Difference between revisions of "Black Ops Gangs"
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# If you do not own one, would you be able to purchase one if needed? (yes/no or N/A if you already own one) | # If you do not own one, would you be able to purchase one if needed? (yes/no or N/A if you already own one) | ||
# Can the Black Ops pilot use Covert Jump Portal Generators? Your Black Ops pilot needs Astrometrics V for this. | # Can the Black Ops pilot use Covert Jump Portal Generators? Your Black Ops pilot needs Astrometrics V for this. | ||
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==Black Ops Pilots== | ==Black Ops Pilots== |
Revision as of 14:46, 13 February 2011
Contents
Introduction
The purpose of this page is to access capabilities of members in Agony to deploy Black Ops fleets, to see how many Black Ops pilots and pilots who can fill in support positions in such a fleet there are within the corporation. This information will be used for further planning of Black Ops operations.
It is up to members to modify this page and keep their information updated. Permissions have been set such that anyone of rank of Lieutenant and higher can see and modify this page with their information.
Survey Instructions
Answer the following questions ONLY if you have skills to fly a Black Ops battleship or can provide support for Black Ops fleet (one of your characters has cyno V and/or can fly Recon, Stealth Bombers, or Blockade Runners).
Please enter your responses to the following questions into the tables provided below.
Black Ops Pilots
- Name of your main in Agony
- Name of your character that is capable of flying Black Ops.
- Which Black Ops battleship can you pilot? (write in Sin, Panther, Redeemer, or Widow)
- Do you own a Black Ops battleship? (yes/no) If you own the ship bold your 'yes' answer.
- If you do not own one, would you be able to purchase one if needed? (yes/no or N/A if you already own one)
- Can the Black Ops pilot use Covert Jump Portal Generators? Your Black Ops pilot needs Astrometrics V for this.
Black Ops Pilots
Note: For the jump portal you need Astrometrics V and the relevant portal skill trained to at least 1 level.
---Main--- | ---Black Ops Pilot--- | ---Ship--- | ---Own--- | ---Buy--- | --Portal-- |
---|---|---|---|---|---|
The Aether | cyto brixe | Widow | Yes | -- | Yes |
Arkole Blake | Arkole Blake | Sin | Yes | -- | -- |
Beef Hardslab | Beef Hardslab | Redeemer | Yes | -- | Yes |
Carenthor Loon | Gallovidia | Sin | -- | Yes | Yes |
Gant Stryker | Blakkon Darkthorn | Sin | Yes | -- | -- |
Granger | Reiisan | Sin | Yes | -- | Yes |
Hsu Li | ElvisLives | Redeemer/Sin/Widow | No/Yes/No | -- | Yes |
Jaepee Dee | Agent Dogfire | Sin | Yes | -- | Yes |
Madorris | Madorris | Redeemer | -- | Yes | -- |
Malthraz | Malthraz | Widow | Yes | -- | Yes |
Silas | PinkishRed | Redeemer | Yes | -- | Yes |
Further References and information
Last year's Black Ops strike: link to forum post
List of Ships Able to Jump
So the list of ships able to be jumped 1ly by the CJPG with Jump Fuel Conservation 4 and thier fuel use assuming NO mass altering mods (Plates/Nano's/Poly's/Bulkheads) All figures are rounded up. (Information and Research by Bazman, Edited by Admiral Phobos)
Gallente
Helios - 1,271,000kg = 55 Isotopes per light year
Nemesis - 1,421,000kg = 61 Isotopes per light year
Arazu - 11,650,000kg = 504 Isotopes per light year
Viator - 11,150,000kg = 482 Isotopes per light year
Caldari
Buzzard - 1,270,000kg = 55 Isotopes per light year
Manticore - 1,466,000kg = 64 Isotopes per light year
Falcon - 12,230,000kg = 528 Isotopes per light year
Crane - 11,500,000kg = 497 Isotopes per light year
Minmatar
Cheetah - 1,430,000kg = 62 Isotopes per light year
Hound - 1,370,000kg = 60 Isotopes per light year
Rapier - 11,040,000kg = 477 Isotopes per light year
Prowler - 10,000,000kg = 432 Isotopes per light year
Amarr
Anathema - 1,147,000kg = 50 Isotopes per light year
Purifier - 1,396,000kg = 61 Isotopes per light year
Pilgrim - 11,370,000kg = 492 Isotopes per light year
Prorator - 10,750,000kg = 465 Isotopes per light year