Skirmishing & Scouting Certification

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General Info

Certification Content

  1. General
    1. Explain the pros, cons and how to fit and use the following ship types as skirmishers. (If you don't know a certain ship type well, don't worry.)
      1. Tech1 Frigates
      2. Interceptors
      3. Interdictors
      4. Force Recons
      5. Heavy Interdictors
    2. Explain why other kinds of ships are not suitable for skirmishing.
    3. A Skirmishing Scout is first and foremost a scout. Explain the difference between a Covops Scout and a Skirmishing Scout.
  2. Navigation
    1. Explain where the skirmisher should be relative to the fleet he is skirmishing for and whether or not there is a difference for fleet composition.
    2. Explain your initial actions when entering a system regardless of whether there is a camp on the gate or not.
    3. Explain what a bubble trap is and how to avoid it.
    4. Explain what options you have when entering a system with a bubble on the gate
      1. Explain why and when to take each option
    5. Explain what actions you take when initial system scan turns up empty
  3. Tactical
    1. Explain which items should be shown on the Skimisher's overview and why
    2. Demonstrate that you can scan down the uncloaked Evaluator at a celestial object and put a point on him within 3 minutes
    3. Explain when you should keep moving, and when to dedicate more time to finding a target
    4. Report to your Evaluator how you would report a gate camp you just jumped into, and what steps to take to ensure an accurate report
  4. Communications
    1. Explain what should and shouldn't be reported to your FC once you've found a potential target.
    2. Explain why you should report the status of each system you go through and what you should report for systems that are empty as well.
    3. Explain why you should always name which system you are in when giving a report on the state of the system or local.
    4. Explain the proper procedure for calling a warp-in once you've tackled a target
    5. Explain when you should jump back to the system where the gang is engaged