Difference between revisions of "Electronic Warfare Support Skills"

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(New page: ====General EWAR Skills==== * Electronics V * Long Distance Jamming IV - required for all EWAR pilots, grants +10% to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and ...)
 
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====General EWAR Skills====
 
====General EWAR Skills====
 
* Electronics V
 
* Electronics V
 
* Long Distance Jamming IV - required for all EWAR pilots, grants +10% to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters per level
 
* Long Distance Jamming IV - required for all EWAR pilots, grants +10% to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters per level
* Frequency Modulation IV - required for all EWAR pilots, grants +10% to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors and Target Painters per level
+
* Frequency Modulation IV - required for all EWAR pilots, grants +10% to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors and Target Painters per level<br><br>
  
 
====ECM Ships====
 
====ECM Ships====
 
* Electronic Warfare IV - 5% less capacitor need for ECM and ECM Burst systems per level, grants use of T2 ECM and signal distortion amplifiers
 
* Electronic Warfare IV - 5% less capacitor need for ECM and ECM Burst systems per level, grants use of T2 ECM and signal distortion amplifiers
* Signal Dispersion IV - 5% bonus to strength of all ECM jammers per level
+
* Signal Dispersion IV - 5% bonus to strength of all ECM jammers per level<br><br>
  
 
====Damp Ships====
 
====Damp Ships====
 
* Sensor Linking IV - 5% less capacitor need for sensor link per level, grants use of T2 dampeners
 
* Sensor Linking IV - 5% less capacitor need for sensor link per level, grants use of T2 dampeners
* Signal Suppression IV - 5% bonus to remote sensor dampers' scan resolution and targeting range suppression per level
+
* Signal Suppression IV - 5% bonus to remote sensor dampers' scan resolution and targeting range suppression per level<br><br>
  
 
====Tracking Disruptor Ships====
 
====Tracking Disruptor Ships====
 
* Weapon Disruption - 5% less capacitor need for weapon disruptors per level, grants use of T2 tracking disruptors
 
* Weapon Disruption - 5% less capacitor need for weapon disruptors per level, grants use of T2 tracking disruptors
* Turret Destabilization - 5% bonus to Tracking Disruptor modules' tracking speed, optimal range and falloff disruption per level
+
* Turret Destabilization - 5% bonus to Tracking Disruptor modules' tracking speed, optimal range and falloff disruption per level<br><br>
  
 
====Target Painting Ships====
 
====Target Painting Ships====
 
* Target Painting - 5% less capacitor need for target painters per level, grants use of T2 target painters
 
* Target Painting - 5% less capacitor need for target painters per level, grants use of T2 target painters
* Signature Focusing - 5% bonus to target painter modules' signature radius multiplier per level
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* Signature Focusing - 5% bonus to target painter modules' signature radius multiplier per level<br><br>
  
 
====Support Skills====
 
====Support Skills====
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* Evasive Maneuvering IV
 
* Evasive Maneuvering IV
 
* High Speed Maneuvering III
 
* High Speed Maneuvering III
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Revision as of 01:24, 28 April 2009

General EWAR Skills

  • Electronics V
  • Long Distance Jamming IV - required for all EWAR pilots, grants +10% to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters per level
  • Frequency Modulation IV - required for all EWAR pilots, grants +10% to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors and Target Painters per level

ECM Ships

  • Electronic Warfare IV - 5% less capacitor need for ECM and ECM Burst systems per level, grants use of T2 ECM and signal distortion amplifiers
  • Signal Dispersion IV - 5% bonus to strength of all ECM jammers per level

Damp Ships

  • Sensor Linking IV - 5% less capacitor need for sensor link per level, grants use of T2 dampeners
  • Signal Suppression IV - 5% bonus to remote sensor dampers' scan resolution and targeting range suppression per level

Tracking Disruptor Ships

  • Weapon Disruption - 5% less capacitor need for weapon disruptors per level, grants use of T2 tracking disruptors
  • Turret Destabilization - 5% bonus to Tracking Disruptor modules' tracking speed, optimal range and falloff disruption per level

Target Painting Ships

  • Target Painting - 5% less capacitor need for target painters per level, grants use of T2 target painters
  • Signature Focusing - 5% bonus to target painter modules' signature radius multiplier per level

Support Skills

  • Energy Management IV
  • Energy Systems Operations IV
  • Long Range Targeting IV
  • Signature Analysis IV
  • Targeting IV
  • Mechanic IV
  • Hull Upgrades IV
  • Shield Management IV
  • Navigation IV
  • Evasive Maneuvering IV
  • High Speed Maneuvering III