|This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.|
- Bonuses: 7.5% Bonus to Hybrid Turret tracking speed per level and 10% Bonus to Drone tracking speed and hitpoints per level.
The Tristan is a solid all-round ship, and the only frigate that can field a full flight of small drones. Because our Hydra fleet moves very fast, there is high probability that you will lose/forget to grab your drones before we warp off. Because of this, we do recommend fitting guns in your high slots so you can still dish out some damage even if your drones got left behind by a sudden cold-warp by the FC. Drones V is HIGHLY recommended if you are flying this ship.
Tristan pilots should have a flight or two of EC-300 drones in the class's staging system, on the off chance the FC decides he'd rather you use jamming drones instead of damage drones. This won't happen often, but it is a possibility. If you don't have electronic warfare drones trained, don't worry about it.
You should carry with you:
- A spare set of drones (5 drones) in your cargo hold. This way, should your drones get left behind after a battle, you'll be able to reload your drone bay the next time we have a chance to dock up.
- 500 units of short-range ammo
- 500 units of longer-range ammo
- Scripts for any electronic warfare modules that need them
Example EFT Copy & Paste
Suggested T1 fit. Drones V is highly recommended.
[Tristan, Hydra T1] Pseudoelectron Containment Field I Drone Damage Amplifier I Local Hull Conversion Overdrive Injector I Experimental 1MN Afterburner I J5 Prototype Warp Disruptor I Phased Muon Sensor Disruptor I, Targeting Range Dampening Script 125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S 125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S [empty high slot] Small Hybrid Collision Accelerator I Small Hybrid Burst Aerator I [empty rig slot] Hobgoblin I x5
This is a T2 variant, which will require more advanced skills. For the T2 version, we fit it out with the Trinity (scram/web/ab), slightly larger guns, an overdrive because it needs a bit of speed, and since it has leftover CPU, small remote armor repper for after the fight to patch up the remnants of the fleet. While this fit has overall lower DPS than the T1 variant, it is less dependent upon its drones for DPS, allowing it to still provide reasonable DPS even if the drones are left behind.
[Tristan, Hydra T2] Damage Control II Drone Damage Amplifier II Overdrive Injector System II Experimental 1MN Afterburner I J5b Phased Prototype Warp Scrambler I X5 Prototype Engine Enervator 150mm Railgun II, Antimatter Charge S 150mm Railgun II, Antimatter Charge S Small Remote Armor Repair System I Small Processor Overclocking Unit I Small Anti-Explosive Pump I Small Hybrid Burst Aerator I Hobgoblin II x5
Alumni Only: The following suggested fit is for Alumni ONLY. In this fit, we swap out the afterburner for a microwarp drive. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.
[Tristan, Hydra Alumni] Damage Control II Drone Damage Amplifier II Overdrive Injector System II Limited 1MN MicroWarpdrive I J5b Phased Prototype Warp Scrambler I X5 Prototype Engine Enervator 150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S [empty high slot] Small Processor Overclocking Unit I Small Anti-Explosive Pump I Small Hybrid Burst Aerator I Hobgoblin II x5