />
<br />
Agony will not set your alt corp blue. You are welcome to apply to the one outside alt corp Agony has set Blue for hauling/freighting/Cyno alts: R'LYEH INDUSTRIES (ticker RLYE); this is the sole outside blue-standings corp. Recruiters will check the Squadrons and Ranks page prior to accepting any alts. And if your alt isn't listed there they will not accept its application to join corp.<br />
<br />
To check for upcoming gangs check the Upcoming Events sub forum. And be sure to follow the Ping thread for rapid response situations.<br />
For after action reports, FC feedback and discussions on what could have been done better refer to After Action Reports sub forum.<br />
For discussing ships, tactics and setups use Ship Setups and Tactics sub forum.<br />
To discuss news that do not relate to EVE or Agony or post RL pics refer to Agony Lounge sub forum<br />
To check for trade deals, logistics services, or to buy combat boosters refer to Market and Logistics sub forum<br />
<br />
Forum discussions can sometimes lead to miscommunications. Communicating through the web we are unable to hear the tone of voice nor see the body language of those who are conversing with us and become much more likely to misinterpret things. Thus try to remember that if something feels like an attack, it might be just miscommunication or the person might be having a bad day and speaking a bit too harshly. The free exchange of ideas does involve critical thinking and criticism. Please remember that people are critiquing ideas, not the person who put the idea forward.<br />
<br />
This quote was taken from an AGONY member:<br />
<br />
"Everyone has their opinion and are entitled to such. Sometimes people just have to agree to disagree which is ok. That's another reason that I like Agony, the freedom to speak my mind. In other corps they might just boot me. Let's shake hands by popping some ships together in the near future......or getting popped together though I prefer the former. "<br />
<br />
<br />
== Commenting on New Applications ==<br />
<br />
<br />
New applications are posted in the Recruitment sub forum for the membership to comment on. This is not personal; it's about members' impression of an application. Your application was there too but as soon as you've been invited into Agony, your application will be moved off the forum. Now that you're part of Agony, we'd like to hear your opinion on the next applicants. There can be some good discussions that really inform you about how recruiting specifically, and the corp in general, is going, so put your two cents in.<br />
<br />
Agony is pretty easy going most of the time, but this is one of the few things Agony is very strict on; the new applications forum is sacrosanct and breaching the confidentiality of the forum will result in severe consequences including expulsion from Agony. So comment away, but never reveal what anyone has said in there.<br />
<br />
<br />
== Squadrons ==<br />
<br />
<br />
AGONY is organized into squadrons that are based on three time zones: Euro prime-time is Alpha Squadron (16-00 EVE time), US prime-time is Charlie Squadron (00-08 EVE time), and Oceanic prime-time is Echo squadron (08-16 Eve time). You can see members of each squadron listed here. These squadrons are not based on your place of residence, but rather on your prime play time. If you live in Europe but work night shifts and play EVE at night for example, then you can be assigned to Charlie Squadron since it will be members of Charlie that you play with most often. You'll be assigned to a squadron immediately as you get accepted into corp, but your assignment is not set in stone and you can request to be reassigned. If your schedule changes or you feel you haven't been assigned to the right squadron you can ask to be moved to another squadron.<br />
<br />
Squadrons exist for purely administrative purposes. You are welcome to join operations with whoever is online and don't have to fly strictly with members of your own squadron.<br />
<br />
<br />
== Ranks and Chain of Command ==<br />
<br />
If you have concerns about progressing up the ranks, talk to your mentor, or your squadron's Director about it. Let us know if you are having any problems. We want you to pass your scan test, get promoted, and most importantly enjoy the game. When looking for help it's usually best to go up the chain of command. In a simplified sense the command structure of Agony goes:<br />
<br />
* '''CEO''' The buck stops here.<br />
* '''DIRECTOR''' A minimum of three active directors each covering one of the three major time zones.<br />
* '''CORE''' Full-fledged Agony member.<br />
* '''TRIAL''' New recruits.<br />
<br />
== Mentoring ==<br />
<br />
<br />
When you join Agony, depending on what squadron you are assigned to, you may also be assigned a mentor. You will get a pm stating who your mentor will be. Mentor is usually a Core member who assumes responsibility for your application. Mentors will review and any comments left on your application by other members and your progress towards Core membership and then speak with you if needed.<br />
<br />
For experienced players, your mentor is a friendly face and a good person to talk with about your plans. For newer players, your mentor can give guidance on PvP as well as take you flying along to get you comfortable in 0.0. Your mentor serves as your guide to 0.0 existence and fitting into the Agony way of life. He or she is your first point of contact if there's something you need. If your mentor is barely active you can contact your recruiter or your squadron director and ask for another mentor to be assigned to you.<br />
<br />
You mentor should schedule to have a talk with you during your first two weeks in corporation. Talk to your mentor about your goals and ask about opportunities within Agony to get you closer to these goals. Make sure to also ask your mentor about requirements you have to fulfill to get promoted to Core membership. Feel free to ask your mentor any other questions that you have about corporation, or pvp and life in 0.0 in general.<br />
<br />
<br />
== Certs ==<br />
<br />
<br />
Your squadron may use certifications to evaluate your progress. Certain certifications may be required to advance to Core Agony status. Ask your mentor for details.<br />
<br />
The most common certs used by squadrons are:<br />
<br />
Agony Structure and Organization<br />
Basic PVP<br />
Intermediate PVP certification<br />
<br />
There are more certifications available. Ask your mentor for details.<br />
<br />
PVP-Basic class manual.<br />
<br />
If you have not yet taken pvp-basic you can now download the class materials as a Kindle Book file HERE<br />
<br />
<br />
== Using the Wiki ==<br />
<br />
<br />
All of the articles contained on Agony's Wiki can be found through Agony Private Page on the left hand side. Agony's Wiki is a storage place for all kinds of information from tactics, to ship setups, to corp rules and roles, to guides on trading and setting up POSes. All members are encouraged to read and create content for our wiki. Also if you find errors please report them here Agony Wiki Administration Remember that the wiki is a public resource however, and you shouldn't be posting sensitive material to it!<br />
<br />
You should also avoid deleting large amounts of content without at least consulting someone else beforehand.<br />
<br />
<br />
== Smack Talk ==<br />
<br />
<br />
AGONY has a NO SMACK policy. 'GF's in local are encouraged, and you are allowed to chat in local providing you don't do it in a way that makes Agony look bad (treat it like any other form of public communication). Occasionally an FC might ask you to post something in local with the aim of generating a fight. There are lots of things you are allowed to do with Local but smack is not one of them. If you're not sure of where the line falls between smack and chatting, err on the side of safety and just wave or say gf.<br />
<br />
A constant barrage of smack from our opponents can tempt someone to smack back. Just say no! Don't try to be as big an idiot as the other guy. Odds are he's had way more practice at idiocy than you'll ever have. You'll never be able to catch up so don't bother trying! Remember, he'll be just as frustrated by the lack of a response.<br />
<br />
<br />
== Rules of Engagement ==<br />
<br />
Our FULL CURRENT Rules of Engagement (ROE) can be found here, and all Agony members are expected to abide by it:<br />
<br />
You must maintain a security status of -4.0 or higher.<br />
No overt griefing.<br />
No ransoming.<br />
No high-sec ganking.<br />
While in a fleet only engage a neutral at the FC's instruction.<br />
<br />
= Q&As =<br />
<br />
== Recruitment: Reviewing Apps & Inviting Friends ==<br />
<br />
<br />
Should I as Trial member have access to the recruitment forum?<br />
Yes, and you should comment on the applications if you know anything about the applicant or notice something from their application. Everybody is welcome to make comments on the newly received apps.<br />
<br />
== How does Agony recruit new members? ==<br />
<br />
<br />
Recruiting new members is vital to any corporation in EVE to keep on going. It is natural for existing members to get bored with the game or the corp after spending a long time in it. One major source of new recruits are our PVP University classes. Players sign up for and attend classes, and if they like what they see and think it is something they would like to be a part of they drop in an application. As such it is vital for Agony members to support PVP University. Second source of applicants are invitations by existing Agony members inviting their friends, ex-corp mates, and significant others into the corporation. Third source is occasionally flying together with other corps and alliances or fighting them in 0.0 regions we inhabit. Some of the pilots we fight against end up joining our ranks. Fourth third source is direct and indirect advertisement - people reading EVE Online forums where Agony gets mentioned or hearing about the corporation from such events as Alliance Tournament and deciding it is something they would like to try out.<br />
<br />
== My friend would like to apply to Agony. What should he or she do? ==<br />
<br />
<br />
It is recommended that your friend attempts to enroll and make it to the BASIC class just to get a feeling of the way Agony flies and operates. Your friend should also get familiar with articles about Agony Empire that are posted on this page: Main Public Page. Reading those will help the applicant determine if Agony is the right corp for him. If your friend is an experienced pvper then he can just fill out an application and drop it to Agony in game. Ten you should make a note on application that you know this person and describe what you know about them and why you think Agony should take this applicant.<br />
<br />
== How long does it take for applications to get reviewed? ==<br />
<br />
<br />
Usually applicants hear back from one of the recruiters within 5 days from submitting an application. If they have not received a response they can contact one of the recruiters from the squadron that they are applying to.<br />
<br />
<br />
== Who can accept people into corporation? ==<br />
<br />
<br />
The recruiter who is assigned to handle that particular application is the only person who can decided whether to accept it or reject.<br />
<br />
<br />
== Who can give in-game roles to newly accepted characters? ==<br />
<br />
<br />
Only Directors and CEO can do perform this task.<br />
<br />
How does PVP loot from pvp ops get distributed?<br />
<br />
You are welcome to use whatever modules/ammo/drones you collect to fit out your ships. Excess PVP loot should be dropped into Equipment (modules) or Supplies (ammo/drones) hangar so that other members would be able to use it. If you are pvping alone or in a small group with one or two other people you may decide on some sort of loot distribution scheme, transport and sell whatever you collect from wrecks. Any loot gathered during corporate pvp ops that you don't intend to directly use on your ships should be dropped into corp hangar for use by corp members.</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Welcome_To_Agony&diff=21096Welcome To Agony2015-10-02T13:04:51Z<p>Ender Tunin: /* Ranks and Chain of Command */</p>
<hr />
<div><br />
<br />
= Agony Vision =<br />
<br />
<br />
There are a few key characteristics that define Agony as a corporation.<br />
<br />
== Community and Corporate Culture ==<br />
<br />
<br />
Agony has always had a strong cultural identity and we want to keep it this way. This implies a few things. One is in the form of mentoring. The mechanics of how mentoring works are the responsibility of the squadron leaders, and mentoring provides a channel for teaching pvp or helping with the logistics of joining the corp. However, a common and essential characteristic of mentoring is its critical role in imparting the AGONY cultural philosophy to our new members and bringing them into the family. Each member of Agony is part of our community, whether they're a day old Trial member or a two year old Director. Sponsors, mentors and other members as well will help people feel welcome when they join, will include them in activities, and will let them know how we do things in Agony. Linked closely to this integration into the AGONY community is embracing respect for other members. Every member deserves your full respect, give it to them. In turn, you can depend on respect from other AGONY members. All the other plans and goals in the world won't mean anything if we don't preserve our corporate culture and community.<br />
<br />
== PVP and Mentoring ==<br />
<br />
<br />
Agony has always prided itself on our pilots' competence. Some corporations take new players, toss them into battleships pre-fitted to alliance standards, and use them as cannon fodder to hold some territory. We take new players and turn them into pvpers. Our members are encouraged to lead gangs, to explore non-conventional pvp tactics, to try out seemingly crazy ship setups, to come up with new ideas about pvp in EVE and to lead discussions on these subjects in the corporate forums. If you want to try your hand as FC, you are welcome to throw together a T1 frigate or cruiser gang and give it a try. You might suck at first, but hey, all FCs started somewhere. Nobody turns into a brilliant FC overnight without practice, without making mistakes, without sucking at it in the beginning. Just remember that the main point of these gangs is that you had fun and learned something in process. Some of the most enjoyable gangs are complete and utter disasters in a technical sense. Take some chances; don't be afraid to look bad. Staying a top notch pvp corp depends on taking risks and making use of our pvp abilities. Sure, sometimes you take a risk and get your ass kicked, but other times it pays off in a huge way. Don't be afraid to take on a tough fight. Put yourself out there and develop your skills. If you have a lot of knowledge in a particular area, then organize a seminar and teach everyone else what you know. We're only as good as our weakest link and we want every member to specifically and deliberately better himself or herself as a pvper.<br />
<br />
<br />
== Aggressiveness ==<br />
<br />
<br />
Being conservative is just plain not fun. Being aggressive is a direct side effect of being skilled. If, as a corp, we're better trained and smarter than others, we can take on fights that are more risky and consequently more fun - invade other people's space and make it be unusable for them, kill bigger ships with smaller ships and T2 with T1, fight our opponents outnumbered and still be able to win over them, and consequently inspire respect and fear in their minds. Just remember that there's a difference between being aggressive and being stupid. Taking a risk means that you fully understand the situation and the tactics involved, and choose to engage anyway. It means using all your pvp abilities to do your best to win.<br />
<br />
<br />
== PVP University ==<br />
<br />
<br />
Our members place a lot of importance on running the PvP University as well as continuing to train our PVPU instructors. PvP University is a big part of what makes us unique as a corporation. And it also works as a great recruiting tool. However, to be able to teach others, we also need to be continuously learning and devoting time to internal training. We need to schedule and run gangs, hold seminars on various PVP subjects, start and participate in forum discussions, write and post after action reports, and help each other to improve in our pvp skills. It is from our corporation's pool of pvpers that our developing members rise to take up responsibilities of instructors or FCs for PVP University's public classes.<br />
<br />
<br />
== Initiative ==<br />
<br />
<br />
Agony runs on the efforts of people who step up and volunteer their time to run gangs, to teach classes, to mentor new members, to run logistics for the corp, to practice on test server in order to come up with new strategies and new ideas, to update and create new Wiki articles, to provide leadership with feedback and intel. Without the initiative of these people the corporation would not be what it is today. You do not have to be Core or a Director to initiate or be an active contributor in these activities. Pick an area that you find fun, then think of ways that you can make Agony stronger in that area. Develop yourself, but also help your corporation develop such that you will be proud being part of it.<br />
<br />
<br />
== Nomadic Lifestyle ==<br />
<br />
<br />
Variety is the spice of life. In the long term we want Agony to be able to move from hotspot to hotspot and stick our nose into other players' business. So whenever we find that PVP in our area has dried up or there is another, more alluring target-rich area we will be open to moving.<br />
<br />
<br />
== Fun ==<br />
<br />
<br />
Despite our emphasis on professionalism when it comes to pvp, we still want Agony members to have fun and understand that they are playing a game, not feel that it is a second job. However, occasionally some tasks pop up that need to be done for the corporation that individual players do not find to be very entertaining. One example is logistics. When corporation is moving from region to region pvp is naturally scaled back. Another example is shooting an occasional POS. Watching its shields go down to the rhythmic pew pew sounds of your turrets is about as fun as watching the paint dry to the ticking of your clock. The key is to remember that all of this is done as a means to an end, not as ends of their own.<br />
<br />
All in all, we want Agony to be an extremely skilled, mobile, and aggressive pvp group that makes everyone hesitate when they see us enter local.<br />
<br />
<br />
== Agony Empire Rules of Engagement ==<br />
<br />
<br />
Please read and familiarize yourself with Agony Empires rules of engagement.<br />
<br />
<br />
== Hello Post ==<br />
<br />
<br />
We want to start getting to know you right away, so one of the first things you should do after joining Agony is make a hello introductory post. A general "hi, I'm here, here is what I've done in EVE and what I am interested in" post in the Agony Lounge would be great.<br />
<br />
<br />
== Teamspeak ==<br />
<br />
<br />
The rule is that if you're logged into Eve, you should be logged into TeamSpeak. You can find our TeamSpeak details here. As an Agony member, your nickname should be "[AGONY] Yourname". Within timezones we generate camaraderie by logging onto TS, even when we're not actively PVPing. Logging onto TS also allows us to respond more quickly to fights and keeps you up to date on local intel and therefore keeps your ship intact.<br />
<br />
<br />
<br />
== Killboard Access ==<br />
<br />
<br />
Access to internal Agony Killboard is password protected and not open to the public. You can find the access details here. This killboard is used for internal discussion, and is our main killboard. We also have a public killboard, used for classes and to allow us to link killmails to the public for battle reports. Note: Both killboards use the same database, so you do not need to post kills twice!<br />
<br />
<br />
<br />
<br />
== Home System ==<br />
<br />
<br />
Currently: Thera<br />
<br />
AGONY maintains offices in a number of locations, moving as required to find us some good pvp. See How to Get Your Stuff Moved for more details.<br />
<br />
<br />
== Hangar Access ==<br />
<br />
<br />
All new members should have Trial roles assigned in game. This will grant you view access to three corp hangar divisions - Shipping, Supplies, and Equipment. You will not have take access until you get promoted to Core, so if you need something from corp hangar ask any Core member docked in station to help you out. Shipping hangar can be accessed by members with Jump Logistics Specialist title or any Director who is online.<br />
<br />
If, as a Trial member, you cannot see the three hangars then you can pm your recruiter or mentor to request these for you or make a post this thread.<br />
<br />
The corporation provides a limited number of T1 frigates and destroyers from the corp hangar to its members, so don't be afraid to ask for one.<br />
<br />
<br />
== Moving Ships and Gear and Establishing Your New Base ==<br />
<br />
<br />
DO NOT fly your ships and modules into 0.0 space without a scout, even if you are moving them in a cloaking blockade runner (gate campers are quite resourceful). The safest way to get your ships and items moved is to arrange transport directly from highsec with one of corporation's jump freighter pilots or drop your stuff off at Agony's lowsec carrier pick up point. There will be a slight delay between when you arrive at our base of operations and when you items get delivered to you. The fastest way to get them is to do the transportation yourself, in which case make sure to ask advice on TeamSpeak about the 0.0 territory you're heading into. See How to Get Your Stuff Moved for more details.<br />
<br />
You can also check the local market at main Agony station to see if you can purchase the needed ships and pvp supplies there. Often the market in areas where Agony operates will be quite well stocked, and if you need a ship in 0.0 it is a good idea to first check market and contracts before arranging time to purchase it in empire and haul it into 0.0.<br />
<br />
<br />
== Forum Access and Discussions ==<br />
<br />
<br />
Please check that your forum profile is set up correctly:<br />
<br />
Go to your forum profile settings<br />
<br />
Go to your forum profile settings<br />
Under Agony Main Character type in name of your main character exactly as it is appears in-game. For example if your forum name is Shu and your in-game character's name is Shumatri then type in Shumatri into this field.<br />
Under Agony Alts List type in name of any alt characters you will bring into corporation. Please note: Trials are restricted: you may only bring combat alts into the corp, and that number is limited. When you make CORE, you are welcome to move other alts into Agony.<br />
Under "Alt Corporation TICKER" type in name of any of your alt corporations (this will only be visible to directors).<br />
Under Non-Agony Alts type in names of any of your out-of-corp alts (this will only be visible to directors)<br />
<br />
Agony will not set your alt corp blue. You are welcome to apply to the one outside alt corp Agony has set Blue for hauling/freighting/Cyno alts: R'LYEH INDUSTRIES (ticker RLYE); this is the sole outside blue-standings corp. Recruiters will check the Squadrons and Ranks page prior to accepting any alts. And if your alt isn't listed there they will not accept its application to join corp.<br />
<br />
To check for upcoming gangs check the Upcoming Events sub forum. And be sure to follow the Ping thread for rapid response situations.<br />
For after action reports, FC feedback and discussions on what could have been done better refer to After Action Reports sub forum.<br />
For discussing ships, tactics and setups use Ship Setups and Tactics sub forum.<br />
To discuss news that do not relate to EVE or Agony or post RL pics refer to Agony Lounge sub forum<br />
To check for trade deals, logistics services, or to buy combat boosters refer to Market and Logistics sub forum<br />
<br />
Forum discussions can sometimes lead to miscommunications. Communicating through the web we are unable to hear the tone of voice nor see the body language of those who are conversing with us and become much more likely to misinterpret things. Thus try to remember that if something feels like an attack, it might be just miscommunication or the person might be having a bad day and speaking a bit too harshly. The free exchange of ideas does involve critical thinking and criticism. Please remember that people are critiquing ideas, not the person who put the idea forward.<br />
<br />
This quote was taken from an AGONY member:<br />
<br />
"Everyone has their opinion and are entitled to such. Sometimes people just have to agree to disagree which is ok. That's another reason that I like Agony, the freedom to speak my mind. In other corps they might just boot me. Let's shake hands by popping some ships together in the near future......or getting popped together though I prefer the former. "<br />
<br />
<br />
== Commenting on New Applications ==<br />
<br />
<br />
New applications are posted in the Recruitment sub forum for the membership to comment on. This is not personal; it's about members' impression of an application. Your application was there too but as soon as you've been invited into Agony, your application will be moved off the forum. Now that you're part of Agony, we'd like to hear your opinion on the next applicants. There can be some good discussions that really inform you about how recruiting specifically, and the corp in general, is going, so put your two cents in.<br />
<br />
Agony is pretty easy going most of the time, but this is one of the few things Agony is very strict on; the new applications forum is sacrosanct and breaching the confidentiality of the forum will result in severe consequences including expulsion from Agony. So comment away, but never reveal what anyone has said in there.<br />
<br />
<br />
== Squadrons ==<br />
<br />
<br />
AGONY is organized into squadrons that are based on three time zones: Euro prime-time is Alpha Squadron (16-00 EVE time), US prime-time is Charlie Squadron (00-08 EVE time), and Oceanic prime-time is Echo squadron (08-16 Eve time). You can see members of each squadron listed here. These squadrons are not based on your place of residence, but rather on your prime play time. If you live in Europe but work night shifts and play EVE at night for example, then you can be assigned to Charlie Squadron since it will be members of Charlie that you play with most often. You'll be assigned to a squadron immediately as you get accepted into corp, but your assignment is not set in stone and you can request to be reassigned. If your schedule changes or you feel you haven't been assigned to the right squadron you can ask to be moved to another squadron.<br />
<br />
Squadrons exist for purely administrative purposes. You are welcome to join operations with whoever is online and don't have to fly strictly with members of your own squadron.<br />
<br />
<br />
== Ranks and Chain of Command ==<br />
<br />
If you have concerns about progressing up the ranks, talk to your mentor, or your squadron's Director about it. Let us know if you are having any problems. We want you to pass your scan test, get promoted, and most importantly enjoy the game. When looking for help it's usually best to go up the chain of command. In a simplified sense the command structure of Agony goes:<br />
<br />
* '''CEO''' The buck stops here.<br />
* '''DIRECTOR''' A minimum of three active directors each covering one of the three major time zones.<br />
* '''CORE''' Full-fledged Agony member.<br />
* '''TRIAL''' New recruits.<br />
<br />
== Mentoring ==<br />
<br />
<br />
When you join Agony, depending on what squadron you are assigned to, you may also be assigned a mentor. You will get a pm stating who your mentor will be. Mentor is usually a Core member who assumes responsibility for your application. Mentors will review and any comments left on your application by other members and your progress towards Core membership and then speak with you if needed.<br />
<br />
For experienced players, your mentor is a friendly face and a good person to talk with about your plans. For newer players, your mentor can give guidance on PvP as well as take you flying along to get you comfortable in 0.0. Your mentor serves as your guide to 0.0 existence and fitting into the Agony way of life. He or she is your first point of contact if there's something you need. If your mentor is barely active you can contact your recruiter or your squadron director and ask for another mentor to be assigned to you.<br />
<br />
You mentor should schedule to have a talk with you during your first two weeks in corporation. Talk to your mentor about your goals and ask about opportunities within Agony to get you closer to these goals. Make sure to also ask your mentor about requirements you have to fulfill to get promoted to Core membership. Feel free to ask your mentor any other questions that you have about corporation, or pvp and life in 0.0 in general.<br />
<br />
<br />
== Certs ==<br />
<br />
<br />
Your squadron may use certifications to evaluate your progress. Certain certifications may be required to advance to Core Agony status. Ask your mentor for details.<br />
