Difference between revisions of "Recommended Ship Setups for BASIC"
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− | * Feel Free to upgrade from T1 to Named or T2 as your budget and fitting skills allow. Meta 1 or 2 Named is sometimes cheaper than T1 while being more effective and usually eaiser to fit. | + | * Feel Free to upgrade from T1 to Named or T2 as your budget and fitting skills allow. Meta 1 or 2 Named is sometimes cheaper than T1 while being more effective and usually eaiser to fit. ''note'' The linked setups have been upgraded to cheap named. |
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==DPS Ships== | ==DPS Ships== | ||
− | *[[T1 Hydra Punisher]] | + | *[[T1 Hydra Punisher]] Special Ability: 10% bonus to Small Energy Turret capacitor use and 5% bonus to armor resistances per level. |
− | *[[T1 Hydra Kestrel]] | + | *[[T1 Hydra Kestrel]] Special Ability: 10% bonus to Kinetic missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level. |
− | *[[T1 Hydra LR Kestrel]] | + | *[[T1 Hydra LR Kestrel]] Special Ability: 10% bonus to Kinetic missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level. |
− | *[[T1 Hydra Merlin]] | + | *[[T1 Hydra Merlin]] Special Ability: 5% bonus to shield resistances and 10% bonus to Small Hybrid Turret optimal range per skill level. |
− | *[[T1 Hydra Incursus]] | + | *[[T1 Hydra Incursus]] Special Ability: 10% bonus to Small Hybrid Turret falloff and 5% bonus to Small Hybrid Turret damage per skill level. |
− | *[[T1 Hydra Tristan]] | + | *[[T1 Hydra Tristan]] Special Ability: 5% bonus to Small Hybrid Turret damage and 7.5% bonus to Small Hybrid Turret tracking speed per skill level. |
− | *[[T1 Hydra Rifter]] | + | *[[T1 Hydra Rifter]] Special Ability: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level. |
− | *[[T1 Hydra Arty Rifter]] | + | *[[T1 Hydra Arty Rifter]] Special Ability: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level. |
==EWAR Ships== | ==EWAR Ships== | ||
− | *[[T1 Hydra Crucifier]] | + | *[[T1 Hydra Crucifier]] Special Ability: 10% bonus to Small Energy Turret capacitor use and 5% bonus to Tracking Disruptor effectiveness per skill level. |
− | *[[Standard Griffin]] | + | *[[Standard Griffin]] Special Ability: 15% bonus to ECM Target Jammer strength and 10% bonus to ECM Target Jammers' capacitor need per level. |
− | *[[T1 Hydra Maulus]] | + | *[[T1 Hydra Maulus]] Special Ability: 5% bonus to Small Hybrid Turret damage and Remote Sensor Dampener effectiveness per skill level. |
Revision as of 14:57, 23 April 2009
Introduction
The below setups are good examples for the BASIC Class. If you have been flying solo or in small gangs, the lack of tank and / or MWD may stand out as odd, but keep in mind that EWAR and agility is the Hydra Fleet's tank. If you want to bring a Frigate not listed below (or modify one), note the following when fitting for the BASIC Class:
- Feel Free to upgrade from T1 to Named or T2 as your budget and fitting skills allow. Meta 1 or 2 Named is sometimes cheaper than T1 while being more effective and usually eaiser to fit. note The linked setups have been upgraded to cheap named.
- Lowslot Priorities 1) Damage Mods for DPS Frigates; or EWAR Support for EWAR Frigates, 2) CPU Upgrade / RCU / MAPC as needed, 3) Agility Mods, 4) Speed Mods, 5) Tank
- Midslot Priorities 1) Afterburner required (MWD allowed for Alumni), 2) EWAR in all remaining Midslots
- Hislot Priorities 1) DPS (see WARNING below), 2) Remote Repair (Offline as needed), 3) Salvage
- Drones: An Armor Repair Drone if you can bring one will typicly be used between fights and isn't as likely to be left behind. If you can only brig a Scout Drone, then carry a couple extra in cargo for refit if the FC pulls the fleet into a station.
WARNING: Setups utilizing Blasters or Autocannons (or Rockets with low missle range skills) are vulnerable to Smart Bombing Battleships. We cover how to see & avoid this in Class; so if you elect to fly one of these higher DPS null range setups, then be especially sure you are listening for "No Bombs" before approaching a Battleship inside of 6 Km.
DPS Ships
- T1 Hydra Punisher Special Ability: 10% bonus to Small Energy Turret capacitor use and 5% bonus to armor resistances per level.
- T1 Hydra Kestrel Special Ability: 10% bonus to Kinetic missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level.
- T1 Hydra LR Kestrel Special Ability: 10% bonus to Kinetic missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level.
- T1 Hydra Merlin Special Ability: 5% bonus to shield resistances and 10% bonus to Small Hybrid Turret optimal range per skill level.
- T1 Hydra Incursus Special Ability: 10% bonus to Small Hybrid Turret falloff and 5% bonus to Small Hybrid Turret damage per skill level.
- T1 Hydra Tristan Special Ability: 5% bonus to Small Hybrid Turret damage and 7.5% bonus to Small Hybrid Turret tracking speed per skill level.
- T1 Hydra Rifter Special Ability: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level.
- T1 Hydra Arty Rifter Special Ability: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level.
EWAR Ships
- T1 Hydra Crucifier Special Ability: 10% bonus to Small Energy Turret capacitor use and 5% bonus to Tracking Disruptor effectiveness per skill level.
- Standard Griffin Special Ability: 15% bonus to ECM Target Jammer strength and 10% bonus to ECM Target Jammers' capacitor need per level.
- T1 Hydra Maulus Special Ability: 5% bonus to Small Hybrid Turret damage and Remote Sensor Dampener effectiveness per skill level.