Difference between revisions of "Implants"
From Agony Unleashed
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[[Category:Public]] [[Category:Agony Guides]] | [[Category:Public]] [[Category:Agony Guides]] | ||
+ | |||
+ | '''Updated for QR: Jan 20, 2009''' | ||
== slot 6 == | == slot 6 == | ||
(all omega implants are slot 6) | (all omega implants are slot 6) | ||
#gunslinger SX-01,2 - 1-3-5% to small projectile turret damage | #gunslinger SX-01,2 - 1-3-5% to small projectile turret damage | ||
− | + | #rogue CY-0,1,2 - 1-3-5% bonus to ship velocity | |
− | + | ||
− | + | ||
− | + | ||
− | #rogue | + | |
#rogue EY-0,1,2 - 2-6-10% bonus to duration of afterburners | #rogue EY-0,1,2 - 2-6-10% bonus to duration of afterburners | ||
#rogue FY-0,1,2 - 2-6-10% less capacitor need to initiate warp | #rogue FY-0,1,2 - 2-6-10% less capacitor need to initiate warp | ||
#rogue HY-0,1,2 - 5-10-15% bonus to warp speed | #rogue HY-0,1,2 - 5-10-15% bonus to warp speed | ||
+ | #rogue MY-0,1,2 - 1-2-%% bonus to ab and mwd speed increase | ||
+ | #gentry ZEX-10,100,1000 - 1-3-5% bonus to Capital repair system duration | ||
+ | #lancer G0,1,2-Alpha - 1-3-5% bonus to damage of small energy turrets | ||
#noble zet10,100,1000 - 1-3-5% decrease in cycle time of armor repairers | #noble zet10,100,1000 - 1-3-5% decrease in cycle time of armor repairers | ||
− | |||
#squire CR2,4,8 - 1-3-5% bonus to capacitor recharge rate | #squire CR2,4,8 - 1-3-5% bonus to capacitor recharge rate | ||
− | |||
#poteque PPF-0,1,2 - 2-6-10% decrease is scan deviation modifier | #poteque PPF-0,1,2 - 2-6-10% decrease is scan deviation modifier | ||
+ | #deadeye ZGS10,100,1000 - 1-3-5% bonus to small hybrid turret damage | ||
#gnome KTA100,1000 - 3-5% less CPU use by launchers | #gnome KTA100,1000 - 3-5% less CPU use by launchers | ||
#gnome KUA500,1000,2000 - 1-3-5% less pg need by shield upgrade modules | #gnome KUA500,1000,2000 - 1-3-5% less pg need by shield upgrade modules | ||
#gypsy KLB-25,50,75 - 1-3-5% less cpu need by electronics upgrades modules | #gypsy KLB-25,50,75 - 1-3-5% less cpu need by electronics upgrades modules | ||
#gypsy KMB-25,50,75 - 1-3-5% bonus to ship's cpu | #gypsy KMB-25,50,75 - 1-3-5% bonus to ship's cpu | ||
− | + | #sharpshooter ZMX-10-100-1000 - 1-3-5% bonus to Citadel torpedo damage | |
− | + | #snapshot ZMT500,1000,2000 - 1-3-5% damage bonus to torpedoes | |
+ | #snapshot ZMU500,1000,2000 - 1-3-5% damage bonus to cruise missiles | ||
+ | #sprite KXX-500-1000-2000 - 1-3-5% capacitor need for capital shield emission system modules | ||
+ | #squire PG2,4,8 - 1-3-5% bonus to powergrid | ||
+ | #numon family heiloom - 7% decrease in cycle time of armor repairers | ||
+ | #shaqil's speed enhancer - 8% to velocity | ||
== slot 7 == | == slot 7 == | ||
#gunslinger AX-0,1,2 - 1-3-5% bonus to turret tracking | #gunslinger AX-0,1,2 - 1-3-5% bonus to turret tracking | ||
− | #rogue | + | #rogue AY-0,1,2 - 1-3-5% bonus to ship agility |
+ | #gentry ZEX-20-200-2000 - 1-3-5% capacitor need for capital shield emission | ||
#lancer G0,1,2-beta - 1-3-5% reduction in capacitor use by turrets | #lancer G0,1,2-beta - 1-3-5% reduction in capacitor use by turrets | ||
#noble zet20,200,2000 - 1-3-5% reduction in capacitor use by remote repair modules | #noble zet20,200,2000 - 1-3-5% reduction in capacitor use by remote repair modules | ||
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#snapshot ZME500,1000,2000 - 1-3-5% bonus to heavy assault missile damage | #snapshot ZME500,1000,2000 - 1-3-5% bonus to heavy assault missile damage | ||
