Hydra Coercer HSMR
Updated for Retribution by Greygal 00:28, 13 January 2013 (CST)
General Info
Bonuses:
- 10% bonus to Small Energy Turret tracking speed
- 10% bonus to Small Energy Turret Capacitor usage
- 50% bonus to optimal range for small energy turrets
Additional Notes
You should carry with you:
- Carry one or two reloads of ammunition, plus a load of short range ammo.
- Carry a spare set of drones in your cargo bay so you can reload your drone bay in station when your drones inevitably get left behind and/or lost to bombs.
Example EFT Fittings
This is a recommended all-T2 fitting. Powergrid is particularly tight on this ship. In addition to the recommended minimum skills for this class, you will need Weapons Upgrades to V and Advanced Weapon Upgrades to IV in order to get this to fit.
If you don't have these skills trained, swap out the 400mm armor plate for a 200mm armor plate - this will reduce your EHP but is an easy fitting compromise. Without Advanced Weapon Upgrades IV, you would need a 5% powergrid implant to get this fit to work, which we don't recommend because this implant is quite expensive (and you WILL lose it!)
If you do not have the skills (or wallet) to fit T2 turrets, feel free to use T1 turrets.
[Coercer, Hydra Coercer HSMR] Damage Control II 400mm Reinforced Rolled Tungsten Plates I Overdrive Injector System II Limited 1MN Microwarpdrive I Warp Disruptor II Dual Light Beam Laser II, Aurora S Dual Light Beam Laser II, Aurora S Dual Light Beam Laser II, Aurora S Dual Light Beam Laser II, Aurora S Dual Light Beam Laser II, Aurora S Dual Light Beam Laser II, Aurora S Dual Light Beam Laser II, Aurora S Dual Light Beam Laser II, Aurora S Small Anti-Explosive Pump I Small Trimark Armor Pump I Small Ionic Field Projector I