<br />
The most common certs used by squadrons are:<br />
<br />
Agony Structure and Organization<br />
Basic PVP<br />
Intermediate PVP certification<br />
<br />
There are more certifications available. Ask your mentor for details.<br />
<br />
PVP-Basic class manual.<br />
<br />
If you have not yet taken pvp-basic you can now download the class materials as a Kindle Book file HERE<br />
<br />
<br />
== Using the Wiki ==<br />
<br />
<br />
All of the articles contained on Agony's Wiki can be found through Agony Private Page on the left hand side. Agony's Wiki is a storage place for all kinds of information from tactics, to ship setups, to corp rules and roles, to guides on trading and setting up POSes. All members are encouraged to read and create content for our wiki. Also if you find errors please report them here Agony Wiki Administration Remember that the wiki is a public resource however, and you shouldn't be posting sensitive material to it!<br />
<br />
You should also avoid deleting large amounts of content without at least consulting someone else beforehand.<br />
<br />
<br />
== Smack Talk ==<br />
<br />
<br />
AGONY has a NO SMACK policy. 'GF's in local are encouraged, and you are allowed to chat in local providing you don't do it in a way that makes Agony look bad (treat it like any other form of public communication). Occasionally an FC might ask you to post something in local with the aim of generating a fight. There are lots of things you are allowed to do with Local but smack is not one of them. If you're not sure of where the line falls between smack and chatting, err on the side of safety and just wave or say gf.<br />
<br />
A constant barrage of smack from our opponents can tempt someone to smack back. Just say no! Don't try to be as big an idiot as the other guy. Odds are he's had way more practice at idiocy than you'll ever have. You'll never be able to catch up so don't bother trying! Remember, he'll be just as frustrated by the lack of a response.<br />
<br />
<br />
== Rules of Engagement ==<br />
<br />
Our FULL CURRENT Rules of Engagement (ROE) can be found here, and all Agony members are expected to abide by it:<br />
<br />
You must maintain a security status of -4.0 or higher.<br />
No overt griefing.<br />
No ransoming.<br />
No high-sec ganking.<br />
While in a fleet only engage a neutral at the FC's instruction.<br />
<br />
= Q&As =<br />
<br />
== Recruitment: Reviewing Apps & Inviting Friends ==<br />
<br />
<br />
Should I as Trial member have access to the recruitment forum?<br />
Yes, and you should comment on the applications if you know anything about the applicant or notice something from their application. Everybody is welcome to make comments on the newly received apps.<br />
<br />
== How does Agony recruit new members? ==<br />
<br />
<br />
Recruiting new members is vital to any corporation in EVE to keep on going. It is natural for existing members to get bored with the game or the corp after spending a long time in it. One major source of new recruits are our PVP University classes. Players sign up for and attend classes, and if they like what they see and think it is something they would like to be a part of they drop in an application. As such it is vital for Agony members to support PVP University. Second source of applicants are invitations by existing Agony members inviting their friends, ex-corp mates, and significant others into the corporation. Third source is occasionally flying together with other corps and alliances or fighting them in 0.0 regions we inhabit. Some of the pilots we fight against end up joining our ranks. Fourth third source is direct and indirect advertisement - people reading EVE Online forums where Agony gets mentioned or hearing about the corporation from such events as Alliance Tournament and deciding it is something they would like to try out.<br />
<br />
== My friend would like to apply to Agony. What should he or she do? ==<br />
<br />
<br />
It is recommended that your friend attempts to enroll and make it to the BASIC class just to get a feeling of the way Agony flies and operates. Your friend should also get familiar with articles about Agony Empire that are posted on this page: Main Public Page. Reading those will help the applicant determine if Agony is the right corp for him. If your friend is an experienced pvper then he can just fill out an application and drop it to Agony in game. Ten you should make a note on application that you know this person and describe what you know about them and why you think Agony should take this applicant.<br />
<br />
== How long does it take for applications to get reviewed? ==<br />
<br />
<br />
Usually applicants hear back from one of the recruiters within 5 days from submitting an application. If they have not received a response they can contact one of the recruiters from the squadron that they are applying to.<br />
<br />
<br />
== Who can accept people into corporation? ==<br />
<br />
<br />
The recruiter who is assigned to handle that particular application is the only person who can decided whether to accept it or reject.<br />
<br />
<br />
== Who can give in-game roles to newly accepted characters? ==<br />
<br />
<br />
Only Directors and CEO can do perform this task.<br />
<br />
How does PVP loot from pvp ops get distributed?<br />
<br />
You are welcome to use whatever modules/ammo/drones you collect to fit out your ships. Excess PVP loot should be dropped into Equipment (modules) or Supplies (ammo/drones) hangar so that other members would be able to use it. If you are pvping alone or in a small group with one or two other people you may decide on some sort of loot distribution scheme, transport and sell whatever you collect from wrecks. Any loot gathered during corporate pvp ops that you don't intend to directly use on your ships should be dropped into corp hangar for use by corp members.</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Welcome_To_Agony&diff=21095Welcome To Agony2015-10-02T12:58:36Z<p>Ender Tunin: /* Rules of Engagemen */</p>
<hr />
<div><br />
<br />
= Agony Vision =<br />
<br />
<br />
There are a few key characteristics that define Agony as a corporation.<br />
<br />
== Community and Corporate Culture ==<br />
<br />
<br />
Agony has always had a strong cultural identity and we want to keep it this way. This implies a few things. One is in the form of mentoring. The mechanics of how mentoring works are the responsibility of the squadron leaders, and mentoring provides a channel for teaching pvp or helping with the logistics of joining the corp. However, a common and essential characteristic of mentoring is its critical role in imparting the AGONY cultural philosophy to our new members and bringing them into the family. Each member of Agony is part of our community, whether they're a day old Trial member or a two year old Director. Sponsors, mentors and other members as well will help people feel welcome when they join, will include them in activities, and will let them know how we do things in Agony. Linked closely to this integration into the AGONY community is embracing respect for other members. Every member deserves your full respect, give it to them. In turn, you can depend on respect from other AGONY members. All the other plans and goals in the world won't mean anything if we don't preserve our corporate culture and community.<br />
<br />
== PVP and Mentoring ==<br />
<br />
<br />
Agony has always prided itself on our pilots' competence. Some corporations take new players, toss them into battleships pre-fitted to alliance standards, and use them as cannon fodder to hold some territory. We take new players and turn them into pvpers. Our members are encouraged to lead gangs, to explore non-conventional pvp tactics, to try out seemingly crazy ship setups, to come up with new ideas about pvp in EVE and to lead discussions on these subjects in the corporate forums. If you want to try your hand as FC, you are welcome to throw together a T1 frigate or cruiser gang and give it a try. You might suck at first, but hey, all FCs started somewhere. Nobody turns into a brilliant FC overnight without practice, without making mistakes, without sucking at it in the beginning. Just remember that the main point of these gangs is that you had fun and learned something in process. Some of the most enjoyable gangs are complete and utter disasters in a technical sense. Take some chances; don't be afraid to look bad. Staying a top notch pvp corp depends on taking risks and making use of our pvp abilities. Sure, sometimes you take a risk and get your ass kicked, but other times it pays off in a huge way. Don't be afraid to take on a tough fight. Put yourself out there and develop your skills. If you have a lot of knowledge in a particular area, then organize a seminar and teach everyone else what you know. We're only as good as our weakest link and we want every member to specifically and deliberately better himself or herself as a pvper.<br />
<br />
<br />
== Aggressiveness ==<br />
<br />
<br />
Being conservative is just plain not fun. Being aggressive is a direct side effect of being skilled. If, as a corp, we're better trained and smarter than others, we can take on fights that are more risky and consequently more fun - invade other people's space and make it be unusable for them, kill bigger ships with smaller ships and T2 with T1, fight our opponents outnumbered and still be able to win over them, and consequently inspire respect and fear in their minds. Just remember that there's a difference between being aggressive and being stupid. Taking a risk means that you fully understand the situation and the tactics involved, and choose to engage anyway. It means using all your pvp abilities to do your best to win.<br />
<br />
<br />
== PVP University ==<br />
<br />
<br />
Our members place a lot of importance on running the PvP University as well as continuing to train our PVPU instructors. PvP University is a big part of what makes us unique as a corporation. And it also works as a great recruiting tool. However, to be able to teach others, we also need to be continuously learning and devoting time to internal training. We need to schedule and run gangs, hold seminars on various PVP subjects, start and participate in forum discussions, write and post after action reports, and help each other to improve in our pvp skills. It is from our corporation's pool of pvpers that our developing members rise to take up responsibilities of instructors or FCs for PVP University's public classes.<br />
<br />
<br />
== Initiative ==<br />
<br />
<br />
Agony runs on the efforts of people who step up and volunteer their time to run gangs, to teach classes, to mentor new members, to run logistics for the corp, to practice on test server in order to come up with new strategies and new ideas, to update and create new Wiki articles, to provide leadership with feedback and intel. Without the initiative of these people the corporation would not be what it is today. You do not have to be Core or a Director to initiate or be an active contributor in these activities. Pick an area that you find fun, then think of ways that you can make Agony stronger in that area. Develop yourself, but also help your corporation develop such that you will be proud being part of it.<br />
<br />
<br />
== Nomadic Lifestyle ==<br />
<br />
<br />
Variety is the spice of life. In the long term we want Agony to be able to move from hotspot to hotspot and stick our nose into other players' business. So whenever we find that PVP in our area has dried up or there is another, more alluring target-rich area we will be open to moving.<br />
<br />
<br />
== Fun ==<br />
<br />
<br />
Despite our emphasis on professionalism when it comes to pvp, we still want Agony members to have fun and understand that they are playing a game, not feel that it is a second job. However, occasionally some tasks pop up that need to be done for the corporation that individual players do not find to be very entertaining. One example is logistics. When corporation is moving from region to region pvp is naturally scaled back. Another example is shooting an occasional POS. Watching its shields go down to the rhythmic pew pew sounds of your turrets is about as fun as watching the paint dry to the ticking of your clock. The key is to remember that all of this is done as a means to an end, not as ends of their own.<br />
<br />
All in all, we want Agony to be an extremely skilled, mobile, and aggressive pvp group that makes everyone hesitate when they see us enter local.<br />
<br />
<br />
== Agony Empire Rules of Engagement ==<br />
<br />
<br />
Please read and familiarize yourself with Agony Empires rules of engagement.<br />
<br />
<br />
== Hello Post ==<br />
<br />
<br />
We want to start getting to know you right away, so one of the first things you should do after joining Agony is make a hello introductory post. A general "hi, I'm here, here is what I've done in EVE and what I am interested in" post in the Agony Lounge would be great.<br />
<br />
<br />
== Teamspeak ==<br />
<br />
<br />
The rule is that if you're logged into Eve, you should be logged into TeamSpeak. You can find our TeamSpeak details here. As an Agony member, your nickname should be "[AGONY] Yourname". Within timezones we generate camaraderie by logging onto TS, even when we're not actively PVPing. Logging onto TS also allows us to respond more quickly to fights and keeps you up to date on local intel and therefore keeps your ship intact.<br />
<br />
<br />
<br />
== Killboard Access ==<br />
<br />
<br />
Access to internal Agony Killboard is password protected and not open to the public. You can find the access details here. This killboard is used for internal discussion, and is our main killboard. We also have a public killboard, used for classes and to allow us to link killmails to the public for battle reports. Note: Both killboards use the same database, so you do not need to post kills twice!<br />
<br />
<br />
<br />
<br />
== Home System ==<br />
<br />
<br />
Currently: Thera<br />
<br />
AGONY maintains offices in a number of locations, moving as required to find us some good pvp. See How to Get Your Stuff Moved for more details.<br />
<br />
<br />
== Hangar Access ==<br />
<br />
<br />
All new members should have Trial roles assigned in game. This will grant you view access to three corp hangar divisions - Shipping, Supplies, and Equipment. You will not have take access until you get promoted to Core, so if you need something from corp hangar ask any Core member docked in station to help you out. Shipping hangar can be accessed by members with Jump Logistics Specialist title or any Director who is online.<br />
<br />
If, as a Trial member, you cannot see the three hangars then you can pm your recruiter or mentor to request these for you or make a post this thread.<br />
<br />
The corporation provides a limited number of T1 frigates and destroyers from the corp hangar to its members, so don't be afraid to ask for one.<br />
<br />
<br />
== Moving Ships and Gear and Establishing Your New Base ==<br />
<br />
<br />
DO NOT fly your ships and modules into 0.0 space without a scout, even if you are moving them in a cloaking blockade runner (gate campers are quite resourceful). The safest way to get your ships and items moved is to arrange transport directly from highsec with one of corporation's jump freighter pilots or drop your stuff off at Agony's lowsec carrier pick up point. There will be a slight delay between when you arrive at our base of operations and when you items get delivered to you. The fastest way to get them is to do the transportation yourself, in which case make sure to ask advice on TeamSpeak about the 0.0 territory you're heading into. See How to Get Your Stuff Moved for more details.<br />
<br />
You can also check the local market at main Agony station to see if you can purchase the needed ships and pvp supplies there. Often the market in areas where Agony operates will be quite well stocked, and if you need a ship in 0.0 it is a good idea to first check market and contracts before arranging time to purchase it in empire and haul it into 0.0.<br />
<br />
<br />
== Forum Access and Discussions ==<br />
<br />
<br />
Please check that your forum profile is set up correctly:<br />
<br />
Go to your forum profile settings<br />
<br />
Go to your forum profile settings<br />
Under Agony Main Character type in name of your main character exactly as it is appears in-game. For example if your forum name is Shu and your in-game character's name is Shumatri then type in Shumatri into this field.<br />
Under Agony Alts List type in name of any alt characters you will bring into corporation. Please note: Trials are restricted: you may only bring combat alts into the corp, and that number is limited. When you make CORE, you are welcome to move other alts into Agony.<br />
Under "Alt Corporation TICKER" type in name of any of your alt corporations (this will only be visible to directors).<br />
Under Non-Agony Alts type in names of any of your out-of-corp alts (this will only be visible to directors)<br />
<br />
Agony will not set your alt corp blue. You are welcome to apply to the one outside alt corp Agony has set Blue for hauling/freighting/Cyno alts: R'LYEH INDUSTRIES (ticker RLYE); this is the sole outside blue-standings corp. Recruiters will check the Squadrons and Ranks page prior to accepting any alts. And if your alt isn't listed there they will not accept its application to join corp.<br />
<br />
To check for upcoming gangs check the Upcoming Events sub forum. And be sure to follow the Ping thread for rapid response situations.<br />
For after action reports, FC feedback and discussions on what could have been done better refer to After Action Reports sub forum.<br />
For discussing ships, tactics and setups use Ship Setups and Tactics sub forum.<br />
To discuss news that do not relate to EVE or Agony or post RL pics refer to Agony Lounge sub forum<br />
To check for trade deals, logistics services, or to buy combat boosters refer to Market and Logistics sub forum<br />
<br />
Forum discussions can sometimes lead to miscommunications. Communicating through the web we are unable to hear the tone of voice nor see the body language of those who are conversing with us and become much more likely to misinterpret things. Thus try to remember that if something feels like an attack, it might be just miscommunication or the person might be having a bad day and speaking a bit too harshly. The free exchange of ideas does involve critical thinking and criticism. Please remember that people are critiquing ideas, not the person who put the idea forward.<br />
<br />
This quote was taken from an AGONY member:<br />
<br />
"Everyone has their opinion and are entitled to such. Sometimes people just have to agree to disagree which is ok. That's another reason that I like Agony, the freedom to speak my mind. In other corps they might just boot me. Let's shake hands by popping some ships together in the near future......or getting popped together though I prefer the former. "<br />
<br />
<br />
== Commenting on New Applications ==<br />
<br />
<br />
New applications are posted in the Recruitment sub forum for the membership to comment on. This is not personal; it's about members' impression of an application. Your application was there too but as soon as you've been invited into Agony, your application will be moved off the forum. Now that you're part of Agony, we'd like to hear your opinion on the next applicants. There can be some good discussions that really inform you about how recruiting specifically, and the corp in general, is going, so put your two cents in.<br />
<br />
Agony is pretty easy going most of the time, but this is one of the few things Agony is very strict on; the new applications forum is sacrosanct and breaching the confidentiality of the forum will result in severe consequences including expulsion from Agony. So comment away, but never reveal what anyone has said in there.<br />
<br />
<br />
== Squadrons ==<br />
<br />
<br />
AGONY is organized into squadrons that are based on three time zones: Euro prime-time is Alpha Squadron (16-00 EVE time), US prime-time is Charlie Squadron (00-08 EVE time), and Oceanic prime-time is Echo squadron (08-16 Eve time). You can see members of each squadron listed here. These squadrons are not based on your place of residence, but rather on your prime play time. If you live in Europe but work night shifts and play EVE at night for example, then you can be assigned to Charlie Squadron since it will be members of Charlie that you play with most often. You'll be assigned to a squadron immediately as you get accepted into corp, but your assignment is not set in stone and you can request to be reassigned. If your schedule changes or you feel you haven't been assigned to the right squadron you can ask to be moved to another squadron.<br />
<br />
Squadrons exist for purely administrative purposes. You are welcome to join operations with whoever is online and don't have to fly strictly with members of your own squadron.<br />
<br />
<br />
== Ranks and Chain of Command ==<br />
<br />
If you have concerns about progressing up the ranks, talk to your mentor, or your squadron's Director about it. Let us know if you are having any problems. We want you to pass your scan test, get promoted, and most importantly enjoy the game. When looking for help it's usually best to go up the chain of command. In a simplified sense the command structure of Agony goes:<br />
<br />
'''CEO''' The buck stops here.<br />
'''DIRECTOR''' A minimum of three active directors each covering one of the three major time zones.<br />
'''CORE''' Full-fledged Agony member.<br />
'''TRIAL''' New recruits.<br />
<br />
== Mentoring ==<br />
<br />
<br />
When you join Agony, depending on what squadron you are assigned to, you may also be assigned a mentor. You will get a pm stating who your mentor will be. Mentor is usually a Core member who assumes responsibility for your application. Mentors will review and any comments left on your application by other members and your progress towards Core membership and then speak with you if needed.<br />
<br />
For experienced players, your mentor is a friendly face and a good person to talk with about your plans. For newer players, your mentor can give guidance on PvP as well as take you flying along to get you comfortable in 0.0. Your mentor serves as your guide to 0.0 existence and fitting into the Agony way of life. He or she is your first point of contact if there's something you need. If your mentor is barely active you can contact your recruiter or your squadron director and ask for another mentor to be assigned to you.<br />
<br />
You mentor should schedule to have a talk with you during your first two weeks in corporation. Talk to your mentor about your goals and ask about opportunities within Agony to get you closer to these goals. Make sure to also ask your mentor about requirements you have to fulfill to get promoted to Core membership. Feel free to ask your mentor any other questions that you have about corporation, or pvp and life in 0.0 in general.<br />
<br />
<br />
== Certs ==<br />
<br />
<br />
Your squadron may use certifications to evaluate your progress. Certain certifications may be required to advance to Core Agony status. Ask your mentor for details.<br />
<br />
The most common certs used by squadrons are:<br />
<br />
Agony Structure and Organization<br />
Basic PVP<br />
Intermediate PVP certification<br />
<br />
There are more certifications available. Ask your mentor for details.<br />
<br />
PVP-Basic class manual.<br />
<br />
If you have not yet taken pvp-basic you can now download the class materials as a Kindle Book file HERE<br />
<br />
<br />
== Using the Wiki ==<br />
<br />
<br />
All of the articles contained on Agony's Wiki can be found through Agony Private Page on the left hand side. Agony's Wiki is a storage place for all kinds of information from tactics, to ship setups, to corp rules and roles, to guides on trading and setting up POSes. All members are encouraged to read and create content for our wiki. Also if you find errors please report them here Agony Wiki Administration Remember that the wiki is a public resource however, and you shouldn't be posting sensitive material to it!<br />
<br />
You should also avoid deleting large amounts of content without at least consulting someone else beforehand.<br />
<br />
<br />
== Smack Talk ==<br />
<br />
<br />
AGONY has a NO SMACK policy. 'GF's in local are encouraged, and you are allowed to chat in local providing you don't do it in a way that makes Agony look bad (treat it like any other form of public communication). Occasionally an FC might ask you to post something in local with the aim of generating a fight. There are lots of things you are allowed to do with Local but smack is not one of them. If you're not sure of where the line falls between smack and chatting, err on the side of safety and just wave or say gf.<br />
<br />
A constant barrage of smack from our opponents can tempt someone to smack back. Just say no! Don't try to be as big an idiot as the other guy. Odds are he's had way more practice at idiocy than you'll ever have. You'll never be able to catch up so don't bother trying! Remember, he'll be just as frustrated by the lack of a response.<br />
<br />
<br />
== Rules of Engagement ==<br />
<br />
Our FULL CURRENT Rules of Engagement (ROE) can be found here, and all Agony members are expected to abide by it:<br />
<br />
You must maintain a security status of -4.0 or higher.<br />
No overt griefing.<br />
No ransoming.<br />
No high-sec ganking.<br />
While in a fleet only engage a neutral at the FC's instruction.<br />
<br />
= Q&As =<br />
<br />
== Recruitment: Reviewing Apps & Inviting Friends ==<br />
<br />
<br />
Should I as Trial member have access to the recruitment forum?<br />
Yes, and you should comment on the applications if you know anything about the applicant or notice something from their application. Everybody is welcome to make comments on the newly received apps.<br />
<br />
== How does Agony recruit new members? ==<br />
<br />
<br />
Recruiting new members is vital to any corporation in EVE to keep on going. It is natural for existing members to get bored with the game or the corp after spending a long time in it. One major source of new recruits are our PVP University classes. Players sign up for and attend classes, and if they like what they see and think it is something they would like to be a part of they drop in an application. As such it is vital for Agony members to support PVP University. Second source of applicants are invitations by existing Agony members inviting their friends, ex-corp mates, and significant others into the corporation. Third source is occasionally flying together with other corps and alliances or fighting them in 0.0 regions we inhabit. Some of the pilots we fight against end up joining our ranks. Fourth third source is direct and indirect advertisement - people reading EVE Online forums where Agony gets mentioned or hearing about the corporation from such events as Alliance Tournament and deciding it is something they would like to try out.<br />
<br />
== My friend would like to apply to Agony. What should he or she do? ==<br />
<br />
<br />
It is recommended that your friend attempts to enroll and make it to the BASIC class just to get a feeling of the way Agony flies and operates. Your friend should also get familiar with articles about Agony Empire that are posted on this page: Main Public Page. Reading those will help the applicant determine if Agony is the right corp for him. If your friend is an experienced pvper then he can just fill out an application and drop it to Agony in game. Ten you should make a note on application that you know this person and describe what you know about them and why you think Agony should take this applicant.<br />
<br />
== How long does it take for applications to get reviewed? ==<br />
<br />
<br />
Usually applicants hear back from one of the recruiters within 5 days from submitting an application. If they have not received a response they can contact one of the recruiters from the squadron that they are applying to.<br />
<br />
<br />
== Who can accept people into corporation? ==<br />
<br />
<br />
The recruiter who is assigned to handle that particular application is the only person who can decided whether to accept it or reject.<br />
<br />
<br />
== Who can give in-game roles to newly accepted characters? ==<br />
<br />
<br />
Only Directors and CEO can do perform this task.<br />
<br />
How does PVP loot from pvp ops get distributed?<br />
<br />
You are welcome to use whatever modules/ammo/drones you collect to fit out your ships. Excess PVP loot should be dropped into Equipment (modules) or Supplies (ammo/drones) hangar so that other members would be able to use it. If you are pvping alone or in a small group with one or two other people you may decide on some sort of loot distribution scheme, transport and sell whatever you collect from wrecks. Any loot gathered during corporate pvp ops that you don't intend to directly use on your ships should be dropped into corp hangar for use by corp members.</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Welcome_To_Agony&diff=21094Welcome To Agony2015-10-02T12:57:52Z<p>Ender Tunin: /* Rules of Engagemen */</p>
<hr />
<div><br />
<br />
= Agony Vision =<br />
<br />
<br />
There are a few key characteristics that define Agony as a corporation.<br />
<br />
== Community and Corporate Culture ==<br />
<br />
<br />
