Difference between revisions of "Current Curriculum Overview"
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====Upon inspection actually contains==== | ====Upon inspection actually contains==== | ||
− | + | *Overview, what is it and why is it important. Blue tab, drones tab, brackets. Link ready made overview for students. | |
+ | *Guns and missiles. Goes in detail on sig radius/resolution, explosion radius/velocity, scan res, optimal/falloff, tracking/orbiting, transversal, turret types and ammo types | ||
+ | *MWD and AB. Details and comparing the two | ||
+ | *EWAR: In various detail on scrams/disruptors, webs, damps, neuts, TP, ECM | ||
+ | *Ship fitting. Ship bonuses, shield and armor pros/cons, rigs | ||
+ | *CSPA | ||
+ | *Fleet basics. Why fleet and how to join. broadcast history | ||
+ | *Communication. jump word, x up, recon, breakbreak, bombs, calling ewar, broadcasting, target calling | ||
+ | *Fleet roles, scout, skirmish, local, 360, probes, bubblers | ||
+ | *Fleet maneuvering practical: cold warp, align, TACs | ||
+ | *Hydra principle | ||
===[[PVP-BASIC]] (Current)=== | ===[[PVP-BASIC]] (Current)=== |
Revision as of 05:52, 7 March 2016
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This article is currently under construction and the content is subject to change. Once the article is completed please remove this template from the article body. |
This site is a temporary one meant to provide an overview of our current class curriculum with the possible goal of re-organizing the content.
Contents
Current Core Classes
PVP-Frigspec ( <2016 version)
Said to contain
- General Ship Fitting
- Fleet Roles
- Electronic Warfare
- Safespots
- Basic Fleet Movement
- Scanning
- Recon
- Basic PVP Mechanics
Upon inspection actually contains
- Overview, what is it and why is it important. Blue tab, drones tab, brackets. Link ready made overview for students.
- Guns and missiles. Goes in detail on sig radius/resolution, explosion radius/velocity, scan res, optimal/falloff, tracking/orbiting, transversal, turret types and ammo types
- MWD and AB. Details and comparing the two
- EWAR: In various detail on scrams/disruptors, webs, damps, neuts, TP, ECM
- Ship fitting. Ship bonuses, shield and armor pros/cons, rigs
- CSPA
- Fleet basics. Why fleet and how to join. broadcast history
- Communication. jump word, x up, recon, breakbreak, bombs, calling ewar, broadcasting, target calling
- Fleet roles, scout, skirmish, local, 360, probes, bubblers
- Fleet maneuvering practical: cold warp, align, TACs
- Hydra principle
PVP-BASIC (Current)
Said to contain
- Basic Fleet Maneuvering
- Basic PVP Mechanics
- Comms and Recon
Upon inspection actually contains
Source: Class material linked above as well as class notes (linked from here: [1])
- How to join a fleet
- CSPA
- Overview; Setup (preparation material covers details, class just ensure they have a good overview by linking one). Explain overview and brackets, and different tabs.
- Fleet maneuvering - macro. System wide movement and beyond. Warping to fleet members. Setting destination. Moving a few systems. Aligning.
- Fleet maneuvering - micro. On grid movement. Prop mods. Crash gate. Smartbomb safe orbit. Moving to targets. Anchoring.
- Bubbles briefly
- Bombs briefly
- Guns and Missiles. No details or heavy theory on the subject. Ranges. Barely touch on damage avoidance. Load particular damage type.
- Tackle. Point/Scram
- Comms and recon. Recon reports, breakbreak, broadcasting, JUMP!, target calling, getting back with fleet
- Fleet roles: Scout/Skirmisher/fc/backup fc
PVP-WOLFPACKS
Said to contain
- Strategic fleet movement
- Timers
- Baiting
- Modified/simple fly-bys
- Bubbles, bubbles, bubbles!
Upon inspection actually contains
PVP-INTERMEDIATE
Said to contain
- Fleet Roles
- Flying in a Doctrine
- Logistics (Flying, Fitting, Broadcasting)
- EWAR (Safety, Movement, Priorities)
- Manual Piloting vs. Anchoring
- Advanced Situational Awareness
Upon inspection actually contains
PVP-ADVANCED
Said to contain
- What makes an effective fleet?
- Advanced ship fitting
- Threat Assessment (i.e. choosing targets)
Upon inspection actually contains
Suggested Future Organisation
This is WiP