Difference between revisions of "Cormorant (Sniper)"

From Agony Unleashed
Jump to: navigation, search
(EFT Copy & Paste)
(General Info)
Line 4: Line 4:
  
 
The Cormorant destroyer has one of the best optimal ranges for sniping due to its bonus to Destroyer skill. The following two setups have been built for sniping at frigate and destroyer hulls in flyby maneuvers. The T1 built is recommended build as it is cheap and disposable, but it does require having a few named modules to work. The tech II setup costs a few million more mostly due to the price of tech II 150mm railguns, however, it can snipe from significantly superior range while doing 50% more dps loaded with Spike S ammo. Spike S cuts tracking by 75% and can be replaced with Tungsten S which gives 40% range bonus and no tracking penalties. However Tungsten S really cuts the dps and optimal range such that the tech II setup becomes almost no better than tech I setup.
 
The Cormorant destroyer has one of the best optimal ranges for sniping due to its bonus to Destroyer skill. The following two setups have been built for sniping at frigate and destroyer hulls in flyby maneuvers. The T1 built is recommended build as it is cheap and disposable, but it does require having a few named modules to work. The tech II setup costs a few million more mostly due to the price of tech II 150mm railguns, however, it can snipe from significantly superior range while doing 50% more dps loaded with Spike S ammo. Spike S cuts tracking by 75% and can be replaced with Tungsten S which gives 40% range bonus and no tracking penalties. However Tungsten S really cuts the dps and optimal range such that the tech II setup becomes almost no better than tech I setup.
 +
 +
If using the T2 Setup where Flybys will be kept to ~ 50 km, consider swapping the unscripted Sensorbooster for Paint.
  
 
==Flying This Setup==
 
==Flying This Setup==

Revision as of 17:10, 14 May 2009


General Info

The Cormorant destroyer has one of the best optimal ranges for sniping due to its bonus to Destroyer skill. The following two setups have been built for sniping at frigate and destroyer hulls in flyby maneuvers. The T1 built is recommended build as it is cheap and disposable, but it does require having a few named modules to work. The tech II setup costs a few million more mostly due to the price of tech II 150mm railguns, however, it can snipe from significantly superior range while doing 50% more dps loaded with Spike S ammo. Spike S cuts tracking by 75% and can be replaced with Tungsten S which gives 40% range bonus and no tracking penalties. However Tungsten S really cuts the dps and optimal range such that the tech II setup becomes almost no better than tech I setup.

If using the T2 Setup where Flybys will be kept to ~ 50 km, consider swapping the unscripted Sensorbooster for Paint.

Flying This Setup

For more information on flying a Cormorant in PVP gangs consult the following articles:

T1 Setup

Stats

  • Maximum Targeting Range: 68 km
  • Optimal and Falloff Ranges: ~52 km optimal, ~7.2 km falloff
  • Damage per second: 53
  • Damage per volley: 193
  • Tracking: 0.117
  • Velocity: 260 m/s
  • Effective Hit Points: 3300

Lowslot

  • Linear Flux Stabilizer I

Midslot

  • Orion Tracking CPU I (no script)
  • Orion Tracking CPU I (no script)
  • Supplemental Scanning CPU (range script)
  • empty

High Slot

  • 150mm 'Scout' Accelerator Cannon (Tungsten S)
  • 150mm 'Scout' Accelerator Cannon (Tungsten S)
  • 150mm 'Scout' Accelerator Cannon (Tungsten S)
  • 150mm 'Scout' Accelerator Cannon (Tungsten S)
  • 150mm 'Scout' Accelerator Cannon (Tungsten S)
  • 150mm 'Scout' Accelerator Cannon (Tungsten S)
  • 150mm 'Scout' Accelerator Cannon (Tungsten S)
  • Small Coaxial Regenerative Projector

T2 Setup

Stats

  • Maximum Targeting Range: 87 km
  • Optimal and Falloff Ranges: 75 km optimal with Spike S, 7.2 km falloff, 58km optimal with Tungsten S
  • Damage per second: 70 with Spike S, 52 with Tungsten S
  • Damage per volley: 279 with Spike S, 210 with Tungsten S
  • Tracking: 0.038 with Spike S, 0.152 with Tungsten S
  • Velocity: 260 m/s
  • Effective Hit Points: 3300

Lowslot

  • Reactor Control Unit I

Midslot

  • Sensor Booster II (range script)
  • Sensor Booster II (no script)
  • Tracking Computer II (no script)
  • Tracking Computer II (no script)

High Slot

  • 150mm Railgun II (Spike S)
  • 150mm Railgun II (Spike S)
  • 150mm Railgun II (Spike S)
  • 150mm Railgun II (Spike S)
  • 150mm Railgun II (Spike S)
  • 150mm Railgun II (Spike S)
  • 150mm Railgun II (Spike S)
  • Small Coaxial Regenerative Projector

EFT Copy & Paste


[Cormorant, T1 Sniper]
Linear Flux Stabilizer I

'Orion' Tracking CPU I
'Orion' Tracking CPU I
Supplemental Scanning CPU I, Targeting Range
[empty med slot]

150mm Railgun I, Tungsten Charge S
150mm Railgun I, Tungsten Charge S
150mm Railgun I, Tungsten Charge S
150mm Railgun I, Tungsten Charge S
150mm Railgun I, Tungsten Charge S
150mm Railgun I, Tungsten Charge S
150mm Railgun I, Tungsten Charge S
Small Coaxial Regenerative Projector /OFFLINE

[empty rig slot]
[empty rig slot]
[empty rig slot]


=============================================

[Cormorant, T2 Sniper]
Reactor Control Unit I

Sensor Booster II, Targeting Range
Sensor Booster II
Tracking Computer II
Tracking Computer II

150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
Small Coaxial Regenerative Projector /OFFLINE

[empty rig slot]
[empty rig slot]
[empty rig slot]