Difference between revisions of "Category:PVP University/FLYBYS"

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|align="left" valign="center"|Agony PVP-U is closed indefinitely. We hope you enjoyed your time with us.
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[[Category:Public]]
 
[[Category:Public]]
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[[Category:PVP University]]
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==Introduction==
 
==Introduction==
  
Flyby sniping is an advanced technique using destroyers or larger ships to attack other fleets at distance without subjecting the fleet to significant risk. This seminar will teach this advanced technique which can be used to attack and completely demoralize a gate camp of superior strength.In this course we teach how to use this technique with small guns. Your opponents will laugh at your fleet at first and be stunned when their interceptor is insta-popped. This seminar will teach you the technique, set-ups, how to lead the gang, function as spotter and determine the right time and place to use the tactic.
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Flyby sniping is an advanced technique using destroyers or larger ships to attack other fleets at distance without subjecting the fleet to significant risk. This seminar will teach you the technique, how to lead the gang, and determine the right time and place to use the tactic.
 
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If you want to see what this technique and seminar is all about check out the video "[http://www.agony-unleashed.com/download.php?view.7 How to Dismantle a Gate Camp]" by Greater Mind.
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==Prerequisites==
 
==Prerequisites==
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===Skills===
 
===Skills===
The pilot must have the skills and the setup to hit 50km or more with '''small guns'''. This means that preferably optimal range is [b]at least 50km[/b] or more but at least optimal plus falloff must be 50km The pilot must also be using tech 2 guns. Some options are illustrated below.
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The pilot must have the skills and the setup to hit 50km or more with '''small guns'''. This means that preferably optimal range is '''at least 50km''' or more but at least optimal plus falloff must be 50km The pilot must also be using tech 2 guns. Some options are illustrated below.
# Tech 2 Coercer (Very Hard)
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## Small Energy Turret 5+
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## Small Energy Beam Specialization 1+
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## Amar Frigate 3+
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#  Tech 2 Catalyst (Tough but Doable)
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## Small Railgun 5
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## Small Railgun Spec 1+
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## Gallente Frigate 3+
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# Tech 2 Thrasher (Tough but Doable)
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## Small Projectile 5
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## Artillery Specialization 1
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## Minmatar Frig 3+
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## Sharpshooter 4+
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# Tech 2 Cormorant (Easiest)
 
# Tech 2 Cormorant (Easiest)
## Small Railgun 5
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## Small Hybrid Turret 5
## Small Railgun Spec 1+
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## Small Railgun Specialization 1+
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## Electronic Superiority Rigging 1+
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## Hybrid Weapon Rigging 3+
 
## Caldari Frigate 3+
 
## Caldari Frigate 3+
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# Tech 2 Thrasher (Tough but Doable)
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## Small Projectile Turret 5
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## Small Artillery Specialization 1+
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## Electronic Superiority Rigging 1+
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## Projectile Weapon Rigging 3+
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## Minmatar Frigate 3+
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## Sharpshooter 4+
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#  Tech 2 Catalyst (Tough but Doable)
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## Small Hybrid Turret 5
 +
## Small Railgun Specialization 1+
 +
## Electronic Superiority Rigging 1+
 +
## Hybrid Weapon Rigging 3+
 +
## Gallente Frigate 3+
 +
# Tech 2 Coercer (Very Hard)
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## Small Energy Turret 5
 +
## Small Energy Beam Specialization 1+
 +
## Electronic Superiority Rigging 1+
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## Energy Weapon Rigging 3+
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## Amarr Frigate 3+
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In addition, the following skills will be needed:
 
In addition, the following skills will be needed:
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# Motion Prediction 3+
 
# Motion Prediction 3+
 
# Rapid Firing 3+
 
# Rapid Firing 3+
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# Jury Rigging 3+
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# Trajectory Analysis 3+
  
 
=== Preparation ===
 
=== Preparation ===
It will be assumed by the instructor that all of the following preparation has been done prior to the start of the course. The instructor will assume you have read all articles and wont rehash them completely. Furthermore, the instructor will not make the entire class wait if you are not present or don't have your headset working.
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It will be assumed by the instructor that all of the following preparation has been done prior to the start of the course. The instructor will assume you have read all articles and won't rehash them completely. Furthermore, the instructor will not make the entire class wait if you are not present or don't have your headset working.
  
