Difference between revisions of "Eve Glossary"
From Agony Unleashed
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==R== | ==R== | ||
; '''Rat''' : non-player character killed for its bounty and loot | ; '''Rat''' : non-player character killed for its bounty and loot | ||
− | ; '''Ratting''' : process of flying from asteroid belt to asteroid belt to find pirate NPCs to kill | + | ; '''Ratting''' : process of flying from asteroid belt to asteroid belt to find pirate NPCs to kill to make ISK |
; '''Rax''' : thorax, gallente tier 3 cruiser | ; '''Rax''' : thorax, gallente tier 3 cruiser | ||
; '''RCU''' : reactor control unit, low-slot module that grants 10-15% to ship's powergrid output | ; '''RCU''' : reactor control unit, low-slot module that grants 10-15% to ship's powergrid output |
Revision as of 21:04, 18 February 2009
Contents
A
- AB
- afterburner, mid-slot module that boost ship's speed by about two times
- AC
- autocannon, short range projectile turret
- AF
- assault frigate, assault ship, T2 frigate
- AFK
- away from keyboard, not paying any attention to the game
- Alt
- alternative character run by same player
- Apoc
- Apocalypse, Amarr tier 2 battleship often used in fleet engagements for sniping because of optimal range bonus it gets
- Arbi
- arbitrator, Amarr electronic warfare T1 cruiser that specializes in tracking disruptors
- Arti
- artillery, long range projectile turret
B
- BB
- Blackbird, Caldari electronic warfare cruiser that specializes in ECM
- BC
- battlecruiser
- BCU/BCS
- ballistic control unit, also sometimes referred to as ballistic control system, low slot module that increases damage output of missile ships
- Beams
- beam lasers, long range energy turrets
- BM
- bookmark
- BP
- blueprint
- BPC
- blueprint copy, offers limited number of production runs specified in its info
- BPO
- blueprint original, offers unlimited number of production runs
- BS
- battleship
- BYOM
- stands for "bring your own minerals" meaning that the person for whom something is being built has to bring his or her own minerals for production to happen
C
- Cap
- capacitor
- Carebear
- a player who avoids combat, alternative meaning a player who avoids taking risks
- C/D
- confirm/deny
- Cold Warping
- engaging warp from a dead stop, initiating warp instantly
- Convo
- conversation
- Corp
- corporation
- Cov
- covetor, mining barge
- CS
- command ship, T2 battlecruiser with improved resistances and bonus to warfare link modules
- CTD
- crash to desktop
D
- Damp
- dampener, mid-slot module that decreases targeting range and sensor resolution of target ship
- DC
- disconnect, "dc'ed" - lost connection
- Dev
- game developer
- Domi
- Dominix, Gallente tier 2 battleship possessing very large drone bay
- DPS
- damage per second
- DT
- donwtime, one hour lasting from 10:00 to 11:00 EVE time when Tranquility server is shut down
E
- E-war
- electronic warfare, type of warfare aimed to disrupt sensors or weapons systems of enemy ships
- EA
- Empyrean Age, expansion that was released in June 2008, this expansion introduced factional warfare to EVE
- EANM
- energized adaptive nano membrane, low-slot passive module that increases armor resistances to all damage types by about 15-20%
- ECCM
- electronic counter counter measures, refers to modules designed to counter effects of ECM
- ECM
- electronic counter measures, ECM modules break lock of target ship and make it unable to target anything for duration of their cycle time
- Effective Hitpoints
- total amount of hit points of a ship in shield, armor, and hull, taking its resistances into account
- Escrow
- old trading system that has been replaced by contracts in Revelations expansion
F
- Frig
- frigate
- FC
- fleet commander, gang leader
- FOTM
- flavor of the month, in EVE typically refers the the most current setup deemed overpowered and hence often in use by players
