Hydra Kestrel
From Agony Unleashed
To go back to the main page for this ship, see Kestrel.
Contents
General Info
- Special Ability: 10% bonus to Kinetic (Bloodclaw) missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level.
Basic T1 setup for use in a Hydra gang. You will have to adjust the 2 EWAR midslots as needed to balance the fleet so bring several different kinds of ewar modules with you. Be advised that the Kestrel does not have capacitor to get across some larger systems, so you'll need to be paying attention before this happens so as not to get lost.
The following ewar modules will fit in spare mid-slot for this setup:
- Induced Multispectral ECM
- Patterned Stasis Webifier
- F-392 Baker Nunn Targeting Scrambler
- Indirect Scanning Dampening Unit
- J5b Phased Prototype Warp Scrambler
- J5 Prototype Warp Disruptor
Long Range Setup
Stats (All level V)
- Speed: 970 m/s
- Optimal: 42km
- DPS: 47
- Effective HP: 1,536
Note: this setup requires Energy Management IV.
Lowslot
- Micro Auxiliary Power Core
- Type-D Altered SS Nanofiber Structure
Midslot
- Cold-Gas I Arcjet Thrusters
- electronic warfare module
- electronic warfare module
Hislot
- 'Malkuth' Standard Missile Launcher
- 'Malkuth' Standard Missile Launcher
- 'Malkuth' Standard Missile Launcher
- 'Malkuth' Standard Missile Launcher
Cargo
1000 units of Flameburst, Piranha, Sabretooth, or Bloodclaw light missiles
scripts for electronic warfare modules
EFT Cut & Paste
[Kestrel, T1 Hydra LR] Micro Auxiliary Power Core I Type-D Altered SS Nanofiber Structure Cold-Gas I Arcjet Thrusters Induced Multispectral ECM Induced Multispectral ECM 'Malkuth' Standard Missile Launcher, Bloodclaw Light Missile 'Malkuth' Standard Missile Launcher, Bloodclaw Light Missile 'Malkuth' Standard Missile Launcher, Bloodclaw Light Missile 'Malkuth' Standard Missile Launcher, Bloodclaw Light Missile [empty rig slot] [empty rig slot] [empty rig slot]