Difference between revisions of "Implants"
From Agony Unleashed
m (moved Hardwiring List (fill your head with an edge) to Implants) |
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(10 intermediate revisions by 2 users not shown) | |||
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|squire GU2,4,8 ||align="center" |Engineering || align="center"|-1-3-5%|| cpu usage by energy grid upgrades modules | |squire GU2,4,8 ||align="center" |Engineering || align="center"|-1-3-5%|| cpu usage by energy grid upgrades modules | ||
|- | |- | ||
− | |poteque PPG-0,1,2 || align="center" |Science ||align="center"|1-3-5%|| scan | + | |poteque PPG-0,1,2 || align="center" |Science ||align="center"|1-3-5%|| scan cycle time bonus |
|- | |- | ||
|deadeye ZGC10,100,1000 || align="center" |Gunnery ||align="center"|1-3-5%|| bonus to falloff range of turrets | |deadeye ZGC10,100,1000 || align="center" |Gunnery ||align="center"|1-3-5%|| bonus to falloff range of turrets | ||
Line 98: | Line 98: | ||
|odin's eye coordication enhancer || align="center" |Gunnery ||align="center"|6%|| bonus to turret tracking speed | |odin's eye coordication enhancer || align="center" |Gunnery ||align="center"|6%|| bonus to turret tracking speed | ||
|} | |} | ||
− | |||
== slot 8 == | == slot 8 == | ||
Line 119: | Line 118: | ||
|squire CC2,4,8 || align="center" |Engineering ||align="center"|1-3-5% ||bonus to capacitor's capacity | |squire CC2,4,8 || align="center" |Engineering ||align="center"|1-3-5% ||bonus to capacitor's capacity | ||
|- | |- | ||
− | |poteque PPH-0,1,2 || align="center" |Science ||align="center"|2-6-10% || | + | |poteque PPH-0,1,2 || align="center" |Science ||align="center"|2-6-10% ||bonus to scan strength |
|- | |- | ||
|deadeye ZGM10,100,1000 || align="center" |Gunnery ||align="center"| 1-3-5% ||damage bonus to medium hybrid turrets | |deadeye ZGM10,100,1000 || align="center" |Gunnery ||align="center"| 1-3-5% ||damage bonus to medium hybrid turrets | ||
Line 133: | Line 132: | ||
|snapshot ZMD500,1000,2000 || align="center" |Missile ||align="center"| 1-3-5%|| bonus to defender missile speed | |snapshot ZMD500,1000,2000 || align="center" |Missile ||align="center"| 1-3-5%|| bonus to defender missile speed | ||
|- | |- | ||
− | |zor's custom navigation hyper-link || align="center" |Navigation||align="center"| 5% ||bonus to | + | |zor's custom navigation hyper-link || align="center" |Navigation||align="center"| 5% ||bonus to Afterburner duration |
|} | |} | ||
− | |||
== slot 9 == | == slot 9 == | ||
Line 142: | Line 140: | ||
! Implant Name !! Class !! class="unsortable" | Bonus !! class="unsortable" | Description | ! Implant Name !! Class !! class="unsortable" | Bonus !! class="unsortable" | Description | ||
|- | |- | ||
− | |||
|width="250pt"|alchemist YA-1-2 ||width="100pt" align="center" |Science ||width="75pt" align="center"|3-5% ||width="400pt"|decrease in chance of side effects | |width="250pt"|alchemist YA-1-2 ||width="100pt" align="center" |Science ||width="75pt" align="center"|3-5% ||width="400pt"|decrease in chance of side effects | ||
|- | |- | ||
Line 192: | Line 189: | ||
|deadeye ZMM10,100,1000 || align="center" |Missile||align="center"| 1-3-5% ||to all missile launcher rate of fire | |deadeye ZMM10,100,1000 || align="center" |Missile||align="center"| 1-3-5% ||to all missile launcher rate of fire | ||
|- | |- | ||
− | |gnome KZA1000,2000 || align="center" | | + | |gnome KZA1000,2000 || align="center" |Electronics||align="center"| 3-5% ||less CPU need by turrets |
|- | |- | ||
|snapshot ZMF500,1000,2000 || align="center" |Missile||align="center"| 1-3-5% ||explosion radius bonus to FOF missiles | |snapshot ZMF500,1000,2000 || align="center" |Missile||align="center"| 1-3-5% ||explosion radius bonus to FOF missiles | ||
Line 201: | Line 198: | ||
|- | |- | ||
