Basic PvP Operations Certification

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Revision as of 21:14, 23 January 2008 by Carenthor Loon (Talk | contribs) (Certification Content)

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General Info

  • Evaluator Fee: 10M ISK
  • Agony Empire Fee: 0 ISK
  • Free for AGONY Rank: Ensign+
  • Evaluator Required Certifications:
  • Evaluator Rank Requirements:
    • Lieutenant Commander
  • Approximate testing time: 40m

Certification Content

  1. Gunnery and Weapons
    1. Explain the basics of tracking as it relates to gun damage on ships.
    2. Explain the affects of speed and ship size on the impact of missiles.
    3. Explain the operation of drones and what effects EWAR has on drones.
  2. Navigation
    1. Demonstrate you know how to make tactical bookmarks and name them appropriately so they can be shared with others.
    2. Define and demonstrate the concept of mini warping. Define and demonstrate 5 different ways to execute a miniwarp.
    3. Explain how to align, importance of alignment in fleet movement and when you can get away with cold warping in a fleet.
    4. Demonstrate that you are able to navigate alone through 0.0 space in a high speed frigate without getting killed. Talk about techniques you use to avoid camps or escape from camps you jump in on.
    5. Explain the pros and cons of using a microwarp drive.
    6. Explain when you should warp to a covert ops ship at zero and when not.
    7. Explain an "Undock bookmark". Explain how you make one, and why you'd want more than one. Demonstrate the use of an undock bookmark while someone is trying to tackle you.
    8. What is a safe spot? How do you make a safe spot and label the bookmark? Explain the difference between a safe spot, a mid-safe and a deep-safe.
    9. What are the dangers in copying off-grid tactical bookmarks or safe spots and give them to other members, even people you trust. Does this mean you never warp anyone else to that spot? Explain your position.
    10. You are warping to a gang member (at 0) who is moving, powering away from a gate. You initiate warp when he is 50km off the gate and come out when he is 100km off the gate. How far from the gate do you come out ? Explain why you answered as you did.
    11. You jump into a system with hostiles in local but not on scan. You don't have a tac for the gate you want to warp to, and there are no celestial objects in scan range of the gate that you can warp to first. What can you do?
  3. Communications
    1. Explain the following communication keywords: "Battlecomms", "Recon", "Scout", "Break Break".
    2. Explain, in detail, the meaning of battlecoms. Demonstrate that you know when intel should be passed on and when it should be irrelevant.
    3. Explain how you should respond to a gang leader that asks what Eve Leadership skills people have in the squad. How can you help him decide who to make squad booster?
    4. Explain the difference between valid intel that should not be said during battlecoms and when that intel should be said during battlecoms. Explain where non-essential intel should go so that it eventually gets processed.
  4. Tactics
    1. How do you know when an enemy is attempting to target you.
    2. Explain the difference between a skirmisher and a scout.
    3. Explain the Hydra Principle and its importance to a fleet of ships.
    4. If you were flying with a mixed fleet and could bring out any tech 1 frigate, what would you bring out and why?
    5. Explain how to fit up a tech 1 frigate and destroyer and if there are any special considerations for these ships.
    6. Explain how to perform "Probe Duty" and "Local" duty and their importance in combat.
    7. List different types of scan probes and their ranges. Which range of scan probes do you not need to be as worried about? If in a mission or exploration complex is there any difference?
    8. Explain the importance of Eve's Leadership skills in a gang.
    9. Explain what the "agression timer" is, how and what it affects, and how long it lasts.
    10. Explain proper procedure for sitting at safe spots for a long period of time.
    11. List 5 different mistakes that can get you killed in PvP in a fleet or in solo. Answers like "not listening to the FC" will not be accepted, you must come up with specific examples and explain them to your evaluator. Your examples should not only include the mistake but any necessary precursors to that mistake and how it was a mistake and how it should have been avoided.