Difference between revisions of "Cormorant (Sniper)"

From Agony Unleashed
Jump to: navigation, search
Line 2: Line 2:
 
{{baseship|Cormorant}}
 
{{baseship|Cormorant}}
 
==General Info==
 
==General Info==
...
+
 
 +
The Cormorant destroyer has one of the best optimal ranges for sniping due to its bonus to Destroyer skill. The following two setups have been built for sniping at frigate and destroyer hulls in flyby maneuvers. The T1 built is recommended build as it is cheap and disposable, but it does require having a few named modules to work. The tech II setup costs a few million more mostly due to the price of tech II 150mm railguns, however, it can sniper from significantly superior range while doing 50% more dps loaded with Spike S ammo. Spike S cuts tracking by 75% and can be replaced with Tungsten S which gives 40% range bonus and no tracking penalties. However Tungsten S really cuts the dps and optimal range such that the tech II setup becomes almost equivalent to tech I setup.
 +
 
  
 
==Flying Sniper Cormorant==
 
==Flying Sniper Cormorant==
Line 15: Line 17:
 
*'''Damage per second:''' 53
 
*'''Damage per second:''' 53
 
*'''Damage per volley:''' 193
 
*'''Damage per volley:''' 193
 +
*'''Tracking:''' 0.117
  
 
====Lowslot====
 
====Lowslot====
Line 39: Line 42:
 
====Stats====
 
====Stats====
 
*'''Maximum Targeting Range:''' 87 km
 
*'''Maximum Targeting Range:''' 87 km
*'''Optimal and Falloff Ranges:''' 75 km optimal, 7.2 km falloff
+
*'''Optimal and Falloff Ranges:''' 75 km optimal with Spike S, 7.2 km falloff, 58km optimal with Tungsten S
*'''Damage per second:''' 70
+
*'''Damage per second:''' 70 with Spike S, 52 with Tungsten S
*'''Damage per volley:''' 279
+
*'''Damage per volley:''' 279 with Spike S,  210 with Tungsten S
 +
*'''Tracking:''' 0.038 with Spike S, 0.152 with Tungsten S
  
 
====Lowslot====
 
====Lowslot====

Revision as of 10:45, 20 February 2009


General Info

The Cormorant destroyer has one of the best optimal ranges for sniping due to its bonus to Destroyer skill. The following two setups have been built for sniping at frigate and destroyer hulls in flyby maneuvers. The T1 built is recommended build as it is cheap and disposable, but it does require having a few named modules to work. The tech II setup costs a few million more mostly due to the price of tech II 150mm railguns, however, it can sniper from significantly superior range while doing 50% more dps loaded with Spike S ammo. Spike S cuts tracking by 75% and can be replaced with Tungsten S which gives 40% range bonus and no tracking penalties. However Tungsten S really cuts the dps and optimal range such that the tech II setup becomes almost equivalent to tech I setup.


Flying Sniper Cormorant

For more information on flying a Cormorant in PVP gangs consult the following article: Destroyers in PVP

T1 Setup

Stats

  • Maximum Targeting Range: 68 km
  • Optimal and Falloff Ranges: ~52 km optimal, ~7.2 km falloff
  • Damage per second: 53
  • Damage per volley: 193
  • Tracking: 0.117

Lowslot

  • Linear Flux Stabilizer I

Midslot

  • Orion Tracking CPU I (no script)
  • Orion Tracking CPU I (no script)
  • Alumel-Wired I Sensor Augmentation (range script)
  • empty

High Slot

  • 150mm 'Scout' Accelerator Cannon (Tungsten S)
  • 150mm 'Scout' Accelerator Cannon (Tungsten S)
  • 150mm 'Scout' Accelerator Cannon (Tungsten S)
  • 150mm 'Scout' Accelerator Cannon (Tungsten S)
  • 150mm 'Scout' Accelerator Cannon (Tungsten S)
  • 150mm 'Scout' Accelerator Cannon (Tungsten S)
  • 150mm 'Scout' Accelerator Cannon (Tungsten S)
  • empty

T2 Setup

Stats

  • Maximum Targeting Range: 87 km
  • Optimal and Falloff Ranges: 75 km optimal with Spike S, 7.2 km falloff, 58km optimal with Tungsten S
  • Damage per second: 70 with Spike S, 52 with Tungsten S
  • Damage per volley: 279 with Spike S, 210 with Tungsten S
  • Tracking: 0.038 with Spike S, 0.152 with Tungsten S

Lowslot

  • Reactor Control Unit I

Midslot

  • Sensor Booster II (range script)
  • Sensor Booster II (no script)
  • Tracking Computer II (no script)
  • Tracking Computer II (no script)

High Slot

  • 150mm Railgun II (Spike S)
  • 150mm Railgun II (Spike S)
  • 150mm Railgun II (Spike S)
  • 150mm Railgun II (Spike S)
  • 150mm Railgun II (Spike S)
  • 150mm Railgun II (Spike S)
  • 150mm Railgun II (Spike S)