|pashan's turret handling mindlink || align="center" |Gunnery||align="center"| 7% ||to large energy turret damage | |pashan's turret handling mindlink || align="center" |Gunnery||align="center"| 7% ||to large energy turret damage | ||
+ | |} | ||
+ | |||
+ | |||
+ | == Combined Table == | ||
+ | |||
+ | {| class="wikitable sortable" border="1" cellpadding="5" cellspacing="0" | ||
+ | ! Slot!! Implant Name !! Class !! class="unsortable" | Bonus !! class="unsortable" | Description | ||
+ | |- | ||
+ | |width="10pt" align="center" |6||width="250pt"|gunslinger SX-0,1,2 || width="100pt" align="center" |Gunnery (6)||width="75pt" align="center"|1-3-5% || width="400pt"|small projectile turret damage | ||
+ | |- | ||
+ | |align="center" |6||rogue CY-0,1,2 || align="center" |Navigation (6)||align="center" |1-3-5% || bonus to ship velocity | ||
+ | |- | ||
+ | |align="center" |6||rogue EY-0,1,2 || align="center" |Navigation (6)||align="center"|2-6-10% || bonus to duration of afterburners | ||
+ | |- | ||
+ | |align="center" |6||rogue FY-0,1,2 || align="center" |Navigation (6)||align="center"|2-6-10% || less capacitor need to initiate warp | ||
+ | |- | ||
+ | |align="center" |6||rogue HY-0,1,2 || align="center" |Navigation (6)||align="center"|5-10-15% || bonus to warp speed | ||
+ | |- | ||
+ | |align="center" |6||rogue MY-0,1,2 || align="center" |Navigation (6)||align="center"|1-2-5% || bonus to ab and mwd speed increase | ||
+ | |- | ||
+ | |align="center" |6||gentry ZEX-10,100,1000 || align="center" |Mechanic (6)||align="center"|1-3-5% || bonus to Capital repair system duration | ||
+ | |- | ||
+ | |align="center" |6||lancer G0,1,2-Alpha || align="center" |Gunnery (6)||align="center"|1-3-5% || bonus to damage of small energy turrets | ||
+ | |- | ||
+ | |align="center" |6||noble zet10,100,1000 || align="center" |Mechanic (6)||align="center"|1-3-5% || decrease in cycle time of armor repairers | ||
+ | |- | ||
+ | |align="center" |6||squire CR2,4,8 || align="center" |Engineering (6)||align="center"|1-3-5% || bonus to capacitor recharge rate | ||
+ | |- | ||
+ | |align="center" |6||poteque PPF-0,1,2 || align="center" |Science (6)||align="center"|2-6-10% || decrease is scan deviation modifier | ||
+ | |- | ||
+ | |align="center" |6||deadeye ZGS10,100,1000 || align="center" |Gunnery (6)||align="center"|1-3-5% || bonus to small hybrid turret damage | ||
+ | |- | ||
+ | |align="center" |6||gnome KTA100,1000 || align="center" |Missile (6)||align="center"|3-5% || less CPU use by launchers | ||
+ | |- | ||
+ | |align="center" |6||gnome KUA500,1000,2000 || align="center" |Engineering (6)||align="center"|1-3-5% || less pg need by shield upgrade modules | ||
+ | |- | ||
+ | |align="center" |6||gypsy KLB-25,50,75 || align="center" |Electronics (6)||align="center"|1-3-5% || less cpu need by electronics upgrades modules | ||
+ | |- | ||
+ | |align="center" |6||gypsy KMB-25,50,75 || align="center" |Electronics (6)||align="center"|1-3-5% || bonus to ship's cpu | ||
+ | |- | ||
+ | |align="center" |6||sharpshooter ZMX-10-100-1000 || align="center" |Missile (6)||align="center"|1-3-5% || bonus to Citadel torpedo damage | ||
+ | |- | ||
+ | |align="center" |6||snapshot ZMT500,1000,2000 || align="center" |Missile (6)||align="center"|1-3-5% || damage bonus to torpedoes | ||
+ | |- | ||
+ | |align="center" |6||snapshot ZMU500,1000,2000 || align="center" |Missile (6)||align="center"|1-3-5% || damage bonus to cruise missiles | ||
+ | |- | ||
+ | |align="center" |6||sprite KXX-500-1000-2000 || align="center" |Engineering (6)||align="center"|1-3-5% || capacitor need for capital shield emission system modules | ||
+ | |- | ||
+ | |align="center" |6||squire PG2,4,8 || align="center" |Engineering (6)||align="center"|1-3-5% || bonus to powergrid | ||
+ | |- | ||
+ | |align="center" |6||numon family heiloom || align="center" |Mechanic (6)||align="center"|7% || decrease in cycle time of armor repairers | ||
+ | |- | ||
