Hydra Thrasher HSMR
Updated for Retribution by Greygal 00:20, 13 January 2013 (CST)Greygal
General Info
Bonuses:
- 10% bonus to Small Projectile Turret tracking speed
- 5% bonus to Small Projectile Turret damage
- 50% bonus to optimal range for small projectile turrets
Remember that you should bring a range of EWAR modules, since we may ask you to change them when we set up the fleet.
Additional Notes
You should carry with you:
- Carry one or two reloads of short, medium, and long range ammo.
- Carry both kinds of scripts for any electronic warfare modules that need them
Example EFT Fittings
This is a recommended all-T2 fitting. In addition to the recommended minimum skills for this class, you will need Weapons Upgrades to V and Advanced Weapon Upgrades to III in order to get this to fit.
If you don't have these skills trained, swap out the tracking disruptor for a sensor dampener and the T2 point for a T1 meta 3/4 point. Alternatively, use a cheap 1% cpu or powergrid implant if needed for that extra little bit of fitting room.
If you do not have the skills (or wallet) to fit T2 guns, feel free to use T1 guns.
Tremor or faction Proton, Nuclear, or Carbonized Lead will give you the recommended optimal range.
Fit whatever you want in the spare high slot.
[Thrasher, Hydra Thrasher HSMR] Damage Control II 200mm Reinforced Titanium Plates I Limited 1MN Microwarpdrive I Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script Warp Disruptor II 250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S 250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S 250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S 250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S 250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S 250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S 250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S [empty high slot] Small Anti-Explosive Pump I Small Trimark Armor Pump I Small Ionic Field Projector I