Agony has always had a strong cultural identity and we want to keep it this way. This implies a few things. One is in the form of mentoring. The mechanics of how mentoring works are the responsibility of the squadron leaders, and mentoring provides a channel for teaching pvp or helping with the logistics of joining the corp. However, a common and essential characteristic of mentoring is its critical role in imparting the AGONY cultural philosophy to our new members and bringing them into the family. Each member of Agony is part of our community, whether they're a day old Trial member or a two year old Director. Sponsors, mentors and other members as well will help people feel welcome when they join, will include them in activities, and will let them know how we do things in Agony. Linked closely to this integration into the AGONY community is embracing respect for other members. Every member deserves your full respect, give it to them. In turn, you can depend on respect from other AGONY members. All the other plans and goals in the world won't mean anything if we don't preserve our corporate culture and community.<br />
<br />
== PVP and Mentoring ==<br />
<br />
<br />
Agony has always prided itself on our pilots' competence. Some corporations take new players, toss them into battleships pre-fitted to alliance standards, and use them as cannon fodder to hold some territory. We take new players and turn them into pvpers. Our members are encouraged to lead gangs, to explore non-conventional pvp tactics, to try out seemingly crazy ship setups, to come up with new ideas about pvp in EVE and to lead discussions on these subjects in the corporate forums. If you want to try your hand as FC, you are welcome to throw together a T1 frigate or cruiser gang and give it a try. You might suck at first, but hey, all FCs started somewhere. Nobody turns into a brilliant FC overnight without practice, without making mistakes, without sucking at it in the beginning. Just remember that the main point of these gangs is that you had fun and learned something in process. Some of the most enjoyable gangs are complete and utter disasters in a technical sense. Take some chances; don't be afraid to look bad. Staying a top notch pvp corp depends on taking risks and making use of our pvp abilities. Sure, sometimes you take a risk and get your ass kicked, but other times it pays off in a huge way. Don't be afraid to take on a tough fight. Put yourself out there and develop your skills. If you have a lot of knowledge in a particular area, then organize a seminar and teach everyone else what you know. We're only as good as our weakest link and we want every member to specifically and deliberately better himself or herself as a pvper.<br />
<br />
<br />
== Aggressiveness ==<br />
<br />
<br />
Being conservative is just plain not fun. Being aggressive is a direct side effect of being skilled. If, as a corp, we're better trained and smarter than others, we can take on fights that are more risky and consequently more fun - invade other people's space and make it be unusable for them, kill bigger ships with smaller ships and T2 with T1, fight our opponents outnumbered and still be able to win over them, and consequently inspire respect and fear in their minds. Just remember that there's a difference between being aggressive and being stupid. Taking a risk means that you fully understand the situation and the tactics involved, and choose to engage anyway. It means using all your pvp abilities to do your best to win.<br />
<br />
<br />
== PVP University ==<br />
<br />
<br />
Our members place a lot of importance on running the PvP University as well as continuing to train our PVPU instructors. PvP University is a big part of what makes us unique as a corporation. And it also works as a great recruiting tool. However, to be able to teach others, we also need to be continuously learning and devoting time to internal training. We need to schedule and run gangs, hold seminars on various PVP subjects, start and participate in forum discussions, write and post after action reports, and help each other to improve in our pvp skills. It is from our corporation's pool of pvpers that our developing members rise to take up responsibilities of instructors or FCs for PVP University's public classes.<br />
<br />
<br />
== Initiative ==<br />
<br />
<br />
Agony runs on the efforts of people who step up and volunteer their time to run gangs, to teach classes, to mentor new members, to run logistics for the corp, to practice on test server in order to come up with new strategies and new ideas, to update and create new Wiki articles, to provide leadership with feedback and intel. Without the initiative of these people the corporation would not be what it is today. You do not have to be Core or a Director to initiate or be an active contributor in these activities. Pick an area that you find fun, then think of ways that you can make Agony stronger in that area. Develop yourself, but also help your corporation develop such that you will be proud being part of it.<br />
<br />
<br />
== Nomadic Lifestyle ==<br />
<br />
<br />
Variety is the spice of life. In the long term we want Agony to be able to move from hotspot to hotspot and stick our nose into other players' business. So whenever we find that PVP in our area has dried up or there is another, more alluring target-rich area we will be open to moving.<br />
<br />
<br />
== Fun ==<br />
<br />
<br />
Despite our emphasis on professionalism when it comes to pvp, we still want Agony members to have fun and understand that they are playing a game, not feel that it is a second job. However, occasionally some tasks pop up that need to be done for the corporation that individual players do not find to be very entertaining. One example is logistics. When corporation is moving from region to region pvp is naturally scaled back. Another example is shooting an occasional POS. Watching its shields go down to the rhythmic pew pew sounds of your turrets is about as fun as watching the paint dry to the ticking of your clock. The key is to remember that all of this is done as a means to an end, not as ends of their own.<br />
<br />
All in all, we want Agony to be an extremely skilled, mobile, and aggressive pvp group that makes everyone hesitate when they see us enter local.<br />
<br />
<br />
== Agony Empire Rules of Engagement ==<br />
<br />
<br />
Please read and familiarize yourself with Agony Empires rules of engagement.<br />
<br />
<br />
== Hello Post ==<br />
<br />
<br />
We want to start getting to know you right away, so one of the first things you should do after joining Agony is make a hello introductory post. A general "hi, I'm here, here is what I've done in EVE and what I am interested in" post in the Agony Lounge would be great.<br />
<br />
<br />
== Teamspeak ==<br />
<br />
<br />
The rule is that if you're logged into Eve, you should be logged into TeamSpeak. You can find our TeamSpeak details here. As an Agony member, your nickname should be "[AGONY] Yourname". Within timezones we generate camaraderie by logging onto TS, even when we're not actively PVPing. Logging onto TS also allows us to respond more quickly to fights and keeps you up to date on local intel and therefore keeps your ship intact.<br />
<br />
<br />
<br />
== Killboard Access ==<br />
<br />
<br />
Access to internal Agony Killboard is password protected and not open to the public. You can find the access details here. This killboard is used for internal discussion, and is our main killboard. We also have a public killboard, used for classes and to allow us to link killmails to the public for battle reports. Note: Both killboards use the same database, so you do not need to post kills twice!<br />
<br />
<br />
<br />
<br />
== Home System ==<br />
<br />
<br />
Currently: Thera<br />
<br />
AGONY maintains offices in a number of locations, moving as required to find us some good pvp. See How to Get Your Stuff Moved for more details.<br />
<br />
<br />
== Hangar Access ==<br />
<br />
<br />
All new members should have Trial roles assigned in game. This will grant you view access to three corp hangar divisions - Shipping, Supplies, and Equipment. You will not have take access until you get promoted to Core, so if you need something from corp hangar ask any Core member docked in station to help you out. Shipping hangar can be accessed by members with Jump Logistics Specialist title or any Director who is online.<br />
<br />
If, as a Trial member, you cannot see the three hangars then you can pm your recruiter or mentor to request these for you or make a post this thread.<br />
<br />
The corporation provides a limited number of T1 frigates and destroyers from the corp hangar to its members, so don't be afraid to ask for one.<br />
<br />
<br />
== Moving Ships and Gear and Establishing Your New Base ==<br />
<br />
<br />
DO NOT fly your ships and modules into 0.0 space without a scout, even if you are moving them in a cloaking blockade runner (gate campers are quite resourceful). The safest way to get your ships and items moved is to arrange transport directly from highsec with one of corporation's jump freighter pilots or drop your stuff off at Agony's lowsec carrier pick up point. There will be a slight delay between when you arrive at our base of operations and when you items get delivered to you. The fastest way to get them is to do the transportation yourself, in which case make sure to ask advice on TeamSpeak about the 0.0 territory you're heading into. See How to Get Your Stuff Moved for more details.<br />
<br />
You can also check the local market at main Agony station to see if you can purchase the needed ships and pvp supplies there. Often the market in areas where Agony operates will be quite well stocked, and if you need a ship in 0.0 it is a good idea to first check market and contracts before arranging time to purchase it in empire and haul it into 0.0.<br />
<br />
<br />
== Forum Access and Discussions ==<br />
<br />
<br />
Please check that your forum profile is set up correctly:<br />
<br />
Go to your forum profile settings<br />
<br />
Go to your forum profile settings<br />
Under Agony Main Character type in name of your main character exactly as it is appears in-game. For example if your forum name is Shu and your in-game character's name is Shumatri then type in Shumatri into this field.<br />
Under Agony Alts List type in name of any alt characters you will bring into corporation. Please note: Trials are restricted: you may only bring combat alts into the corp, and that number is limited. When you make CORE, you are welcome to move other alts into Agony.<br />
Under "Alt Corporation TICKER" type in name of any of your alt corporations (this will only be visible to directors).<br />
Under Non-Agony Alts type in names of any of your out-of-corp alts (this will only be visible to directors)<br />
<br />
Agony will not set your alt corp blue. You are welcome to apply to the one outside alt corp Agony has set Blue for hauling/freighting/Cyno alts: R'LYEH INDUSTRIES (ticker RLYE); this is the sole outside blue-standings corp. Recruiters will check the Squadrons and Ranks page prior to accepting any alts. And if your alt isn't listed there they will not accept its application to join corp.<br />
<br />
To check for upcoming gangs check the Upcoming Events sub forum. And be sure to follow the Ping thread for rapid response situations.<br />
For after action reports, FC feedback and discussions on what could have been done better refer to After Action Reports sub forum.<br />
For discussing ships, tactics and setups use Ship Setups and Tactics sub forum.<br />
To discuss news that do not relate to EVE or Agony or post RL pics refer to Agony Lounge sub forum<br />
To check for trade deals, logistics services, or to buy combat boosters refer to Market and Logistics sub forum<br />
<br />
Forum discussions can sometimes lead to miscommunications. Communicating through the web we are unable to hear the tone of voice nor see the body language of those who are conversing with us and become much more likely to misinterpret things. Thus try to remember that if something feels like an attack, it might be just miscommunication or the person might be having a bad day and speaking a bit too harshly. The free exchange of ideas does involve critical thinking and criticism. Please remember that people are critiquing ideas, not the person who put the idea forward.<br />
<br />
This quote was taken from an AGONY member:<br />
<br />
"Everyone has their opinion and are entitled to such. Sometimes people just have to agree to disagree which is ok. That's another reason that I like Agony, the freedom to speak my mind. In other corps they might just boot me. Let's shake hands by popping some ships together in the near future......or getting popped together though I prefer the former. "<br />
<br />
<br />
== Commenting on New Applications ==<br />
<br />
<br />
New applications are posted in the Recruitment sub forum for the membership to comment on. This is not personal; it's about members' impression of an application. Your application was there too but as soon as you've been invited into Agony, your application will be moved off the forum. Now that you're part of Agony, we'd like to hear your opinion on the next applicants. There can be some good discussions that really inform you about how recruiting specifically, and the corp in general, is going, so put your two cents in.<br />
<br />
Agony is pretty easy going most of the time, but this is one of the few things Agony is very strict on; the new applications forum is sacrosanct and breaching the confidentiality of the forum will result in severe consequences including expulsion from Agony. So comment away, but never reveal what anyone has said in there.<br />
<br />
<br />
== Squadrons ==<br />
<br />
<br />
AGONY is organized into squadrons that are based on three time zones: Euro prime-time is Alpha Squadron (16-00 EVE time), US prime-time is Charlie Squadron (00-08 EVE time), and Oceanic prime-time is Echo squadron (08-16 Eve time). You can see members of each squadron listed here. These squadrons are not based on your place of residence, but rather on your prime play time. If you live in Europe but work night shifts and play EVE at night for example, then you can be assigned to Charlie Squadron since it will be members of Charlie that you play with most often. You'll be assigned to a squadron immediately as you get accepted into corp, but your assignment is not set in stone and you can request to be reassigned. If your schedule changes or you feel you haven't been assigned to the right squadron you can ask to be moved to another squadron.<br />
<br />
Squadrons exist for purely administrative purposes. You are welcome to join operations with whoever is online and don't have to fly strictly with members of your own squadron.<br />
<br />
<br />
== Ranks and Chain of Command ==<br />
<br />
If you have concerns about progressing up the ranks, talk to your mentor, or your squadron's Director about it. Let us know if you are having any problems. We want you to pass your scan test, get promoted, and most importantly enjoy the game. When looking for help it's usually best to go up the chain of command. In a simplified sense the command structure of Agony goes:<br />
<br />
'''CEO''' The buck stops here.<br />
'''DIRECTOR''' A minimum of three active directors each covering one of the three major time zones.<br />
'''CORE''' Full-fledged Agony member.<br />
'''TRIAL''' New recruits.<br />
<br />
== Mentoring ==<br />
<br />
<br />
When you join Agony, depending on what squadron you are assigned to, you may also be assigned a mentor. You will get a pm stating who your mentor will be. Mentor is usually a Core member who assumes responsibility for your application. Mentors will review and any comments left on your application by other members and your progress towards Core membership and then speak with you if needed.<br />
<br />
For experienced players, your mentor is a friendly face and a good person to talk with about your plans. For newer players, your mentor can give guidance on PvP as well as take you flying along to get you comfortable in 0.0. Your mentor serves as your guide to 0.0 existence and fitting into the Agony way of life. He or she is your first point of contact if there's something you need. If your mentor is barely active you can contact your recruiter or your squadron director and ask for another mentor to be assigned to you.<br />
<br />
You mentor should schedule to have a talk with you during your first two weeks in corporation. Talk to your mentor about your goals and ask about opportunities within Agony to get you closer to these goals. Make sure to also ask your mentor about requirements you have to fulfill to get promoted to Core membership. Feel free to ask your mentor any other questions that you have about corporation, or pvp and life in 0.0 in general.<br />
<br />
<br />
== Certs ==<br />
<br />
<br />
Your squadron may use certifications to evaluate your progress. Certain certifications may be required to advance to Core Agony status. Ask your mentor for details.<br />
<br />
The most common certs used by squadrons are:<br />
<br />
Agony Structure and Organization<br />
Basic PVP<br />
Intermediate PVP certification<br />
<br />
There are more certifications available. Ask your mentor for details.<br />
<br />
PVP-Basic class manual.<br />
<br />
If you have not yet taken pvp-basic you can now download the class materials as a Kindle Book file HERE<br />
<br />
<br />
== Using the Wiki ==<br />
<br />
<br />
All of the articles contained on Agony's Wiki can be found through Agony Private Page on the left hand side. Agony's Wiki is a storage place for all kinds of information from tactics, to ship setups, to corp rules and roles, to guides on trading and setting up POSes. All members are encouraged to read and create content for our wiki. Also if you find errors please report them here Agony Wiki Administration Remember that the wiki is a public resource however, and you shouldn't be posting sensitive material to it!<br />
<br />
You should also avoid deleting large amounts of content without at least consulting someone else beforehand.<br />
<br />
<br />
== Smack Talk ==<br />
<br />
<br />
AGONY has a NO SMACK policy. 'GF's in local are encouraged, and you are allowed to chat in local providing you don't do it in a way that makes Agony look bad (treat it like any other form of public communication). Occasionally an FC might ask you to post something in local with the aim of generating a fight. There are lots of things you are allowed to do with Local but smack is not one of them. If you're not sure of where the line falls between smack and chatting, err on the side of safety and just wave or say gf.<br />
<br />
A constant barrage of smack from our opponents can tempt someone to smack back. Just say no! Don't try to be as big an idiot as the other guy. Odds are he's had way more practice at idiocy than you'll ever have. You'll never be able to catch up so don't bother trying! Remember, he'll be just as frustrated by the lack of a response.<br />
<br />
<br />
== Rules of Engagemen ==<br />
t<br />
<br />
Our FULL CURRENT Rules of Engagement (ROE) can be found here, and all Agony members are expected to abide by it:<br />
<br />
You must maintain a security status of -4.0 or higher.<br />
No overt griefing.<br />
No ransoming.<br />
No high-sec ganking.<br />
While in a fleet only engage a neutral at the FC's instruction.<br />
<br />
<br />
= Q&As =<br />
<br />
== Recruitment: Reviewing Apps & Inviting Friends ==<br />
<br />
<br />
Should I as Trial member have access to the recruitment forum?<br />
Yes, and you should comment on the applications if you know anything about the applicant or notice something from their application. Everybody is welcome to make comments on the newly received apps.<br />
<br />
== How does Agony recruit new members? ==<br />
<br />
<br />
Recruiting new members is vital to any corporation in EVE to keep on going. It is natural for existing members to get bored with the game or the corp after spending a long time in it. One major source of new recruits are our PVP University classes. Players sign up for and attend classes, and if they like what they see and think it is something they would like to be a part of they drop in an application. As such it is vital for Agony members to support PVP University. Second source of applicants are invitations by existing Agony members inviting their friends, ex-corp mates, and significant others into the corporation. Third source is occasionally flying together with other corps and alliances or fighting them in 0.0 regions we inhabit. Some of the pilots we fight against end up joining our ranks. Fourth third source is direct and indirect advertisement - people reading EVE Online forums where Agony gets mentioned or hearing about the corporation from such events as Alliance Tournament and deciding it is something they would like to try out.<br />
<br />
== My friend would like to apply to Agony. What should he or she do? ==<br />
<br />
<br />
It is recommended that your friend attempts to enroll and make it to the BASIC class just to get a feeling of the way Agony flies and operates. Your friend should also get familiar with articles about Agony Empire that are posted on this page: Main Public Page. Reading those will help the applicant determine if Agony is the right corp for him. If your friend is an experienced pvper then he can just fill out an application and drop it to Agony in game. Ten you should make a note on application that you know this person and describe what you know about them and why you think Agony should take this applicant.<br />
<br />
== How long does it take for applications to get reviewed? ==<br />
<br />
<br />
Usually applicants hear back from one of the recruiters within 5 days from submitting an application. If they have not received a response they can contact one of the recruiters from the squadron that they are applying to.<br />
<br />
<br />
== Who can accept people into corporation? ==<br />
<br />
<br />
The recruiter who is assigned to handle that particular application is the only person who can decided whether to accept it or reject.<br />
<br />
<br />
== Who can give in-game roles to newly accepted characters? ==<br />
<br />
<br />
Only Directors and CEO can do perform this task.<br />
<br />
How does PVP loot from pvp ops get distributed?<br />
<br />
You are welcome to use whatever modules/ammo/drones you collect to fit out your ships. Excess PVP loot should be dropped into Equipment (modules) or Supplies (ammo/drones) hangar so that other members would be able to use it. If you are pvping alone or in a small group with one or two other people you may decide on some sort of loot distribution scheme, transport and sell whatever you collect from wrecks. Any loot gathered during corporate pvp ops that you don't intend to directly use on your ships should be dropped into corp hangar for use by corp members.</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Welcome_To_Agony&diff=21093Welcome To Agony2015-10-02T12:56:38Z<p>Ender Tunin: /* Agony Vision */</p>
<hr />
<div><br />
<br />
= Agony Vision =<br />
<br />
<br />
There are a few key characteristics that define Agony as a corporation.<br />
<br />
== Community and Corporate Culture ==<br />
<br />
<br />
Agony has always had a strong cultural identity and we want to keep it this way. This implies a few things. One is in the form of mentoring. The mechanics of how mentoring works are the responsibility of the squadron leaders, and mentoring provides a channel for teaching pvp or helping with the logistics of joining the corp. However, a common and essential characteristic of mentoring is its critical role in imparting the AGONY cultural philosophy to our new members and bringing them into the family. Each member of Agony is part of our community, whether they're a day old Trial member or a two year old Director. Sponsors, mentors and other members as well will help people feel welcome when they join, will include them in activities, and will let them know how we do things in Agony. Linked closely to this integration into the AGONY community is embracing respect for other members. Every member deserves your full respect, give it to them. In turn, you can depend on respect from other AGONY members. All the other plans and goals in the world won't mean anything if we don't preserve our corporate culture and community.<br />
<br />
== PVP and Mentoring ==<br />
<br />
<br />
Agony has always prided itself on our pilots' competence. Some corporations take new players, toss them into battleships pre-fitted to alliance standards, and use them as cannon fodder to hold some territory. We take new players and turn them into pvpers. Our members are encouraged to lead gangs, to explore non-conventional pvp tactics, to try out seemingly crazy ship setups, to come up with new ideas about pvp in EVE and to lead discussions on these subjects in the corporate forums. If you want to try your hand as FC, you are welcome to throw together a T1 frigate or cruiser gang and give it a try. You might suck at first, but hey, all FCs started somewhere. Nobody turns into a brilliant FC overnight without practice, without making mistakes, without sucking at it in the beginning. Just remember that the main point of these gangs is that you had fun and learned something in process. Some of the most enjoyable gangs are complete and utter disasters in a technical sense. Take some chances; don't be afraid to look bad. Staying a top notch pvp corp depends on taking risks and making use of our pvp abilities. Sure, sometimes you take a risk and get your ass kicked, but other times it pays off in a huge way. Don't be afraid to take on a tough fight. Put yourself out there and develop your skills. If you have a lot of knowledge in a particular area, then organize a seminar and teach everyone else what you know. We're only as good as our weakest link and we want every member to specifically and deliberately better himself or herself as a pvper.<br />
<br />
<br />
== Aggressiveness ==<br />
<br />
<br />
Being conservative is just plain not fun. Being aggressive is a direct side effect of being skilled. If, as a corp, we're better trained and smarter than others, we can take on fights that are more risky and consequently more fun - invade other people's space and make it be unusable for them, kill bigger ships with smaller ships and T2 with T1, fight our opponents outnumbered and still be able to win over them, and consequently inspire respect and fear in their minds. Just remember that there's a difference between being aggressive and being stupid. Taking a risk means that you fully understand the situation and the tactics involved, and choose to engage anyway. It means using all your pvp abilities to do your best to win.<br />
<br />
<br />
== PVP University ==<br />
<br />
<br />
Our members place a lot of importance on running the PvP University as well as continuing to train our PVPU instructors. PvP University is a big part of what makes us unique as a corporation. And it also works as a great recruiting tool. However, to be able to teach others, we also need to be continuously learning and devoting time to internal training. We need to schedule and run gangs, hold seminars on various PVP subjects, start and participate in forum discussions, write and post after action reports, and help each other to improve in our pvp skills. It is from our corporation's pool of pvpers that our developing members rise to take up responsibilities of instructors or FCs for PVP University's public classes.<br />
<br />
<br />
== Initiative ==<br />
<br />
<br />
Agony runs on the efforts of people who step up and volunteer their time to run gangs, to teach classes, to mentor new members, to run logistics for the corp, to practice on test server in order to come up with new strategies and new ideas, to update and create new Wiki articles, to provide leadership with feedback and intel. Without the initiative of these people the corporation would not be what it is today. You do not have to be Core or a Director to initiate or be an active contributor in these activities. Pick an area that you find fun, then think of ways that you can make Agony stronger in that area. Develop yourself, but also help your corporation develop such that you will be proud being part of it.<br />
<br />
<br />
== Nomadic Lifestyle ==<br />
<br />
<br />
Variety is the spice of life. In the long term we want Agony to be able to move from hotspot to hotspot and stick our nose into other players' business. So whenever we find that PVP in our area has dried up or there is another, more alluring target-rich area we will be open to moving.<br />
<br />
<br />
== Fun ==<br />
<br />
<br />
Despite our emphasis on professionalism when it comes to pvp, we still want Agony members to have fun and understand that they are playing a game, not feel that it is a second job. However, occasionally some tasks pop up that need to be done for the corporation that individual players do not find to be very entertaining. One example is logistics. When corporation is moving from region to region pvp is naturally scaled back. Another example is shooting an occasional POS. Watching its shields go down to the rhythmic pew pew sounds of your turrets is about as fun as watching the paint dry to the ticking of your clock. The key is to remember that all of this is done as a means to an end, not as ends of their own.<br />
<br />
All in all, we want Agony to be an extremely skilled, mobile, and aggressive pvp group that makes everyone hesitate when they see us enter local.<br />
<br />
<br />