+ | |align="center" |6||shaqil's speed enhancer || align="center" |Navigation (6)||align="center"|8% || velocity | ||
+ | |- | ||
+ | |align="center" |7||gunslinger AX-0,1,2 || align="center" |Gunnery (7)||align="center"|1-3-5%|| bonus to turret tracking | ||
+ | |- | ||
+ | |align="center" |7||rogue AY-0,1,2 ||align="center" |Navigation (7)||align="center"|1-3-5%|| bonus to ship agility | ||
+ | |- | ||
+ | |align="center" |7||gentry ZEX-20-200-2000 ||align="center" |Engineering (7)|| align="center"|1-3-5%|| capacitor need for capital shield emission | ||
+ | |- | ||
+ | |align="center" |7||lancer G0,1,2-beta ||align="center" |Gunnery (7)|| align="center"|1-3-5%|| reduction in capacitor use by turrets | ||
+ | |- | ||
+ | |align="center" |7||noble zet20,200,2000 ||align="center" |Mechanic (7)|| align="center"|1-3-5%|| reduction in capacitor use by remote repair modules | ||
+ | |- | ||
+ | |align="center" |7||squire EE2,4,8 ||align="center" |Engineering (7)|| align="center"|1-3-5%|| reduction in capacitor use by energy emission modules | ||
+ | |- | ||
+ | |align="center" |7||squire EP2,4,8 ||align="center" |Gunnery (7)|| align="center"|1-3-5%|| decrease in cycle time of energy pulse weapons | ||
+ | |- | ||
+ | |align="center" |7||squire GU2,4,8 ||align="center" |Engineering (7)|| align="center"|-1-3-5%|| cpu usage by energy grid upgrades modules | ||
+ | |- | ||
+ | |align="center" |7||poteque PPG-0,1,2 || align="center" |Science (7)||align="center"|1-3-5%|| scan strength bonus | ||
+ | |- | ||
+ | |align="center" |7||deadeye ZGC10,100,1000 || align="center" |Gunnery (7)||align="center"|1-3-5%|| bonus to falloff range of turrets | ||
+ | |- | ||
+ | |align="center" |7||deadeye ZMC10,100,1000 || align="center" |Missile (7)||align="center"|1-3-5%|| bonus to all missile max flight range | ||
+ | |- | ||
+ | |align="center" |7||deadeye ZML10,100,1000 || align="center" |Missile (7)||align="center"|1-3-5%|| bonus to missile max velocity | ||
+ | |- | ||
+ | |align="center" |7||gnome KVA1000,2000 || align="center" |Engineering (7)||align="center"|1-3-5%|| bonus to shield capacity | ||
+ | |- | ||
+ | |align="center" |7||gypsy KNB-25,50,75 || align="center" |Science (7)||align="center"|1-3-5%|| bonus to scan resolution | ||
+ | |- | ||
+ | |align="center" |7||snapshot ZME500,1000,2000 || align="center" |Missile (7)||align="center"|1-3-5%|| bonus to heavy assault missile damage | ||
+ | |- | ||
+ | |align="center" |7||snapshot ZMH500,1000,2000 || align="center" |Missile (7)||align="center"|1-3-5%|| bonus to damage of heavy missiles | ||
+ | |- | ||
+ | |align="center" |7||zor's custom navigation link || align="center" |Navigation (7)||align="center"|10%|| afterburner duration bonus | ||
+ | |- | ||
+ | |align="center" |7||odin's eye coordication enhancer || align="center" |Gunnery (7)||align="center"|6%|| bonus to turret tracking speed | ||
+ | |- | ||
+ | |align="center" |8||alchemist WA-1,2 || align="center" |Science (8)|| align="center"|5%||bonus to booster duration | ||
+ | |- | ||
+ | |align="center" |8||alchemist ZA-0-1-2 || align="center" |Mining (8)||align="center"|1-3-5% ||bonus to Gas Cloud Harvesting | ||
+ | |- | ||
+ | |align="center" |8||gunslinger MX-0,1,2 || align="center" |Gunnery (8)||align="center"| 1-3-5% ||bonus to medium projectile turret damage | ||
+ | |- | ||
+ | |align="center" |8||rogue DY-0,1,2 || align="center" |Navigation (8)||align="center"| 1-3-5% ||less capacitor need by afterburner | ||
+ | |- | ||
+ | |align="center" |8||Lancer G0,1,2-Gamma || align="center" |Gunnery (8)||align="center"| 1-3-5% ||bonus to medium energy turret damage | ||
+ | |- | ||
+ | |align="center" |8||Noble ZET30,300,3000 || align="center" |Mechanic (8)||align="center"| 1-3-5% ||bonus to hull hit points | ||
+ | |- | ||
+ | |align="center" |8||squire CC2,4,8 || align="center" |Engineering (8)||align="center"|1-3-5% ||bonus to capacitor's capacity | ||
+ | |- | ||
