Setups - Fight 2
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Apocalypse, Tourny (Qty 4)
Heat Sink II
Heat Sink II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Internal Force Field Array I
Phased Weapon Navigation Array Generation Extron
Medium Electrochemical Capacitor Booster I, Cap Booster 800
Fleeting Propulsion Inhibitor I
Quad LiF Fueled I Booster Rockets
Mega Pulse Laser II, Amarr Navy Multifrequency L
Mega Pulse Laser II, Amarr Navy Multifrequency L
Mega Pulse Laser II, Amarr Navy Multifrequency L
Mega Pulse Laser II, Amarr Navy Multifrequency L
Mega Pulse Laser II, Amarr Navy Multifrequency L
Mega Pulse Laser II, Amarr Navy Multifrequency L
Mega Pulse Laser II, Amarr Navy Multifrequency L
Mega Pulse Laser II, Amarr Navy Multifrequency L
Trimark Armor Pump I
Energy Locus Coordinator I
Algid Energy Administrations Unit I
Warrior II x5
Medium Armor Maintenance Bot I x5
Hardwiring - Eifyr and Co 'Gunslinger' AX-1 (+3% turret tracking speed)
Hardwiring - Eifyr and Co 'Gunslinger' AX-1 (+3% turret damage)
Hardwiring - Inherent Implants 'Noble' ZET500 (+3% armor hitpoints)
Hardwiring - Eifyr and Co 'Rogue' CY-1 (+3% max velocity)
Notes: 71km optimal with Scorch. Don't blob on top of each other but be around 10km from each other so you can web a ship that orbits any of the apocs. Use warrior IIs to kill frigs or other light support. Medium Valk IIs for heavier work.
Ishkur, Tourny (Qty 6)
NEED THIS SETUP