== Agony Empire Rules of Engagement ==<br />
<br />
<br />
Please read and familiarize yourself with Agony Empires rules of engagement.<br />
<br />
<br />
== Hello Post ==<br />
<br />
<br />
We want to start getting to know you right away, so one of the first things you should do after joining Agony is make a hello introductory post. A general "hi, I'm here, here is what I've done in EVE and what I am interested in" post in the Agony Lounge would be great.<br />
<br />
<br />
== Teamspeak ==<br />
<br />
<br />
The rule is that if you're logged into Eve, you should be logged into TeamSpeak. You can find our TeamSpeak details here. As an Agony member, your nickname should be "[AGONY] Yourname". Within timezones we generate camaraderie by logging onto TS, even when we're not actively PVPing. Logging onto TS also allows us to respond more quickly to fights and keeps you up to date on local intel and therefore keeps your ship intact.<br />
<br />
<br />
<br />
== Killboard Access ==<br />
<br />
<br />
Access to internal Agony Killboard is password protected and not open to the public. You can find the access details here. This killboard is used for internal discussion, and is our main killboard. We also have a public killboard, used for classes and to allow us to link killmails to the public for battle reports. Note: Both killboards use the same database, so you do not need to post kills twice!<br />
<br />
<br />
<br />
<br />
== Home System ==<br />
<br />
<br />
Currently: Thera<br />
<br />
AGONY maintains offices in a number of locations, moving as required to find us some good pvp. See How to Get Your Stuff Moved for more details.<br />
<br />
<br />
== Hangar Access ==<br />
<br />
<br />
All new members should have Trial roles assigned in game. This will grant you view access to three corp hangar divisions - Shipping, Supplies, and Equipment. You will not have take access until you get promoted to Core, so if you need something from corp hangar ask any Core member docked in station to help you out. Shipping hangar can be accessed by members with Jump Logistics Specialist title or any Director who is online.<br />
<br />
If, as a Trial member, you cannot see the three hangars then you can pm your recruiter or mentor to request these for you or make a post this thread.<br />
<br />
The corporation provides a limited number of T1 frigates and destroyers from the corp hangar to its members, so don't be afraid to ask for one.<br />
<br />
<br />
== Moving Ships and Gear and Establishing Your New Base ==<br />
<br />
<br />
DO NOT fly your ships and modules into 0.0 space without a scout, even if you are moving them in a cloaking blockade runner (gate campers are quite resourceful). The safest way to get your ships and items moved is to arrange transport directly from highsec with one of corporation's jump freighter pilots or drop your stuff off at Agony's lowsec carrier pick up point. There will be a slight delay between when you arrive at our base of operations and when you items get delivered to you. The fastest way to get them is to do the transportation yourself, in which case make sure to ask advice on TeamSpeak about the 0.0 territory you're heading into. See How to Get Your Stuff Moved for more details.<br />
<br />
You can also check the local market at main Agony station to see if you can purchase the needed ships and pvp supplies there. Often the market in areas where Agony operates will be quite well stocked, and if you need a ship in 0.0 it is a good idea to first check market and contracts before arranging time to purchase it in empire and haul it into 0.0.<br />
<br />
<br />
== Forum Access and Discussions ==<br />
<br />
<br />
Please check that your forum profile is set up correctly:<br />
<br />
Go to your forum profile settings<br />
<br />
Go to your forum profile settings<br />
Under Agony Main Character type in name of your main character exactly as it is appears in-game. For example if your forum name is Shu and your in-game character's name is Shumatri then type in Shumatri into this field.<br />
Under Agony Alts List type in name of any alt characters you will bring into corporation. Please note: Trials are restricted: you may only bring combat alts into the corp, and that number is limited. When you make CORE, you are welcome to move other alts into Agony.<br />
Under "Alt Corporation TICKER" type in name of any of your alt corporations (this will only be visible to directors).<br />
Under Non-Agony Alts type in names of any of your out-of-corp alts (this will only be visible to directors)<br />
<br />
Agony will not set your alt corp blue. You are welcome to apply to the one outside alt corp Agony has set Blue for hauling/freighting/Cyno alts: R'LYEH INDUSTRIES (ticker RLYE); this is the sole outside blue-standings corp. Recruiters will check the Squadrons and Ranks page prior to accepting any alts. And if your alt isn't listed there they will not accept its application to join corp.<br />
<br />
To check for upcoming gangs check the Upcoming Events sub forum. And be sure to follow the Ping thread for rapid response situations.<br />
For after action reports, FC feedback and discussions on what could have been done better refer to After Action Reports sub forum.<br />
For discussing ships, tactics and setups use Ship Setups and Tactics sub forum.<br />
To discuss news that do not relate to EVE or Agony or post RL pics refer to Agony Lounge sub forum<br />
To check for trade deals, logistics services, or to buy combat boosters refer to Market and Logistics sub forum<br />
<br />
Forum discussions can sometimes lead to miscommunications. Communicating through the web we are unable to hear the tone of voice nor see the body language of those who are conversing with us and become much more likely to misinterpret things. Thus try to remember that if something feels like an attack, it might be just miscommunication or the person might be having a bad day and speaking a bit too harshly. The free exchange of ideas does involve critical thinking and criticism. Please remember that people are critiquing ideas, not the person who put the idea forward.<br />
<br />
This quote was taken from an AGONY member:<br />
<br />
"Everyone has their opinion and are entitled to such. Sometimes people just have to agree to disagree which is ok. That's another reason that I like Agony, the freedom to speak my mind. In other corps they might just boot me. Let's shake hands by popping some ships together in the near future......or getting popped together though I prefer the former. "<br />
<br />
<br />
== Commenting on New Applications ==<br />
<br />
<br />
New applications are posted in the Recruitment sub forum for the membership to comment on. This is not personal; it's about members' impression of an application. Your application was there too but as soon as you've been invited into Agony, your application will be moved off the forum. Now that you're part of Agony, we'd like to hear your opinion on the next applicants. There can be some good discussions that really inform you about how recruiting specifically, and the corp in general, is going, so put your two cents in.<br />
<br />
Agony is pretty easy going most of the time, but this is one of the few things Agony is very strict on; the new applications forum is sacrosanct and breaching the confidentiality of the forum will result in severe consequences including expulsion from Agony. So comment away, but never reveal what anyone has said in there.<br />
<br />
<br />
== Squadrons ==<br />
<br />
<br />
AGONY is organized into squadrons that are based on three time zones: Euro prime-time is Alpha Squadron (16-00 EVE time), US prime-time is Charlie Squadron (00-08 EVE time), and Oceanic prime-time is Echo squadron (08-16 Eve time). You can see members of each squadron listed here. These squadrons are not based on your place of residence, but rather on your prime play time. If you live in Europe but work night shifts and play EVE at night for example, then you can be assigned to Charlie Squadron since it will be members of Charlie that you play with most often. You'll be assigned to a squadron immediately as you get accepted into corp, but your assignment is not set in stone and you can request to be reassigned. If your schedule changes or you feel you haven't been assigned to the right squadron you can ask to be moved to another squadron.<br />
<br />
Squadrons exist for purely administrative purposes. You are welcome to join operations with whoever is online and don't have to fly strictly with members of your own squadron.<br />
<br />
<br />
== Ranks and Chain of Command ==<br />
<br />
If you have concerns about progressing up the ranks, talk to your mentor, or your squadron's Director about it. Let us know if you are having any problems. We want you to pass your scan test, get promoted, and most importantly enjoy the game. When looking for help it's usually best to go up the chain of command. In a simplified sense the command structure of Agony goes:<br />
<br />
'''CEO''' The buck stops here.<br />
'''DIRECTOR''' A minimum of three active directors each covering one of the three major time zones.<br />
'''CORE''' Full-fledged Agony member.<br />
'''TRIAL''' New recruits.<br />
<br />
== Mentoring ==<br />
<br />
<br />
When you join Agony, depending on what squadron you are assigned to, you may also be assigned a mentor. You will get a pm stating who your mentor will be. Mentor is usually a Core member who assumes responsibility for your application. Mentors will review and any comments left on your application by other members and your progress towards Core membership and then speak with you if needed.<br />
<br />
For experienced players, your mentor is a friendly face and a good person to talk with about your plans. For newer players, your mentor can give guidance on PvP as well as take you flying along to get you comfortable in 0.0. Your mentor serves as your guide to 0.0 existence and fitting into the Agony way of life. He or she is your first point of contact if there's something you need. If your mentor is barely active you can contact your recruiter or your squadron director and ask for another mentor to be assigned to you.<br />
<br />
You mentor should schedule to have a talk with you during your first two weeks in corporation. Talk to your mentor about your goals and ask about opportunities within Agony to get you closer to these goals. Make sure to also ask your mentor about requirements you have to fulfill to get promoted to Core membership. Feel free to ask your mentor any other questions that you have about corporation, or pvp and life in 0.0 in general.<br />
<br />
<br />
== Certs ==<br />
<br />
<br />
Your squadron may use certifications to evaluate your progress. Certain certifications may be required to advance to Core Agony status. Ask your mentor for details.<br />
<br />
The most common certs used by squadrons are:<br />
<br />
Agony Structure and Organization<br />
Basic PVP<br />
Intermediate PVP certification<br />
<br />
There are more certifications available. Ask your mentor for details.<br />
<br />
PVP-Basic class manual.<br />
<br />
If you have not yet taken pvp-basic you can now download the class materials as a Kindle Book file HERE<br />
<br />
<br />
== Using the Wiki ==<br />
<br />
<br />
All of the articles contained on Agony's Wiki can be found through Agony Private Page on the left hand side. Agony's Wiki is a storage place for all kinds of information from tactics, to ship setups, to corp rules and roles, to guides on trading and setting up POSes. All members are encouraged to read and create content for our wiki. Also if you find errors please report them here Agony Wiki Administration Remember that the wiki is a public resource however, and you shouldn't be posting sensitive material to it!<br />
<br />
You should also avoid deleting large amounts of content without at least consulting someone else beforehand.<br />
<br />
<br />
== Smack Talk ==<br />
<br />
<br />
AGONY has a NO SMACK policy. 'GF's in local are encouraged, and you are allowed to chat in local providing you don't do it in a way that makes Agony look bad (treat it like any other form of public communication). Occasionally an FC might ask you to post something in local with the aim of generating a fight. There are lots of things you are allowed to do with Local but smack is not one of them. If you're not sure of where the line falls between smack and chatting, err on the side of safety and just wave or say gf.<br />
<br />
A constant barrage of smack from our opponents can tempt someone to smack back. Just say no! Don't try to be as big an idiot as the other guy. Odds are he's had way more practice at idiocy than you'll ever have. You'll never be able to catch up so don't bother trying! Remember, he'll be just as frustrated by the lack of a response.<br />
<br />
<br />
== Rules of Engagemen ==<br />
t<br />
<br />
Our FULL CURRENT Rules of Engagement (ROE) can be found here, and all Agony members are expected to abide by it:<br />
<br />
You must maintain a security status of -4.0 or higher.<br />
No overt griefing.<br />
No ransoming.<br />
No high-sec ganking.<br />
While in a fleet only engage a neutral at the FC's instruction.<br />
<br />
<br />
== Q&As<br />
<br />
Recruitment: Reviewing Apps & Inviting Friends ==<br />
<br />
<br />
Should I as Trial member have access to the recruitment forum?<br />
Yes, and you should comment on the applications if you know anything about the applicant or notice something from their application. Everybody is welcome to make comments on the newly received apps.<br />
<br />
== <br />
How does Agony recruit new members? ==<br />
<br />
<br />
Recruiting new members is vital to any corporation in EVE to keep on going. It is natural for existing members to get bored with the game or the corp after spending a long time in it. One major source of new recruits are our PVP University classes. Players sign up for and attend classes, and if they like what they see and think it is something they would like to be a part of they drop in an application. As such it is vital for Agony members to support PVP University. Second source of applicants are invitations by existing Agony members inviting their friends, ex-corp mates, and significant others into the corporation. Third source is occasionally flying together with other corps and alliances or fighting them in 0.0 regions we inhabit. Some of the pilots we fight against end up joining our ranks. Fourth third source is direct and indirect advertisement - people reading EVE Online forums where Agony gets mentioned or hearing about the corporation from such events as Alliance Tournament and deciding it is something they would like to try out.<br />
<br />
== <br />
My friend would like to apply to Agony. What should he or she do? ==<br />
<br />
<br />
It is recommended that your friend attempts to enroll and make it to the BASIC class just to get a feeling of the way Agony flies and operates. Your friend should also get familiar with articles about Agony Empire that are posted on this page: Main Public Page. Reading those will help the applicant determine if Agony is the right corp for him. If your friend is an experienced pvper then he can just fill out an application and drop it to Agony in game. Ten you should make a note on application that you know this person and describe what you know about them and why you think Agony should take this applicant.<br />
<br />
<br />
== How long does it take for applications to get reviewed? ==<br />
<br />
<br />
Usually applicants hear back from one of the recruiters within 5 days from submitting an application. If they have not received a response they can contact one of the recruiters from the squadron that they are applying to.<br />
<br />
<br />
== Who can accept people into corporation? ==<br />
<br />
<br />
The recruiter who is assigned to handle that particular application is the only person who can decided whether to accept it or reject.<br />
<br />
<br />
== Who can give in-game roles to newly accepted characters? ==<br />
<br />
<br />
Only Directors and CEO can do perform this task.<br />
<br />
How does PVP loot from pvp ops get distributed?<br />
<br />
You are welcome to use whatever modules/ammo/drones you collect to fit out your ships. Excess PVP loot should be dropped into Equipment (modules) or Supplies (ammo/drones) hangar so that other members would be able to use it. If you are pvping alone or in a small group with one or two other people you may decide on some sort of loot distribution scheme, transport and sell whatever you collect from wrecks. Any loot gathered during corporate pvp ops that you don't intend to directly use on your ships should be dropped into corp hangar for use by corp members.</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Welcome_To_Agony&diff=21092Welcome To Agony2015-10-02T12:56:17Z<p>Ender Tunin: /* Agony Vision */</p>
<hr />
<div><br />
<br />
=== Agony Vision ===<br />
<br />
<br />
There are a few key characteristics that define Agony as a corporation.<br />
<br />
== Community and Corporate Culture ==<br />
<br />
<br />
Agony has always had a strong cultural identity and we want to keep it this way. This implies a few things. One is in the form of mentoring. The mechanics of how mentoring works are the responsibility of the squadron leaders, and mentoring provides a channel for teaching pvp or helping with the logistics of joining the corp. However, a common and essential characteristic of mentoring is its critical role in imparting the AGONY cultural philosophy to our new members and bringing them into the family. Each member of Agony is part of our community, whether they're a day old Trial member or a two year old Director. Sponsors, mentors and other members as well will help people feel welcome when they join, will include them in activities, and will let them know how we do things in Agony. Linked closely to this integration into the AGONY community is embracing respect for other members. Every member deserves your full respect, give it to them. In turn, you can depend on respect from other AGONY members. All the other plans and goals in the world won't mean anything if we don't preserve our corporate culture and community.<br />
<br />
== PVP and Mentoring ==<br />
<br />
<br />
Agony has always prided itself on our pilots' competence. Some corporations take new players, toss them into battleships pre-fitted to alliance standards, and use them as cannon fodder to hold some territory. We take new players and turn them into pvpers. Our members are encouraged to lead gangs, to explore non-conventional pvp tactics, to try out seemingly crazy ship setups, to come up with new ideas about pvp in EVE and to lead discussions on these subjects in the corporate forums. If you want to try your hand as FC, you are welcome to throw together a T1 frigate or cruiser gang and give it a try. You might suck at first, but hey, all FCs started somewhere. Nobody turns into a brilliant FC overnight without practice, without making mistakes, without sucking at it in the beginning. Just remember that the main point of these gangs is that you had fun and learned something in process. Some of the most enjoyable gangs are complete and utter disasters in a technical sense. Take some chances; don't be afraid to look bad. Staying a top notch pvp corp depends on taking risks and making use of our pvp abilities. Sure, sometimes you take a risk and get your ass kicked, but other times it pays off in a huge way. Don't be afraid to take on a tough fight. Put yourself out there and develop your skills. If you have a lot of knowledge in a particular area, then organize a seminar and teach everyone else what you know. We're only as good as our weakest link and we want every member to specifically and deliberately better himself or herself as a pvper.<br />
<br />
<br />
== Aggressiveness ==<br />
<br />
<br />
Being conservative is just plain not fun. Being aggressive is a direct side effect of being skilled. If, as a corp, we're better trained and smarter than others, we can take on fights that are more risky and consequently more fun - invade other people's space and make it be unusable for them, kill bigger ships with smaller ships and T2 with T1, fight our opponents outnumbered and still be able to win over them, and consequently inspire respect and fear in their minds. Just remember that there's a difference between being aggressive and being stupid. Taking a risk means that you fully understand the situation and the tactics involved, and choose to engage anyway. It means using all your pvp abilities to do your best to win.<br />
<br />
<br />
== PVP University ==<br />
<br />
<br />
Our members place a lot of importance on running the PvP University as well as continuing to train our PVPU instructors. PvP University is a big part of what makes us unique as a corporation. And it also works as a great recruiting tool. However, to be able to teach others, we also need to be continuously learning and devoting time to internal training. We need to schedule and run gangs, hold seminars on various PVP subjects, start and participate in forum discussions, write and post after action reports, and help each other to improve in our pvp skills. It is from our corporation's pool of pvpers that our developing members rise to take up responsibilities of instructors or FCs for PVP University's public classes.<br />
<br />
<br />
== Initiative ==<br />
<br />
<br />
Agony runs on the efforts of people who step up and volunteer their time to run gangs, to teach classes, to mentor new members, to run logistics for the corp, to practice on test server in order to come up with new strategies and new ideas, to update and create new Wiki articles, to provide leadership with feedback and intel. Without the initiative of these people the corporation would not be what it is today. You do not have to be Core or a Director to initiate or be an active contributor in these activities. Pick an area that you find fun, then think of ways that you can make Agony stronger in that area. Develop yourself, but also help your corporation develop such that you will be proud being part of it.<br />
<br />
<br />
== Nomadic Lifestyle ==<br />
<br />
<br />
Variety is the spice of life. In the long term we want Agony to be able to move from hotspot to hotspot and stick our nose into other players' business. So whenever we find that PVP in our area has dried up or there is another, more alluring target-rich area we will be open to moving.<br />
<br />
<br />
== Fun ==<br />
<br />
<br />
Despite our emphasis on professionalism when it comes to pvp, we still want Agony members to have fun and understand that they are playing a game, not feel that it is a second job. However, occasionally some tasks pop up that need to be done for the corporation that individual players do not find to be very entertaining. One example is logistics. When corporation is moving from region to region pvp is naturally scaled back. Another example is shooting an occasional POS. Watching its shields go down to the rhythmic pew pew sounds of your turrets is about as fun as watching the paint dry to the ticking of your clock. The key is to remember that all of this is done as a means to an end, not as ends of their own.<br />
<br />
All in all, we want Agony to be an extremely skilled, mobile, and aggressive pvp group that makes everyone hesitate when they see us enter local.<br />
<br />
<br />
== Agony Empire Rules of Engagement ==<br />
<br />
<br />
Please read and familiarize yourself with Agony Empires rules of engagement.<br />
<br />
<br />
== Hello Post ==<br />
<br />
<br />
We want to start getting to know you right away, so one of the first things you should do after joining Agony is make a hello introductory post. A general "hi, I'm here, here is what I've done in EVE and what I am interested in" post in the Agony Lounge would be great.<br />
<br />
<br />
== Teamspeak ==<br />
<br />
<br />
The rule is that if you're logged into Eve, you should be logged into TeamSpeak. You can find our TeamSpeak details here. As an Agony member, your nickname should be "[AGONY] Yourname". Within timezones we generate camaraderie by logging onto TS, even when we're not actively PVPing. Logging onto TS also allows us to respond more quickly to fights and keeps you up to date on local intel and therefore keeps your ship intact.<br />
<br />
<br />
<br />
== Killboard Access ==<br />
<br />
<br />
Access to internal Agony Killboard is password protected and not open to the public. You can find the access details here. This killboard is used for internal discussion, and is our main killboard. We also have a public killboard, used for classes and to allow us to link killmails to the public for battle reports. Note: Both killboards use the same database, so you do not need to post kills twice!<br />
<br />
<br />
<br />
<br />
== Home System ==<br />
<br />
<br />
Currently: Thera<br />
<br />
AGONY maintains offices in a number of locations, moving as required to find us some good pvp. See How to Get Your Stuff Moved for more details.<br />
<br />
<br />
== Hangar Access ==<br />
<br />
<br />
All new members should have Trial roles assigned in game. This will grant you view access to three corp hangar divisions - Shipping, Supplies, and Equipment. You will not have take access until you get promoted to Core, so if you need something from corp hangar ask any Core member docked in station to help you out. Shipping hangar can be accessed by members with Jump Logistics Specialist title or any Director who is online.<br />
<br />
If, as a Trial member, you cannot see the three hangars then you can pm your recruiter or mentor to request these for you or make a post this thread.<br />
<br />
The corporation provides a limited number of T1 frigates and destroyers from the corp hangar to its members, so don't be afraid to ask for one.<br />
<br />
<br />
== Moving Ships and Gear and Establishing Your New Base ==<br />
<br />
<br />
DO NOT fly your ships and modules into 0.0 space without a scout, even if you are moving them in a cloaking blockade runner (gate campers are quite resourceful). The safest way to get your ships and items moved is to arrange transport directly from highsec with one of corporation's jump freighter pilots or drop your stuff off at Agony's lowsec carrier pick up point. There will be a slight delay between when you arrive at our base of operations and when you items get delivered to you. The fastest way to get them is to do the transportation yourself, in which case make sure to ask advice on TeamSpeak about the 0.0 territory you're heading into. See How to Get Your Stuff Moved for more details.<br />
<br />
You can also check the local market at main Agony station to see if you can purchase the needed ships and pvp supplies there. Often the market in areas where Agony operates will be quite well stocked, and if you need a ship in 0.0 it is a good idea to first check market and contracts before arranging time to purchase it in empire and haul it into 0.0.<br />
<br />
<br />
== Forum Access and Discussions ==<br />
<br />
<br />
Please check that your forum profile is set up correctly:<br />
<br />
Go to your forum profile settings<br />
<br />
Go to your forum profile settings<br />
Under Agony Main Character type in name of your main character exactly as it is appears in-game. For example if your forum name is Shu and your in-game character's name is Shumatri then type in Shumatri into this field.<br />
Under Agony Alts List type in name of any alt characters you will bring into corporation. Please note: Trials are restricted: you may only bring combat alts into the corp, and that number is limited. When you make CORE, you are welcome to move other alts into Agony.<br />
Under "Alt Corporation TICKER" type in name of any of your alt corporations (this will only be visible to directors).<br />
Under Non-Agony Alts type in names of any of your out-of-corp alts (this will only be visible to directors)<br />
<br />
Agony will not set your alt corp blue. You are welcome to apply to the one outside alt corp Agony has set Blue for hauling/freighting/Cyno alts: R'LYEH INDUSTRIES (ticker RLYE); this is the sole outside blue-standings corp. Recruiters will check the Squadrons and Ranks page prior to accepting any alts. And if your alt isn't listed there they will not accept its application to join corp.<br />
<br />
To check for upcoming gangs check the Upcoming Events sub forum. And be sure to follow the Ping thread for rapid response situations.<br />
For after action reports, FC feedback and discussions on what could have been done better refer to After Action Reports sub forum.<br />
For discussing ships, tactics and setups use Ship Setups and Tactics sub forum.<br />
To discuss news that do not relate to EVE or Agony or post RL pics refer to Agony Lounge sub forum<br />
To check for trade deals, logistics services, or to buy combat boosters refer to Market and Logistics sub forum<br />
<br />
Forum discussions can sometimes lead to miscommunications. Communicating through the web we are unable to hear the tone of voice nor see the body language of those who are conversing with us and become much more likely to misinterpret things. Thus try to remember that if something feels like an attack, it might be just miscommunication or the person might be having a bad day and speaking a bit too harshly. The free exchange of ideas does involve critical thinking and criticism. Please remember that people are critiquing ideas, not the person who put the idea forward.<br />
<br />
This quote was taken from an AGONY member:<br />
<br />