+ | |align="center" |8||poteque PPH-0,1,2 || align="center" |Science (8)||align="center"|2-6-10% ||faster scan cycle with scan probes | ||
+ | |- | ||
+ | |align="center" |8||deadeye ZGM10,100,1000 || align="center" |Gunnery (8)||align="center"| 1-3-5% ||damage bonus to medium hybrid turrets | ||
+ | |- | ||
+ | |align="center" |8||deadeye ZMA10,100,1000 || align="center" |Missile (8)||align="center"| 1-3-5% ||reduction in missile explosion radius | ||
+ | |- | ||
+ | |align="center" |8||gypsy KXA-500,1000,2000 || align="center" |Engineering (8)||align="center"| 1-3-5% ||reduction in shield emission cap usage | ||
+ | |- | ||
+ | |align="center" |8||gypsy KPB-25,50,75 || align="center" |Electronics (8)||align="center"|1-3-5% ||bonus to maximum targeting range | ||
+ | |- | ||
+ | |align="center" |8||gypsy KQB-25,50,75 || align="center" |Electronics (8)||align="center"| 1-3-5% ||decrease in capacitor use of propulsion jamming modules | ||
+ | |- | ||
+ | |align="center" |8||snapshot ZMD500,1000,2000 || align="center" |Missile (8)||align="center"| 1-3-5%|| bonus to defender missile speed | ||
+ | |- | ||
+ | |align="center" |8||zor's custom navigation hyper-link || align="center" |Navigation (8)||align="center"| 5% ||bonus to AB and MWD speed | ||
+ | |- | ||
+ | |align="center" |9||alchemist YA-1-2 ||align="center" |Science (9)|| align="center"|3-5% ||decrease in chance of side effects | ||
+ | |- | ||
+ | |align="center" |9||gunslinger CX-0,1,2 || align="center" |Gunnery (9)||align="center"| 1-3-5% ||damage to all turrets | ||
+ | |- | ||
+ | |align="center" |9||Rogue GY-0,1,2 || align="center" |Navigation (9)||align="center"| 1-3-5% ||reduction in capacitor need by mwds | ||
+ | |- | ||
+ | |align="center" |9||lancer G0-Delta || align="center" |Gunnery (9)||align="center"| 1-3-5% ||bonus to all turret rate of fire | ||
+ | |- | ||
+ | |align="center" |9||noble ZET40,400,4000 || align="center" |Mechanic (9)||align="center"| 1-3-5% ||bonus to repair system amount | ||
+ | |- | ||
+ | |align="center" |9||deadeye ZGA10,100,1000 || align="center" |Gunnery (9)||align="center"| 1-3-5% ||bonus to turret optimal range | ||
+ | |- | ||
+ | |align="center" |9||deadeye ZMS10,100,1000 || align="center" |Missile (9)||align="center"| 1-3-5% ||decrease if factor of target's velocity for all missiles | ||
+ | |- | ||
+ | |align="center" |9||gnome KYA500,1000,2000 || align="center" |Engineering (9)||align="center"| 1-3-5% ||bonus to shield recharge rate | ||
+ | |- | ||
+ | |align="center" |9||gypsy KOB-25,50,75 || align="center" |Electronics (9)||align="center"| 1-3-5% ||less capacitor use by electronic warfare modules (ecm?) | ||
+ | |- | ||
+ | |align="center" |9||gypsy KRB-25-50-75 || align="center" |Electronics (9)||align="center"| 1-3-5% ||less capacitor used by sensor linking modules (damps?) | ||
+ | |- | ||
+ | |align="center" |9||gypsy KSB25,50,75 || align="center" |Electronics (9)||align="center"| 1-3-5% ||less capacitor used by weapon disruption modules | ||
+ | |- | ||
+ | |align="center" |9||gypsy KTB-25,50,75 || align="center" |Electronics (9)||align="center"| 1-3-5% ||less capacitor used by target painters | ||
+ | |- | ||
+ | |align="center" |9||snapshot ZMN500,1000,2000 || align="center" |Missile (9)||align="center"| 1-3-5% ||bonus to damage of standard missiles | ||
+ | |- | ||
+ | |align="center" |9||snapshot ZMR500,1000,2000 || align="center" |Missile (9)||align="center"| 1-3-5% ||bonus to damage of rockets | ||
+ | |- | ||
+ | |align="center" |9||Pashan's Turret Customization Mindlink || align="center" |Gunnery (9)||align="center"| 7% ||bonus to turrent ROF | ||
+ | |- | ||
+ | |align="center" |10||alchemist XA-1,2 ||align="center" |Science (10)||align="center"| 3-5% ||less chance of side effects from boosters | ||
+ | |- | ||
+ | |align="center" |10||gunslinger LX-0,1,2 || align="center" |Gunnery (10)||align="center"| 1-3-5% ||to large projectile turret damage | ||
+ | |- | ||
