Electronic Warfare Support Skills

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General EWAR Skills

  • Electronics V
  • Long Distance Jamming IV - required for all EWAR pilots, grants +10% to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters per level
  • Frequency Modulation IV - required for all EWAR pilots, grants +10% to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors and Target Painters per level

ECM Ships

  • Electronic Warfare IV - 5% less capacitor need for ECM and ECM Burst systems per level, grants use of T2 ECM and signal distortion amplifiers
  • Signal Dispersion IV - 5% bonus to strength of all ECM jammers per level

Damp Ships

  • Sensor Linking IV - 5% less capacitor need for sensor link per level, grants use of T2 dampeners
  • Signal Suppression IV - 5% bonus to remote sensor dampers' scan resolution and targeting range suppression per level

Tracking Disruptor Ships

  • Weapon Disruption - 5% less capacitor need for weapon disruptors per level, grants use of T2 tracking disruptors
  • Turret Destabilization - 5% bonus to Tracking Disruptor modules' tracking speed, optimal range and falloff disruption per level

Target Painting Ships

  • Target Painting - 5% less capacitor need for target painters per level, grants use of T2 target painters
  • Signature Focusing - 5% bonus to target painter modules' signature radius multiplier per level

Support Skills

  • Energy Management IV
  • Energy Systems Operations IV
  • Long Range Targeting IV
  • Signature Analysis IV
  • Targeting IV
  • Mechanic IV
  • Hull Upgrades IV
  • Shield Management IV
  • Navigation IV
  • Evasive Maneuvering IV
  • High Speed Maneuvering III