Difference between revisions of "Black Ops Gangs"
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Revision as of 17:44, 11 March 2009
Introduction
The purpose of this page is to access capital ship capabilities of members in Agony, to see how many capital ship and of which type are being operated within the corporation. Even though Agony Empire does not get involved in territorial conquest and POS wars this information can be useful for planning corp logistics, and also for any such rare occasions when Agony might be required to field these kind of ships in PvP.
It is up to members to modify this page and keep their information updated. Permissions have been set such that anyone of rank of Lieutenant and higher can see and modify this page with their information.
Instructions
Answer the following questions ONLY if you own a capital ship, a freighter, or an Orca. If you just have skills to fly one, sorry, come back later when you have actually purchased it :P
Freighter, Rorqual, and Orca pilots, please type in N/A as response to questions that do not apply to these ships.
- Name of your main in Agony
- Capital ship character name or freighter/orca pilot's name (or type in "alt" if it is out of corp alt that you don't want to mention by name)
- Capital ship type you own and use (ex: carrier, dread, Rorq, JF, a titan, etc.). If you own a freighter/orca just type in 'freighter' or 'Orca' here. List ship type that you own, not what ship it is specifically i.e. write down 'mothership' instead of 'Nyx'.
- Type of fuel you require for jumping (ex: oxygen isotopes, blood of innocent 'bears, etc.)
- Level on Jump Drive Calibration skill (ex: Jump Drive Calibration V, i'm norris himself and don't need no JDC, etc.)
- Are you able to use your ship for purposes of Agony logistics? If you are able to use it say 'yes able'. If your ship is tied up in other affairs or there are other reasons you cannot use it to help with logistics type in 'no, not able'.
- Are you willing to risk your ship in combat situation? This question applies only to carrier and dreadnought pilots. If you prefer to use your ship strictly for hauling and do not welcome the idea of replacing it then answer 'no, not willing to risk'. If you don't mind risking it occasionally in combat then answer 'yes, willing to risk'.
Example (you can just copy/paste it and replace specifics with your own information)
- main: Armin Buren
- capital ship pilot: Sanson16
- own and fly: carrier, Orca
- required fuel: oxygen isotopes
- Jump Drive Calibration IV
- yes, able to use both ships for logistics
- no, not willing to use carrier for combat
Pilot Roster
Table
Totals
Total count of each ship type operated in corporation.
Carriers: 11
Dreadnoughts: 2
Rorquals: 2
Jump Freighters: 3
Freighters: 6
Orcas: 3
Isotopes the above ships require:
Oxygen: 8
Nitrogen: 3
Hydrogen: 1
Helium: 5
List of Ships Able to Jump
So the list of ships able to be jumped 1ly by the CJPG with Jump Fuel Conservation 4 and thier fuel use assuming NO mass altering mods (Plates/Nano's/Poly's/Bulkheads) All figures are rounded up. (Information and Research by Bazman, Edited by Admiral Phobos)
Gallente
Helios - 1,271,000kg = 55 Isotopes per light year
Nemesis - 1,421,000kg = 61 Isotopes per light year
Arazu - 11,650,000kg = 504 Isotopes per light year
Viator - 11,150,000kg = 482 Isotopes per light year
Caldari
Buzzard - 1,270,000kg = 55 Isotopes per light year
Manticore - 1,466,000kg = 64 Isotopes per light year
Falcon - 12,230,000kg = 528 Isotopes per light year
Crane - 11,500,000kg = 497 Isotopes per light year
Minmatar
Cheetah - 1,430,000kg = 62 Isotopes per light year
Hound - 1,370,000kg = 60 Isotopes per light year
Rapier - 11,040,000kg = 477 Isotopes per light year
Prowler - 10,000,000kg = 432 Isotopes per light year
Amarr
Anathema - 1,147,000kg = 50 Isotopes per light year
Purifier - 1,396,000kg = 61 Isotopes per light year
Pilgrim - 11,370,000kg = 492 Isotopes per light year
Prorator - 10,750,000kg = 465 Isotopes per light year