Difference between revisions of "Covert Ops Certification"

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# Explain how to fit up a CovOps frigate and if there are any special considerations for these ships.
 
# Explain how to fit up a CovOps frigate and if there are any special considerations for these ships.
 
# Explain the conditions that must be met in order for a CovOps Cloak II to be successfully activated.
 
# Explain the conditions that must be met in order for a CovOps Cloak II to be successfully activated.
# Explain how the "Warp to", "Keep at" and "Orbit at" default ranges can be set to facilitate safe CovOps navigation.
+
# Navigation and Bookmarks
# Explain what constitutes a pair of CovOps bookmarks, and why the distance of each is used.
+
## Explain how the "Warp to", "Keep at" and "Orbit at" default ranges can be set to facilitate safe CovOps navigation.
# Demonstrate that you are able to create pairs of CovOps bookmarks by creating a pair on each gate in a given system.
+
## Explain what constitutes a pair of CovOps bookmarks, and why the distance of each is used.
# Explain the conditions that must be met in order for a ship to be pulled into a warp disruption bubble.
+
## Demonstrate that you are able to create pairs of CovOps bookmarks by creating a pair on each gate in a given system.
# Demonstrate that you are able to jump into and warp away from an Agony frigate gang supported by an interdictor camping a gate (they will attempt to lock and tackle, but not fire).
+
## Explain the conditions that must be met in order for a ship to be pulled into a warp disruption bubble.
# Demonstrate that you are able to call intel whilst cloaked on grid at a gate.
+
## Demonstrate that you are able to jump into and warp away from an Agony frigate gang supported by an interdictor camping a gate (they will attempt to lock and tackle, but not fire).
# Demonstrate that you are able to act as CovOps scout for an Agony gang operating in 0.0
+
# Communication
# Explain what is meant by "relevant intel" when providing scouting for a gang.
+
## Demonstrate that you are able to call intel whilst cloaked on grid at a gate.
# Explain what considerations have to be kept in mind for dropping a gang at extremely close range on a target battleship.
+
## Demonstrate that you are able to act as CovOps scout for an Agony gang operating in 0.0
# Explain how to use scan probes to find ships in space.
+
## Explain what is meant by "relevant intel" when providing scouting for a gang.
# Explain how to use scan probes to get a target close (on grid) on a gate and the pros and cons of scanning vs flying out to the target.
+
## Explain what considerations have to be kept in mind for dropping a gang at extremely close range on a target battleship.
 +
# Scan Probes
 +
## Explain how to use scan probes to find ships in space.
 +
## Explain how to use scan probes to get a target close (on grid) on a gate and the pros and cons of scanning vs flying out to the target.

Revision as of 01:08, 6 December 2007


General Info

  • Evaluator Fee: 15M ISK
  • Agony Empire Fee: 5M ISK
  • Free for AGONY Rank: Ensign+
  • Evaluator Required Certifications:
    • Certification Evaluator
    • Covert Ops Master
  • Evaluator Rank Requirements:
    • Lieutenant Commander
  • Approximate testing time: 40m

Certification Content

  1. Explain how to fit up a CovOps frigate and if there are any special considerations for these ships.
  2. Explain the conditions that must be met in order for a CovOps Cloak II to be successfully activated.
  3. Navigation and Bookmarks
    1. Explain how the "Warp to", "Keep at" and "Orbit at" default ranges can be set to facilitate safe CovOps navigation.
    2. Explain what constitutes a pair of CovOps bookmarks, and why the distance of each is used.
    3. Demonstrate that you are able to create pairs of CovOps bookmarks by creating a pair on each gate in a given system.
    4. Explain the conditions that must be met in order for a ship to be pulled into a warp disruption bubble.
    5. Demonstrate that you are able to jump into and warp away from an Agony frigate gang supported by an interdictor camping a gate (they will attempt to lock and tackle, but not fire).
  4. Communication
    1. Demonstrate that you are able to call intel whilst cloaked on grid at a gate.
    2. Demonstrate that you are able to act as CovOps scout for an Agony gang operating in 0.0
    3. Explain what is meant by "relevant intel" when providing scouting for a gang.
    4. Explain what considerations have to be kept in mind for dropping a gang at extremely close range on a target battleship.
  5. Scan Probes
    1. Explain how to use scan probes to find ships in space.
    2. Explain how to use scan probes to get a target close (on grid) on a gate and the pros and cons of scanning vs flying out to the target.