+ | |align="center" |10||lancer GO,1,2 || align="center" |Gunnery (10)||align="center"| 1-3-5% ||to large energy turrent damage | ||
+ | |- | ||
+ | |align="center" |10||noble ZET50,500,5000 || align="center" |Mechanic (10)||align="center"| 1-3-5% ||to ship's armor hit points | ||
+ | |- | ||
+ | |align="center" |10||deadeye ZGL10,100,1000 || align="center" |Gunnery (10)||align="center"| 1-3-5% ||to large hybrid turret damage | ||
+ | |- | ||
+ | |align="center" |10||deadeye ZMM10,100,1000 || align="center" |Missile (10)||align="center"| 1-3-5% ||to all missile launcher rate of fire | ||
+ | |- | ||
+ | |align="center" |10||gnome KZA1000,2000 || align="center" |Electronics (10)||align="center"| 3-5% ||less CPU need by turrets | ||
+ | |- | ||
+ | |align="center" |10||snapshot ZMF500,1000,2000 || align="center" |Missile (10)||align="center"| 1-3-5% ||explosion radius bonus to FOF missiles | ||
+ | |- | ||
+ | |align="center" |10||whelan machorin's ballistic smartlink || align="center" |Missile (10)||align="center"| 5% ||to rate of fire of missile launchers | ||
+ | |- | ||
+ | |align="center" |10||akemon's modified noble zet5000 || align="center" |Mechanic (10)||align="center"| 8% ||to armor hit points | ||
+ | |- | ||
+ | |align="center" |10||pashan's turret handling mindlink || align="center" |Gunnery (10)||align="center"| 7% ||to large energy turret damage | ||
|} | |} |
Latest revision as of 17:53, 2 January 2012
Updated for QR: Jan 20, 2009
slot 6
(all omega implants are slot 6)
Implant Name | Class | Bonus | Description |
---|---|---|---|
gunslinger SX-0,1,2 | Gunnery | 1-3-5% | small projectile turret damage |
rogue CY-0,1,2 | Navigation | 1-3-5% | bonus to ship velocity |
rogue EY-0,1,2 | Navigation | 2-6-10% | bonus to duration of afterburners |
rogue FY-0,1,2 | Navigation | 2-6-10% | less capacitor need to initiate warp |
rogue HY-0,1,2 | Navigation | 5-10-15% | bonus to warp speed |
rogue MY-0,1,2 | Navigation | 1-2-5% | bonus to ab and mwd speed increase |
gentry ZEX-10,100,1000 | Mechanic | 1-3-5% | bonus to Capital repair system duration |
lancer G0,1,2-Alpha | Gunnery | 1-3-5% | bonus to damage of small energy turrets |
noble zet10,100,1000 | Mechanic | 1-3-5% | decrease in cycle time of armor repairers |
squire CR2,4,8 | Engineering | 1-3-5% | bonus to capacitor recharge rate |
poteque PPF-0,1,2 | Science | 2-6-10% | decrease is scan deviation modifier |
deadeye ZGS10,100,1000 | Gunnery | 1-3-5% | bonus to small hybrid turret damage |
gnome KTA100,1000 | Missile | 3-5% | less CPU use by launchers |
gnome KUA500,1000,2000 | Engineering | 1-3-5% | less pg need by shield upgrade modules |
gypsy KLB-25,50,75 | Electronics | 1-3-5% | less cpu need by electronics upgrades modules |
gypsy KMB-25,50,75 | Electronics | 1-3-5% | bonus to ship's cpu |
sharpshooter ZMX-10-100-1000 | Missile | 1-3-5% | bonus to Citadel torpedo damage |
snapshot ZMT500,1000,2000 | Missile | 1-3-5% | damage bonus to torpedoes |
snapshot ZMU500,1000,2000 | Missile | 1-3-5% | damage bonus to cruise missiles |
sprite KXX-500-1000-2000 | Engineering | 1-3-5% | capacitor need for capital shield emission system modules |
squire PG2,4,8 | Engineering | 1-3-5% | bonus to powergrid |
numon family heiloom | Mechanic | 7% | decrease in cycle time of armor repairers |
shaqil's speed enhancer | Navigation | 8% | velocity |
slot 7
Implant Name | Class | Bonus | Description |
---|---|---|---|
gunslinger AX-0,1,2 | Gunnery | 1-3-5% | bonus to turret tracking |
rogue AY-0,1,2 | Navigation | 1-3-5% | bonus to ship agility |
gentry ZEX-20-200-2000 | Engineering | 1-3-5% | capacitor need for capital shield emission |
lancer G0,1,2-beta | Gunnery | 1-3-5% | reduction in capacitor use by turrets |
noble zet20,200,2000 | Mechanic | 1-3-5% | reduction in capacitor use by remote repair modules |
squire EE2,4,8 | Engineering | 1-3-5% | reduction in capacitor use by energy emission modules |