- FTL
- for the lose
- FTW
- for the win
G
- Gank
- gank, refers to fights where the target is completely overpowered and killed very fast
- Geddon
- Armageddon, Amarr tier 1 battleship
- GF
- good fight, typically posted into local after a fun fight
- GM
- game master
- Gyro
- gyrostabilizer, increases damage output of projectile weapons
H
- HAC
- heavy assault ship, heavy assault cruiser, T2 cruiser 'on steroids'
- Hed
- hedbergite
- Hem
- hemorphite
- Hybrids
- hybrid weapons, blasters and railguns
I
- IBTL
- in before the lock, posted in threads that are deemed to be soon locked
- Indy
- industrial
- Inty
- interceptor
- Invul
- invulnerability field, mid-slot active module that increases shield resistances to all damage types by about 25-30%
- IPO
- initial public offering, when an EVE corporation/enterprise offers its shares for sale to the public (visit EVE Online main forums, market subforum, to see these in action)
- ISK
- Interstellar Kredit
- Iso
- isogen
J
K
- KOS
- kill on sight
L
- LAR
- large armor repairer
- LF
- looking for
- LVL
- level
M
- M2
- miner II
- Mac/Mack
- mackinaw, T2 mining barge (exhumer) used primarily for mining ice
- Macro-miner/ratter
- character pilots by a macro program allowing its owner to farm ISK without paying attention to the game
- Mag Stab
- magnetic field stabilizer, increases damage output of hybrid turrets
- MAPC
- micro auxiliary power core, adds 10 units to ship's powergrid
- MAR
- medium armor repairer
- ME
- material efficiency
- Mega
- Megathron, Gallente tier 2 battleship that if blaster fitted can put out some serious dps, also megacyte
- Merc
- mercenary, hired fighter
- Mex
- mexallon
- Mins
- minerals
- MLU
- mining laser upgrade
- MWD
- microwarpdrive, mid-slot modules that boosts speed of a ship five times
N
- Nanophoon
- Typhoon fitted for speed, popular Typhoon setup before the speed nerfs
- Nano-ship
- ship fitted with speed, typically holding overdrives and nanofiber modules in low slots
- NBSI
- not blue shoot it, policy allowing corp/alliance members to shoot at neutral players
- Neocom
- left hand side panel
- Nerf
- to weaken, a change to the game designed to make something less powerful
- Neut
- energy neutralizer, high-slot active module that consumes capacitor of enemy ship
- Nocx/Nox
- noxcium
- Nos
- nosferatu, high-slot module that acts as energy equalizer draining enemy ship of capacitor until its capacitor level is equal to capacitor of nossing ship
- NPC
- non-player character
- NRDS
- not red don't shoot, policy allowing corp/alliance members to shoot only at players with negative standings (marked by red minus sign by default overview settings)
O
- OD/ODI
- overdrive injector, low-slot passive module that boost ship's base velocity by 10-12%
- OOC
- out-of-character, role play term that allows to differentiate between character and person playing the character
- OOG
- out-of-game
P
- PC
- price check
- PDS/PDU
- power diagnostic system, also referred to as power diagnostic unit, low-slot passive module that grants bonuses to ship's powergrid, capacitor, and shields
- PE
- production efficiency
- Phoon/Typh
- Typhoon, Minmatar tier 1 battleship
- Pie
- player pirate
- PK
- pod kill, alternatively player kill
- P&P
- people and places
- Prat
- player pirate
- Pulses
- pulse lasers, short-rage energy turrets
Q
- QR
- Quantum Rise, expansion deployed in November 2008, most remembered for the nerf to speed of all ships as well as changes to implants and modules granting speed bonuses
R
- Rat
- non-player character killed for its bounty and loot
- Ratting
- process of flying from asteroid belt to asteroid belt to find pirate NPCs to kill to make ISK
- Rax
- thorax, gallente tier 3 cruiser
- RCU
- reactor control unit, low-slot module that grants 10-15% to ship's powergrid output
- Rof
- rate of fire