"Everyone has their opinion and are entitled to such. Sometimes people just have to agree to disagree which is ok. That's another reason that I like Agony, the freedom to speak my mind. In other corps they might just boot me. Let's shake hands by popping some ships together in the near future......or getting popped together though I prefer the former. "<br />
<br />
<br />
== Commenting on New Applications ==<br />
<br />
<br />
New applications are posted in the Recruitment sub forum for the membership to comment on. This is not personal; it's about members' impression of an application. Your application was there too but as soon as you've been invited into Agony, your application will be moved off the forum. Now that you're part of Agony, we'd like to hear your opinion on the next applicants. There can be some good discussions that really inform you about how recruiting specifically, and the corp in general, is going, so put your two cents in.<br />
<br />
Agony is pretty easy going most of the time, but this is one of the few things Agony is very strict on; the new applications forum is sacrosanct and breaching the confidentiality of the forum will result in severe consequences including expulsion from Agony. So comment away, but never reveal what anyone has said in there.<br />
<br />
<br />
== Squadrons ==<br />
<br />
<br />
AGONY is organized into squadrons that are based on three time zones: Euro prime-time is Alpha Squadron (16-00 EVE time), US prime-time is Charlie Squadron (00-08 EVE time), and Oceanic prime-time is Echo squadron (08-16 Eve time). You can see members of each squadron listed here. These squadrons are not based on your place of residence, but rather on your prime play time. If you live in Europe but work night shifts and play EVE at night for example, then you can be assigned to Charlie Squadron since it will be members of Charlie that you play with most often. You'll be assigned to a squadron immediately as you get accepted into corp, but your assignment is not set in stone and you can request to be reassigned. If your schedule changes or you feel you haven't been assigned to the right squadron you can ask to be moved to another squadron.<br />
<br />
Squadrons exist for purely administrative purposes. You are welcome to join operations with whoever is online and don't have to fly strictly with members of your own squadron.<br />
<br />
<br />
== Ranks and Chain of Command ==<br />
<br />
If you have concerns about progressing up the ranks, talk to your mentor, or your squadron's Director about it. Let us know if you are having any problems. We want you to pass your scan test, get promoted, and most importantly enjoy the game. When looking for help it's usually best to go up the chain of command. In a simplified sense the command structure of Agony goes:<br />
<br />
'''CEO''' The buck stops here.<br />
'''DIRECTOR''' A minimum of three active directors each covering one of the three major time zones.<br />
'''CORE''' Full-fledged Agony member.<br />
'''TRIAL''' New recruits.<br />
<br />
== Mentoring ==<br />
<br />
<br />
When you join Agony, depending on what squadron you are assigned to, you may also be assigned a mentor. You will get a pm stating who your mentor will be. Mentor is usually a Core member who assumes responsibility for your application. Mentors will review and any comments left on your application by other members and your progress towards Core membership and then speak with you if needed.<br />
<br />
For experienced players, your mentor is a friendly face and a good person to talk with about your plans. For newer players, your mentor can give guidance on PvP as well as take you flying along to get you comfortable in 0.0. Your mentor serves as your guide to 0.0 existence and fitting into the Agony way of life. He or she is your first point of contact if there's something you need. If your mentor is barely active you can contact your recruiter or your squadron director and ask for another mentor to be assigned to you.<br />
<br />
You mentor should schedule to have a talk with you during your first two weeks in corporation. Talk to your mentor about your goals and ask about opportunities within Agony to get you closer to these goals. Make sure to also ask your mentor about requirements you have to fulfill to get promoted to Core membership. Feel free to ask your mentor any other questions that you have about corporation, or pvp and life in 0.0 in general.<br />
<br />
<br />
== Certs ==<br />
<br />
<br />
Your squadron may use certifications to evaluate your progress. Certain certifications may be required to advance to Core Agony status. Ask your mentor for details.<br />
<br />
The most common certs used by squadrons are:<br />
<br />
Agony Structure and Organization<br />
Basic PVP<br />
Intermediate PVP certification<br />
<br />
There are more certifications available. Ask your mentor for details.<br />
<br />
PVP-Basic class manual.<br />
<br />
If you have not yet taken pvp-basic you can now download the class materials as a Kindle Book file HERE<br />
<br />
<br />
== Using the Wiki ==<br />
<br />
<br />
All of the articles contained on Agony's Wiki can be found through Agony Private Page on the left hand side. Agony's Wiki is a storage place for all kinds of information from tactics, to ship setups, to corp rules and roles, to guides on trading and setting up POSes. All members are encouraged to read and create content for our wiki. Also if you find errors please report them here Agony Wiki Administration Remember that the wiki is a public resource however, and you shouldn't be posting sensitive material to it!<br />
<br />
You should also avoid deleting large amounts of content without at least consulting someone else beforehand.<br />
<br />
<br />
== Smack Talk ==<br />
<br />
<br />
AGONY has a NO SMACK policy. 'GF's in local are encouraged, and you are allowed to chat in local providing you don't do it in a way that makes Agony look bad (treat it like any other form of public communication). Occasionally an FC might ask you to post something in local with the aim of generating a fight. There are lots of things you are allowed to do with Local but smack is not one of them. If you're not sure of where the line falls between smack and chatting, err on the side of safety and just wave or say gf.<br />
<br />
A constant barrage of smack from our opponents can tempt someone to smack back. Just say no! Don't try to be as big an idiot as the other guy. Odds are he's had way more practice at idiocy than you'll ever have. You'll never be able to catch up so don't bother trying! Remember, he'll be just as frustrated by the lack of a response.<br />
<br />
<br />
== Rules of Engagemen ==<br />
t<br />
<br />
Our FULL CURRENT Rules of Engagement (ROE) can be found here, and all Agony members are expected to abide by it:<br />
<br />
You must maintain a security status of -4.0 or higher.<br />
No overt griefing.<br />
No ransoming.<br />
No high-sec ganking.<br />
While in a fleet only engage a neutral at the FC's instruction.<br />
<br />
<br />
== Q&As<br />
<br />
Recruitment: Reviewing Apps & Inviting Friends ==<br />
<br />
<br />
Should I as Trial member have access to the recruitment forum?<br />
Yes, and you should comment on the applications if you know anything about the applicant or notice something from their application. Everybody is welcome to make comments on the newly received apps.<br />
<br />
== <br />
How does Agony recruit new members? ==<br />
<br />
<br />
Recruiting new members is vital to any corporation in EVE to keep on going. It is natural for existing members to get bored with the game or the corp after spending a long time in it. One major source of new recruits are our PVP University classes. Players sign up for and attend classes, and if they like what they see and think it is something they would like to be a part of they drop in an application. As such it is vital for Agony members to support PVP University. Second source of applicants are invitations by existing Agony members inviting their friends, ex-corp mates, and significant others into the corporation. Third source is occasionally flying together with other corps and alliances or fighting them in 0.0 regions we inhabit. Some of the pilots we fight against end up joining our ranks. Fourth third source is direct and indirect advertisement - people reading EVE Online forums where Agony gets mentioned or hearing about the corporation from such events as Alliance Tournament and deciding it is something they would like to try out.<br />
<br />
== <br />
My friend would like to apply to Agony. What should he or she do? ==<br />
<br />
<br />
It is recommended that your friend attempts to enroll and make it to the BASIC class just to get a feeling of the way Agony flies and operates. Your friend should also get familiar with articles about Agony Empire that are posted on this page: Main Public Page. Reading those will help the applicant determine if Agony is the right corp for him. If your friend is an experienced pvper then he can just fill out an application and drop it to Agony in game. Ten you should make a note on application that you know this person and describe what you know about them and why you think Agony should take this applicant.<br />
<br />
<br />
== How long does it take for applications to get reviewed? ==<br />
<br />
<br />
Usually applicants hear back from one of the recruiters within 5 days from submitting an application. If they have not received a response they can contact one of the recruiters from the squadron that they are applying to.<br />
<br />
<br />
== Who can accept people into corporation? ==<br />
<br />
<br />
The recruiter who is assigned to handle that particular application is the only person who can decided whether to accept it or reject.<br />
<br />
<br />
== Who can give in-game roles to newly accepted characters? ==<br />
<br />
<br />
Only Directors and CEO can do perform this task.<br />
<br />
How does PVP loot from pvp ops get distributed?<br />
<br />
You are welcome to use whatever modules/ammo/drones you collect to fit out your ships. Excess PVP loot should be dropped into Equipment (modules) or Supplies (ammo/drones) hangar so that other members would be able to use it. If you are pvping alone or in a small group with one or two other people you may decide on some sort of loot distribution scheme, transport and sell whatever you collect from wrecks. Any loot gathered during corporate pvp ops that you don't intend to directly use on your ships should be dropped into corp hangar for use by corp members.</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Welcome_To_Agony&diff=21091Welcome To Agony2015-10-02T12:55:20Z<p>Ender Tunin: /* Ranks and Chain of Command */</p>
<hr />
<div><br />
<br />
== Agony Vision ==<br />
<br />
<br />
There are a few key characteristics that define Agony as a corporation.<br />
<br />
== Community and Corporate Culture ==<br />
<br />
<br />
Agony has always had a strong cultural identity and we want to keep it this way. This implies a few things. One is in the form of mentoring. The mechanics of how mentoring works are the responsibility of the squadron leaders, and mentoring provides a channel for teaching pvp or helping with the logistics of joining the corp. However, a common and essential characteristic of mentoring is its critical role in imparting the AGONY cultural philosophy to our new members and bringing them into the family. Each member of Agony is part of our community, whether they're a day old Trial member or a two year old Director. Sponsors, mentors and other members as well will help people feel welcome when they join, will include them in activities, and will let them know how we do things in Agony. Linked closely to this integration into the AGONY community is embracing respect for other members. Every member deserves your full respect, give it to them. In turn, you can depend on respect from other AGONY members. All the other plans and goals in the world won't mean anything if we don't preserve our corporate culture and community.<br />
<br />
== PVP and Mentoring ==<br />
<br />
<br />
Agony has always prided itself on our pilots' competence. Some corporations take new players, toss them into battleships pre-fitted to alliance standards, and use them as cannon fodder to hold some territory. We take new players and turn them into pvpers. Our members are encouraged to lead gangs, to explore non-conventional pvp tactics, to try out seemingly crazy ship setups, to come up with new ideas about pvp in EVE and to lead discussions on these subjects in the corporate forums. If you want to try your hand as FC, you are welcome to throw together a T1 frigate or cruiser gang and give it a try. You might suck at first, but hey, all FCs started somewhere. Nobody turns into a brilliant FC overnight without practice, without making mistakes, without sucking at it in the beginning. Just remember that the main point of these gangs is that you had fun and learned something in process. Some of the most enjoyable gangs are complete and utter disasters in a technical sense. Take some chances; don't be afraid to look bad. Staying a top notch pvp corp depends on taking risks and making use of our pvp abilities. Sure, sometimes you take a risk and get your ass kicked, but other times it pays off in a huge way. Don't be afraid to take on a tough fight. Put yourself out there and develop your skills. If you have a lot of knowledge in a particular area, then organize a seminar and teach everyone else what you know. We're only as good as our weakest link and we want every member to specifically and deliberately better himself or herself as a pvper.<br />
<br />
<br />
== Aggressiveness ==<br />
<br />
<br />
Being conservative is just plain not fun. Being aggressive is a direct side effect of being skilled. If, as a corp, we're better trained and smarter than others, we can take on fights that are more risky and consequently more fun - invade other people's space and make it be unusable for them, kill bigger ships with smaller ships and T2 with T1, fight our opponents outnumbered and still be able to win over them, and consequently inspire respect and fear in their minds. Just remember that there's a difference between being aggressive and being stupid. Taking a risk means that you fully understand the situation and the tactics involved, and choose to engage anyway. It means using all your pvp abilities to do your best to win.<br />
<br />
<br />
== PVP University ==<br />
<br />
<br />
Our members place a lot of importance on running the PvP University as well as continuing to train our PVPU instructors. PvP University is a big part of what makes us unique as a corporation. And it also works as a great recruiting tool. However, to be able to teach others, we also need to be continuously learning and devoting time to internal training. We need to schedule and run gangs, hold seminars on various PVP subjects, start and participate in forum discussions, write and post after action reports, and help each other to improve in our pvp skills. It is from our corporation's pool of pvpers that our developing members rise to take up responsibilities of instructors or FCs for PVP University's public classes.<br />
<br />
<br />
== Initiative ==<br />
<br />
<br />
Agony runs on the efforts of people who step up and volunteer their time to run gangs, to teach classes, to mentor new members, to run logistics for the corp, to practice on test server in order to come up with new strategies and new ideas, to update and create new Wiki articles, to provide leadership with feedback and intel. Without the initiative of these people the corporation would not be what it is today. You do not have to be Core or a Director to initiate or be an active contributor in these activities. Pick an area that you find fun, then think of ways that you can make Agony stronger in that area. Develop yourself, but also help your corporation develop such that you will be proud being part of it.<br />
<br />
<br />
== Nomadic Lifestyle ==<br />
<br />
<br />
Variety is the spice of life. In the long term we want Agony to be able to move from hotspot to hotspot and stick our nose into other players' business. So whenever we find that PVP in our area has dried up or there is another, more alluring target-rich area we will be open to moving.<br />
<br />
<br />
== Fun ==<br />
<br />
<br />
Despite our emphasis on professionalism when it comes to pvp, we still want Agony members to have fun and understand that they are playing a game, not feel that it is a second job. However, occasionally some tasks pop up that need to be done for the corporation that individual players do not find to be very entertaining. One example is logistics. When corporation is moving from region to region pvp is naturally scaled back. Another example is shooting an occasional POS. Watching its shields go down to the rhythmic pew pew sounds of your turrets is about as fun as watching the paint dry to the ticking of your clock. The key is to remember that all of this is done as a means to an end, not as ends of their own.<br />
<br />
All in all, we want Agony to be an extremely skilled, mobile, and aggressive pvp group that makes everyone hesitate when they see us enter local.<br />
<br />
<br />
== Agony Empire Rules of Engagement ==<br />
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<br />
Please read and familiarize yourself with Agony Empires rules of engagement.<br />
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== Hello Post ==<br />
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We want to start getting to know you right away, so one of the first things you should do after joining Agony is make a hello introductory post. A general "hi, I'm here, here is what I've done in EVE and what I am interested in" post in the Agony Lounge would be great.<br />
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<br />
== Teamspeak ==<br />
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The rule is that if you're logged into Eve, you should be logged into TeamSpeak. You can find our TeamSpeak details here. As an Agony member, your nickname should be "[AGONY] Yourname". Within timezones we generate camaraderie by logging onto TS, even when we're not actively PVPing. Logging onto TS also allows us to respond more quickly to fights and keeps you up to date on local intel and therefore keeps your ship intact.<br />
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== Killboard Access ==<br />
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Access to internal Agony Killboard is password protected and not open to the public. You can find the access details here. This killboard is used for internal discussion, and is our main killboard. We also have a public killboard, used for classes and to allow us to link killmails to the public for battle reports. Note: Both killboards use the same database, so you do not need to post kills twice!<br />
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<br />
== Home System ==<br />
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Currently: Thera<br />
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AGONY maintains offices in a number of locations, moving as required to find us some good pvp. See How to Get Your Stuff Moved for more details.<br />
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<br />
== Hangar Access ==<br />
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All new members should have Trial roles assigned in game. This will grant you view access to three corp hangar divisions - Shipping, Supplies, and Equipment. You will not have take access until you get promoted to Core, so if you need something from corp hangar ask any Core member docked in station to help you out. Shipping hangar can be accessed by members with Jump Logistics Specialist title or any Director who is online.<br />
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If, as a Trial member, you cannot see the three hangars then you can pm your recruiter or mentor to request these for you or make a post this thread.<br />
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The corporation provides a limited number of T1 frigates and destroyers from the corp hangar to its members, so don't be afraid to ask for one.<br />
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<br />
== Moving Ships and Gear and Establishing Your New Base ==<br />
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<br />
DO NOT fly your ships and modules into 0.0 space without a scout, even if you are moving them in a cloaking blockade runner (gate campers are quite resourceful). The safest way to get your ships and items moved is to arrange transport directly from highsec with one of corporation's jump freighter pilots or drop your stuff off at Agony's lowsec carrier pick up point. There will be a slight delay between when you arrive at our base of operations and when you items get delivered to you. The fastest way to get them is to do the transportation yourself, in which case make sure to ask advice on TeamSpeak about the 0.0 territory you're heading into. See How to Get Your Stuff Moved for more details.<br />
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You can also check the local market at main Agony station to see if you can purchase the needed ships and pvp supplies there. Often the market in areas where Agony operates will be quite well stocked, and if you need a ship in 0.0 it is a good idea to first check market and contracts before arranging time to purchase it in empire and haul it into 0.0.<br />
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<br />
== Forum Access and Discussions ==<br />
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<br />
Please check that your forum profile is set up correctly:<br />
<br />
Go to your forum profile settings<br />
<br />
Go to your forum profile settings<br />
Under Agony Main Character type in name of your main character exactly as it is appears in-game. For example if your forum name is Shu and your in-game character's name is Shumatri then type in Shumatri into this field.<br />
Under Agony Alts List type in name of any alt characters you will bring into corporation. Please note: Trials are restricted: you may only bring combat alts into the corp, and that number is limited. When you make CORE, you are welcome to move other alts into Agony.<br />
Under "Alt Corporation TICKER" type in name of any of your alt corporations (this will only be visible to directors).<br />
Under Non-Agony Alts type in names of any of your out-of-corp alts (this will only be visible to directors)<br />
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Agony will not set your alt corp blue. You are welcome to apply to the one outside alt corp Agony has set Blue for hauling/freighting/Cyno alts: R'LYEH INDUSTRIES (ticker RLYE); this is the sole outside blue-standings corp. Recruiters will check the Squadrons and Ranks page prior to accepting any alts. And if your alt isn't listed there they will not accept its application to join corp.<br />
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To check for upcoming gangs check the Upcoming Events sub forum. And be sure to follow the Ping thread for rapid response situations.<br />
For after action reports, FC feedback and discussions on what could have been done better refer to After Action Reports sub forum.<br />
For discussing ships, tactics and setups use Ship Setups and Tactics sub forum.<br />
To discuss news that do not relate to EVE or Agony or post RL pics refer to Agony Lounge sub forum<br />
To check for trade deals, logistics services, or to buy combat boosters refer to Market and Logistics sub forum<br />
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Forum discussions can sometimes lead to miscommunications. Communicating through the web we are unable to hear the tone of voice nor see the body language of those who are conversing with us and become much more likely to misinterpret things. Thus try to remember that if something feels like an attack, it might be just miscommunication or the person might be having a bad day and speaking a bit too harshly. The free exchange of ideas does involve critical thinking and criticism. Please remember that people are critiquing ideas, not the person who put the idea forward.<br />
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This quote was taken from an AGONY member:<br />
<br />
"Everyone has their opinion and are entitled to such. Sometimes people just have to agree to disagree which is ok. That's another reason that I like Agony, the freedom to speak my mind. In other corps they might just boot me. Let's shake hands by popping some ships together in the near future......or getting popped together though I prefer the former. "<br />
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== Commenting on New Applications ==<br />
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New applications are posted in the Recruitment sub forum for the membership to comment on. This is not personal; it's about members' impression of an application. Your application was there too but as soon as you've been invited into Agony, your application will be moved off the forum. Now that you're part of Agony, we'd like to hear your opinion on the next applicants. There can be some good discussions that really inform you about how recruiting specifically, and the corp in general, is going, so put your two cents in.<br />
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Agony is pretty easy going most of the time, but this is one of the few things Agony is very strict on; the new applications forum is sacrosanct and breaching the confidentiality of the forum will result in severe consequences including expulsion from Agony. So comment away, but never reveal what anyone has said in there.<br />
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== Squadrons ==<br />
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AGONY is organized into squadrons that are based on three time zones: Euro prime-time is Alpha Squadron (16-00 EVE time), US prime-time is Charlie Squadron (00-08 EVE time), and Oceanic prime-time is Echo squadron (08-16 Eve time). You can see members of each squadron listed here. These squadrons are not based on your place of residence, but rather on your prime play time. If you live in Europe but work night shifts and play EVE at night for example, then you can be assigned to Charlie Squadron since it will be members of Charlie that you play with most often. You'll be assigned to a squadron immediately as you get accepted into corp, but your assignment is not set in stone and you can request to be reassigned. If your schedule changes or you feel you haven't been assigned to the right squadron you can ask to be moved to another squadron.<br />
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Squadrons exist for purely administrative purposes. You are welcome to join operations with whoever is online and don't have to fly strictly with members of your own squadron.<br />
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== Ranks and Chain of Command ==<br />
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If you have concerns about progressing up the ranks, talk to your mentor, or your squadron's Director about it. Let us know if you are having any problems. We want you to pass your scan test, get promoted, and most importantly enjoy the game. When looking for help it's usually best to go up the chain of command. In a simplified sense the command structure of Agony goes:<br />
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'''CEO''' The buck stops here.<br />
'''DIRECTOR''' A minimum of three active directors each covering one of the three major time zones.<br />
'''CORE''' Full-fledged Agony member.<br />
'''TRIAL''' New recruits.<br />
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== Mentoring ==<br />
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When you join Agony, depending on what squadron you are assigned to, you may also be assigned a mentor. You will get a pm stating who your mentor will be. Mentor is usually a Core member who assumes responsibility for your application. Mentors will review and any comments left on your application by other members and your progress towards Core membership and then speak with you if needed.<br />
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For experienced players, your mentor is a friendly face and a good person to talk with about your plans. For newer players, your mentor can give guidance on PvP as well as take you flying along to get you comfortable in 0.0. Your mentor serves as your guide to 0.0 existence and fitting into the Agony way of life. He or she is your first point of contact if there's something you need. If your mentor is barely active you can contact your recruiter or your squadron director and ask for another mentor to be assigned to you.<br />
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You mentor should schedule to have a talk with you during your first two weeks in corporation. Talk to your mentor about your goals and ask about opportunities within Agony to get you closer to these goals. Make sure to also ask your mentor about requirements you have to fulfill to get promoted to Core membership. Feel free to ask your mentor any other questions that you have about corporation, or pvp and life in 0.0 in general.<br />
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== Certs ==<br />
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Your squadron may use certifications to evaluate your progress. Certain certifications may be required to advance to Core Agony status. Ask your mentor for details.<br />
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The most common certs used by squadrons are:<br />