squire EP2,4,8 | Gunnery | 1-3-5% | decrease in cycle time of energy pulse weapons |
squire GU2,4,8 | Engineering | -1-3-5% | cpu usage by energy grid upgrades modules |
poteque PPG-0,1,2 | Science | 1-3-5% | scan cycle time bonus |
deadeye ZGC10,100,1000 | Gunnery | 1-3-5% | bonus to falloff range of turrets |
deadeye ZMC10,100,1000 | Missile | 1-3-5% | bonus to all missile max flight range |
deadeye ZML10,100,1000 | Missile | 1-3-5% | bonus to missile max velocity |
gnome KVA1000,2000 | Engineering | 1-3-5% | bonus to shield capacity |
gypsy KNB-25,50,75 | Science | 1-3-5% | bonus to scan resolution |
snapshot ZME500,1000,2000 | Missile | 1-3-5% | bonus to heavy assault missile damage |
snapshot ZMH500,1000,2000 | Missile | 1-3-5% | bonus to damage of heavy missiles |
zor's custom navigation link | Navigation | 10% | afterburner duration bonus |
odin's eye coordication enhancer | Gunnery | 6% | bonus to turret tracking speed |
slot 8
Implant Name | Class | Bonus | Description |
---|---|---|---|
alchemist WA-1,2 | Science | 5% | bonus to booster duration |
alchemist ZA-0-1-2 | Mining | 1-3-5% | bonus to Gas Cloud Harvesting |
gunslinger MX-0,1,2 | Gunnery | 1-3-5% | bonus to medium projectile turret damage |
rogue DY-0,1,2 | Navigation | 1-3-5% | less capacitor need by afterburner |
Lancer G0,1,2-Gamma | Gunnery | 1-3-5% | bonus to medium energy turret damage |
Noble ZET30,300,3000 | Mechanic | 1-3-5% | bonus to hull hit points |
squire CC2,4,8 | Engineering | 1-3-5% | bonus to capacitor's capacity |
poteque PPH-0,1,2 | Science | 2-6-10% | bonus to scan strength |
deadeye ZGM10,100,1000 | Gunnery | 1-3-5% | damage bonus to medium hybrid turrets |
deadeye ZMA10,100,1000 | Missile | 1-3-5% | reduction in missile explosion radius |
gypsy KXA-500,1000,2000 | Engineering | 1-3-5% | reduction in shield emission cap usage |
gypsy KPB-25,50,75 | Electronics | 1-3-5% | bonus to maximum targeting range |
gypsy KQB-25,50,75 | Electronics | 1-3-5% | decrease in capacitor use of propulsion jamming modules |
snapshot ZMD500,1000,2000 | Missile | 1-3-5% | bonus to defender missile speed |
zor's custom navigation hyper-link | Navigation | 5% | bonus to Afterburner duration |
slot 9
Implant Name | Class | Bonus | Description |
---|---|---|---|
alchemist YA-1-2 | Science | 3-5% | decrease in chance of side effects |
gunslinger CX-0,1,2 | Gunnery | 1-3-5% | damage to all turrets |
Rogue GY-0,1,2 | Navigation | 1-3-5% | reduction in capacitor need by mwds |
lancer G0-Delta | Gunnery | 1-3-5% | bonus to all turret rate of fire |
noble ZET40,400,4000 | Mechanic | 1-3-5% | bonus to repair system amount |
deadeye ZGA10,100,1000 | Gunnery | 1-3-5% | bonus to turret optimal range |
deadeye ZMS10,100,1000 | Missile | 1-3-5% | decrease if factor of target's velocity for all missiles |
gnome KYA500,1000,2000 | Engineering | 1-3-5% | bonus to shield recharge rate |
gypsy KOB-25,50,75 | Electronics | 1-3-5% | less capacitor use by electronic warfare modules (ecm?) |
gypsy KRB-25-50-75 | Electronics | 1-3-5% | less capacitor used by sensor linking modules (damps?) |
gypsy KSB25,50,75 | Electronics | 1-3-5% | less capacitor used by weapon disruption modules |
gypsy KTB-25,50,75 | Electronics | 1-3-5% | less capacitor used by target painters |
snapshot ZMN500,1000,2000 | Missile | 1-3-5% | bonus to damage of standard missiles |
snapshot ZMR500,1000,2000 | Missile | 1-3-5% | bonus to damage of rockets |
Pashan's Turret Customization Mindlink | Gunnery | 7% | bonus to turrent ROF |
slot 10
Implant Name | Class | Bonus | Description |
---|---|---|---|
alchemist XA-1,2 | Science | 3-5% | less chance of side effects from boosters |
gunslinger LX-0,1,2 | Gunnery | 1-3-5% | to large projectile turret damage |
lancer GO,1,2 | Gunnery | 1-3-5% | to large energy turrent damage |
noble ZET50,500,5000 | Mechanic | 1-3-5% | to ship's armor hit points |
