Difference between revisions of "Cormorant (Sniper)"

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(General Info)
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==General Info==
 
==General Info==
  
The Cormorant destroyer has one of the best optimal ranges for sniping due to its bonus to Destroyer skill. The following two setups have been built for sniping at frigate and destroyer hulls in flyby maneuvers. The T1 built is recommended build as it is cheap and disposable, but it does require having a few named modules to work. The tech II setup costs a few million more mostly due to the price of tech II 150mm railguns, however, it can snipe from significantly superior range while doing 50% more dps loaded with Spike S ammo. Spike S cuts tracking by 75% and can be replaced with Tungsten S which gives 40% range bonus and no tracking penalties. However Tungsten S really cuts the dps and optimal range such that the tech II setup becomes almost no better than tech I setup.
+
The Cormorant destroyer has one of the best optimal ranges for sniping due to its bonus to Destroyer skill. The following two setups have been built for sniping at frigate and destroyer hulls in flyby maneuvers. The T1 built is recommended build as it is cheap and disposable, but it does require having a few named modules to work. The tech II setup costs a few million more mostly due to the price of tech II 150mm railguns, however, it can snipe from significantly superior range while doing 50% more dps loaded with Spike S ammo.  
  
If using the T2 Setup where Flybys will be kept to ~ 50 km, consider swapping the unscripted Sensorbooster for Paint.
 
  
 
==Flying This Setup==
 
==Flying This Setup==
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==T1 Setup==
 
==T1 Setup==
  
====Stats====
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==Stats==
*'''Maximum Targeting Range:''' 68 km
+
*'''Effective HP:''' 3,352
*'''Optimal and Falloff Ranges:''' ~52 km optimal, ~7.2 km falloff
+
*'''DPS:''' 57 (198 Alpha)
*'''Damage per second:''' 53
+
*'''Max Speed:''' 305 m/s
*'''Damage per volley:''' 193
+
*'''Tracking:''' 0.117
+
*'''Velocity:''' 260 m/s
+
*'''Effective Hit Points:''' 3300
+
  
====Lowslot====
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==EFT==
*Linear Flux Stabilizer I
+
<pre>[Cormorant, T1 Sniper]
 
+
====Midslot====
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*Orion Tracking CPU I (no script)
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*Orion Tracking CPU I (no script)
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*Supplemental Scanning CPU (range script)
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*empty
+
 
+
====High Slot====
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*150mm 'Scout' Accelerator Cannon (Tungsten S)
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*150mm 'Scout' Accelerator Cannon (Tungsten S)
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*150mm 'Scout' Accelerator Cannon (Tungsten S)
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*150mm 'Scout' Accelerator Cannon (Tungsten S)
+
*150mm 'Scout' Accelerator Cannon (Tungsten S)
+
*150mm 'Scout' Accelerator Cannon (Tungsten S)
+
*150mm 'Scout' Accelerator Cannon (Tungsten S)
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*Small Coaxial Regenerative Projector
+
 
+
==T2 Setup==
+
 
+
====Stats====
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*'''Maximum Targeting Range:''' 87 km
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*'''Optimal and Falloff Ranges:''' 75 km optimal with Spike S, 7.2 km falloff, 58km optimal with Tungsten S
+
*'''Damage per second:''' 70 with Spike S, 52 with Tungsten S
+
*'''Damage per volley:''' 279 with Spike S,  210 with Tungsten S
+
*'''Tracking:''' 0.038 with Spike S, 0.152 with Tungsten S
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*'''Velocity:''' 260 m/s
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*'''Effective Hit Points:''' 3300
+
 
+
====Lowslot====
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*Reactor Control Unit I
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====Midslot====
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*Sensor Booster II (range script)
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*Sensor Booster II (no script)
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*Tracking Computer II (no script)
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*Tracking Computer II (no script)
+
 
+
====High Slot====
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*150mm Railgun II (Spike S)
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*150mm Railgun II (Spike S)
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*150mm Railgun II (Spike S)
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*150mm Railgun II (Spike S)
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*150mm Railgun II (Spike S)
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*150mm Railgun II (Spike S)
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*150mm Railgun II (Spike S)
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*Small Coaxial Regenerative Projector
+
 
+
==EFT Copy & Paste==
+
<pre>
+
 
+
[Cormorant, T1 Sniper]
+
 
Linear Flux Stabilizer I
 
Linear Flux Stabilizer I
  
'Orion' Tracking CPU I
+
'Orion' Tracking CPU I, Optimal Range
'Orion' Tracking CPU I
+
'Orion' Tracking CPU I, Optimal Range
 +
'Orion' Tracking CPU I, Optimal Range
 
