Difference between revisions of "Implants"
From Agony Unleashed
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− | [[Category:Public]] | + | [[Category:Public]] [[Category:Agony Guides]] |
== slot 6 == | == slot 6 == |
Revision as of 13:51, 11 January 2009
slot 6
(all omega implants are slot 6)
- gunslinger SX-01,2 - 1-3-5% to small projectile turret damage
- lancer G0,1,2-Alpha - 1-3-5% bonus to damage of small energy turrets
- deadeye ZGS10,100,1000 - 1-3-5% bonus to small hybrid turret damage
- snapshot ZMT500,1000,2000 - 1-3-5% damage bonus to torpedoes
- snapshot ZMU500,1000,2000 - 1-3-5% damage bonus to cruise missiles
- rogue AY-0,1,2 - 1-3-5% bonus to ship agility
- rogue EY-0,1,2 - 2-6-10% bonus to duration of afterburners
- rogue FY-0,1,2 - 2-6-10% less capacitor need to initiate warp
- rogue HY-0,1,2 - 5-10-15% bonus to warp speed
- noble zet10,100,1000 - 1-3-5% decrease in cycle time of armor repairers
- numon family heiloom - 7% decrease in cycle time of armor repairers
- squire CR2,4,8 - 1-3-5% bonus to capacitor recharge rate
- squire PG2,4,8 - 1-3-5% bonus to powergrid
- poteque PPF-0,1,2 - 2-6-10% decrease is scan deviation modifier
- gnome KTA100,1000 - 3-5% less CPU use by launchers
- gnome KUA500,1000,2000 - 1-3-5% less pg need by shield upgrade modules
- gypsy KLB-25,50,75 - 1-3-5% less cpu need by electronics upgrades modules
- gypsy KMB-25,50,75 - 1-3-5% bonus to ship's cpu
slot 7
- gunslinger AX-0,1,2 - 1-3-5% bonus to turret tracking
- rogue CY-0,1,2 - 1-3-5% bonus to ship velocity
- lancer G0,1,2-beta - 1-3-5% reduction in capacitor use by turrets
- noble zet20,200,2000 - 1-3-5% reduction in capacitor use by remote repair modules
- squire EE2,4,8 - 1-3-5% reduction in capacitor use by energy emission modules
- squire EP2,4,8 - 1-3-5% decrease in cycle time of energy pulse weapons
- squire GU2,4,8 - -1-3-5% cpu usage by energy grid upgrades modules
- poteque PPG-0,1,2 - 1-3-5% scan strength bonus
- deadeye ZGC10,100,1000 - 1-3-5% bonus to falloff range of turrets
- deadeye ZMC10,100,1000 - 1-3-55 bonus to all missile max flight range
- deadeye ZML10,100,1000 - 1-3-5% bonus to missile max velocity
- gnome KVA1000,2000 - 1-3-5% bonus to shield capacity
- gypsy KNB-25,50,75 - 1-3-5% bonus to scan resolution
- snapshot ZME500,1000,2000 - 1-3-5% bonus to heavy assault missile damage
- snapshot ZMH500,1000,2000 - 1-3-5% bonus to damage of heavy missiles
- zor's gustom navigation link - 10% afterburner duration bonus
- odin's eye coordication enhancer - 6% bonus to turret tracking speed
- shaqil's speed enhancer - 8% to velocity
slot 8
- gunslinger MX-0,1,2 - 1-3-5% bonud to medium projectile turret damage
- alchemist WA-1,2 - 5% bonus to booster duration
- rogue DY-0,1,2 - 1-3-5% less capacitor need by afterburner
- Lancer G0,1,2-Gamma - 1-3-5% bonus to medium energy turret damage
- Noble ZET30,300,3000 - 1-3-5% bonus to hull hit points
- squire CC2,4,8 - 1-3-5% bonus to capacitor's capacity
- poteque PPH-0,1,2 - 2-6-10% faster scan cycle with scan probes
- deadeye ZGM10,100,1000 - 1-3-5% damage bonus to medium hybrid turrets
- deadeye ZMA10,100,1000 - 1-3-5% reduction in missile explosion radius
- gypsy KPB-25,50,75 - 1-3-5% bonus to maximum targeting range
- gypsy KQB-25,50,75 - 1-3-5% decrease in capacitor usa of propulsion jamming modules
- snapshot ZMD500,1000,2000 - 1-3-5% bonus to defender missile speed
slot 9
- gunslinger CX-0,1,2 - 1-3-5% damage to all turrets
- alchemist YA-1-2 - 3-5% decrease in chance of side effects
- Rogue GY-0,1,2 - 1-3-5% reduction in capacitor need by mwds
- lancer G0-Delta - 1-3-5% bonus to all turret rate of fire
- noble ZET40,400,4000 - 1-3-5% bonus to repair system amount
- deadeye ZGA10,100,1000 - 1-3-5% bonus to turret optimal range
- deadeye ZMS10,100,1000 - 1-3-5% decrease if factor of target's velocity for all missiles
- gnome KYA500,1000,2000 - 1-3-5% bonus to shield recharge rate
- gypsy KDB-25,50,75 - 1-3-5% less capacitor use by electronic warfare modules (ecm?)
- gypsy KRB-25-50-75 - 1-3-5% less capacitor used by sensor linking modules (damps?)
- gypsy KSB25,50,75 - 1-3-5% less capacitor used by weapon disruption modules
- gypsy KTB-25,50,75 - 1-3-5% less capacitor used by target painters
- snapshot ZMN500,1000,2000 - 1-3-5% bonus to damage of standard missiles
- snapshot ZMR500,1000,2000 - 1-3-5% bonus to damage of rockets
slot 10
- gunslinger LX-0,1,2 - 1-3-5% to large projectile turret damage
- lancer GO,1,2 - 1-3-5% to large energy turrent damage
- deadeye ZG10,100,1000 - 1-3-5% to large hybrid turret damage
- deadeye ZMM10,100,1000 - 1-3-5% to all missile launcher rate of fire
- gnome KZA1000,2000 - 3-5% less CPU need by turrets
- alchemist XA-1,2 - 3-5% less chance of side effects from boosters
- rogue MY-0,1,2 - 1-2-%% bonus to ab and mwd speed increase
- noble zet50,500,5000 - 1-3-5% to ship's armor hit points
- snapshot ZMF500,1000,2000 - 1-3-5% explosion radius bonus to FOF missiles
- whelan machorin's ballistic smartlink - 5% to rate of fire of missile launchers
- akemon's modified noble zet5000 - 8% to armor hit points
- pashan's turret handling mindlink - 7% to large energy turret damage