deadeye ZGL10,100,1000 | Gunnery | 1-3-5% | to large hybrid turret damage |
deadeye ZMM10,100,1000 | Missile | 1-3-5% | to all missile launcher rate of fire |
gnome KZA1000,2000 | Electronics | 3-5% | less CPU need by turrets |
snapshot ZMF500,1000,2000 | Missile | 1-3-5% | explosion radius bonus to FOF missiles |
whelan machorin's ballistic smartlink | Missile | 5% | to rate of fire of missile launchers |
akemon's modified noble zet5000 | Mechanic | 8% | to armor hit points |
pashan's turret handling mindlink | Gunnery | 7% | to large energy turret damage |
Combined Table
Slot | Implant Name | Class | Bonus | Description |
---|---|---|---|---|
6 | gunslinger SX-0,1,2 | Gunnery (6) | 1-3-5% | small projectile turret damage |
6 | rogue CY-0,1,2 | Navigation (6) | 1-3-5% | bonus to ship velocity |
6 | rogue EY-0,1,2 | Navigation (6) | 2-6-10% | bonus to duration of afterburners |
6 | rogue FY-0,1,2 | Navigation (6) | 2-6-10% | less capacitor need to initiate warp |
6 | rogue HY-0,1,2 | Navigation (6) | 5-10-15% | bonus to warp speed |
6 | rogue MY-0,1,2 | Navigation (6) | 1-2-5% | bonus to ab and mwd speed increase |
6 | gentry ZEX-10,100,1000 | Mechanic (6) | 1-3-5% | bonus to Capital repair system duration |
6 | lancer G0,1,2-Alpha | Gunnery (6) | 1-3-5% | bonus to damage of small energy turrets |
6 | noble zet10,100,1000 | Mechanic (6) | 1-3-5% | decrease in cycle time of armor repairers |
6 | squire CR2,4,8 | Engineering (6) | 1-3-5% | bonus to capacitor recharge rate |
6 | poteque PPF-0,1,2 | Science (6) | 2-6-10% | decrease is scan deviation modifier |
6 | deadeye ZGS10,100,1000 | Gunnery (6) | 1-3-5% | bonus to small hybrid turret damage |
6 | gnome KTA100,1000 | Missile (6) | 3-5% | less CPU use by launchers |
6 | gnome KUA500,1000,2000 | Engineering (6) | 1-3-5% | less pg need by shield upgrade modules |
6 | gypsy KLB-25,50,75 | Electronics (6) | 1-3-5% | less cpu need by electronics upgrades modules |
6 | gypsy KMB-25,50,75 | Electronics (6) | 1-3-5% | bonus to ship's cpu |
6 | sharpshooter ZMX-10-100-1000 | Missile (6) | 1-3-5% | bonus to Citadel torpedo damage |
6 | snapshot ZMT500,1000,2000 | Missile (6) | 1-3-5% | damage bonus to torpedoes |
6 | snapshot ZMU500,1000,2000 | Missile (6) | 1-3-5% | damage bonus to cruise missiles |
6 | sprite KXX-500-1000-2000 | Engineering (6) | 1-3-5% | capacitor need for capital shield emission system modules |
6 | squire PG2,4,8 | Engineering (6) | 1-3-5% | bonus to powergrid |
6 | numon family heiloom | Mechanic (6) | 7% | decrease in cycle time of armor repairers |
6 | shaqil's speed enhancer | Navigation (6) | 8% | velocity |
7 | gunslinger AX-0,1,2 | Gunnery (7) | 1-3-5% | bonus to turret tracking |
7 | rogue AY-0,1,2 | Navigation (7) | 1-3-5% | bonus to ship agility |
7 | gentry ZEX-20-200-2000 | Engineering (7) | 1-3-5% | capacitor need for capital shield emission |
7 | lancer G0,1,2-beta | Gunnery (7) | 1-3-5% | reduction in capacitor use by turrets |
7 | noble zet20,200,2000 | Mechanic (7) | 1-3-5% | reduction in capacitor use by remote repair modules |
7 | squire EE2,4,8 | Engineering (7) | 1-3-5% | reduction in capacitor use by energy emission modules |
7 | squire EP2,4,8 | Gunnery (7) | 1-3-5% | decrease in cycle time of energy pulse weapons |
7 | squire GU2,4,8 | Engineering (7) | -1-3-5% | cpu usage by energy grid upgrades modules |
7 | poteque PPG-0,1,2 | Science (7) | 1-3-5% | scan strength bonus |
7 | deadeye ZGC10,100,1000 | Gunnery (7) | 1-3-5% | bonus to falloff range of turrets |
7 | deadeye ZMC10,100,1000 | Missile (7) | 1-3-5% | bonus to all missile max flight range |
7 | deadeye ZML10,100,1000 | Missile (7) | 1-3-5% | bonus to missile max velocity |
7 | gnome KVA1000,2000 | Engineering (7) | 1-3-5% | bonus to shield capacity |
7 | gypsy KNB-25,50,75 | Science (7) | 1-3-5% | bonus to scan resolution |
7 | snapshot ZME500,1000,2000 | Missile (7) | 1-3-5% | bonus to heavy assault missile damage |
