Difference between revisions of "Hydra Condor"

From Agony Unleashed
Jump to: navigation, search
(Example EFT Fittings)
m (Example EFT Fittings)
Line 16: Line 16:
  
 
==Example EFT Fittings==
 
==Example EFT Fittings==
This is a sample all-T1 fitting. This fit requires Electronics 4 in addition to our recommended minimum skills.  If you find yourself running out of CPU, swap out the tracking disruptors for sensor dampeners, as they use less CPU.  If you haven't trained rigging skills, you can do without the suggested rigs:
+
This is a sample all-T1 fitting. This fit requires Electronics 4 in addition to our recommended minimum skills.  If you find yourself running out of CPU, drop the rigs because they increase your launcher's CPU usage.  If you haven't trained rigging skills, you can do without the suggested rigs:
  
 
<pre>
 
<pre>

Revision as of 07:39, 4 November 2012


General Info

Bonuses: 10% bonus to light missile and rocket kinetic damage per skill level

The Condor isn't quite as fast as some of the other Assault Frigates, but has a very flexible slot layout, giving you many different fitting options. The Condor works very well at both short and long ranges. Because it is somewhat fragile, we recommend fitting it to fight at longer ranges (8-10km optimal or greater) for Hydra fleets.

The Condor is pretty tight on CPU, so in addition to the recommended basic skills listed in the class reading material, you will need to train Electronics to level 4 in order to use the fits listed below.

Remember that you should bring a range of EWAR modules, since you will probably be asked to change them when we set up the fleet. For the full list of modules to bring, see Recommended Modules for PVP-Basic.

Additional Notes

You should carry with you:

  • 1000 units of light missiles, your choice of damage type but since the Condor receives a bonus to Kinetic missiles, its best to use Scourge
  • Both kinds of scripts for any electronic warfare modules that need them

Example EFT Fittings

This is a sample all-T1 fitting. This fit requires Electronics 4 in addition to our recommended minimum skills. If you find yourself running out of CPU, drop the rigs because they increase your launcher's CPU usage. If you haven't trained rigging skills, you can do without the suggested rigs:

[Condor, Hydra T1]
Pseudoelectron Containment Field I
Ballistic Control System I

J5 Prototype Warp Disruptor I
Experimental 1MN Afterburner I
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

Prototype 'Arbalest' Light Missile Launcher, Mjolnir Light Missile
Prototype 'Arbalest' Light Missile Launcher, Caldari Navy Scourge Light Missile
Prototype 'Arbalest' Light Missile Launcher, Caldari Navy Scourge Light Missile
[empty high slot]

Small Warhead Calefaction Catalyst I
Small Bay Loading Accelerator I
[empty rig slot]

This is a sample T2 fit, which will require more advanced skills:

[Condor, Hydra T2]
Damage Control II
Overdrive Injector System II

Warp Disruptor II
1MN Afterburner II
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script

Light Missile Launcher II, Caldari Navy Scourge Light Missile
Light Missile Launcher II, Caldari Navy Scourge Light Missile
Light Missile Launcher II, Caldari Navy Scourge Light Missile
Small Remote Armor Repair System II

Small Warhead Calefaction Catalyst I
Small Bay Loading Accelerator I
[empty rig slot]

Stats

Sample T1 fit with recommended minimum skills:

  • Effective HP: 1632
  • Speed: 400ms, 873ms with Afterburner, 1109ms overheated
  • DPS: 43
  • Light Missile Max Flight Range: 18.8 km

Sample T2 fit and all level V skills:

  • Effective HP: 2114
  • Speed: 563ms, 1452ms with Afterburner, 1897ms overheated
  • DPS: 87
  • Light Missile Max Flight Range: 42.2