Fleet Command Certification

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IN DEVELOPMENT By Rells

General Info

  • Ribbon: CERT-FLEETCOM.gif
  • Evaluator Fee: 20M ISK
  • Agony Empire Fee: 10M ISK
  • Free for AGONY Rank: Lieutenant Commander
  • Evaluator Required Certifications:
  • Evaluator Rank Requirements:
    • Commander
  • Evaluatee Required Certifications:
  • Approximate testing time: 60m

Certification Content

  1. Navigation
    1. Explain the importance of using 2D maps while leading a gang.
    2. Explain how to create a waypoint route and transmit the entire route to the gang.
      1. Assuming someone new joins the gang, how can you transmit the entire route again?
    3. Explain how fleet, wing and squad warps work.
      1. Why would you want to warp fleet over having each squad warp itself
    4. To what range are you able to warp a Fleet to a bookmark.
  2. Communications
    1. Explain the importance of setting and communicating the mission objective to members of your fleet
      1. Define the mission objective for the following Gangs, ship movement and a Roaming(hunting)Gang
    2. Explain the importance of after action reports and how they should be constructed.
      1. What kinds of things do we want to avoid putting in these reports.
      2. Why do we want to focus on actions of the fleet and not on the individual
    3. What kind of communication style do you use when you are in charge of the fleet.
  3. Tactics
    1. Target Prioritization
      1. Explain the importance of correctly prioritizing targets.
      2. Explain the relative threat levels of the following kinds of ships: Frigates, Interceptors, Interdictors, Recon ships, EAF's, Cruisers, HAC's, HIC's, Battle cruisers, and Battleships.
      3. Given 2 ships of the same threat level explain how you would prioritize them for targeting.
      4. Given a few situations by your evaluator explain how you would prioritize the targets.
    2. Explain the importance of continually re-evaluating the situation when in combat.
      1. Explain a couple circumstances where changes in the situation would cause a change in your actions.
    3. Explain the importance of seeing a combat situation from the perspective of your enemy.
      1. Give examples of a couple of situations where getting in the head of your enemy can change your actions.
  4. Reconnaissance
    1. Explain how far out ahead and or behind your fleet the following Reconnaissance resources should be Covert Ops, Skirmishers, and Scouts.
    2. Explain the methods used in taking the information give in recon reports and correlating the information into a tactical picture for your area of operations.
    3. Given 3 reconnaissance situations from your evaluator for a plan of action and orders for each one.
  5. Practical Operation
    1. Organize, plan, and execute at least 2 of the 4 following types of Gangs. Small ship Roaming, Mixed Fleet ship movement Gang (point to point), Logistical support movement, and Long range Roaming
    2. Submit an After Action Report on each Gang to your evaluator.