Introduction
This page is intended as reference to help you with selecting the right ammo.
Updates
Please update these tables when required by changes in the game, and update the table below to reflect these changes.
Date |
Author |
EVE Version |
Comments
|
Oct 1st, 2009 |
DaDutchDude |
Apocrypha 1.5.1 |
Initial version based on EVElopedia data
|
Frequency Crystals
T1 & T2 Frequency Crystals
The damage numbers in the following type are based on small frequency crystals.
Name |
Total |
EM |
Therm |
Kin |
Expl |
Tech |
Laser Type |
Optimal |
Tracking |
Cap |
Comments
|
Multifrequency |
12 |
7 |
5 |
0 |
0 |
T1 |
All |
50% |
100% |
100% |
|
Gamma |
11 |
7 |
4 |
0 |
0 |
T1 |
All |
62.5% |
100% |
85% |
|
Xray |
10 |
6 |
4 |
0 |
0 |
T1 |
All |
75% |
100% |
75% |
|
Ultraviolet |
9 |
6 |
3 |
0 |
0 |
T1 |
All |
87.5% |
100% |
65% |
|
Standard |
8 |
5 |
3 |
0 |
0 |
T1 |
All |
100% |
100% |
55% |
|
Infrared |
7 |
5 |
2 |
0 |
0 |
T1 |
All |
120% |
100% |
65% |
|
Microwave |
6 |
4 |
2 |
0 |
0 |
T1 |
All |
140% |
100% |
75% |
|
Radio |
5 |
5 |
0 |
0 |
0 |
T1 |
All |
160% |
100% |
85% |
|
Gleam |
14 |
7 |
7 |
0 |
0 |
T2 |
Beam |
25% |
75% |
100% |
Signature: 125%, Shield: 80%
|
Aurora |
8 |
5 |
3 |
0 |
0 |
T2 |
Beam |
180% |
25% |
100% |
|
Conflagration |
14 |
7 |
7 |
0 |
0 |
T2 |
Pulse |
50% |
50% |
125% |
|
Scorch |
11 |
9 |
2 |
0 |
0 |
T2 |
Pulse |
150% |
75% |
100% |
|
Faction Ammo
All T1 Frequency Crystals have faction variants with exactly the same properties except for the damage done. These damage changes are listed below.
Name |
Damage
|
Dark Blood |
120%
|
True Sanshas |
120%
|
Amarr Navy |
115%
|
Blood |
110%
|
Sanshas |
110%
|
Size scaling
Absolute damage numbers are based on small charges. The following table shows how this scaled by charge size.
Size |
Damage
|
Small |
100%
|
Medium |
200%
|
Large |
400%
|
Extra Large |
800%
|
Hybrid Charges
T1 & T2 Hybrid Charges
The damage numbers in the following type are based on small hybrid charges.
Name |
Total |
EM |
Therm |
Kin |
Expl |
Tech |
Hybrid Type |
Optimal |
Tracking |
Cap |
Comments
|
Antimatter |
12 |
0 |
5 |
7 |
0 |
T1 |
All |
50% |
100% |
100% |
|
Plutonium |
11 |
0 |
5 |
6 |
0 |
T1 |
All |
62.5% |
100% |
95% |
|
Uranium |
10 |
0 |
4 |
6 |
0 |
T1 |
All |
75% |
100% |
92% |
|
Thorium |
9 |
0 |
4 |
5 |
0 |
T1 |
All |
87.5% |
100% |
60% |
|
Lead |
8 |
0 |
3 |
5 |
0 |
T1 |
All |
100% |
100% |
50% |
|
Iridium |
7 |
0 |
3 |
4 |
0 |
T1 |
All |
120% |
100% |
76% |
|
Tungsten |
6 |
0 |
2 |
4 |
0 |
T1 |
All |
140% |
100% |
73% |
|
Iron |
5 |
0 |
3 |
2 |
0 |
T1 |
All |
160% |
100% |
70% |
|
Javelin |
14 |
0 |
8 |
6 |
0 |
T2 |
Rail |
25% |
75% |
125% |
Velocity: 80% (per gun)
|
Spike |
8 |
0 |
4 |
4 |
0 |
T2 |
Rail |
180% |
25% |
100% |
|
Void |
14 |
0 |
7 |
7 |
0 |
T2 |
Blaster |
75% |
50% |
125% |
Falloff: 50%
|
Null |
11 |
0 |
6 |
5 |
0 |
T2 |
Blaster |
125% |
75% |
100% |
Falloff: 125%
|
Faction Ammo
All T1 hybrid charges have faction variants with exactly the same properties except for the damage done. These damage changes are listed below.
Name |
Damage
|
Dread Guristas |
120%
|
Guardian |
120%
|
Caldari Navy |
115%
|
Gallente Navy |
115%
|
Guristas |
110%
|
Shadow |
110%
|
Size scaling
Absolute damage numbers are based on small charges. The following table shows how this scaled by charge size.
