Difference between revisions of "Cormorant (Sniper)"

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(Flying Sniper Cormorant)
 
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[[Category:Agony/Lieutenant]]
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[[Category:Agony]]
 
{{baseship|Cormorant}}
 
{{baseship|Cormorant}}
 
==General Info==
 
==General Info==
 +
(Current as of Incursion Jan 2011)
 +
The Cormorant destroyer has one of the best optimal ranges for sniping due to its bonus to Destroyer skill. The following two setups have been built for sniping at frigate and destroyer hulls in flyby maneuvers. The T1 built is recommended build as it is cheap and disposable, but it does require having a few named modules to work. The tech II setup costs a few million more mostly due to the price of tech II 150mm Railguns, however, it can snipe from significantly superior range while doing 50% more DPS loaded with Spike S ammo.
  
The Cormorant destroyer has one of the best optimal ranges for sniping due to its bonus to Destroyer skill. The following two setups have been built for sniping at frigate and destroyer hulls in flyby maneuvers. The T1 built is recommended build as it is cheap and disposable, but it does require having a few named modules to work. The tech II setup costs a few million more mostly due to the price of tech II 150mm railguns, however, it can snipe from significantly superior range while doing 50% more dps loaded with Spike S ammo. Spike S cuts tracking by 75% and can be replaced with Tungsten S which gives 40% range bonus and no tracking penalties. However Tungsten S really cuts the dps and optimal range such that the tech II setup becomes almost no better than tech I setup.
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==Flying This Setup==
  
==Flying a Cormorant==
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For more information on flying a Cormorant in PVP gangs consult the following articles: <br>
 
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For more information on flying a Coercer in PVP gangs consult the following articles: <br>
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*[[The Destroyer in PvP|Destroyers in PVP]]<br>
 
*[[The Destroyer in PvP|Destroyers in PVP]]<br>
 
*[[Flyby Sniping Maneuvers in PvP|FlyBy Maneuvers]]<br>
 
*[[Flyby Sniping Maneuvers in PvP|FlyBy Maneuvers]]<br>
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==T1 Setup==
 
==T1 Setup==
  
====Stats====
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===Stats===
*'''Maximum Targeting Range:''' 68 km
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*'''Effective HP:''' 3,285
*'''Optimal and Falloff Ranges:''' ~52 km optimal, ~7.2 km falloff
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*'''DPS:''' 61 (210 Alpha)
*'''Damage per second:''' 53
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*'''Recommended Max Range to Target: 85km
*'''Damage per volley:''' 193
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*'''Max Speed:''' 305 m/s
*'''Tracking:''' 0.117
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===EFT===
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<pre>[Cormorant, T1 Sniper]
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Micro Auxiliary Power Core I
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'Orion' Tracking CPU I, Optimal Range
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'Orion' Tracking CPU I, Optimal Range
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'Orion' Tracking CPU I, Optimal Range
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Supplemental Scanning CPU I, Targeting Range
  
====Lowslot====
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150mm 'Scout' I Accelerator Cannon, Caldari Navy Tungsten Charge S
*Linear Flux Stabilizer I
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150mm 'Scout' I Accelerator Cannon, Caldari Navy Tungsten Charge S
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150mm 'Scout' I Accelerator Cannon, Caldari Navy Tungsten Charge S
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150mm 'Scout' I Accelerator Cannon, Caldari Navy Tungsten Charge S
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150mm 'Scout' I Accelerator Cannon, Caldari Navy Tungsten Charge S
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150mm 'Scout' I Accelerator Cannon, Caldari Navy Tungsten Charge S
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150mm 'Scout' I Accelerator Cannon, Caldari Navy Tungsten Charge S
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[empty high slot]
  
====Midslot====
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Small Ionic Field Projector I
*Orion Tracking CPU I (no script)
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Small Hybrid Burst Aerator I
*Orion Tracking CPU I (no script)
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Small Hybrid Locus Coordinator I
*Alumel-Wired I Sensor Augmentation (range script)
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</pre>
*empty
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====High Slot====
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==T2 Setup Optimal Sniper==
*150mm 'Scout' Accelerator Cannon (Tungsten S)
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*150mm 'Scout' Accelerator Cannon (Tungsten S)
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*150mm 'Scout' Accelerator Cannon (Tungsten S)
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*150mm 'Scout' Accelerator Cannon (Tungsten S)
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*150mm 'Scout' Accelerator Cannon (Tungsten S)
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*150mm 'Scout' Accelerator Cannon (Tungsten S)
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*150mm 'Scout' Accelerator Cannon (Tungsten S)
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*empty
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==T2 Setup==
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===Stats===
 +
*'''Effective HP:''' 3,285
 +
*'''DPS:''' 76 (292 Alpha)
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*'''Recommended Max Range to Target: 120km
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*'''Max Speed:''' 305 m/s
  