#snapshot ZMH500,1000,2000 - 1-3-5% bonus to damage of heavy missiles | #snapshot ZMH500,1000,2000 - 1-3-5% bonus to damage of heavy missiles | ||
− | #zor's | + | #zor's custom navigation link - 10% afterburner duration bonus |
#odin's eye coordication enhancer - 6% bonus to turret tracking speed | #odin's eye coordication enhancer - 6% bonus to turret tracking speed | ||
− | + | ||
== slot 8 == | == slot 8 == | ||
− | |||
#alchemist WA-1,2 - 5% bonus to booster duration | #alchemist WA-1,2 - 5% bonus to booster duration | ||
+ | #alchemist ZA-0-1-2 - 1-3-5% bonus to Gas Cloud Harvesting | ||
+ | #gunslinger MX-0,1,2 - 1-3-5% bonud to medium projectile turret damage | ||
#rogue DY-0,1,2 - 1-3-5% less capacitor need by afterburner | #rogue DY-0,1,2 - 1-3-5% less capacitor need by afterburner | ||
#Lancer G0,1,2-Gamma - 1-3-5% bonus to medium energy turret damage | #Lancer G0,1,2-Gamma - 1-3-5% bonus to medium energy turret damage | ||
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#deadeye ZGM10,100,1000 - 1-3-5% damage bonus to medium hybrid turrets | #deadeye ZGM10,100,1000 - 1-3-5% damage bonus to medium hybrid turrets | ||
#deadeye ZMA10,100,1000 - 1-3-5% reduction in missile explosion radius | #deadeye ZMA10,100,1000 - 1-3-5% reduction in missile explosion radius | ||
+ | #gypsy KXA-500,1000,2000 - 1-3-5% reduction in shield emission cap usage | ||
#gypsy KPB-25,50,75 - 1-3-5% bonus to maximum targeting range | #gypsy KPB-25,50,75 - 1-3-5% bonus to maximum targeting range | ||
#gypsy KQB-25,50,75 - 1-3-5% decrease in capacitor usa of propulsion jamming modules | #gypsy KQB-25,50,75 - 1-3-5% decrease in capacitor usa of propulsion jamming modules | ||
#snapshot ZMD500,1000,2000 - 1-3-5% bonus to defender missile speed | #snapshot ZMD500,1000,2000 - 1-3-5% bonus to defender missile speed | ||
− | + | #zor's custom navigation hyper-link - 5% bonus to AB and MWD speed | |
== slot 9 == | == slot 9 == | ||
+ | #alchemist YA-1-2 - 3-5% decrease in chance of side effects | ||
#gunslinger CX-0,1,2 - 1-3-5% damage to all turrets | #gunslinger CX-0,1,2 - 1-3-5% damage to all turrets | ||
− | |||
#Rogue GY-0,1,2 - 1-3-5% reduction in capacitor need by mwds | #Rogue GY-0,1,2 - 1-3-5% reduction in capacitor need by mwds | ||
#lancer G0-Delta - 1-3-5% bonus to all turret rate of fire | #lancer G0-Delta - 1-3-5% bonus to all turret rate of fire | ||
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#deadeye ZMS10,100,1000 - 1-3-5% decrease if factor of target's velocity for all missiles | #deadeye ZMS10,100,1000 - 1-3-5% decrease if factor of target's velocity for all missiles | ||
#gnome KYA500,1000,2000 - 1-3-5% bonus to shield recharge rate | #gnome KYA500,1000,2000 - 1-3-5% bonus to shield recharge rate | ||
− | #gypsy | + | #gypsy KOB-25,50,75 - 1-3-5% less capacitor use by electronic warfare modules (ecm?) |
#gypsy KRB-25-50-75 - 1-3-5% less capacitor used by sensor linking modules (damps?) | #gypsy KRB-25-50-75 - 1-3-5% less capacitor used by sensor linking modules (damps?) | ||
#gypsy KSB25,50,75 - 1-3-5% less capacitor used by weapon disruption modules | #gypsy KSB25,50,75 - 1-3-5% less capacitor used by weapon disruption modules | ||
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#snapshot ZMN500,1000,2000 - 1-3-5% bonus to damage of standard missiles | #snapshot ZMN500,1000,2000 - 1-3-5% bonus to damage of standard missiles | ||
#snapshot ZMR500,1000,2000 - 1-3-5% bonus to damage of rockets | #snapshot ZMR500,1000,2000 - 1-3-5% bonus to damage of rockets | ||
