Agony 0.0 Rules, Guidelines and Decisions

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Introduction

AGONY has guidelines that outline the CEO's expectations for everyone in the corp. Rules are arbitrary (and have caused too much admin in the past) but guidelines give you the ability to make your own decisions in any given circumstance. If you have a question about a guideline, ask. If you make a decision that goes contrary to the behavior expected of AGONY, expect consequences but at least you had the freedom to do what you think is best. AGONY leadership will make decisions that consider these guidelines but will not be restricted by them. In case of disagreements, please remember that Agony is not a democracy. All members are encouraged to voice their opinion, but the final decisions rests with the directorship and other leaders. End of story. If you don't like a resolution, escalate an issue. Internal politics/drama will not be tolerated.

Guidelines

  1. Attitude: Eve is a game and we play it for fun. Much of that fun is often derived from interaction with the people you play with. Agony pilots are expected to be friendly and helpful to their corp-mates while fostering an environment of self-improvement. Common sense should be used in your interactions. Blaming other pilots for failures, personal attacks or other actions that fall into the "uncool" category should never occur within Agony.
  2. RoE: Not-Agony-Shoot-It. Agony isn't a pirate/griefer corp, don't act as one. Temporary blues are considered Agony for the period set to blue. Except for sticking it to the occasional flasher or responding to someone else's aggressive action, low security space is a transit route to 0.0, not a combat zone.
  3. Activity: Members are expected to be active. Vent is the communication protocol, get it, be on it, get involved. Logging on and sitting in corp chat doesn't count as active, EvE is not a chat client. Activity will be monitored by leadership through several factors (time on vent, participation in-game, killboard activity). AFG or inactivity will result in the member being demoted and potentially removed from corp. Final decision will be decided upon a case-by-case basis by leadership, the standard guidance is every 2 months of AFG will result in a single rank demotion until eventual removal.
  4. Structure and ranks: Everyone is expected to contribute in Agony. There are only necessary structure and ranks. Ranks: Trial, member, leadership, director, ceo. Some members take on roles to provide services to the corp including logistics and PVP-U. This is a very flat rank structure and members are responsible for most of the work that it takes to run our corporation. We are always looking for members to step up and get things done. The more you do for AGONY, the better AGONY is and the more AGONY looks to you as a leader. The more you are seen as a leader, the more AGONY listens to your input on the future of AGONY.
  5. Requirements: All Agony requirements (applicable to all Agony pilots and future recruitment standards) will be decided on a case-by-case basis by leadership. The final judgment of Agony membership will include considerations of in-game skills, ability to fly mission critical ships (dictors, recons / HACS, T2 spider BS, other specialized roles), as well as out-of-game pilot PvP knowledge as well as out of game activity and PvP knowledge/specialization. Failure to meet Agony requirements could result in application denial, and demotion and eventual removal of existing Agony pilots. Simply put: you must bring and add something to the family, Agony evolves, you are expected to evolve with Agony. Agony is not for everyone.
  6. Alts: Do as you wish to make your ISK, but you are expected to be active and committed to Agony. Activities of Alts should not conflict with these rules and must never employ tactics such as scamming or griefing tactics.
  7. Representation: Only directors can represent themselves as an Agony contact when dealing with non-blues and PVP-U staff will handle classes and interaction with students. All others are expected to represent Agony favorably by blowing shit up and being respectful in local. This means: no scamming, no smack talk (any source, e.g. local, EvE-o, scrapheap, etc.), no hording corp assets, etc. You know where the line is.
  8. Respect: Respect everyone. Internal disagreements will be resolved by higher ranking members. Their word is the final word. Keep going up the chain if you are unhappy, but it's unlikely that the resolution will change. Act like a grown-up in a professional environment and there won't be an issue.
  9. Honor: Any bargains struck (refer to representation for committing Agony) must be honored without fail. You make a deal, you honor the deal. If you agree to a 1v1 and the opponent breaks the rules, you cannot break your word, you die for agreeing in the first place. Don't tarnish the name of Agony because of a deal YOU made.
  10. Friendship: Agony is a family and blues are friends, treat them as such. Share loot equally, help one another, work together to improve Agony as a whole. You don't have to like everyone but you do have to treat them right because we are AGONY.
  11. Common sense: All decisions, principles, 'rules' and Agony events are subject to rule 10. Rule 10 overrides any and all other fundamentals. Common sense is defined as 'Common sense for Agony the alliance'. Don't be a rules lawyer. EVE is a game of friends, don't bring form into it, substance will always prevail.

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