Introduction
This page is intended as reference to help you with selecting the right ammo.
Updates
Date |
Author |
EVE Version |
Comments
|
Oct 1st, 2009 |
DaDutchDude |
Apocrypha 1.5.1 |
Initial version based on EVElopedia data
|
October 1st 2009 and based on EVElopedia data.
Please update these tables when required by changes in the game.
Frequency Crystals
T1 & T2 Frequency Crystals
The damage numbers in the following type are based on small frequency crystals.
Name |
Total |
EM |
Therm |
Kin |
Expl |
Tech |
Laser Type |
Optimal |
Tracking |
Cap |
Comments
|
Multifrequency |
12 |
7 |
5 |
0 |
0 |
T1 |
All |
50% |
100% |
100% |
|
Gamma |
11 |
7 |
4 |
0 |
0 |
T1 |
All |
62.5% |
100% |
85% |
|
Xray |
10 |
6 |
4 |
0 |
0 |
T1 |
All |
75% |
100% |
75% |
|
Ultraviolet |
9 |
6 |
3 |
0 |
0 |
T1 |
All |
87.5% |
100% |
65% |
|
Standard |
8 |
5 |
3 |
0 |
0 |
T1 |
All |
100% |
100% |
55% |
|
Infrared |
7 |
5 |
2 |
0 |
0 |
T1 |
All |
120% |
100% |
65% |
|
Microwave |
6 |
4 |
2 |
0 |
0 |
T1 |
All |
140% |
100% |
75% |
|
Radio |
5 |
5 |
0 |
0 |
0 |
T1 |
All |
160% |
100% |
85% |
|
Gleam |
14 |
7 |
7 |
0 |
0 |
T2 |
Beam |
25% |
75% |
100% |
Signature: 125%, Shield: 80%
|
Aurora |
8 |
5 |
3 |
0 |
0 |
T2 |
Beam |
180% |
25% |
100% |
|
Conflagration |
14 |
7 |
7 |
0 |
0 |
T2 |
Pulse |
50% |
50% |
125% |
|
Scorch |
11 |
9 |
2 |
0 |
0 |
T2 |
Pulse |
150% |
75% |
100% |
|
Faction Ammo
All T1 Frequency Crystals have faction variants with exactly the same properties except for the damage done. These damage changes are listed below.
Name |
Damage
|
Dark Blood |
120%
|
True Sanshas |
120%
|
Amarr Navy |
115%
|
Blood |
110%
|
Sanshas |
110%
|
Size scaling
Absolute damage numbers are based on small charges. The following table shows how this scaled by charge size.
Size |
Damage
|
Small |
100%
|
Medium |
200%
|
Large |
400%
|
Extra Large |
800%
|
Hybrid Charges
T1 & T2 Hybrid Charges
The damage numbers in the following type are based on small hybrid charges.
Name |
Total |
EM |
Therm |
Kin |
Expl |
Tech |
Hybrid Type |
Optimal |
Tracking |
Cap |
Comments
|
Antimatter |
12 |
0 |
5 |
7 |
0 |
T1 |
All |
50% |
100% |
100% |
|
Plutonium |
11 |
0 |
5 |
6 |
0 |
T1 |
All |
62.5% |
100% |
95% |
|
Uranium |
10 |
0 |
4 |
6 |
0 |
T1 |
All |
75% |
100% |
92% |
|
Thorium |
9 |
0 |
4 |
5 |
0 |
T1 |
All |
87.5% |
100% |
60% |
|
Lead |
8 |
0 |
3 |
5 |
0 |
T1 |
All |
100% |
100% |
50% |
|
Iridium |
7 |
0 |
3 |
4 |
0 |
T1 |
All |
120% |
100% |
76% |
|
Tungsten |
6 |
0 |
2 |
4 |
0 |
T1 |
All |
140% |
100% |
73% |
|
Iron |
5 |
0 |
3 |
2 |
0 |
T1 |
All |
160% |
100% |
70% |
|
Javelin |
14 |
0 |
8 |
6 |
0 |
T2 |
Rail |
25% |
75% |
125% |
Velocity: 80% (per gun)
|
Spike |
8 |
0 |
4 |
4 |
0 |
T2 |
Rail |
180% |
25% |
100% |
|
Void |
14 |
0 |
7 |
7 |
0 |
T2 |
Blaster |
75% |
50% |
125% |
Falloff: 50%
|
Null |
11 |
0 |
6 |
5 |
0 |
T2 |
Blaster |
125% |
75% |
100% |
Falloff: 125%
|
Faction Ammo
All T1 hybrid charges have faction variants with exactly the same properties except for the damage done. These damage changes are listed below.
Name |
Damage
|
Dread Guristas |
120%
|
Guardian |
120%
|
Caldari Navy |
115%
|
Gallente Navy |
115%
|
Guristas |
110%
|
Shadow |
110%
|
Size scaling
Absolute damage numbers are based on small charges. The following table shows how this scaled by charge size.