Size |
Damage
|
Small |
100%
|
Medium |
200%
|
Large |
400%
|
Extra Large |
800%
|
Projectile Ammo
T1 & T2 Projectile Ammo
The damage numbers in the following type are based on small projectile ammo.
Name |
Total |
EM |
Therm |
Kin |
Expl |
Tech |
Hybrid Type |
Optimal |
Tracking |
Falloff |
Comments
|
EMP |
12 |
9 |
0 |
1 |
2 |
T1 |
All |
50% |
100% |
100% |
|
Phased Plasma |
12 |
0 |
10 |
2 |
0 |
T1 |
All |
50% |
100% |
100% |
|
Fusion |
12 |
0 |
0 |
2 |
10 |
T1 |
All |
50% |
100% |
100% |
|
Titanium Sabot |
8 |
0 |
0 |
6 |
2 |
T1 |
All |
100% |
120% |
100% |
|
Depleted Uranium |
8 |
0 |
3 |
2 |
3 |
T1 |
All |
100% |
120% |
100% |
|
Proton |
5 |
3 |
0 |
2 |
0 |
T1 |
All |
160% |
105% |
100% |
|
Nuclear |
5 |
0 |
0 |
1 |
4 |
T1 |
All |
160% |
105% |
100% |
|
Carbonized Lead |
5 |
0 |
0 |
4 |
1 |
T1 |
All |
160% |
105% |
100% |
|
Quake |
14 |
0 |
0 |
5 |
9 |
T2 |
Artillery |
25% |
75% |
100% |
Velocity: 80% (per gun), Cap Recharge: 75% (per gun)
|
Tremor |
8 |
0 |
0 |
3 |
5 |
T2 |
Artillery |
180% |
25% |
100% |
|
Hail |
14 |
0 |
0 |
3 |
11 |
T2 |
Autocannon |
50% |
50% |
50% |
Cap Recharge: 90% (per gun)
|
Barrage |
11 |
0 |
0 |
5 |
6 |
T2 |
Autocannon |
100% |
75% |
150% |
|
Faction Ammo
All T1 projectile ammo have faction variants with exactly the same properties except for the damage done. These damage changes are listed below.
Name |
Damage
|
Domination |
120%
|
Republic Fleet |
115%
|
Arch Angel |
110%
|
Size scaling
Absolute damage numbers are based on small charges. The following table shows how this scaled by charge size.
Size |
Damage
|
Small |
100%
|
Medium |
200%
|
Large |
400%
|
Extra Large |
800%
|
Missiles
Rockets
T1 Rockets
Name |
Total Dmg |
Dmg type |
Flight time (s) |
Velocity (m/s) |
Explosion Radius (m) |
Explosion Velocity (m/s)
|
Gremlin Rocket |
25 |
EM |
2 |
2250 |
20 |
85
|
Foxfire Rocket |
25 |
Thermal |
2 |
2250 |
20 |
85
|
Thorn Rocket |
25 |
Kinetic |
2 |
2250 |
20 |
85
|
Phalanx Rocket |
25 |
Explosive |
2 |
2250 |
20 |
85
|
T2 Rockets
Name |
Damage |
Flight time |
Velocity |
Explosion Radius |
Explosion Velocity |
Comments
|
Javelin |
90% |
100% |
150% |
100% |
100% |
Ship velocity: 92.5% (per launcher)
|
Rage |
128% |
90% |
100% |
150% |
96.5% |
Ship signature radius: 107% (per launcher)
|
Faction Rockets
All the T1 rockets have faction versions.
Name |
Damage
|
Dread Guristas |
120%
|
Caldari Navy |
112%
|
Guristas |
108%
|
Light Missiles
Light Missiles
Name |
Total Dmg |
Dmg type |
Flight time (s) |
Velocity (m/s) |
Explosion Radius (m) |
Explosion Velocity (m/s)
|
Sabretooth Light Missile |
75 |
EM |
5 |
3750 |
50 |
170
|
Flameburst Light Missile |
75 |
Thermal |
5 |
3750 |
50 |
170
|
Bloodclaw Light Missile |
75 |
Kinetic |
5 |
3750 |
50 |
170
|
Piranha Light Missile |
75 |
Explosive |
5 |
3750 |
50 |
170
|
T2 Light Missiles
Name |
Damage |
Flight time |
Velocity |
Explosion Radius |
Explosion Velocity |
Comments
|
Precision |
87% |
50% |
100% |
70% |
105% |
Ship velocity: 92.5% (per launcher)
|
Fury |
128% |
90% |
100% |
170% |
102,4% |
Ship signature radius: 107% (per launcher)
|
Faction Light Missiles
All the T1 light missiles have faction versions.
