Gang Types

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Revision as of 17:44, 16 March 2011 by azual (Talk | contribs) (NanoSHAG)

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Agony PVP Fleets

As a corporation that strives for competence in pvp, we need to be able to rapidly form fleets to intercept neutral gangs in or near our systems. In order to rapidly form fleets, we have to know what fleets are likely to be formed or at least what types of ships are likely to be needed. If we're going to form up fast, these ships need to be fitted and ready in advance and pilots/FC's should aim to get atleast some experience with each gang type.

The following is a list of Gang types Agony will currently focus on, this is not to say other gang types will not be used but notice will be given for them allowing you to time to prepare. EVE is an ever changing game and so the list of gangs we use may also change but everyone in Agony should have a ship or two for each of the gangs listed below.


NanoSHAG

Fast/Agile SHield Assault Gang, also know to the rest of EVE as NanoFAG or Winmatar.

An excellent roaming gang, it focuses on high speed and agility Minmatar/Angel ships allowing the fleet to cover large distances and engage/disengage at will. This concept also scales very well and works just as well with 3 or 4 pilots as it does with 20+.

This gang is ideal for taking on quick ganks, ratters, solo ships/small gangs moving around null sec etc but it also has the ability to kite larger gangs and pick off enemy support or hit and run. However it lacks the staying power of other gangs and going toe to toe with a conventional gang will lead to very expensive losses.

  • DPS Cruisers (Vaga/Cynabal), machariels
  • Heavy Tackle (Jaguar/Dramiel - mwd, shield extender, scram, web or AB)
  • Scimitars
  • Recons (Curse/Rapier)
  • Fleet Dictors (cloak, double bubble, shield extender)
  • Fleet Interceptor (Long Range Point)
  • Cov ops

HSSR

High Speed Short Range - Shield tanked Battlecruisers with short range weapon systems like Pulse Lasers/Autocannons.

Very similar to NanoSHAG except it uses slightly tougher, slower and cheaper Battlecruiser hulls allowing it to also fight other gangs head to head.

  • Fleet Dictors (cloak, double bubble, shield extender)
  • Fleet Interceptor (Long Range Point)
  • Cov Ops
  • Logistics (Scimitars/Basilisks)
  • DPS Battlecruisers (Hurricane/Drake/Harbinger)
  • Fleet Booster (Claymore/Vulture/Tengu/Loki)


AHAC

Armor tanked Heavy Assault Cruisers.

This fleet is intened for fleet of a decent size 30-40 or more and doesnt work very well with less. It is intended for fighting Long/Mid Range Battleships or Capitals using small signature to avoidance tank large weapons and fighters.

It is recommended to have a 1 to 3/4 Guardian to HAC ratio and therefore this gang requires alot of logistics. Many ships do work with this concept but the Amarr Zealot out performs them all and the main bulk of the fleet should consist of Zealots.

This Fleet is weak against short range BS or HML Drakes.

  • Fleet Dictors (cloak, double bubble, shield extender)
  • Fleet Interceptor (Long Range Point)
  • Cov Ops
  • Logistics (Guardians)
  • Heavy Tackle (Loki/Proteus)
  • HAC's (Zealot/Ishtar/Fleet Stabber)
  • Fleet Booster (Claymore/Damnation/Legion/Loki)


Abaddons

Amarr tier 3 battleships with Guardians and T3 Tacklers.

Similar to the AHAC's it is designed for large scale engagements and has a certian size the gang needs to be before it is truely effective. It is designed to fill the hole that AHAC's cannot versus Short Range BS or Drake fleets by providing large buffer and resists at the same time being able to hit out to heavy missle range with scorch or for high damage at close range.

  • Fleet Dictors (cloak, double bubble, shield extender)
  • Fleet Interceptor (Long Range Point)
  • Cov Ops
  • Logistics (Guardians)
  • Heavy Tackle (Loki/Proteus)
  • Abaddons (No other BS comes close)
  • Fleet Booster (Damnation/Legion/Loki)


Bombers

Stealth bombers with Bomb launchers, warp stabs and MWD.

When an enemy gang is simply too big for you to take on with one of the other gangs or you do not have the critical mass of pilots for them you will always be able to fall back on bombers to harass the enemy when they are grouped up.

Small numbers of bombers will be able to kill support and lighly tanked ships plus the more bombers you can field the more damage you can hope to inflict upon the target fleet.

  • Suicide Dictor (Cheap fit/hull interdictor with just the bare essentials)
  • Cov Ops
  • Bombers