− | + | #Pashan's Turret Customization Mindlink - 7% bonus to turrent ROF | |
== slot 10 == | == slot 10 == | ||
+ | #alchemist XA-1,2 - 3-5% less chance of side effects from boosters | ||
#gunslinger LX-0,1,2 - 1-3-5% to large projectile turret damage | #gunslinger LX-0,1,2 - 1-3-5% to large projectile turret damage | ||
#lancer GO,1,2 - 1-3-5% to large energy turrent damage | #lancer GO,1,2 - 1-3-5% to large energy turrent damage | ||
− | #deadeye | + | #noble ZET50,500,5000 - 1-3-5% to ship's armor hit points |
+ | #deadeye ZGL10,100,1000 - 1-3-5% to large hybrid turret damage | ||
#deadeye ZMM10,100,1000 - 1-3-5% to all missile launcher rate of fire | #deadeye ZMM10,100,1000 - 1-3-5% to all missile launcher rate of fire | ||
#gnome KZA1000,2000 - 3-5% less CPU need by turrets | #gnome KZA1000,2000 - 3-5% less CPU need by turrets | ||
− | |||
− | |||
− | |||
#snapshot ZMF500,1000,2000 - 1-3-5% explosion radius bonus to FOF missiles | #snapshot ZMF500,1000,2000 - 1-3-5% explosion radius bonus to FOF missiles | ||
#whelan machorin's ballistic smartlink - 5% to rate of fire of missile launchers | #whelan machorin's ballistic smartlink - 5% to rate of fire of missile launchers | ||
#akemon's modified noble zet5000 - 8% to armor hit points | #akemon's modified noble zet5000 - 8% to armor hit points | ||
#pashan's turret handling mindlink - 7% to large energy turret damage | #pashan's turret handling mindlink - 7% to large energy turret damage |
Revision as of 17:57, 20 January 2009
Updated for QR: Jan 20, 2009
slot 6
(all omega implants are slot 6)
- gunslinger SX-01,2 - 1-3-5% to small projectile turret damage
- rogue CY-0,1,2 - 1-3-5% bonus to ship velocity
- rogue EY-0,1,2 - 2-6-10% bonus to duration of afterburners
- rogue FY-0,1,2 - 2-6-10% less capacitor need to initiate warp
- rogue HY-0,1,2 - 5-10-15% bonus to warp speed
- rogue MY-0,1,2 - 1-2-%% bonus to ab and mwd speed increase
- gentry ZEX-10,100,1000 - 1-3-5% bonus to Capital repair system duration
- lancer G0,1,2-Alpha - 1-3-5% bonus to damage of small energy turrets
- noble zet10,100,1000 - 1-3-5% decrease in cycle time of armor repairers
- squire CR2,4,8 - 1-3-5% bonus to capacitor recharge rate
- poteque PPF-0,1,2 - 2-6-10% decrease is scan deviation modifier
- deadeye ZGS10,100,1000 - 1-3-5% bonus to small hybrid turret damage
- gnome KTA100,1000 - 3-5% less CPU use by launchers
- gnome KUA500,1000,2000 - 1-3-5% less pg need by shield upgrade modules
- gypsy KLB-25,50,75 - 1-3-5% less cpu need by electronics upgrades modules
- gypsy KMB-25,50,75 - 1-3-5% bonus to ship's cpu
- sharpshooter ZMX-10-100-1000 - 1-3-5% bonus to Citadel torpedo damage
- snapshot ZMT500,1000,2000 - 1-3-5% damage bonus to torpedoes
- snapshot ZMU500,1000,2000 - 1-3-5% damage bonus to cruise missiles
- sprite KXX-500-1000-2000 - 1-3-5% capacitor need for capital shield emission system modules
- squire PG2,4,8 - 1-3-5% bonus to powergrid
- numon family heiloom - 7% decrease in cycle time of armor repairers
- shaqil's speed enhancer - 8% to velocity
slot 7
- gunslinger AX-0,1,2 - 1-3-5% bonus to turret tracking
- rogue AY-0,1,2 - 1-3-5% bonus to ship agility
- gentry ZEX-20-200-2000 - 1-3-5% capacitor need for capital shield emission
- lancer G0,1,2-beta - 1-3-5% reduction in capacitor use by turrets
- noble zet20,200,2000 - 1-3-5% reduction in capacitor use by remote repair modules
- squire EE2,4,8 - 1-3-5% reduction in capacitor use by energy emission modules