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Agony Structure and Organization<br />
Basic PVP<br />
Intermediate PVP certification<br />
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There are more certifications available. Ask your mentor for details.<br />
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PVP-Basic class manual.<br />
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If you have not yet taken pvp-basic you can now download the class materials as a Kindle Book file HERE<br />
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== Using the Wiki ==<br />
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All of the articles contained on Agony's Wiki can be found through Agony Private Page on the left hand side. Agony's Wiki is a storage place for all kinds of information from tactics, to ship setups, to corp rules and roles, to guides on trading and setting up POSes. All members are encouraged to read and create content for our wiki. Also if you find errors please report them here Agony Wiki Administration Remember that the wiki is a public resource however, and you shouldn't be posting sensitive material to it!<br />
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You should also avoid deleting large amounts of content without at least consulting someone else beforehand.<br />
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== Smack Talk ==<br />
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AGONY has a NO SMACK policy. 'GF's in local are encouraged, and you are allowed to chat in local providing you don't do it in a way that makes Agony look bad (treat it like any other form of public communication). Occasionally an FC might ask you to post something in local with the aim of generating a fight. There are lots of things you are allowed to do with Local but smack is not one of them. If you're not sure of where the line falls between smack and chatting, err on the side of safety and just wave or say gf.<br />
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A constant barrage of smack from our opponents can tempt someone to smack back. Just say no! Don't try to be as big an idiot as the other guy. Odds are he's had way more practice at idiocy than you'll ever have. You'll never be able to catch up so don't bother trying! Remember, he'll be just as frustrated by the lack of a response.<br />
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== Rules of Engagemen ==<br />
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Our FULL CURRENT Rules of Engagement (ROE) can be found here, and all Agony members are expected to abide by it:<br />
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You must maintain a security status of -4.0 or higher.<br />
No overt griefing.<br />
No ransoming.<br />
No high-sec ganking.<br />
While in a fleet only engage a neutral at the FC's instruction.<br />
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== Q&As<br />
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Recruitment: Reviewing Apps & Inviting Friends ==<br />
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Should I as Trial member have access to the recruitment forum?<br />
Yes, and you should comment on the applications if you know anything about the applicant or notice something from their application. Everybody is welcome to make comments on the newly received apps.<br />
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== <br />
How does Agony recruit new members? ==<br />
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Recruiting new members is vital to any corporation in EVE to keep on going. It is natural for existing members to get bored with the game or the corp after spending a long time in it. One major source of new recruits are our PVP University classes. Players sign up for and attend classes, and if they like what they see and think it is something they would like to be a part of they drop in an application. As such it is vital for Agony members to support PVP University. Second source of applicants are invitations by existing Agony members inviting their friends, ex-corp mates, and significant others into the corporation. Third source is occasionally flying together with other corps and alliances or fighting them in 0.0 regions we inhabit. Some of the pilots we fight against end up joining our ranks. Fourth third source is direct and indirect advertisement - people reading EVE Online forums where Agony gets mentioned or hearing about the corporation from such events as Alliance Tournament and deciding it is something they would like to try out.<br />
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== <br />
My friend would like to apply to Agony. What should he or she do? ==<br />
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It is recommended that your friend attempts to enroll and make it to the BASIC class just to get a feeling of the way Agony flies and operates. Your friend should also get familiar with articles about Agony Empire that are posted on this page: Main Public Page. Reading those will help the applicant determine if Agony is the right corp for him. If your friend is an experienced pvper then he can just fill out an application and drop it to Agony in game. Ten you should make a note on application that you know this person and describe what you know about them and why you think Agony should take this applicant.<br />
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== How long does it take for applications to get reviewed? ==<br />
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Usually applicants hear back from one of the recruiters within 5 days from submitting an application. If they have not received a response they can contact one of the recruiters from the squadron that they are applying to.<br />
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== Who can accept people into corporation? ==<br />
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The recruiter who is assigned to handle that particular application is the only person who can decided whether to accept it or reject.<br />
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== Who can give in-game roles to newly accepted characters? ==<br />
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Only Directors and CEO can do perform this task.<br />
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How does PVP loot from pvp ops get distributed?<br />
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You are welcome to use whatever modules/ammo/drones you collect to fit out your ships. Excess PVP loot should be dropped into Equipment (modules) or Supplies (ammo/drones) hangar so that other members would be able to use it. If you are pvping alone or in a small group with one or two other people you may decide on some sort of loot distribution scheme, transport and sell whatever you collect from wrecks. Any loot gathered during corporate pvp ops that you don't intend to directly use on your ships should be dropped into corp hangar for use by corp members.</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Welcome_To_Agony&diff=21090Welcome To Agony2015-10-02T12:54:50Z<p>Ender Tunin: /* Squadrons */</p>
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<div><br />
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== Agony Vision ==<br />
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There are a few key characteristics that define Agony as a corporation.<br />
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== Community and Corporate Culture ==<br />
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Agony has always had a strong cultural identity and we want to keep it this way. This implies a few things. One is in the form of mentoring. The mechanics of how mentoring works are the responsibility of the squadron leaders, and mentoring provides a channel for teaching pvp or helping with the logistics of joining the corp. However, a common and essential characteristic of mentoring is its critical role in imparting the AGONY cultural philosophy to our new members and bringing them into the family. Each member of Agony is part of our community, whether they're a day old Trial member or a two year old Director. Sponsors, mentors and other members as well will help people feel welcome when they join, will include them in activities, and will let them know how we do things in Agony. Linked closely to this integration into the AGONY community is embracing respect for other members. Every member deserves your full respect, give it to them. In turn, you can depend on respect from other AGONY members. All the other plans and goals in the world won't mean anything if we don't preserve our corporate culture and community.<br />
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== PVP and Mentoring ==<br />
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Agony has always prided itself on our pilots' competence. Some corporations take new players, toss them into battleships pre-fitted to alliance standards, and use them as cannon fodder to hold some territory. We take new players and turn them into pvpers. Our members are encouraged to lead gangs, to explore non-conventional pvp tactics, to try out seemingly crazy ship setups, to come up with new ideas about pvp in EVE and to lead discussions on these subjects in the corporate forums. If you want to try your hand as FC, you are welcome to throw together a T1 frigate or cruiser gang and give it a try. You might suck at first, but hey, all FCs started somewhere. Nobody turns into a brilliant FC overnight without practice, without making mistakes, without sucking at it in the beginning. Just remember that the main point of these gangs is that you had fun and learned something in process. Some of the most enjoyable gangs are complete and utter disasters in a technical sense. Take some chances; don't be afraid to look bad. Staying a top notch pvp corp depends on taking risks and making use of our pvp abilities. Sure, sometimes you take a risk and get your ass kicked, but other times it pays off in a huge way. Don't be afraid to take on a tough fight. Put yourself out there and develop your skills. If you have a lot of knowledge in a particular area, then organize a seminar and teach everyone else what you know. We're only as good as our weakest link and we want every member to specifically and deliberately better himself or herself as a pvper.<br />
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== Aggressiveness ==<br />
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Being conservative is just plain not fun. Being aggressive is a direct side effect of being skilled. If, as a corp, we're better trained and smarter than others, we can take on fights that are more risky and consequently more fun - invade other people's space and make it be unusable for them, kill bigger ships with smaller ships and T2 with T1, fight our opponents outnumbered and still be able to win over them, and consequently inspire respect and fear in their minds. Just remember that there's a difference between being aggressive and being stupid. Taking a risk means that you fully understand the situation and the tactics involved, and choose to engage anyway. It means using all your pvp abilities to do your best to win.<br />
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== PVP University ==<br />
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Our members place a lot of importance on running the PvP University as well as continuing to train our PVPU instructors. PvP University is a big part of what makes us unique as a corporation. And it also works as a great recruiting tool. However, to be able to teach others, we also need to be continuously learning and devoting time to internal training. We need to schedule and run gangs, hold seminars on various PVP subjects, start and participate in forum discussions, write and post after action reports, and help each other to improve in our pvp skills. It is from our corporation's pool of pvpers that our developing members rise to take up responsibilities of instructors or FCs for PVP University's public classes.<br />
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== Initiative ==<br />
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Agony runs on the efforts of people who step up and volunteer their time to run gangs, to teach classes, to mentor new members, to run logistics for the corp, to practice on test server in order to come up with new strategies and new ideas, to update and create new Wiki articles, to provide leadership with feedback and intel. Without the initiative of these people the corporation would not be what it is today. You do not have to be Core or a Director to initiate or be an active contributor in these activities. Pick an area that you find fun, then think of ways that you can make Agony stronger in that area. Develop yourself, but also help your corporation develop such that you will be proud being part of it.<br />
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== Nomadic Lifestyle ==<br />
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Variety is the spice of life. In the long term we want Agony to be able to move from hotspot to hotspot and stick our nose into other players' business. So whenever we find that PVP in our area has dried up or there is another, more alluring target-rich area we will be open to moving.<br />
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== Fun ==<br />
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Despite our emphasis on professionalism when it comes to pvp, we still want Agony members to have fun and understand that they are playing a game, not feel that it is a second job. However, occasionally some tasks pop up that need to be done for the corporation that individual players do not find to be very entertaining. One example is logistics. When corporation is moving from region to region pvp is naturally scaled back. Another example is shooting an occasional POS. Watching its shields go down to the rhythmic pew pew sounds of your turrets is about as fun as watching the paint dry to the ticking of your clock. The key is to remember that all of this is done as a means to an end, not as ends of their own.<br />
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All in all, we want Agony to be an extremely skilled, mobile, and aggressive pvp group that makes everyone hesitate when they see us enter local.<br />
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<br />
== Agony Empire Rules of Engagement ==<br />
<br />
<br />
Please read and familiarize yourself with Agony Empires rules of engagement.<br />
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<br />
== Hello Post ==<br />
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We want to start getting to know you right away, so one of the first things you should do after joining Agony is make a hello introductory post. A general "hi, I'm here, here is what I've done in EVE and what I am interested in" post in the Agony Lounge would be great.<br />
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== Teamspeak ==<br />
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The rule is that if you're logged into Eve, you should be logged into TeamSpeak. You can find our TeamSpeak details here. As an Agony member, your nickname should be "[AGONY] Yourname". Within timezones we generate camaraderie by logging onto TS, even when we're not actively PVPing. Logging onto TS also allows us to respond more quickly to fights and keeps you up to date on local intel and therefore keeps your ship intact.<br />
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<br />
== Killboard Access ==<br />
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Access to internal Agony Killboard is password protected and not open to the public. You can find the access details here. This killboard is used for internal discussion, and is our main killboard. We also have a public killboard, used for classes and to allow us to link killmails to the public for battle reports. Note: Both killboards use the same database, so you do not need to post kills twice!<br />
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<br />
<br />
<br />
== Home System ==<br />
<br />
<br />
Currently: Thera<br />
<br />
AGONY maintains offices in a number of locations, moving as required to find us some good pvp. See How to Get Your Stuff Moved for more details.<br />
<br />
<br />
== Hangar Access ==<br />
<br />
<br />
All new members should have Trial roles assigned in game. This will grant you view access to three corp hangar divisions - Shipping, Supplies, and Equipment. You will not have take access until you get promoted to Core, so if you need something from corp hangar ask any Core member docked in station to help you out. Shipping hangar can be accessed by members with Jump Logistics Specialist title or any Director who is online.<br />
<br />
If, as a Trial member, you cannot see the three hangars then you can pm your recruiter or mentor to request these for you or make a post this thread.<br />
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The corporation provides a limited number of T1 frigates and destroyers from the corp hangar to its members, so don't be afraid to ask for one.<br />
<br />
<br />
== Moving Ships and Gear and Establishing Your New Base ==<br />
<br />
<br />
DO NOT fly your ships and modules into 0.0 space without a scout, even if you are moving them in a cloaking blockade runner (gate campers are quite resourceful). The safest way to get your ships and items moved is to arrange transport directly from highsec with one of corporation's jump freighter pilots or drop your stuff off at Agony's lowsec carrier pick up point. There will be a slight delay between when you arrive at our base of operations and when you items get delivered to you. The fastest way to get them is to do the transportation yourself, in which case make sure to ask advice on TeamSpeak about the 0.0 territory you're heading into. See How to Get Your Stuff Moved for more details.<br />
<br />
You can also check the local market at main Agony station to see if you can purchase the needed ships and pvp supplies there. Often the market in areas where Agony operates will be quite well stocked, and if you need a ship in 0.0 it is a good idea to first check market and contracts before arranging time to purchase it in empire and haul it into 0.0.<br />
<br />
<br />
== Forum Access and Discussions ==<br />
<br />
<br />
Please check that your forum profile is set up correctly:<br />
<br />
Go to your forum profile settings<br />
<br />
Go to your forum profile settings<br />
Under Agony Main Character type in name of your main character exactly as it is appears in-game. For example if your forum name is Shu and your in-game character's name is Shumatri then type in Shumatri into this field.<br />
Under Agony Alts List type in name of any alt characters you will bring into corporation. Please note: Trials are restricted: you may only bring combat alts into the corp, and that number is limited. When you make CORE, you are welcome to move other alts into Agony.<br />
Under "Alt Corporation TICKER" type in name of any of your alt corporations (this will only be visible to directors).<br />
Under Non-Agony Alts type in names of any of your out-of-corp alts (this will only be visible to directors)<br />
<br />
Agony will not set your alt corp blue. You are welcome to apply to the one outside alt corp Agony has set Blue for hauling/freighting/Cyno alts: R'LYEH INDUSTRIES (ticker RLYE); this is the sole outside blue-standings corp. Recruiters will check the Squadrons and Ranks page prior to accepting any alts. And if your alt isn't listed there they will not accept its application to join corp.<br />
<br />
To check for upcoming gangs check the Upcoming Events sub forum. And be sure to follow the Ping thread for rapid response situations.<br />
For after action reports, FC feedback and discussions on what could have been done better refer to After Action Reports sub forum.<br />
For discussing ships, tactics and setups use Ship Setups and Tactics sub forum.<br />
To discuss news that do not relate to EVE or Agony or post RL pics refer to Agony Lounge sub forum<br />
To check for trade deals, logistics services, or to buy combat boosters refer to Market and Logistics sub forum<br />
<br />
Forum discussions can sometimes lead to miscommunications. Communicating through the web we are unable to hear the tone of voice nor see the body language of those who are conversing with us and become much more likely to misinterpret things. Thus try to remember that if something feels like an attack, it might be just miscommunication or the person might be having a bad day and speaking a bit too harshly. The free exchange of ideas does involve critical thinking and criticism. Please remember that people are critiquing ideas, not the person who put the idea forward.<br />
<br />
This quote was taken from an AGONY member:<br />
<br />
"Everyone has their opinion and are entitled to such. Sometimes people just have to agree to disagree which is ok. That's another reason that I like Agony, the freedom to speak my mind. In other corps they might just boot me. Let's shake hands by popping some ships together in the near future......or getting popped together though I prefer the former. "<br />
<br />
<br />
== Commenting on New Applications ==<br />
<br />
<br />
New applications are posted in the Recruitment sub forum for the membership to comment on. This is not personal; it's about members' impression of an application. Your application was there too but as soon as you've been invited into Agony, your application will be moved off the forum. Now that you're part of Agony, we'd like to hear your opinion on the next applicants. There can be some good discussions that really inform you about how recruiting specifically, and the corp in general, is going, so put your two cents in.<br />
<br />
Agony is pretty easy going most of the time, but this is one of the few things Agony is very strict on; the new applications forum is sacrosanct and breaching the confidentiality of the forum will result in severe consequences including expulsion from Agony. So comment away, but never reveal what anyone has said in there.<br />
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<br />
== Squadrons ==<br />
<br />
<br />
AGONY is organized into squadrons that are based on three time zones: Euro prime-time is Alpha Squadron (16-00 EVE time), US prime-time is Charlie Squadron (00-08 EVE time), and Oceanic prime-time is Echo squadron (08-16 Eve time). You can see members of each squadron listed here. These squadrons are not based on your place of residence, but rather on your prime play time. If you live in Europe but work night shifts and play EVE at night for example, then you can be assigned to Charlie Squadron since it will be members of Charlie that you play with most often. You'll be assigned to a squadron immediately as you get accepted into corp, but your assignment is not set in stone and you can request to be reassigned. If your schedule changes or you feel you haven't been assigned to the right squadron you can ask to be moved to another squadron.<br />
<br />
Squadrons exist for purely administrative purposes. You are welcome to join operations with whoever is online and don't have to fly strictly with members of your own squadron.<br />
<br />
<br />
== Ranks and Chain of Command ==<br />
<br />
If you have concerns about progressing up the ranks, talk to your mentor, or your squadron's Director about it. Let us know if you are having any problems. We want you to pass your scan test, get promoted, and most importantly enjoy the game. When looking for help it's usually best to go up the chain of command. In a simplified sense the command structure of Agony goes:<br />
<br />
CEO The buck stops here.<br />
DIRECTOR A minimum of three active directors each covering one of the three major time zones.<br />
CORE Full-fledged Agony member.<br />
TRIAL New recruits.<br />
<br />
== Mentoring ==<br />
<br />
<br />
When you join Agony, depending on what squadron you are assigned to, you may also be assigned a mentor. You will get a pm stating who your mentor will be. Mentor is usually a Core member who assumes responsibility for your application. Mentors will review and any comments left on your application by other members and your progress towards Core membership and then speak with you if needed.<br />
<br />
For experienced players, your mentor is a friendly face and a good person to talk with about your plans. For newer players, your mentor can give guidance on PvP as well as take you flying along to get you comfortable in 0.0. Your mentor serves as your guide to 0.0 existence and fitting into the Agony way of life. He or she is your first point of contact if there's something you need. If your mentor is barely active you can contact your recruiter or your squadron director and ask for another mentor to be assigned to you.<br />
<br />
You mentor should schedule to have a talk with you during your first two weeks in corporation. Talk to your mentor about your goals and ask about opportunities within Agony to get you closer to these goals. Make sure to also ask your mentor about requirements you have to fulfill to get promoted to Core membership. Feel free to ask your mentor any other questions that you have about corporation, or pvp and life in 0.0 in general.<br />
<br />
<br />
== Certs ==<br />
<br />
<br />
Your squadron may use certifications to evaluate your progress. Certain certifications may be required to advance to Core Agony status. Ask your mentor for details.<br />
<br />
The most common certs used by squadrons are:<br />
<br />
Agony Structure and Organization<br />
Basic PVP<br />
Intermediate PVP certification<br />
<br />
There are more certifications available. Ask your mentor for details.<br />
<br />
PVP-Basic class manual.<br />
<br />
If you have not yet taken pvp-basic you can now download the class materials as a Kindle Book file HERE<br />
<br />
<br />
== Using the Wiki ==<br />
<br />
<br />
All of the articles contained on Agony's Wiki can be found through Agony Private Page on the left hand side. Agony's Wiki is a storage place for all kinds of information from tactics, to ship setups, to corp rules and roles, to guides on trading and setting up POSes. All members are encouraged to read and create content for our wiki. Also if you find errors please report them here Agony Wiki Administration Remember that the wiki is a public resource however, and you shouldn't be posting sensitive material to it!<br />
<br />
You should also avoid deleting large amounts of content without at least consulting someone else beforehand.<br />
<br />
<br />
== Smack Talk ==<br />
<br />
<br />
AGONY has a NO SMACK policy. 'GF's in local are encouraged, and you are allowed to chat in local providing you don't do it in a way that makes Agony look bad (treat it like any other form of public communication). Occasionally an FC might ask you to post something in local with the aim of generating a fight. There are lots of things you are allowed to do with Local but smack is not one of them. If you're not sure of where the line falls between smack and chatting, err on the side of safety and just wave or say gf.<br />
<br />
A constant barrage of smack from our opponents can tempt someone to smack back. Just say no! Don't try to be as big an idiot as the other guy. Odds are he's had way more practice at idiocy than you'll ever have. You'll never be able to catch up so don't bother trying! Remember, he'll be just as frustrated by the lack of a response.<br />
<br />
<br />
== Rules of Engagemen ==<br />
t<br />
<br />
Our FULL CURRENT Rules of Engagement (ROE) can be found here, and all Agony members are expected to abide by it:<br />
<br />
You must maintain a security status of -4.0 or higher.<br />
No overt griefing.<br />
No ransoming.<br />
No high-sec ganking.<br />
While in a fleet only engage a neutral at the FC's instruction.<br />
<br />
<br />
== Q&As<br />
<br />
Recruitment: Reviewing Apps & Inviting Friends ==<br />
<br />
<br />
Should I as Trial member have access to the recruitment forum?<br />
Yes, and you should comment on the applications if you know anything about the applicant or notice something from their application. Everybody is welcome to make comments on the newly received apps.<br />
<br />
== <br />
How does Agony recruit new members? ==<br />
<br />
<br />
Recruiting new members is vital to any corporation in EVE to keep on going. It is natural for existing members to get bored with the game or the corp after spending a long time in it. One major source of new recruits are our PVP University classes. Players sign up for and attend classes, and if they like what they see and think it is something they would like to be a part of they drop in an application. As such it is vital for Agony members to support PVP University. Second source of applicants are invitations by existing Agony members inviting their friends, ex-corp mates, and significant others into the corporation. Third source is occasionally flying together with other corps and alliances or fighting them in 0.0 regions we inhabit. Some of the pilots we fight against end up joining our ranks. Fourth third source is direct and indirect advertisement - people reading EVE Online forums where Agony gets mentioned or hearing about the corporation from such events as Alliance Tournament and deciding it is something they would like to try out.<br />
<br />
== <br />
My friend would like to apply to Agony. What should he or she do? ==<br />
<br />
<br />
