Difference between revisions of "Agony Amarr EWAR pilot Stages 1-5"

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  Tracking Disruptor II, Optimal Range Disruption
 
  Tracking Disruptor II, Optimal Range Disruption
 
   
 
   
  Medium Beam Laser II, Xray S
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  Small Focused Beam Laser II, Xray S
  Medium Beam Laser II, Xray S
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  Small Focused Beam Laser II, Xray S
 
   
 
   
 
  [empty rig slot]
 
  [empty rig slot]

Revision as of 09:34, 13 May 2013



General Information

Description:

The Amarr EWAR pilot is the bane of all gun toting, CAP unstable pilots in a fight. Amarrian EWAR pilot primary areas of expertise are in Tracking Disruption and CAP elimination. He/She lives on the knife’s edge of going CAP dry, but if properly fitted and has the correct skills he/she can wreck havoc on other pilots. The tech 1 ships are the Crucifier and the Arbitrator. The two Tech 2 ships will strike fear in other pilots are the Sentinel, the Curse, and to a lesser effect the Pilgrim. In this writer’s option, the Pilgrim does not get the respect it is due. It is considered a weak version of the Curse, but I will cover this ship more in step 5.

The Sentinel and Curse can kill the opponent’s CAP, making them a lot easier to kill. There is very few speed tanking pilots that foolish enough to get closer then 40KM+ to a Curse. One Energy Neutralizer hit from a Curse on any interceptor will stop the interceptor cold and lead to his/her quick death. The Sentinel is just as effective at killing interceptors, but it does take them a little longer. The Sentinel pilot has to use 2 Energy Neutralizers to get the same effect.

All 5 ships in the Amarrian EWAR line excel at Tracking Disruption. They can render a gun using pilot useless with their tracking disruption bonuses. On smaller target ships they can disrupt the optimal and falloff ranges of the gun and stay outside of harm’s way. On larger gunships they can disrupt the tracking ability of the guns and make hard to impossible for the guns to hit them.

Soloing in these ships is not for the faint hearted and will result in the loss of a quite of few ships until you get the hang of CAP management. Once mastered, this role path can be very rewarding and very frustrating to your opponents.


Potential Use:

The primary use of this role path is to provide Tracking Disruption and CAP Neutralization of the enemy for the fleet. This is a fleet support role, but is quite capable in adding to the over DPS with its combat drones or provide Logistic/EWAR support with logistic/EWAR drones.

With some basic tactics and practice these ships can be very effective in solo PvP situations as well.


Primary Attributes to boost with implants:

WIP

Where to Next:

Stage 1 - Crucifier (Tech 1 Frigate)

This is your 1st step in becoming an Amarrian EWAR pilot. You will be flying a Crucifier and be responsible for Tracking Disruption. While you might be asking, “What about CAP EWAR?". There are no bonuses at this level and you only get one drone to use. The drone bay is best reserved for an Armor or Hull Rep Drone. Your Skill plan is very light at this point and you will need the exposure in the EWAR role. As you progress through the next stage’s skill plan, your skills will start allowing you to effectively employ Energy NUETs and VAMPs.

Remember to keep both “Tracking Speed Disruption” and “Optimal Range Disruption” scripts in your cargo hold. Your FC will call out what needs to be loaded as the targets change.


Suggested Fitting

You can load this into EFT for your reference. As you complete higher levels in your skill plans, go back and update the fittings to take advantage of them.

[Crucifier, Agony_Amarr_EWAR_Stage1_Frig]
Micro K-Exhaust Core Augmentation
Nanofiber Internal Structure II
Nanofiber Internal Structure II

1MN Afterburner II
Tracking Disruptor II, Tracking Speed Disruption
Tracking Disruptor II, Optimal Range Disruption

Small Focused Beam Laser II, Xray S
Small Focused Beam Laser II, Xray S

[empty rig slot]
[empty rig slot]
[empty rig slot]

Light Armor Maintenance Bot I x1

Skill Plan

To be uploaded

Stage 2 - Sentinel (Tech 2 - Electronic Attack Ship)

BLANK

Suggested Fitting

You can load this into EFT for your reference. As you complete higher levels in your skill plans, go back and update the fittings to take advantage of them.

[Sentinel, Agony_Amarr]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Energized Adaptive Nano Membrane II

Tracking Disruptor II
Tracking Disruptor II
1MN Afterburner II
Warp Disruptor II

Small Nosferatu II
Small Energy Neutralizer II
Small Energy Neutralizer II

[empty rig slot]
[empty rig slot]

Hobgoblin II x4
Warrior II x4
Light Armor Maintenance Bot II x1
Hobgoblin SD-300 x1

Skill Plan

To be uploaded

Stage 3 - Arbitrator (Tech 1 - Cruiser)

BLANK


Suggested Fitting

You can load this into EFT for your reference. As you complete higher levels in your skill plans, go back and update the fittings to take advantage of them.

Skill Plan

To be uploaded

Stage 4 - Curse (Tech 2 - Recon)

BLANK

Suggested Fitting

You can load this into EFT for your reference. As you complete higher levels in your skill plans, go back and update the fittings to take advantage of them.

Skill Plan

To be uploaded

Stage 5 - Pilgrim (Tech 2 - Recon)

BLANK

Suggested Fitting

You can load this into EFT for your reference. As you complete higher levels in your skill plans, go back and update the fittings to take advantage of them.

Skill Plan

To be uploaded