Name |
Damage
|
Dread Guristas |
120%
|
Caldari Navy |
114.7%
|
Guristas |
109.3%
|
Heavy Assault Missiles
T1 Heavy Assault Missiles
Name |
Total Dmg |
Dmg type |
Flight time (s) |
Velocity (m/s) |
Explosion Radius (m) |
Explosion Velocity (m/s)
|
Torrent Heavy Assault Missile |
100 |
EM |
4 |
2250 |
125 |
101
|
Hellfire Heavy Assault Missile |
100 |
Thermal |
4 |
2250 |
125 |
101
|
Terror Heavy Assault Missile |
100 |
Kinetic |
4 |
2250 |
125 |
101
|
Fulmination Heavy Assault Missile |
100 |
Explosive |
4 |
2250 |
125 |
101
|
T2 Heavy Assault Missiles
Name |
Damage |
Flight time |
Velocity |
Explosion Radius |
Explosion Velocity |
Comments
|
Javelin |
90% |
100% |
150% |
100% |
100% |
Ship velocity: 95% (per launcher)
|
Rage |
128% |
95.6% |
83.3% |
144% |
92.1% |
Ship signature radius: 105.4% (per launcher)
|
Faction Heavy Assault Missiles
All the T1 heavy assault missiles have faction versions.
Name |
Damage
|
Dread Guristas |
120%
|
Caldari Navy |
115%
|
Guristas |
110%
|
Heavy Missiles
T1 Heavy Missiles
Name |
Total Dmg |
Dmg type |
Flight time (s) |
Velocity (m/s) |
Explosion Radius (m) |
Explosion Velocity (m/s)
|
Thunderbolt Heavy Missile |
150 |
EM |
10 |
3750 |
125 |
81
|
Widowmaker Heavy Missile |
150 |
Thermal |
10 |
3750 |
125 |
81
|
Scourge Heavy Missile |
150 |
Kinetic |
10 |
3750 |
125 |
81
|
Havoc Heavy Missile |
150 |
Explosive |
10 |
3750 |
125 |
81
|
T2 Heavy Missiles
Name |
Damage |
Flight time |
Velocity |
Explosion Radius |
Explosion Velocity |
Comments
|
Precision |
86.7% |
50% |
100% |
89.6% |
107.4% |
Ship velocity: 95% (per launcher)
|
Fury |
128% |
90% |
100% |
172% |
119.8% |
Ship signature radius: 107% (per launcher)
|
=Faction Heavy Missiles
All the T1 heavy missiles have faction versions.
Name |
Damage
|
Dread Guristas |
120%
|
Caldari Navy |
114.7%
|
Guristas |
110%
|
Torpedoes
T1 Torpedoes
Name |
Total Dmg |
Dmg type |
Flight time (s) |
Velocity (m/s) |
Explosion Radius (m) |
Explosion Velocity (m/s)
|
Mjolnir Torpedo |
450 |
EM |
6 |
1500 |
450 |
71
|
Inferno Torpedo |
450 |
Thermal |
6 |
1500 |
450 |
71
|
Juggernaut Torpedo |
450 |
Kinetic |
6 |
1500 |
450 |
71
|
Bane Torpedo |
450 |
Explosive |
6 |
1500 |
450 |
71
|
T2 Torpedoes
Name |
Damage |
Flight time |
Velocity |
Explosion Radius |
Explosion Velocity |
Comments
|
Javelin |
90% |
100% |
150% |
100% |
100% |
Ship velocity: 96% (per launcher)
|
Rage |
128% |
106.7% |
83.3% |
144.4% |
85.9% |
Ship signature radius: 104.5% (per launcher)
|
Faction Torpedoes
All the T1 torpedoes have faction versions.
Name |
Damage
|
Dread Guristas |
120%
|
Caldari Navy |
114.9%
|
Guristas |
110%
|
Cruise Missiles
T1 Cruise Missiles
Name |
Total Dmg |
Dmg type |
Flight time (s) |
Velocity (m/s) |
Explosion Radius (m) |
Explosion Velocity (m/s)
|
Paradise Cruise Missile |
300 |
EM |
20 |
3750 |
300 |
69
|
Cataclysm Cruise Missile |
300 |
Thermal |
20 |
3750 |
300 |
69
|
Wrath Cruise Missile |
300 |
Kinetic |
20 |
3750 |
300 |
69
|
Devastator Cruise Missile |
300 |
Explosive |
20 |
3750 |
300 |
69
|
T2 Cruise Missiles
Name |
Damage |
Flight time |
Velocity |
Explosion Radius |
Explosion Velocity |
Comments
|
Precision |
86.7% |
50% |
100% |
90% |
102.9% |
Ship velocity: 96% (per launcher)
|
Fury |
128% |
90% |
100% |
183.3% |
84.1% |
Ship signature radius: 104.5% (per launcher)
|
Faction Cruise Missiles
All the T1 cruise missiles have faction versions.
Name |
Damage
|
Dread Guristas |
120%
|
Caldari Navy |
115%
|
Guristas |
110%
|