7 | snapshot ZMH500,1000,2000 | Missile (7) | 1-3-5% | bonus to damage of heavy missiles |
7 | zor's custom navigation link | Navigation (7) | 10% | afterburner duration bonus |
7 | odin's eye coordication enhancer | Gunnery (7) | 6% | bonus to turret tracking speed |
8 | alchemist WA-1,2 | Science (8) | 5% | bonus to booster duration |
8 | alchemist ZA-0-1-2 | Mining (8) | 1-3-5% | bonus to Gas Cloud Harvesting |
8 | gunslinger MX-0,1,2 | Gunnery (8) | 1-3-5% | bonus to medium projectile turret damage |
8 | rogue DY-0,1,2 | Navigation (8) | 1-3-5% | less capacitor need by afterburner |
8 | Lancer G0,1,2-Gamma | Gunnery (8) | 1-3-5% | bonus to medium energy turret damage |
8 | Noble ZET30,300,3000 | Mechanic (8) | 1-3-5% | bonus to hull hit points |
8 | squire CC2,4,8 | Engineering (8) | 1-3-5% | bonus to capacitor's capacity |
8 | poteque PPH-0,1,2 | Science (8) | 2-6-10% | faster scan cycle with scan probes |
8 | deadeye ZGM10,100,1000 | Gunnery (8) | 1-3-5% | damage bonus to medium hybrid turrets |
8 | deadeye ZMA10,100,1000 | Missile (8) | 1-3-5% | reduction in missile explosion radius |
8 | gypsy KXA-500,1000,2000 | Engineering (8) | 1-3-5% | reduction in shield emission cap usage |
8 | gypsy KPB-25,50,75 | Electronics (8) | 1-3-5% | bonus to maximum targeting range |
8 | gypsy KQB-25,50,75 | Electronics (8) | 1-3-5% | decrease in capacitor use of propulsion jamming modules |
8 | snapshot ZMD500,1000,2000 | Missile (8) | 1-3-5% | bonus to defender missile speed |
8 | zor's custom navigation hyper-link | Navigation (8) | 5% | bonus to AB and MWD speed |
9 | alchemist YA-1-2 | Science (9) | 3-5% | decrease in chance of side effects |
9 | gunslinger CX-0,1,2 | Gunnery (9) | 1-3-5% | damage to all turrets |
9 | Rogue GY-0,1,2 | Navigation (9) | 1-3-5% | reduction in capacitor need by mwds |
9 | lancer G0-Delta | Gunnery (9) | 1-3-5% | bonus to all turret rate of fire |
9 | noble ZET40,400,4000 | Mechanic (9) | 1-3-5% | bonus to repair system amount |
9 | deadeye ZGA10,100,1000 | Gunnery (9) | 1-3-5% | bonus to turret optimal range |
9 | deadeye ZMS10,100,1000 | Missile (9) | 1-3-5% | decrease if factor of target's velocity for all missiles |
9 | gnome KYA500,1000,2000 | Engineering (9) | 1-3-5% | bonus to shield recharge rate |
9 | gypsy KOB-25,50,75 | Electronics (9) | 1-3-5% | less capacitor use by electronic warfare modules (ecm?) |
9 | gypsy KRB-25-50-75 | Electronics (9) | 1-3-5% | less capacitor used by sensor linking modules (damps?) |
9 | gypsy KSB25,50,75 | Electronics (9) | 1-3-5% | less capacitor used by weapon disruption modules |
9 | gypsy KTB-25,50,75 | Electronics (9) | 1-3-5% | less capacitor used by target painters |
9 | snapshot ZMN500,1000,2000 | Missile (9) | 1-3-5% | bonus to damage of standard missiles |
9 | snapshot ZMR500,1000,2000 | Missile (9) | 1-3-5% | bonus to damage of rockets |
9 | Pashan's Turret Customization Mindlink | Gunnery (9) | 7% | bonus to turrent ROF |
10 | alchemist XA-1,2 | Science (10) | 3-5% | less chance of side effects from boosters |
10 | gunslinger LX-0,1,2 | Gunnery (10) | 1-3-5% | to large projectile turret damage |
10 | lancer GO,1,2 | Gunnery (10) | 1-3-5% | to large energy turrent damage |
10 | noble ZET50,500,5000 | Mechanic (10) | 1-3-5% | to ship's armor hit points |
10 | deadeye ZGL10,100,1000 | Gunnery (10) | 1-3-5% | to large hybrid turret damage |
10 | deadeye ZMM10,100,1000 | Missile (10) | 1-3-5% | to all missile launcher rate of fire |
10 | gnome KZA1000,2000 | Electronics (10) | 3-5% | less CPU need by turrets |
10 | snapshot ZMF500,1000,2000 | Missile (10) | 1-3-5% | explosion radius bonus to FOF missiles |
10 | whelan machorin's ballistic smartlink | Missile (10) | 5% | to rate of fire of missile launchers |
10 | akemon's modified noble zet5000 | Mechanic (10) | 8% | to armor hit points |
10 | pashan's turret handling mindlink | Gunnery (10) | 7% | to large energy turret damage |