Difference between revisions of "Bomb Mechanics"

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==Max Number of Simultaneous Bombs==
 
==Max Number of Simultaneous Bombs==
 
Confusion: How many bombs can we set off at once without them blowing each other up.
 
Confusion: How many bombs can we set off at once without them blowing each other up.
I was listening in on vent and there seemed to be some confusion about the number of bombs you can safely launch simultaneously.
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A bomb has 240 armor HP and 50 structure HP. Armor resist is 99,5% against its own damage type. No structure resist.
 
A bomb has 240 armor HP and 50 structure HP. Armor resist is 99,5% against its own damage type. No structure resist.
 +
  
 
Bombs have a signature radius of 400. Their explosion radius is also 400, though, so there is no reduction in damage due to a small sig.
 
Bombs have a signature radius of 400. Their explosion radius is also 400, though, so there is no reduction in damage due to a small sig.
  
Bomb damage by CovOps skill level:
 
I: 6720
 
II: 7040
 
III: 7360
 
IV: 7680
 
V: 8000
 
  
This is of course reduced by 99,5%
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Bomb damage by CovOps skill level:<br>
I: 33.6
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I: 6720<br>
II: 35.2
+
II: 7040<br>
III: 36.8
+
III: 7360<br>
IV: 38.4
+
IV: 7680<br>
V: 40
+
V: 8000<br>
 +
 
 +
This is of course reduced by 99,5%<br>
 +
I: 33.6<br>
 +
II: 35.2<br>
 +
III: 36.8<br>
 +
IV: 38.4<br>
 +
V: 40<br>
 +
 
 +
 
 +
240 / 40 = 6, which means that any bomb should be able to take exactly 6 level V bombs and still have structure left. In reality few of our bomber pilots have level V CovOps skill, so the damage will be less. If all the bombing pilots have level I CovOps (highly unlikely) each bomb could stand the hit from 7 bombs. The unlikeliness of this scenario and the fact that no bomb would ever survive 8 or more bombs means that, for all intents and purposes, the relevant number is 6.
  
240 / 40 = 6 which means that any bomb should be able to take exactly 6 lvl V bombs and still have structure left. In practice few of our bomber pilots have lvl V CovOps so the damage will be less. If all the bombing pilots have lvl I CovOps (highly unlikely) you can safely launch 7 bombs, but in all other cases 6 will be the max.
 
  
You should never be able to blow each others bombs up with 6 bombs.
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Taking into account the fact that any one bomb cannot damage itself, this means that we can safely launch 7 bombs at the same time and not have to worry about them blowing each other up.
7 taking own bomb into account.
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==How Bombs do damage==
 
==How Bombs do damage==

Revision as of 12:01, 29 October 2010

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Bomb Mechanics

Introduction

There are a lot of misconceptions and rumors floating about concerning the mechanics of the Stealth Bomber bombs. This article will attempt to make this less confusing...


Max Number of Simultaneous Bombs

Confusion: How many bombs can we set off at once without them blowing each other up.


A bomb has 240 armor HP and 50 structure HP. Armor resist is 99,5% against its own damage type. No structure resist.


Bombs have a signature radius of 400. Their explosion radius is also 400, though, so there is no reduction in damage due to a small sig.


Bomb damage by CovOps skill level:
I: 6720
II: 7040
III: 7360
IV: 7680
V: 8000

This is of course reduced by 99,5%
I: 33.6
II: 35.2
III: 36.8
IV: 38.4
V: 40


240 / 40 = 6, which means that any bomb should be able to take exactly 6 level V bombs and still have structure left. In reality few of our bomber pilots have level V CovOps skill, so the damage will be less. If all the bombing pilots have level I CovOps (highly unlikely) each bomb could stand the hit from 7 bombs. The unlikeliness of this scenario and the fact that no bomb would ever survive 8 or more bombs means that, for all intents and purposes, the relevant number is 6.


Taking into account the fact that any one bomb cannot damage itself, this means that we can safely launch 7 bombs at the same time and not have to worry about them blowing each other up.

How Bombs do damage

Myth: Bombs only take the top level resist in to account when doing damage. Truth:

I just tested it, and can confirm bomb damage does NOT just hit the top level resist.

My test:

Hound with covops 5, shrapnel bomb - 8000 base damage. Explosion radius 400.

Target was an unfit griffin - 50 sig radius, 50% exp resist on shield, 10% exp resist on armour.

Before resists, this gives a bomb damage of:

8000 / (400 / 50) = 1000 damage before resists.


If the bomb only hit the top resist, bomb damage would be:

1000 * 0.5 = 500 damage.


However, my combat log reported 509 damage.

My griffin has 488 shield HP. 488 / 0.5 = 976 damage required to take off all it's shields.

This leaves 24 damage left over to damage it's armour.

24 / 0.9 = 21.6 damage to armour.

488 + 21.6 = 509.6 (which in whole numbers, would report as 509).