 
# Study the [[Agony Empire Rules of Engagement]]
 
# Study the [[Agony Empire Rules of Engagement]]
 
# Read all articles indexed below.
 
# Read all articles indexed below.
# Buy and fit at least 2 ships with both snipe and close range ammo and move them to the course meeting location.
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# Buy and fit at least 2 ships with both snipe and close range ammo and move them to the course meeting location. During the class we will utilize destroyers hulls to execute the maneuvers.
# Come on Ventrilo before the course to verify that your microphone and headset are working. You must be able to listen and speak on Ventrilo in order to participate.
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##[[Cormorant_(Sniper)]] (very easy to fit)
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##[[Flyby_Sniping_Thrasher]] (easier to fit)
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##[[Catalyst_(Sniper)]] (harder to fit)
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##[[Coercer_(Sniper)]] (very hard to fit)
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# Come on Team Speak before the course to verify that your microphone and headset are working. You must be able to listen and speak on Team Speak in order to participate.

Latest revision as of 15:26, 13 March 2018

Info.png
Agony PVP-U is closed indefinitely. We hope you enjoyed your time with us.

Introduction

Flyby sniping is an advanced technique using destroyers or larger ships to attack other fleets at distance without subjecting the fleet to significant risk. This seminar will teach you the technique, how to lead the gang, and determine the right time and place to use the tactic.

Prerequisites

Courses

  1. PVP-BASIC
  2. PVP-WOLFPACKS

Skills

The pilot must have the skills and the setup to hit 50km or more with small guns. This means that preferably optimal range is at least 50km or more but at least optimal plus falloff must be 50km The pilot must also be using tech 2 guns. Some options are illustrated below.

  1. Tech 2 Cormorant (Easiest)
    1. Small Hybrid Turret 5
    2. Small Railgun Specialization 1+
    3. Electronic Superiority Rigging 1+
    4. Hybrid Weapon Rigging 3+
    5. Caldari Frigate 3+
  2. Tech 2 Thrasher (Tough but Doable)
    1. Small Projectile Turret 5
    2. Small Artillery Specialization 1+
    3. Electronic Superiority Rigging 1+
    4. Projectile Weapon Rigging 3+
    5. Minmatar Frigate 3+
    6. Sharpshooter 4+
  3. Tech 2 Catalyst (Tough but Doable)
    1. Small Hybrid Turret 5
    2. Small Railgun Specialization 1+
    3. Electronic Superiority Rigging 1+
    4. Hybrid Weapon Rigging 3+
    5. Gallente Frigate 3+
  4. Tech 2 Coercer (Very Hard)
    1. Small Energy Turret 5
    2. Small Energy Beam Specialization 1+
    3. Electronic Superiority Rigging 1+
    4. Energy Weapon Rigging 3+
    5. Amarr Frigate 3+


In addition, the following skills will be needed:

  1. Destroyers 3+
  2. Sharpshooter 3+
  3. Motion Prediction 3+
  4. Rapid Firing 3+
  5. Jury Rigging 3+
  6. Trajectory Analysis 3+

Preparation

It will be assumed by the instructor that all of the following preparation has been done prior to the start of the course. The instructor will assume you have read all articles and won't rehash them completely. Furthermore, the instructor will not make the entire class wait if you are not present or don't have your headset working.

  1. Study the Agony Empire Rules of Engagement
  2. Read all articles indexed below.
  3. Buy and fit at least 2 ships with both snipe and close range ammo and move them to the course meeting location. During the class we will utilize destroyers hulls to execute the maneuvers.
    1. Cormorant_(Sniper) (very easy to fit)
    2. Flyby_Sniping_Thrasher (easier to fit)
    3. Catalyst_(Sniper) (harder to fit)
    4. Coercer_(Sniper) (very hard to fit)
  1. Come on Team Speak before the course to verify that your microphone and headset are working. You must be able to listen and speak on Team Speak in order to participate.

Pages in category "PVP University/FLYBYS"

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