Supplemental Scanning CPU I, Targeting Range
 
Supplemental Scanning CPU I, Targeting Range
[empty med slot]
 
  
150mm Railgun I, Tungsten Charge S
+
150mm 'Scout' I Accelerator Cannon, Tungsten Charge S
150mm Railgun I, Tungsten Charge S
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150mm 'Scout' I Accelerator Cannon, Tungsten Charge S
150mm Railgun I, Tungsten Charge S
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150mm 'Scout' I Accelerator Cannon, Tungsten Charge S
150mm Railgun I, Tungsten Charge S
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150mm 'Scout' I Accelerator Cannon, Tungsten Charge S
150mm Railgun I, Tungsten Charge S
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150mm 'Scout' I Accelerator Cannon, Tungsten Charge S
150mm Railgun I, Tungsten Charge S
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150mm 'Scout' I Accelerator Cannon, Tungsten Charge S
150mm Railgun I, Tungsten Charge S
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150mm 'Scout' I Accelerator Cannon, Tungsten Charge S
Small Coaxial Regenerative Projector /OFFLINE
+
[empty high slot]
  
 
[empty rig slot]
 
[empty rig slot]
 
[empty rig slot]
 
[empty rig slot]
 
[empty rig slot]
 
[empty rig slot]
 +
</pre>
  
 +
==T2 Setup==
  
=============================================
+
==Stats==
 +
*'''Effective HP:''' 3,352
 +
*'''DPS:''' 94 (321 Alpha)
 +
*'''Max Speed:''' 305 m/s
  
[Cormorant, T2 Sniper]
+
==EFT==
Reactor Control Unit I
+
<pre>[Cormorant, T2 Sniper]
 +
Magnetic Field Stabilizer II
  
Sensor Booster II, Targeting Range
 
Sensor Booster II
 
 
Tracking Computer II
 
Tracking Computer II
 
Tracking Computer II
 
Tracking Computer II
 +
Sensor Booster II
 +
Sensor Booster II, Targeting Range
  
 
150mm Railgun II, Spike S
 
150mm Railgun II, Spike S
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150mm Railgun II, Spike S
 
150mm Railgun II, Spike S
 
150mm Railgun II, Spike S
 
150mm Railgun II, Spike S
Small Coaxial Regenerative Projector /OFFLINE
+
[empty high slot]
  
 +
Small Ancillary Current Router I
 
[empty rig slot]
 
[empty rig slot]
 
[empty rig slot]
 
[empty rig slot]
[empty rig slot]
 
 
 
</pre>
 
</pre>

Revision as of 19:49, 17 March 2010


General Info

The Cormorant destroyer has one of the best optimal ranges for sniping due to its bonus to Destroyer skill. The following two setups have been built for sniping at frigate and destroyer hulls in flyby maneuvers. The T1 built is recommended build as it is cheap and disposable, but it does require having a few named modules to work. The tech II setup costs a few million more mostly due to the price of tech II 150mm railguns, however, it can snipe from significantly superior range while doing 50% more dps loaded with Spike S ammo.


Flying This Setup

For more information on flying a Cormorant in PVP gangs consult the following articles:

T1 Setup

Stats

  • Effective HP: 3,352
  • DPS: 57 (198 Alpha)
  • Max Speed: 305 m/s

EFT

[Cormorant, T1 Sniper]
Linear Flux Stabilizer I

'Orion' Tracking CPU I, Optimal Range
'Orion' Tracking CPU I, Optimal Range
'Orion' Tracking CPU I, Optimal Range
Supplemental Scanning CPU I, Targeting Range

150mm 'Scout' I Accelerator Cannon, Tungsten Charge S
150mm 'Scout' I Accelerator Cannon, Tungsten Charge S
150mm 'Scout' I Accelerator Cannon, Tungsten Charge S
150mm 'Scout' I Accelerator Cannon, Tungsten Charge S
150mm 'Scout' I Accelerator Cannon, Tungsten Charge S
150mm 'Scout' I Accelerator Cannon, Tungsten Charge S
150mm 'Scout' I Accelerator Cannon, Tungsten Charge S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]

T2 Setup

Stats

  • Effective HP: 3,352
  • DPS: 94 (321 Alpha)
  • Max Speed: 305 m/s

EFT

[Cormorant, T2 Sniper]
Magnetic Field Stabilizer II

Tracking Computer II
Tracking Computer II
Sensor Booster II
Sensor Booster II, Targeting Range

150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
[empty high slot]

Small Ancillary Current Router I
[empty rig slot]
[empty rig slot]