Difference between revisions of "Armor HAC Gang"

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(Introduction: Introduction)
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== Introduction ==
 
== Introduction ==
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The thought behind the Armor HAC gang is to tank large amounts of incoming damage through a combination of damage avoidance, high overall EHP and remote repair, while at the same time dealing good damage at relatively close range. The main strength of the AHAC gang is it's ability to fight while outnumbered and still win. The gang's success is, however, determined by whether the fleet members fit and fly their ships according to these guidelines.
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The main body of the fleet is made up of armor tanked, afterburner Zealots. The combination of the afterburner speed, low signature radius, helped even further by skirmish gang links, great resists and large EHP tank means the Zealots can avoid most incoming damage from larger ships. With the assistance of friendly Logistics this means the gangs tanking potential is very good. Supporting the main fleet of armor HACs, the Guardians, provide large amounts remote repair resulting in a powerful and sustainable collective tank.
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* Cap transferring Guardians are used for their excellent repping power and cap stability.
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* High EHP is achieved by fitting armor plates, trimark rigs, armor resist mods. A Mindlinked Damnation provides the whole gang with even more EHP.
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* Damage is primarily mitigated by defeating Tracking. This is done in two ways: High Transversal and a Small Signature Radius.
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* A sustained High Transversal without the sig of a moon is achieved by fitting Afterburners.
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* Small Signature Radius is achieved by using Combat Boosters (X-Instinct), Mindlinked Skirmish Mods, not fitting shield extenders or shield rigs, and by NOT fitting a MWD.
  
 
== Fleet Setup ==
 
== Fleet Setup ==

Revision as of 10:12, 6 October 2010

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Introduction

The thought behind the Armor HAC gang is to tank large amounts of incoming damage through a combination of damage avoidance, high overall EHP and remote repair, while at the same time dealing good damage at relatively close range. The main strength of the AHAC gang is it's ability to fight while outnumbered and still win. The gang's success is, however, determined by whether the fleet members fit and fly their ships according to these guidelines.

The main body of the fleet is made up of armor tanked, afterburner Zealots. The combination of the afterburner speed, low signature radius, helped even further by skirmish gang links, great resists and large EHP tank means the Zealots can avoid most incoming damage from larger ships. With the assistance of friendly Logistics this means the gangs tanking potential is very good. Supporting the main fleet of armor HACs, the Guardians, provide large amounts remote repair resulting in a powerful and sustainable collective tank.

  • Cap transferring Guardians are used for their excellent repping power and cap stability.
  • High EHP is achieved by fitting armor plates, trimark rigs, armor resist mods. A Mindlinked Damnation provides the whole gang with even more EHP.
  • Damage is primarily mitigated by defeating Tracking. This is done in two ways: High Transversal and a Small Signature Radius.
  • A sustained High Transversal without the sig of a moon is achieved by fitting Afterburners.
  • Small Signature Radius is achieved by using Combat Boosters (X-Instinct), Mindlinked Skirmish Mods, not fitting shield extenders or shield rigs, and by NOT fitting a MWD.

Fleet Setup

Bla bla bla

DPS

Zealots
Ishtars

Logistics

Guardians

Tackle

Fleet Stabbers
Devoter
Phobos

Command Ships

Damnation
Loki