Size |
Damage
|
Small |
100%
|
Medium |
200%
|
Large |
400%
|
Extra Large |
800%
|
Projectile Ammo
T1 & T2 Projectile Ammo
The damage numbers in the following type are based on small projectile ammo.
Name |
Total |
EM |
Therm |
Kin |
Expl |
Tech |
Hybrid Type |
Optimal |
Tracking |
Falloff |
Comments
|
EMP |
11 |
5 |
0 |
2 |
4 |
T1 |
All |
50% |
100% |
100% |
|
Phased Plasma |
10 |
0 |
8 |
2 |
0 |
T1 |
All |
62.5% |
100% |
100% |
|
Fusion |
10 |
0 |
0 |
2 |
8 |
T1 |
All |
75% |
100% |
100% |
|
Titanium Sabot |
9 |
0 |
0 |
6 |
3 |
T1 |
All |
87.5% |
100% |
100% |
|
Depleted Uranium |
8 |
0 |
2 |
3 |
3 |
T1 |
All |
100% |
100% |
100% |
|
Proton |
7 |
3 |
0 |
4 |
0 |
T1 |
All |
120% |
100% |
100% |
|
Nuclear |
7 |
0 |
0 |
2 |
5 |
T1 |
All |
140% |
100% |
100% |
|
Carbonized Lead |
6 |
0 |
0 |
3 |
3 |
T1 |
All |
160% |
100% |
100% |
|
Quake |
14 |
0 |
0 |
5 |
9 |
T2 |
Artillery |
25% |
75% |
100% |
Velocity: 80% (per gun), Cap Recharge: 75% (per gun)
|
Tremor |
8 |
0 |
0 |
3 |
8 |
T2 |
Artillery |
180% |
25% |
100% |
|
Hail |
14 |
0 |
0 |
3 |
11 |
T2 |
Autocannon |
50% |
50% |
50% |
Cap Recharge: 90% (per gun)
|
Barrage |
11 |
0 |
0 |
5 |
6 |
T2 |
Autocannon |
100% |
75% |
150% |
|
Faction Ammo
All T1 projectile ammo have faction variants with exactly the same properties except for the damage done. These damage changes are listed below.
Name |
Damage
|
Domination |
120%
|
Republic Fleet |
115%
|
Arch Angel |
110%
|
Size scaling
Absolute damage numbers are based on small charges. The following table shows how this scaled by charge size.
Size |
Damage
|
Small |
100%
|
Medium |
200%
|
Large |
400%
|
Extra Large |
800%
|
Missiles
Rockets
T1 Rockets
Name |
Total Dmg |
Dmg type |
Flight time (s) |
Velocity (m/s) |
Explosion Radius (m) |
Explosion Velocity (m/s)
|
Gremlin Rocket |
25 |
EM |
2 |
2250 |
20 |
85
|
Foxfire Rocket |
25 |
Thermal |
2 |
2250 |
20 |
85
|
Thorn Rocket |
25 |
Kinetic |
2 |
2250 |
20 |
85
|
Phalanx Rocket |
25 |
Explosive |
2 |
2250 |
20 |
85
|
T2 Rockets
Name |
Damage |
Flight time |
Velocity |
Explosion Radius |
Explosion Velocity |
Comments
|
Javelin |
90% |
100% |
150% |
100% |
100% |
Ship velocity: 92.5% (per launcher)
|
Rage |
128% |
90% |
100% |
150% |
96.5% |
Ship signature radius: 107% (per launcher)
|
Faction Rockets
All the T1 rockets have faction versions.
Name |
Damage
|
Dread Guristas |
120%
|
Caldari Navy |
112%
|
Guristas |
108%
|
Light Missiles
Light Missiles
Name |
Total Dmg |
Dmg type |
Flight time (s) |
Velocity (m/s) |
Explosion Radius (m) |
Explosion Velocity (m/s)
|
Sabretooth Light Missile |
75 |
EM |
5 |
3750 |
50 |
170
|
Flameburst Light Missile |
75 |
Thermal |
5 |
3750 |
50 |
170
|
Bloodclaw Light Missile |
75 |
Kinetic |
5 |
3750 |
50 |
170
|
Piranha Light Missile |
75 |
Explosive |
5 |
3750 |
50 |
170
|
T2 Light Missiles
Name |
Damage |
Flight time |
Velocity |
Explosion Radius |
Explosion Velocity |
Comments
|
Precision |
87% |
50% |
100% |
70% |
105% |
Ship velocity: 92.5% (per launcher)
|
Fury |
128% |
90% |
100% |
170% |
102,4% |
Ship signature radius: 107% (per launcher)
|
Faction Light Missiles
All the T1 light missiles have faction versions.
