Difference between revisions of "Cyno Alt"

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(New page: A cyno alt is a character dedicated to opening cynosyral fields for capital ship transport. These are low skill point characters that find residence at the jump points commonly used by the...)
 
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A cyno alt is a character dedicated to opening cynosyral fields for capital ship transport. These are low skill point characters that find residence at the jump points commonly used by the capital ship pilot.
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[[Category:Agony]]
  
Skills:
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==Introduction==
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A cyno alt is a character dedicated to opening cynosural fields for capital ships. These are low skill point characters that get placed for permanent residence in stations commonly used by the capital ship pilot.<br><br>
  
Electronics V
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Currently all characters rolled start with the same set of skills and get a bonus to training time (doubled until character reaches 1.6 mil sp). Amount of skill points at the start is 56489. All of them will also have the following starter skills.<br>
Cynosural Field Operation III
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Electronics 3<br>
Spaceship Command III
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Engineering 3<br>
Navigation III
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Shield op 2<br>
Afterburner I
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Gunnery 2<br>
Evasive Maneuvering II
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Small Racial gun 3<br>
Caldari Frigate III
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mining 2<br>
Gallente Frigate III
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Mechanic 2<br>
Minmatar Frigate III
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Navigation 3<br>
Amarr Frigate III
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Science 3<br>
Caldari Industrial III
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Spaceship command 3<br>
Gallente Industrial III
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Racial Frigate 2<br><br>
Minmatar Industrial III
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Amarr Industrial III
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Optional:
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====Steps to Creating a Cyno Alt====
You can train some basic pvp skills on your cyno alt, such as Propulsion Jamming. This comes in useful if setting up cyno-traps for neutrals who come to gank your cynos.
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# Roll Caldari character that will get Caldari Frigate II upon creation (Kestrel is still the most commonly used cynofrig).
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# Respecialize attributes to put most points into Intelligence, then Memory.
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# Optional: plug in cybernetics skill, train 1 level, plug in implants.
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====Required Skills====
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Electronics V<br>
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Cynosural Field Operation III<br>
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Afterburner I<br>
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Caldari Frigate III<br>
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Hull Upgrades II<br><br>
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====Optional Skills====
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Gallente Frigate III - it might come useful to train your cyno character to use frigates of other races if no Caldari frigates are available in the area<br>
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Minmatar Frigate III<br>
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Amarr Frigate III<br>
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Caldari Industrial III - making it able to fly haulers of all races can also be a useful feature<br>
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Gallente Industrial III<br>
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Minmatar Industrial I<br>
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Amarr Industrial II<br>
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Evasive Maneuvering II<br>
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Propulsion Jamming - to spring traps on neutrals who come to kill your cyno make it be able to use some tackling mods<br>
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Destroyers I - so that can be used as salvaging aid<br>
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Survey III, Mechanics III, Salvaging I - required to use the Salvager positioning trick detailed [http://www.evealtruist.com/2012/04/how-to-move-capital-ship.html here].

Latest revision as of 23:37, 22 May 2014


Introduction

A cyno alt is a character dedicated to opening cynosural fields for capital ships. These are low skill point characters that get placed for permanent residence in stations commonly used by the capital ship pilot.

Currently all characters rolled start with the same set of skills and get a bonus to training time (doubled until character reaches 1.6 mil sp). Amount of skill points at the start is 56489. All of them will also have the following starter skills.
Electronics 3
Engineering 3
Shield op 2
Gunnery 2
Small Racial gun 3
mining 2
Mechanic 2
Navigation 3
Science 3
Spaceship command 3
Racial Frigate 2

Steps to Creating a Cyno Alt

  1. Roll Caldari character that will get Caldari Frigate II upon creation (Kestrel is still the most commonly used cynofrig).
  2. Respecialize attributes to put most points into Intelligence, then Memory.
  3. Optional: plug in cybernetics skill, train 1 level, plug in implants.

Required Skills

Electronics V
Cynosural Field Operation III
Afterburner I
Caldari Frigate III
Hull Upgrades II

Optional Skills

Gallente Frigate III - it might come useful to train your cyno character to use frigates of other races if no Caldari frigates are available in the area
Minmatar Frigate III
Amarr Frigate III
Caldari Industrial III - making it able to fly haulers of all races can also be a useful feature
Gallente Industrial III
Minmatar Industrial I
Amarr Industrial II
Evasive Maneuvering II
Propulsion Jamming - to spring traps on neutrals who come to kill your cyno make it be able to use some tackling mods
Destroyers I - so that can be used as salvaging aid
Survey III, Mechanics III, Salvaging I - required to use the Salvager positioning trick detailed here.