It is recommended that your friend attempts to enroll and make it to the BASIC class just to get a feeling of the way Agony flies and operates. Your friend should also get familiar with articles about Agony Empire that are posted on this page: Main Public Page. Reading those will help the applicant determine if Agony is the right corp for him. If your friend is an experienced pvper then he can just fill out an application and drop it to Agony in game. Ten you should make a note on application that you know this person and describe what you know about them and why you think Agony should take this applicant.<br />
<br />
<br />
== How long does it take for applications to get reviewed? ==<br />
<br />
<br />
Usually applicants hear back from one of the recruiters within 5 days from submitting an application. If they have not received a response they can contact one of the recruiters from the squadron that they are applying to.<br />
<br />
<br />
== Who can accept people into corporation? ==<br />
<br />
<br />
The recruiter who is assigned to handle that particular application is the only person who can decided whether to accept it or reject.<br />
<br />
<br />
== Who can give in-game roles to newly accepted characters? ==<br />
<br />
<br />
Only Directors and CEO can do perform this task.<br />
<br />
How does PVP loot from pvp ops get distributed?<br />
<br />
You are welcome to use whatever modules/ammo/drones you collect to fit out your ships. Excess PVP loot should be dropped into Equipment (modules) or Supplies (ammo/drones) hangar so that other members would be able to use it. If you are pvping alone or in a small group with one or two other people you may decide on some sort of loot distribution scheme, transport and sell whatever you collect from wrecks. Any loot gathered during corporate pvp ops that you don't intend to directly use on your ships should be dropped into corp hangar for use by corp members.</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Welcome_To_Agony&diff=21089Welcome To Agony2015-10-02T12:53:52Z<p>Ender Tunin: </p>
<hr />
<div><br />
<br />
== Agony Vision ==<br />
<br />
<br />
There are a few key characteristics that define Agony as a corporation.<br />
<br />
== Community and Corporate Culture ==<br />
<br />
<br />
Agony has always had a strong cultural identity and we want to keep it this way. This implies a few things. One is in the form of mentoring. The mechanics of how mentoring works are the responsibility of the squadron leaders, and mentoring provides a channel for teaching pvp or helping with the logistics of joining the corp. However, a common and essential characteristic of mentoring is its critical role in imparting the AGONY cultural philosophy to our new members and bringing them into the family. Each member of Agony is part of our community, whether they're a day old Trial member or a two year old Director. Sponsors, mentors and other members as well will help people feel welcome when they join, will include them in activities, and will let them know how we do things in Agony. Linked closely to this integration into the AGONY community is embracing respect for other members. Every member deserves your full respect, give it to them. In turn, you can depend on respect from other AGONY members. All the other plans and goals in the world won't mean anything if we don't preserve our corporate culture and community.<br />
<br />
== PVP and Mentoring ==<br />
<br />
<br />
Agony has always prided itself on our pilots' competence. Some corporations take new players, toss them into battleships pre-fitted to alliance standards, and use them as cannon fodder to hold some territory. We take new players and turn them into pvpers. Our members are encouraged to lead gangs, to explore non-conventional pvp tactics, to try out seemingly crazy ship setups, to come up with new ideas about pvp in EVE and to lead discussions on these subjects in the corporate forums. If you want to try your hand as FC, you are welcome to throw together a T1 frigate or cruiser gang and give it a try. You might suck at first, but hey, all FCs started somewhere. Nobody turns into a brilliant FC overnight without practice, without making mistakes, without sucking at it in the beginning. Just remember that the main point of these gangs is that you had fun and learned something in process. Some of the most enjoyable gangs are complete and utter disasters in a technical sense. Take some chances; don't be afraid to look bad. Staying a top notch pvp corp depends on taking risks and making use of our pvp abilities. Sure, sometimes you take a risk and get your ass kicked, but other times it pays off in a huge way. Don't be afraid to take on a tough fight. Put yourself out there and develop your skills. If you have a lot of knowledge in a particular area, then organize a seminar and teach everyone else what you know. We're only as good as our weakest link and we want every member to specifically and deliberately better himself or herself as a pvper.<br />
<br />
<br />
== Aggressiveness ==<br />
<br />
<br />
Being conservative is just plain not fun. Being aggressive is a direct side effect of being skilled. If, as a corp, we're better trained and smarter than others, we can take on fights that are more risky and consequently more fun - invade other people's space and make it be unusable for them, kill bigger ships with smaller ships and T2 with T1, fight our opponents outnumbered and still be able to win over them, and consequently inspire respect and fear in their minds. Just remember that there's a difference between being aggressive and being stupid. Taking a risk means that you fully understand the situation and the tactics involved, and choose to engage anyway. It means using all your pvp abilities to do your best to win.<br />
<br />
<br />
== PVP University ==<br />
<br />
<br />
Our members place a lot of importance on running the PvP University as well as continuing to train our PVPU instructors. PvP University is a big part of what makes us unique as a corporation. And it also works as a great recruiting tool. However, to be able to teach others, we also need to be continuously learning and devoting time to internal training. We need to schedule and run gangs, hold seminars on various PVP subjects, start and participate in forum discussions, write and post after action reports, and help each other to improve in our pvp skills. It is from our corporation's pool of pvpers that our developing members rise to take up responsibilities of instructors or FCs for PVP University's public classes.<br />
<br />
<br />
== Initiative ==<br />
<br />
<br />
Agony runs on the efforts of people who step up and volunteer their time to run gangs, to teach classes, to mentor new members, to run logistics for the corp, to practice on test server in order to come up with new strategies and new ideas, to update and create new Wiki articles, to provide leadership with feedback and intel. Without the initiative of these people the corporation would not be what it is today. You do not have to be Core or a Director to initiate or be an active contributor in these activities. Pick an area that you find fun, then think of ways that you can make Agony stronger in that area. Develop yourself, but also help your corporation develop such that you will be proud being part of it.<br />
<br />
<br />
== Nomadic Lifestyle ==<br />
<br />
<br />
Variety is the spice of life. In the long term we want Agony to be able to move from hotspot to hotspot and stick our nose into other players' business. So whenever we find that PVP in our area has dried up or there is another, more alluring target-rich area we will be open to moving.<br />
<br />
<br />
== Fun ==<br />
<br />
<br />
Despite our emphasis on professionalism when it comes to pvp, we still want Agony members to have fun and understand that they are playing a game, not feel that it is a second job. However, occasionally some tasks pop up that need to be done for the corporation that individual players do not find to be very entertaining. One example is logistics. When corporation is moving from region to region pvp is naturally scaled back. Another example is shooting an occasional POS. Watching its shields go down to the rhythmic pew pew sounds of your turrets is about as fun as watching the paint dry to the ticking of your clock. The key is to remember that all of this is done as a means to an end, not as ends of their own.<br />
<br />
All in all, we want Agony to be an extremely skilled, mobile, and aggressive pvp group that makes everyone hesitate when they see us enter local.<br />
<br />
<br />
== Agony Empire Rules of Engagement ==<br />
<br />
<br />
Please read and familiarize yourself with Agony Empires rules of engagement.<br />
<br />
<br />
== Hello Post ==<br />
<br />
<br />
We want to start getting to know you right away, so one of the first things you should do after joining Agony is make a hello introductory post. A general "hi, I'm here, here is what I've done in EVE and what I am interested in" post in the Agony Lounge would be great.<br />
<br />
<br />
== Teamspeak ==<br />
<br />
<br />
The rule is that if you're logged into Eve, you should be logged into TeamSpeak. You can find our TeamSpeak details here. As an Agony member, your nickname should be "[AGONY] Yourname". Within timezones we generate camaraderie by logging onto TS, even when we're not actively PVPing. Logging onto TS also allows us to respond more quickly to fights and keeps you up to date on local intel and therefore keeps your ship intact.<br />
<br />
<br />
<br />
== Killboard Access ==<br />
<br />
<br />
Access to internal Agony Killboard is password protected and not open to the public. You can find the access details here. This killboard is used for internal discussion, and is our main killboard. We also have a public killboard, used for classes and to allow us to link killmails to the public for battle reports. Note: Both killboards use the same database, so you do not need to post kills twice!<br />
<br />
<br />
<br />
<br />
== Home System ==<br />
<br />
<br />
Currently: Thera<br />
<br />
AGONY maintains offices in a number of locations, moving as required to find us some good pvp. See How to Get Your Stuff Moved for more details.<br />
<br />
<br />
== Hangar Access ==<br />
<br />
<br />
All new members should have Trial roles assigned in game. This will grant you view access to three corp hangar divisions - Shipping, Supplies, and Equipment. You will not have take access until you get promoted to Core, so if you need something from corp hangar ask any Core member docked in station to help you out. Shipping hangar can be accessed by members with Jump Logistics Specialist title or any Director who is online.<br />
<br />
If, as a Trial member, you cannot see the three hangars then you can pm your recruiter or mentor to request these for you or make a post this thread.<br />
<br />
The corporation provides a limited number of T1 frigates and destroyers from the corp hangar to its members, so don't be afraid to ask for one.<br />
<br />
<br />
== Moving Ships and Gear and Establishing Your New Base ==<br />
<br />
<br />
DO NOT fly your ships and modules into 0.0 space without a scout, even if you are moving them in a cloaking blockade runner (gate campers are quite resourceful). The safest way to get your ships and items moved is to arrange transport directly from highsec with one of corporation's jump freighter pilots or drop your stuff off at Agony's lowsec carrier pick up point. There will be a slight delay between when you arrive at our base of operations and when you items get delivered to you. The fastest way to get them is to do the transportation yourself, in which case make sure to ask advice on TeamSpeak about the 0.0 territory you're heading into. See How to Get Your Stuff Moved for more details.<br />
<br />
You can also check the local market at main Agony station to see if you can purchase the needed ships and pvp supplies there. Often the market in areas where Agony operates will be quite well stocked, and if you need a ship in 0.0 it is a good idea to first check market and contracts before arranging time to purchase it in empire and haul it into 0.0.<br />
<br />
<br />
== Forum Access and Discussions ==<br />
<br />
<br />
Please check that your forum profile is set up correctly:<br />
<br />
Go to your forum profile settings<br />
<br />
Go to your forum profile settings<br />
Under Agony Main Character type in name of your main character exactly as it is appears in-game. For example if your forum name is Shu and your in-game character's name is Shumatri then type in Shumatri into this field.<br />
Under Agony Alts List type in name of any alt characters you will bring into corporation. Please note: Trials are restricted: you may only bring combat alts into the corp, and that number is limited. When you make CORE, you are welcome to move other alts into Agony.<br />
Under "Alt Corporation TICKER" type in name of any of your alt corporations (this will only be visible to directors).<br />
Under Non-Agony Alts type in names of any of your out-of-corp alts (this will only be visible to directors)<br />
<br />
Agony will not set your alt corp blue. You are welcome to apply to the one outside alt corp Agony has set Blue for hauling/freighting/Cyno alts: R'LYEH INDUSTRIES (ticker RLYE); this is the sole outside blue-standings corp. Recruiters will check the Squadrons and Ranks page prior to accepting any alts. And if your alt isn't listed there they will not accept its application to join corp.<br />
<br />
To check for upcoming gangs check the Upcoming Events sub forum. And be sure to follow the Ping thread for rapid response situations.<br />
For after action reports, FC feedback and discussions on what could have been done better refer to After Action Reports sub forum.<br />
For discussing ships, tactics and setups use Ship Setups and Tactics sub forum.<br />
To discuss news that do not relate to EVE or Agony or post RL pics refer to Agony Lounge sub forum<br />
To check for trade deals, logistics services, or to buy combat boosters refer to Market and Logistics sub forum<br />
<br />
Forum discussions can sometimes lead to miscommunications. Communicating through the web we are unable to hear the tone of voice nor see the body language of those who are conversing with us and become much more likely to misinterpret things. Thus try to remember that if something feels like an attack, it might be just miscommunication or the person might be having a bad day and speaking a bit too harshly. The free exchange of ideas does involve critical thinking and criticism. Please remember that people are critiquing ideas, not the person who put the idea forward.<br />
<br />
This quote was taken from an AGONY member:<br />
<br />
"Everyone has their opinion and are entitled to such. Sometimes people just have to agree to disagree which is ok. That's another reason that I like Agony, the freedom to speak my mind. In other corps they might just boot me. Let's shake hands by popping some ships together in the near future......or getting popped together though I prefer the former. "<br />
<br />
<br />
== Commenting on New Applications ==<br />
<br />
<br />
New applications are posted in the Recruitment sub forum for the membership to comment on. This is not personal; it's about members' impression of an application. Your application was there too but as soon as you've been invited into Agony, your application will be moved off the forum. Now that you're part of Agony, we'd like to hear your opinion on the next applicants. There can be some good discussions that really inform you about how recruiting specifically, and the corp in general, is going, so put your two cents in.<br />
<br />
Agony is pretty easy going most of the time, but this is one of the few things Agony is very strict on; the new applications forum is sacrosanct and breaching the confidentiality of the forum will result in severe consequences including expulsion from Agony. So comment away, but never reveal what anyone has said in there.<br />
<br />
<br />
== Squadrons ==<br />
<br />
<br />
AGONY is organized into squadrons that are based on three time zones: Euro prime-time is Alpha Squadron (16-00 EVE time), US prime-time is Charlie Squadron (00-08 EVE time), and Oceanic prime-time is Echo squadron (08-16 Eve time). You can see members of each squadron listed here. These squadrons are not based on your place of residence, but rather on your prime play time. If you live in Europe but work night shifts and play EVE at night for example, then you can be assigned to Charlie Squadron since it will be members of Charlie that you play with most often. You'll be assigned to a squadron immediately as you get accepted into corp, but your assignment is not set in stone and you can request to be reassigned. If your schedule changes or you feel you haven't been assigned to the right squadron you can ask to be moved to another squadron.<br />
<br />
Squadrons exist for purely administrative purposes. You are welcome to join operations with whoever is online and don't have to fly strictly with members of your own squadron.<br />
<br />
<br />
== Ranks and Chain of Command<br />
==<br />
<br />
If you have concerns about progressing up the ranks, talk to your mentor, or your squadron's Director about it. Let us know if you are having any problems. We want you to pass your scan test, get promoted, and most importantly enjoy the game. When looking for help it's usually best to go up the chain of command. In a simplified sense the command structure of Agony goes:<br />
<br />
CEO The buck stops here.<br />
DIRECTOR A minimum of three active directors each covering one of the three major time zones.<br />
CORE Full-fledged Agony member.<br />
TRIAL New recruits.<br />
<br />
<br />
== Mentoring ==<br />
<br />
<br />
When you join Agony, depending on what squadron you are assigned to, you may also be assigned a mentor. You will get a pm stating who your mentor will be. Mentor is usually a Core member who assumes responsibility for your application. Mentors will review and any comments left on your application by other members and your progress towards Core membership and then speak with you if needed.<br />
<br />
For experienced players, your mentor is a friendly face and a good person to talk with about your plans. For newer players, your mentor can give guidance on PvP as well as take you flying along to get you comfortable in 0.0. Your mentor serves as your guide to 0.0 existence and fitting into the Agony way of life. He or she is your first point of contact if there's something you need. If your mentor is barely active you can contact your recruiter or your squadron director and ask for another mentor to be assigned to you.<br />
<br />
You mentor should schedule to have a talk with you during your first two weeks in corporation. Talk to your mentor about your goals and ask about opportunities within Agony to get you closer to these goals. Make sure to also ask your mentor about requirements you have to fulfill to get promoted to Core membership. Feel free to ask your mentor any other questions that you have about corporation, or pvp and life in 0.0 in general.<br />
<br />
<br />
== Certs ==<br />
<br />
<br />
Your squadron may use certifications to evaluate your progress. Certain certifications may be required to advance to Core Agony status. Ask your mentor for details.<br />
<br />
The most common certs used by squadrons are:<br />
<br />
Agony Structure and Organization<br />
Basic PVP<br />
Intermediate PVP certification<br />
<br />
There are more certifications available. Ask your mentor for details.<br />
<br />
PVP-Basic class manual.<br />
<br />
If you have not yet taken pvp-basic you can now download the class materials as a Kindle Book file HERE<br />
<br />
<br />
== Using the Wiki ==<br />
<br />
<br />
All of the articles contained on Agony's Wiki can be found through Agony Private Page on the left hand side. Agony's Wiki is a storage place for all kinds of information from tactics, to ship setups, to corp rules and roles, to guides on trading and setting up POSes. All members are encouraged to read and create content for our wiki. Also if you find errors please report them here Agony Wiki Administration Remember that the wiki is a public resource however, and you shouldn't be posting sensitive material to it!<br />
<br />
You should also avoid deleting large amounts of content without at least consulting someone else beforehand.<br />
<br />
<br />
== Smack Talk ==<br />
<br />
<br />
AGONY has a NO SMACK policy. 'GF's in local are encouraged, and you are allowed to chat in local providing you don't do it in a way that makes Agony look bad (treat it like any other form of public communication). Occasionally an FC might ask you to post something in local with the aim of generating a fight. There are lots of things you are allowed to do with Local but smack is not one of them. If you're not sure of where the line falls between smack and chatting, err on the side of safety and just wave or say gf.<br />
<br />
A constant barrage of smack from our opponents can tempt someone to smack back. Just say no! Don't try to be as big an idiot as the other guy. Odds are he's had way more practice at idiocy than you'll ever have. You'll never be able to catch up so don't bother trying! Remember, he'll be just as frustrated by the lack of a response.<br />
<br />
<br />
== Rules of Engagemen ==<br />
t<br />
<br />
Our FULL CURRENT Rules of Engagement (ROE) can be found here, and all Agony members are expected to abide by it:<br />
<br />
You must maintain a security status of -4.0 or higher.<br />
No overt griefing.<br />
No ransoming.<br />
No high-sec ganking.<br />
While in a fleet only engage a neutral at the FC's instruction.<br />
<br />
<br />
== Q&As<br />
<br />
Recruitment: Reviewing Apps & Inviting Friends ==<br />
<br />
<br />
Should I as Trial member have access to the recruitment forum?<br />
Yes, and you should comment on the applications if you know anything about the applicant or notice something from their application. Everybody is welcome to make comments on the newly received apps.<br />
<br />
== <br />
How does Agony recruit new members? ==<br />
<br />
<br />
Recruiting new members is vital to any corporation in EVE to keep on going. It is natural for existing members to get bored with the game or the corp after spending a long time in it. One major source of new recruits are our PVP University classes. Players sign up for and attend classes, and if they like what they see and think it is something they would like to be a part of they drop in an application. As such it is vital for Agony members to support PVP University. Second source of applicants are invitations by existing Agony members inviting their friends, ex-corp mates, and significant others into the corporation. Third source is occasionally flying together with other corps and alliances or fighting them in 0.0 regions we inhabit. Some of the pilots we fight against end up joining our ranks. Fourth third source is direct and indirect advertisement - people reading EVE Online forums where Agony gets mentioned or hearing about the corporation from such events as Alliance Tournament and deciding it is something they would like to try out.<br />
<br />
== <br />
My friend would like to apply to Agony. What should he or she do? ==<br />
<br />
<br />
It is recommended that your friend attempts to enroll and make it to the BASIC class just to get a feeling of the way Agony flies and operates. Your friend should also get familiar with articles about Agony Empire that are posted on this page: Main Public Page. Reading those will help the applicant determine if Agony is the right corp for him. If your friend is an experienced pvper then he can just fill out an application and drop it to Agony in game. Ten you should make a note on application that you know this person and describe what you know about them and why you think Agony should take this applicant.<br />
<br />
<br />
== How long does it take for applications to get reviewed? ==<br />
<br />
<br />
Usually applicants hear back from one of the recruiters within 5 days from submitting an application. If they have not received a response they can contact one of the recruiters from the squadron that they are applying to.<br />
<br />
<br />
== Who can accept people into corporation? ==<br />
<br />
<br />
The recruiter who is assigned to handle that particular application is the only person who can decided whether to accept it or reject.<br />
<br />
<br />
== Who can give in-game roles to newly accepted characters? ==<br />
<br />
<br />
Only Directors and CEO can do perform this task.<br />
<br />
How does PVP loot from pvp ops get distributed?<br />
<br />
You are welcome to use whatever modules/ammo/drones you collect to fit out your ships. Excess PVP loot should be dropped into Equipment (modules) or Supplies (ammo/drones) hangar so that other members would be able to use it. If you are pvping alone or in a small group with one or two other people you may decide on some sort of loot distribution scheme, transport and sell whatever you collect from wrecks. Any loot gathered during corporate pvp ops that you don't intend to directly use on your ships should be dropped into corp hangar for use by corp members.</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Welcome_To_Agony&diff=21088Welcome To Agony2015-10-02T12:50:32Z<p>Ender Tunin: Created page with " == Agony Vision == There are a few key characteristics that define Agony as a corporation. == Community and Corporate Culture == Agony has always had a strong cultural..."</p>
<hr />
<div><br />
<br />
== Agony Vision ==<br />
<br />
<br />
There are a few key characteristics that define Agony as a corporation.<br />
<br />
== <br />
Community and Corporate Culture ==<br />
<br />
<br />
Agony has always had a strong cultural identity and we want to keep it this way. This implies a few things. One is in the form of mentoring. The mechanics of how mentoring works are the responsibility of the squadron leaders, and mentoring provides a channel for teaching pvp or helping with the logistics of joining the corp. However, a common and essential characteristic of mentoring is its critical role in imparting the AGONY cultural philosophy to our new members and bringing them into the family. Each member of Agony is part of our community, whether they're a day old Trial member or a two year old Director. Sponsors, mentors and other members as well will help people feel welcome when they join, will include them in activities, and will let them know how we do things in Agony. Linked closely to this integration into the AGONY community is embracing respect for other members. Every member deserves your full respect, give it to them. In turn, you can depend on respect from other AGONY members. All the other plans and goals in the world won't mean anything if we don't preserve our corporate culture and community.<br />
<br />
== <br />
PVP and Mentoring ==<br />
<br />
<br />
Agony has always prided itself on our pilots' competence. Some corporations take new players, toss them into battleships pre-fitted to alliance standards, and use them as cannon fodder to hold some territory. We take new players and turn them into pvpers. Our members are encouraged to lead gangs, to explore non-conventional pvp tactics, to try out seemingly crazy ship setups, to come up with new ideas about pvp in EVE and to lead discussions on these subjects in the corporate forums. If you want to try your hand as FC, you are welcome to throw together a T1 frigate or cruiser gang and give it a try. You might suck at first, but hey, all FCs started somewhere. Nobody turns into a brilliant FC overnight without practice, without making mistakes, without sucking at it in the beginning. Just remember that the main point of these gangs is that you had fun and learned something in process. Some of the most enjoyable gangs are complete and utter disasters in a technical sense. Take some chances; don't be afraid to look bad. Staying a top notch pvp corp depends on taking risks and making use of our pvp abilities. Sure, sometimes you take a risk and get your ass kicked, but other times it pays off in a huge way. Don't be afraid to take on a tough fight. Put yourself out there and develop your skills. If you have a lot of knowledge in a particular area, then organize a seminar and teach everyone else what you know. We're only as good as our weakest link and we want every member to specifically and deliberately better himself or herself as a pvper.<br />
<br />
<br />
== Aggressiveness ==<br />
<br />
<br />
Being conservative is just plain not fun. Being aggressive is a direct side effect of being skilled. If, as a corp, we're better trained and smarter than others, we can take on fights that are more risky and consequently more fun - invade other people's space and make it be unusable for them, kill bigger ships with smaller ships and T2 with T1, fight our opponents outnumbered and still be able to win over them, and consequently inspire respect and fear in their minds. Just remember that there's a difference between being aggressive and being stupid. Taking a risk means that you fully understand the situation and the tactics involved, and choose to engage anyway. It means using all your pvp abilities to do your best to win.<br />
<br />
<br />
== PVP University ==<br />
<br />
<br />