Name |
Damage
|
Dread Guristas |
120%
|
Caldari Navy |
114.7%
|
Guristas |
109.3%
|
Heavy Assault Missiles
T1 Heavy Assault Missiles
Name |
Total Dmg |
Dmg type |
Flight time (s) |
Velocity (m/s) |
Explosion Radius (m) |
Explosion Velocity (m/s)
|
Torrent Heavy Assault Missile |
100 |
EM |
4 |
2250 |
125 |
101
|
Hellfire Heavy Assault Missile |
100 |
Thermal |
4 |
2250 |
125 |
101
|
Terror Heavy Assault Missile |
100 |
Kinetic |
4 |
2250 |
125 |
101
|
Fulmination Heavy Assault Missile |
100 |
Explosive |
4 |
2250 |
125 |
101
|
T2 Heavy Assault Missiles
Name |
Damage |
Flight time |
Velocity |
Explosion Radius |
Explosion Velocity |
Comments
|
Javelin |
90% |
100% |
150% |
100% |
100% |
Ship velocity: 95% (per launcher)
|
Rage |
128% |
95.6% |
83.3% |
144% |
92.1% |
Ship signature radius: 105.4% (per launcher)
|
Faction Heavy Assault Missiles
All the T1 heavy assault missiles have faction versions.
Name |
Damage
|
Dread Guristas |
120%
|
Caldari Navy |
115%
|
Guristas |
110%
|
Heavy Missiles
T1 Heavy Missiles
Name |
Total Dmg |
Dmg type |
Flight time (s) |
Velocity (m/s) |
Explosion Radius (m) |
Explosion Velocity (m/s)
|
Thunderbolt Heavy Missile |
150 |
EM |
10 |
3750 |
125 |
81
|
Widowmaker Heavy Missile |
150 |
Thermal |
10 |
3750 |
125 |
81
|
Scourge Heavy Missile |
150 |
Kinetic |
10 |
3750 |
125 |
81
|
Havoc Heavy Missile |
150 |
Explosive |
10 |
3750 |
125 |
81
|
T2 Heavy Missiles
Name |
Damage |
Flight time |
Velocity |
Explosion Radius |
Explosion Velocity |
Comments
|
Precision |
86.7% |
50% |
100% |
89.6% |
107.4% |
Ship velocity: 95% (per launcher)
|
Fury |
128% |
90% |
100% |
172% |
119.8% |
Ship signature radius: 107% (per launcher)
|
=Faction Heavy Missiles
All the T1 heavy missiles have faction versions.
Name |
Damage
|
Dread Guristas |
120%
|
Caldari Navy |
114.7%
|
Guristas |
110%
|
Torpedoes
T1 Torpedoes
Name |
Total Dmg |
Dmg type |
Flight time (s) |
Velocity (m/s) |
Explosion Radius (m) |
Explosion Velocity (m/s)
|
Mjolnir Torpedo |
450 |
EM |
6 |
1500 |
450 |
71
|
Inferno Torpedo |
450 |
Thermal |
6 |
1500 |
450 |
71
|
Juggernaut Torpedo |
450 |
Kinetic |
6 |
1500 |
450 |
71
|
Bane Torpedo |
450 |
Explosive |
6 |
1500 |
450 |
71
|
T2 Torpedoes
Name |
Damage |
Flight time |
Velocity |
Explosion Radius |
Explosion Velocity |
Comments
|
Javelin |
90% |
100% |
150% |
100% |
100% |
Ship velocity: 96% (per launcher)
|
Rage |
128% |
106.7% |
83.3% |
144.4% |
85.9% |
Ship signature radius: 104.5% (per launcher)
|
Faction Torpedoes
All the T1 torpedoes have faction versions.
Name |
Damage
|
Dread Guristas |
120%
|
Caldari Navy |
114.9%
|
Guristas |
110%
|
Cruise Missiles
T1 Cruise Missiles
Name |
Total Dmg |
Dmg type |
Flight time (s) |
Velocity (m/s) |
Explosion Radius (m) |
Explosion Velocity (m/s)
|
Paradise Cruise Missile |
300 |
EM |
20 |
3750 |
300 |
69
|
Cataclysm Cruise Missile |
300 |
Thermal |
20 |
3750 |
300 |
69
|
Wrath Cruise Missile |
300 |
Kinetic |
20 |
3750 |
300 |
69
|
Devastator Cruise Missile |
300 |
Explosive |
20 |
3750 |
300 |
69
|
T2 Cruise Missiles
Name |
Damage |
Flight time |
Velocity |
Explosion Radius |
Explosion Velocity |
Comments
|
Precision |
86.7% |
50% |
100% |
90% |
102.9% |
Ship velocity: 96% (per launcher)
|
Fury |
128% |
90% |
100% |
183.3% |
84.1% |
Ship signature radius: 104.5% (per launcher)
|
Faction Cruise Missiles
All the T1 cruise missiles have faction versions.
Name |
Damage
|
Dread Guristas |
120%
|
Caldari Navy |
115%
|
Guristas |
110%
|