====Stats====
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===EFT===
*'''Maximum Targeting Range:''' 87 km
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<pre>[Cormorant, T2 Sniper]
*'''Optimal and Falloff Ranges:''' 75 km optimal with Spike S, 7.2 km falloff, 58km optimal with Tungsten S
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Micro Auxiliary Power Core I
*'''Damage per second:''' 70 with Spike S, 52 with Tungsten S
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*'''Damage per volley:''' 279 with Spike S,  210 with Tungsten S
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*'''Tracking:''' 0.038 with Spike S, 0.152 with Tungsten S
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====Lowslot====
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Tracking Computer II, Optimal Range
*Reactor Control Unit I
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Tracking Computer II, Optimal Range
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Sensor Booster II
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Sensor Booster II, Targeting Range
  
====Midslot====
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150mm Railgun II, Spike S
*Sensor Booster II (range script)
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150mm Railgun II, Spike S
*Sensor Booster II (no script)
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150mm Railgun II, Spike S
*Tracking Computer II (no script)
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150mm Railgun II, Spike S
*Tracking Computer II (no script)
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150mm Railgun II, Spike S
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150mm Railgun II, Spike S
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150mm Railgun II, Spike S
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[empty high slot]
  
====High Slot====
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Small Ionic Field Projector I
*150mm Railgun II (Spike S)
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Small Hybrid Locus Coordinator I
*150mm Railgun II (Spike S)
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Small Hybrid Locus Coordinator I
*150mm Railgun II (Spike S)
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</pre>
*150mm Railgun II (Spike S)
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*150mm Railgun II (Spike S)
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*150mm Railgun II (Spike S)
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*150mm Railgun II (Spike S)
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Latest revision as of 22:16, 27 January 2011


General Info

(Current as of Incursion Jan 2011) The Cormorant destroyer has one of the best optimal ranges for sniping due to its bonus to Destroyer skill. The following two setups have been built for sniping at frigate and destroyer hulls in flyby maneuvers. The T1 built is recommended build as it is cheap and disposable, but it does require having a few named modules to work. The tech II setup costs a few million more mostly due to the price of tech II 150mm Railguns, however, it can snipe from significantly superior range while doing 50% more DPS loaded with Spike S ammo.

Flying This Setup

For more information on flying a Cormorant in PVP gangs consult the following articles:

T1 Setup

Stats

  • Effective HP: 3,285
  • DPS: 61 (210 Alpha)
  • Recommended Max Range to Target: 85km
  • Max Speed: 305 m/s

EFT

[Cormorant, T1 Sniper]
Micro Auxiliary Power Core I

'Orion' Tracking CPU I, Optimal Range
'Orion' Tracking CPU I, Optimal Range
'Orion' Tracking CPU I, Optimal Range
Supplemental Scanning CPU I, Targeting Range

150mm 'Scout' I Accelerator Cannon, Caldari Navy Tungsten Charge S
150mm 'Scout' I Accelerator Cannon, Caldari Navy Tungsten Charge S
150mm 'Scout' I Accelerator Cannon, Caldari Navy Tungsten Charge S
150mm 'Scout' I Accelerator Cannon, Caldari Navy Tungsten Charge S
150mm 'Scout' I Accelerator Cannon, Caldari Navy Tungsten Charge S
150mm 'Scout' I Accelerator Cannon, Caldari Navy Tungsten Charge S
150mm 'Scout' I Accelerator Cannon, Caldari Navy Tungsten Charge S
[empty high slot]

Small Ionic Field Projector I
Small Hybrid Burst Aerator I
Small Hybrid Locus Coordinator I

T2 Setup Optimal Sniper

Stats

  • Effective HP: 3,285
  • DPS: 76 (292 Alpha)
  • Recommended Max Range to Target: 120km
  • Max Speed: 305 m/s

EFT

[Cormorant, T2 Sniper]
Micro Auxiliary Power Core I

Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range
Sensor Booster II
Sensor Booster II, Targeting Range

150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
[empty high slot]

Small Ionic Field Projector I
Small Hybrid Locus Coordinator I
Small Hybrid Locus Coordinator I