- squire EP2,4,8 - 1-3-5% decrease in cycle time of energy pulse weapons
- squire GU2,4,8 - -1-3-5% cpu usage by energy grid upgrades modules
- poteque PPG-0,1,2 - 1-3-5% scan strength bonus
- deadeye ZGC10,100,1000 - 1-3-5% bonus to falloff range of turrets
- deadeye ZMC10,100,1000 - 1-3-5% bonus to all missile max flight range
- deadeye ZML10,100,1000 - 1-3-5% bonus to missile max velocity
- gnome KVA1000,2000 - 1-3-5% bonus to shield capacity
- gypsy KNB-25,50,75 - 1-3-5% bonus to scan resolution
- snapshot ZME500,1000,2000 - 1-3-5% bonus to heavy assault missile damage
- snapshot ZMH500,1000,2000 - 1-3-5% bonus to damage of heavy missiles
- zor's custom navigation link - 10% afterburner duration bonus
- odin's eye coordication enhancer - 6% bonus to turret tracking speed
slot 8
- alchemist WA-1,2 - 5% bonus to booster duration
- alchemist ZA-0-1-2 - 1-3-5% bonus to Gas Cloud Harvesting
- gunslinger MX-0,1,2 - 1-3-5% bonud to medium projectile turret damage
- rogue DY-0,1,2 - 1-3-5% less capacitor need by afterburner
- Lancer G0,1,2-Gamma - 1-3-5% bonus to medium energy turret damage
- Noble ZET30,300,3000 - 1-3-5% bonus to hull hit points
- squire CC2,4,8 - 1-3-5% bonus to capacitor's capacity
- poteque PPH-0,1,2 - 2-6-10% faster scan cycle with scan probes
- deadeye ZGM10,100,1000 - 1-3-5% damage bonus to medium hybrid turrets
- deadeye ZMA10,100,1000 - 1-3-5% reduction in missile explosion radius
- gypsy KXA-500,1000,2000 - 1-3-5% reduction in shield emission cap usage
- gypsy KPB-25,50,75 - 1-3-5% bonus to maximum targeting range
- gypsy KQB-25,50,75 - 1-3-5% decrease in capacitor usa of propulsion jamming modules
- snapshot ZMD500,1000,2000 - 1-3-5% bonus to defender missile speed
- zor's custom navigation hyper-link - 5% bonus to AB and MWD speed
slot 9
- alchemist YA-1-2 - 3-5% decrease in chance of side effects
- gunslinger CX-0,1,2 - 1-3-5% damage to all turrets
- Rogue GY-0,1,2 - 1-3-5% reduction in capacitor need by mwds
- lancer G0-Delta - 1-3-5% bonus to all turret rate of fire
- noble ZET40,400,4000 - 1-3-5% bonus to repair system amount
- deadeye ZGA10,100,1000 - 1-3-5% bonus to turret optimal range
- deadeye ZMS10,100,1000 - 1-3-5% decrease if factor of target's velocity for all missiles
- gnome KYA500,1000,2000 - 1-3-5% bonus to shield recharge rate
- gypsy KOB-25,50,75 - 1-3-5% less capacitor use by electronic warfare modules (ecm?)
- gypsy KRB-25-50-75 - 1-3-5% less capacitor used by sensor linking modules (damps?)
- gypsy KSB25,50,75 - 1-3-5% less capacitor used by weapon disruption modules
- gypsy KTB-25,50,75 - 1-3-5% less capacitor used by target painters
- snapshot ZMN500,1000,2000 - 1-3-5% bonus to damage of standard missiles
- snapshot ZMR500,1000,2000 - 1-3-5% bonus to damage of rockets
- Pashan's Turret Customization Mindlink - 7% bonus to turrent ROF
slot 10
- alchemist XA-1,2 - 3-5% less chance of side effects from boosters
- gunslinger LX-0,1,2 - 1-3-5% to large projectile turret damage
- lancer GO,1,2 - 1-3-5% to large energy turrent damage
- noble ZET50,500,5000 - 1-3-5% to ship's armor hit points
- deadeye ZGL10,100,1000 - 1-3-5% to large hybrid turret damage
- deadeye ZMM10,100,1000 - 1-3-5% to all missile launcher rate of fire
- gnome KZA1000,2000 - 3-5% less CPU need by turrets
- snapshot ZMF500,1000,2000 - 1-3-5% explosion radius bonus to FOF missiles
- whelan machorin's ballistic smartlink - 5% to rate of fire of missile launchers
- akemon's modified noble zet5000 - 8% to armor hit points
- pashan's turret handling mindlink - 7% to large energy turret damage