Our members place a lot of importance on running the PvP University as well as continuing to train our PVPU instructors. PvP University is a big part of what makes us unique as a corporation. And it also works as a great recruiting tool. However, to be able to teach others, we also need to be continuously learning and devoting time to internal training. We need to schedule and run gangs, hold seminars on various PVP subjects, start and participate in forum discussions, write and post after action reports, and help each other to improve in our pvp skills. It is from our corporation's pool of pvpers that our developing members rise to take up responsibilities of instructors or FCs for PVP University's public classes.<br />
<br />
<br />
== Initiative ==<br />
<br />
<br />
Agony runs on the efforts of people who step up and volunteer their time to run gangs, to teach classes, to mentor new members, to run logistics for the corp, to practice on test server in order to come up with new strategies and new ideas, to update and create new Wiki articles, to provide leadership with feedback and intel. Without the initiative of these people the corporation would not be what it is today. You do not have to be Core or a Director to initiate or be an active contributor in these activities. Pick an area that you find fun, then think of ways that you can make Agony stronger in that area. Develop yourself, but also help your corporation develop such that you will be proud being part of it.<br />
<br />
<br />
== Nomadic Lifestyle ==<br />
<br />
<br />
Variety is the spice of life. In the long term we want Agony to be able to move from hotspot to hotspot and stick our nose into other players' business. So whenever we find that PVP in our area has dried up or there is another, more alluring target-rich area we will be open to moving.<br />
<br />
<br />
== Fun ==<br />
<br />
<br />
Despite our emphasis on professionalism when it comes to pvp, we still want Agony members to have fun and understand that they are playing a game, not feel that it is a second job. However, occasionally some tasks pop up that need to be done for the corporation that individual players do not find to be very entertaining. One example is logistics. When corporation is moving from region to region pvp is naturally scaled back. Another example is shooting an occasional POS. Watching its shields go down to the rhythmic pew pew sounds of your turrets is about as fun as watching the paint dry to the ticking of your clock. The key is to remember that all of this is done as a means to an end, not as ends of their own.<br />
<br />
All in all, we want Agony to be an extremely skilled, mobile, and aggressive pvp group that makes everyone hesitate when they see us enter local.<br />
<br />
<br />
== Agony Empire Rules of Engagement ==<br />
<br />
<br />
Please read and familiarize yourself with Agony Empires rules of engagement.<br />
<br />
<br />
== Hello Post ==<br />
<br />
<br />
We want to start getting to know you right away, so one of the first things you should do after joining Agony is make a hello introductory post. A general "hi, I'm here, here is what I've done in EVE and what I am interested in" post in the Agony Lounge would be great.<br />
<br />
<br />
== Teamspeak ==<br />
<br />
<br />
The rule is that if you're logged into Eve, you should be logged into TeamSpeak. You can find our TeamSpeak details here. As an Agony member, your nickname should be "[AGONY] Yourname". Within timezones we generate camaraderie by logging onto TS, even when we're not actively PVPing. Logging onto TS also allows us to respond more quickly to fights and keeps you up to date on local intel and therefore keeps your ship intact.<br />
<br />
<br />
<br />
== Killboard Access ==<br />
<br />
<br />
Access to internal Agony Killboard is password protected and not open to the public. You can find the access details here. This killboard is used for internal discussion, and is our main killboard. We also have a public killboard, used for classes and to allow us to link killmails to the public for battle reports. Note: Both killboards use the same database, so you do not need to post kills twice!<br />
<br />
<br />
<br />
<br />
== Home System ==<br />
<br />
<br />
Currently: Thera<br />
<br />
AGONY maintains offices in a number of locations, moving as required to find us some good pvp. See How to Get Your Stuff Moved for more details.<br />
<br />
<br />
== Hangar Access ==<br />
<br />
<br />
All new members should have Trial roles assigned in game. This will grant you view access to three corp hangar divisions - Shipping, Supplies, and Equipment. You will not have take access until you get promoted to Core, so if you need something from corp hangar ask any Core member docked in station to help you out. Shipping hangar can be accessed by members with Jump Logistics Specialist title or any Director who is online.<br />
<br />
If, as a Trial member, you cannot see the three hangars then you can pm your recruiter or mentor to request these for you or make a post this thread.<br />
<br />
The corporation provides a limited number of T1 frigates and destroyers from the corp hangar to its members, so don't be afraid to ask for one.<br />
<br />
<br />
== Moving Ships and Gear and Establishing Your New Base ==<br />
<br />
<br />
DO NOT fly your ships and modules into 0.0 space without a scout, even if you are moving them in a cloaking blockade runner (gate campers are quite resourceful). The safest way to get your ships and items moved is to arrange transport directly from highsec with one of corporation's jump freighter pilots or drop your stuff off at Agony's lowsec carrier pick up point. There will be a slight delay between when you arrive at our base of operations and when you items get delivered to you. The fastest way to get them is to do the transportation yourself, in which case make sure to ask advice on TeamSpeak about the 0.0 territory you're heading into. See How to Get Your Stuff Moved for more details.<br />
<br />
You can also check the local market at main Agony station to see if you can purchase the needed ships and pvp supplies there. Often the market in areas where Agony operates will be quite well stocked, and if you need a ship in 0.0 it is a good idea to first check market and contracts before arranging time to purchase it in empire and haul it into 0.0.<br />
<br />
<br />
== Forum Access and Discussions ==<br />
<br />
<br />
Please check that your forum profile is set up correctly:<br />
<br />
Go to your forum profile settings<br />
<br />
Go to your forum profile settings<br />
Under Agony Main Character type in name of your main character exactly as it is appears in-game. For example if your forum name is Shu and your in-game character's name is Shumatri then type in Shumatri into this field.<br />
Under Agony Alts List type in name of any alt characters you will bring into corporation. Please note: Trials are restricted: you may only bring combat alts into the corp, and that number is limited. When you make CORE, you are welcome to move other alts into Agony.<br />
Under "Alt Corporation TICKER" type in name of any of your alt corporations (this will only be visible to directors).<br />
Under Non-Agony Alts type in names of any of your out-of-corp alts (this will only be visible to directors)<br />
<br />
Agony will not set your alt corp blue. You are welcome to apply to the one outside alt corp Agony has set Blue for hauling/freighting/Cyno alts: R'LYEH INDUSTRIES (ticker RLYE); this is the sole outside blue-standings corp. Recruiters will check the Squadrons and Ranks page prior to accepting any alts. And if your alt isn't listed there they will not accept its application to join corp.<br />
<br />
To check for upcoming gangs check the Upcoming Events sub forum. And be sure to follow the Ping thread for rapid response situations.<br />
For after action reports, FC feedback and discussions on what could have been done better refer to After Action Reports sub forum.<br />
For discussing ships, tactics and setups use Ship Setups and Tactics sub forum.<br />
To discuss news that do not relate to EVE or Agony or post RL pics refer to Agony Lounge sub forum<br />
To check for trade deals, logistics services, or to buy combat boosters refer to Market and Logistics sub forum<br />
<br />
Forum discussions can sometimes lead to miscommunications. Communicating through the web we are unable to hear the tone of voice nor see the body language of those who are conversing with us and become much more likely to misinterpret things. Thus try to remember that if something feels like an attack, it might be just miscommunication or the person might be having a bad day and speaking a bit too harshly. The free exchange of ideas does involve critical thinking and criticism. Please remember that people are critiquing ideas, not the person who put the idea forward.<br />
<br />
This quote was taken from an AGONY member:<br />
<br />
"Everyone has their opinion and are entitled to such. Sometimes people just have to agree to disagree which is ok. That's another reason that I like Agony, the freedom to speak my mind. In other corps they might just boot me. Let's shake hands by popping some ships together in the near future......or getting popped together though I prefer the former. "<br />
<br />
<br />
== Commenting on New Applications ==<br />
<br />
<br />
New applications are posted in the Recruitment sub forum for the membership to comment on. This is not personal; it's about members' impression of an application. Your application was there too but as soon as you've been invited into Agony, your application will be moved off the forum. Now that you're part of Agony, we'd like to hear your opinion on the next applicants. There can be some good discussions that really inform you about how recruiting specifically, and the corp in general, is going, so put your two cents in.<br />
<br />
Agony is pretty easy going most of the time, but this is one of the few things Agony is very strict on; the new applications forum is sacrosanct and breaching the confidentiality of the forum will result in severe consequences including expulsion from Agony. So comment away, but never reveal what anyone has said in there.<br />
<br />
<br />
== Squadrons ==<br />
<br />
<br />
AGONY is organized into squadrons that are based on three time zones: Euro prime-time is Alpha Squadron (16-00 EVE time), US prime-time is Charlie Squadron (00-08 EVE time), and Oceanic prime-time is Echo squadron (08-16 Eve time). You can see members of each squadron listed here. These squadrons are not based on your place of residence, but rather on your prime play time. If you live in Europe but work night shifts and play EVE at night for example, then you can be assigned to Charlie Squadron since it will be members of Charlie that you play with most often. You'll be assigned to a squadron immediately as you get accepted into corp, but your assignment is not set in stone and you can request to be reassigned. If your schedule changes or you feel you haven't been assigned to the right squadron you can ask to be moved to another squadron.<br />
<br />
Squadrons exist for purely administrative purposes. You are welcome to join operations with whoever is online and don't have to fly strictly with members of your own squadron.<br />
<br />
<br />
== Ranks and Chain of Command<br />
==<br />
<br />
If you have concerns about progressing up the ranks, talk to your mentor, or your squadron's Director about it. Let us know if you are having any problems. We want you to pass your scan test, get promoted, and most importantly enjoy the game. When looking for help it's usually best to go up the chain of command. In a simplified sense the command structure of Agony goes:<br />
<br />
CEO The buck stops here.<br />
DIRECTOR A minimum of three active directors each covering one of the three major time zones.<br />
CORE Full-fledged Agony member.<br />
TRIAL New recruits.<br />
<br />
<br />
== Mentoring ==<br />
<br />
<br />
When you join Agony, depending on what squadron you are assigned to, you may also be assigned a mentor. You will get a pm stating who your mentor will be. Mentor is usually a Core member who assumes responsibility for your application. Mentors will review and any comments left on your application by other members and your progress towards Core membership and then speak with you if needed.<br />
<br />
For experienced players, your mentor is a friendly face and a good person to talk with about your plans. For newer players, your mentor can give guidance on PvP as well as take you flying along to get you comfortable in 0.0. Your mentor serves as your guide to 0.0 existence and fitting into the Agony way of life. He or she is your first point of contact if there's something you need. If your mentor is barely active you can contact your recruiter or your squadron director and ask for another mentor to be assigned to you.<br />
<br />
You mentor should schedule to have a talk with you during your first two weeks in corporation. Talk to your mentor about your goals and ask about opportunities within Agony to get you closer to these goals. Make sure to also ask your mentor about requirements you have to fulfill to get promoted to Core membership. Feel free to ask your mentor any other questions that you have about corporation, or pvp and life in 0.0 in general.<br />
<br />
<br />
== Certs ==<br />
<br />
<br />
Your squadron may use certifications to evaluate your progress. Certain certifications may be required to advance to Core Agony status. Ask your mentor for details.<br />
<br />
The most common certs used by squadrons are:<br />
<br />
Agony Structure and Organization<br />
Basic PVP<br />
Intermediate PVP certification<br />
<br />
There are more certifications available. Ask your mentor for details.<br />
<br />
PVP-Basic class manual.<br />
<br />
If you have not yet taken pvp-basic you can now download the class materials as a Kindle Book file HERE<br />
<br />
<br />
== Using the Wiki ==<br />
<br />
<br />
All of the articles contained on Agony's Wiki can be found through Agony Private Page on the left hand side. Agony's Wiki is a storage place for all kinds of information from tactics, to ship setups, to corp rules and roles, to guides on trading and setting up POSes. All members are encouraged to read and create content for our wiki. Also if you find errors please report them here Agony Wiki Administration Remember that the wiki is a public resource however, and you shouldn't be posting sensitive material to it!<br />
<br />
You should also avoid deleting large amounts of content without at least consulting someone else beforehand.<br />
<br />
<br />
== Smack Talk ==<br />
<br />
<br />
AGONY has a NO SMACK policy. 'GF's in local are encouraged, and you are allowed to chat in local providing you don't do it in a way that makes Agony look bad (treat it like any other form of public communication). Occasionally an FC might ask you to post something in local with the aim of generating a fight. There are lots of things you are allowed to do with Local but smack is not one of them. If you're not sure of where the line falls between smack and chatting, err on the side of safety and just wave or say gf.<br />
<br />
A constant barrage of smack from our opponents can tempt someone to smack back. Just say no! Don't try to be as big an idiot as the other guy. Odds are he's had way more practice at idiocy than you'll ever have. You'll never be able to catch up so don't bother trying! Remember, he'll be just as frustrated by the lack of a response.<br />
<br />
<br />
== Rules of Engagemen ==<br />
t<br />
<br />
Our FULL CURRENT Rules of Engagement (ROE) can be found here, and all Agony members are expected to abide by it:<br />
<br />
You must maintain a security status of -4.0 or higher.<br />
No overt griefing.<br />
No ransoming.<br />
No high-sec ganking.<br />
While in a fleet only engage a neutral at the FC's instruction.<br />
<br />
<br />
== Q&As<br />
<br />
Recruitment: Reviewing Apps & Inviting Friends ==<br />
<br />
<br />
Should I as Trial member have access to the recruitment forum?<br />
Yes, and you should comment on the applications if you know anything about the applicant or notice something from their application. Everybody is welcome to make comments on the newly received apps.<br />
<br />
== <br />
How does Agony recruit new members? ==<br />
<br />
<br />
Recruiting new members is vital to any corporation in EVE to keep on going. It is natural for existing members to get bored with the game or the corp after spending a long time in it. One major source of new recruits are our PVP University classes. Players sign up for and attend classes, and if they like what they see and think it is something they would like to be a part of they drop in an application. As such it is vital for Agony members to support PVP University. Second source of applicants are invitations by existing Agony members inviting their friends, ex-corp mates, and significant others into the corporation. Third source is occasionally flying together with other corps and alliances or fighting them in 0.0 regions we inhabit. Some of the pilots we fight against end up joining our ranks. Fourth third source is direct and indirect advertisement - people reading EVE Online forums where Agony gets mentioned or hearing about the corporation from such events as Alliance Tournament and deciding it is something they would like to try out.<br />
<br />
== <br />
My friend would like to apply to Agony. What should he or she do? ==<br />
<br />
<br />
It is recommended that your friend attempts to enroll and make it to the BASIC class just to get a feeling of the way Agony flies and operates. Your friend should also get familiar with articles about Agony Empire that are posted on this page: Main Public Page. Reading those will help the applicant determine if Agony is the right corp for him. If your friend is an experienced pvper then he can just fill out an application and drop it to Agony in game. Ten you should make a note on application that you know this person and describe what you know about them and why you think Agony should take this applicant.<br />
<br />
<br />
== How long does it take for applications to get reviewed? ==<br />
<br />
<br />
Usually applicants hear back from one of the recruiters within 5 days from submitting an application. If they have not received a response they can contact one of the recruiters from the squadron that they are applying to.<br />
<br />
<br />
== Who can accept people into corporation? ==<br />
<br />
<br />
The recruiter who is assigned to handle that particular application is the only person who can decided whether to accept it or reject.<br />
<br />
<br />
== Who can give in-game roles to newly accepted characters? ==<br />
<br />
<br />
Only Directors and CEO can do perform this task.<br />
<br />
How does PVP loot from pvp ops get distributed?<br />
<br />
You are welcome to use whatever modules/ammo/drones you collect to fit out your ships. Excess PVP loot should be dropped into Equipment (modules) or Supplies (ammo/drones) hangar so that other members would be able to use it. If you are pvping alone or in a small group with one or two other people you may decide on some sort of loot distribution scheme, transport and sell whatever you collect from wrecks. Any loot gathered during corporate pvp ops that you don't intend to directly use on your ships should be dropped into corp hangar for use by corp members.</div>Ender Tuninhttps://wiki.agony-unleashed.com/index.php?title=Client_Setup_for_PVP&diff=21081Client Setup for PVP2015-09-21T13:12:27Z<p>Ender Tunin: intro changes</p>
<hr />
<div>[[Category:Agony]]<br />
[[Category:PVP_University/BASIC]]<br />
[[Category:PVP_University/WOLFPACKS]]<br />
[[Category:PVP_University/COVOPS]]<br />
[[Category:PVP University/ADVANCED]]<br />
[[Category:PVP University/BOMBERS]]<br />
[[Category:PVP_University/FLYBYS]]<br />
[[Category:PVP University]]<br />
[[Category:Public]]<br />
<p align="Left"><small><br />
Original text by [http://www.agony-unleashed.com/user.php?id.2 Rells]<br><br />
Expanded and updated by [http://www.agony-unleashed.com/user.php?id.3371 Nero Prime], [http://www.agony-unleashed.com/user.php?id.3335 Aether].<br><br />
Images updated for Retribtuion by [[User:Goinggreyfast|Greygal]] 10:52, 25 March 2013 (UTC)<br><br />
Copyright Agony Unleashed<br />
</small></p><br />
<br />
<br />
__TOC__<br />
<br />
<br />
==Introduction==<br />
<br />
Rule number 1 for life in 0.0 and PvP combat is that lag kills. Your graphics settings might look cool, but if these settings cause your client to lag when 10 hostiles land on grid and a battle starts, you are dead. The last thing you want is a slide show when you're in a 50 pilot gang going against another 50 pilots. For this reason, before engaging in combat in EVE you must take time to set up your client properly. To reduce lag, 0.0 and other PvP pilots turn off several game effects.<br />
<br />
<br />
With the Apocrypha update to EVE Online on March 10th 2009 CCP has done away with the classic client. Now players can run only Premium and Premium Light clients. In reality, there was no "Premium Light" edition which the Apocypha patch notes had spoken about. The only difference was whether you chose "shader 2" or "shader 3" on the options. Explore the options you get when hitting "Esc" key to bring up settings menu. When all the bells and whistles are set to "high", the client looks great, but these additional features can drop your frame rate through the floor. Especially when there are a large number of ships on grid (example: a PVP-Basic class). To reduce the chances of this happening we're going to look at some of these options. In this article we will only be dealing with three of these tabs: Display & Graphics, Audio & Chat, and General Settings. Then we will move on to EVE Mail settings.<br />
<br />
==Configuring Client Settings==<br />
====Display & Graphics====<br />
<br />
[[Image:Displaygrphics.jpg]]<br />
<br />
<br />
'''Display Setup:''' <br />
You must decide whether you want to run EVE in windowed, fixed window or fullscreen mode. Fullscreen mode will lighten the CPU load, but makes it more difficult to tab between different windows. Windowed will show the "bars" all around your client, and "fixed window" is windowed mode but no "bars" around it. For Mac Os users the shortcut to switch between fullscreen and windowed client is Apple+Return.<br />
<br />
Resolution/Window Size: One thing you will discover very fast with EVE is that you need to utilize the entire screen and the higher the resolution you can support the more room you will have. Run your client at the highest resolution possible, but keep in mind that you also want a good frame rate. This can be a tricky balancing act. You can press Ctrl+F to see your frame per second (FPS) count in game, or use [http://www.fraps.com/ FRAPS] to measure it. Generally you want to keep your FPS count between 30 and 60.<br />
<br />
The most important setting in this panel is Present Interval. Here you want to select “Interval One”. This will limit your FPS to 60. When sitting in a station your client can have very high FPS count (up to and over 200). This will put a great deal of strain on your video card, which has been reported to lead to overheating and your system shutting down or worse.<br />
<br />
<br />
'''Effects:'''<br />
For large scale fleets, turn off "Turret & Launchers", "Effects", "Missile Effects", "Camera Shake", "Ship Explosions", "Trails", "GPU Particles" and "Drone Models". <br />
<br />
For small scale fights, however, leaving them on can be beneficial. It will allow you to visually distinguish between different electronic warfare effects, such as when your ship is being webified or warp disrupted, as well as let you to see remote repair and neutralizer/nosferatu effects. <br />
<br />
Turn off “Sun Is Occluded by Ships” and turn on "Use LOD". LOD stands for "Level of Detail. Turning it on means that EVE client will use simplified 3d models to show things that are far away from the camera. Enabling LOD can result in smoother graphics.<br />
<br />
Turn off "Physically simulated cloth and hair"<br />
Turn on "Low quality characters"<br />
<br />
<br />
'''Graphic Content Settings:'''<br />
Again, our goal is to have the lowest lag possible, therefore select the lowest settings for all options.<br />
<br />
====Audio & Chat====<br />
<br />
[[Image:Audiochat.jpg]]<br />
<br />
Thanks to recent improvements in the game client, audio doesn't impact the client performance nearly as much as it used to. However, if you are continuing to have lag and other performance issues, the following may help a bit.<br />
<br />
'''Audio Engine Settings:'''<br />
Uncheck "Audio Enabled” to turn off sound. The sound in EVE provides more situational awareness, but the load it puts on the CPU can cause the game to lag. For many players turning the sound off when playing the game improves its performance. <br />
<br />
<br />
'''Voice Settings:'''<br />
Most alliances and corporations in EVE use either [http://www.ventrilo.com/ Ventrilo], Mumble or [http://www.teamspeak.com/ Teamspeak]. This way if the server goes down or one of pilots becomes disconnected, he or she will still be able to use voice communications and hear what is being said. EVE Voice however is a nice alternative to use when your Mumble, Vent or TS goes down.<br />
<br />
<br />
'''Chat:'''<br />
Logging chat can create extra lag, but the information stored in the logs can be very useful. Whether you want to leave this option on of off is up to you.<br />
<br />
====General Settings====<br />
[[Image:Generalsettings.jpg]]<br />
<br />
<br />
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'''General:'''<br />
Find the box that says “Show Session-Change Timer” and place a check on it. You can have other boxes set to whatever you wish. This option will display a small circle at the top left corner on your UI when your session change is on. Mousing your mouse over the circle will display the time left until the change is complete. Being able to see the session change timer is very important in PVP, for example, in a situation where you have to evade a gate camp. Session timer is enabled every time you change or leave your ship, every time you dock or come through a gate, and every time you jump clone or get podded. Refer to the following article if you do not know what the session change timer is [[Using Session Change Timer]].<br />
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'''Help:'''<br />
Uncheck the “Show Damage Notifications” box. "Damage Notifications" are a small pop-up typically seen in the middle of your screen informing you of damage dealt or received every time you take or deal damage. Needless to say, this creates quite a bit of lag in large group PVP situations. This option can be quite useful in small scale PVP and PVE however.<br />
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Another important change is to set the “Auto Target Back” option to zero (0) targets. When checked, your ship will automatically target-lock on any ship that locks target onto you first. If your modules are cycled this will make them activate on the locked target. However, often in combat situations the ship that locks you first is not the one you want to be shooting at. In 0.0 or any other kind of PvP you will be choosing targets much more intelligently, not letting them choose you. The ship locking you might be a friend simply trying to test locking time (or a logistics pilot in your gang). If your weapons are cycled you might end up killing your friend's ship. There are also several tricks used in empire space that can get you CONCORDed if your auto-targeter is enabled. It is a good idea to have this option turned off.<br />
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'''Layout:'''<br />
You can set this up any way you like.<br />
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==Configuring EVE Mail==<br />
This last setting is located in your EVE Mail window. To open EVE Mail, look at the left side of your EVE client and find the third icon down from the top. Click it to open.<br />
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[[Image:Evemail1.jpg]]<br />
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Once your mailbox is open, click the triangle in the top left corner to access settings, and set 'CSPA charge' to 0. This means people don't have to pay money to invite you to fleets, etc.<br />
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Next, right click on the Inbox again and turn blink off. Whenever your ship gets destroyed you will receive an email stating the amount of ISK that has been transferred to your wallet via insurance. This will prompt your mail box to blink, which causes a small amount of lag.<br />
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==Other Settings==<br />
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It is also a good idea to turn off the blinking effects of your wallet. Each time your ship gets blown up, you will receive some ISK from its insurance. If your wallet settings are set to make your wallet blink, it will blink upon this event and cause a small amount of lag for your client. In turn, it will make it more difficult for you to enter warp with your pod and avoid getting pod-killed.<br />
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If you find that your EVE client loads slowly and is persistently being bugged by various small bugs it might be time to clear your cache. It is a good idea to periodically clean it out in any case. To do this press "ESC" button and go to "Reset Settings" tab. Find "Clear all cache files" option and click on "Clear". You will have to restart your client after this.<br />
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After applying all of these setting, your EVE client will be as lag free as possible. If you are still experiencing large amount of lag in PVP you may have to upgrade your computer.</div>Ender Tunin