Difference between revisions of "Hydra Crucifier"

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(Stats)
Line 98: Line 98:
 
* '''Turret Optimal + Falloff''': 4.8 + 3 km (multifrequency)
 
* '''Turret Optimal + Falloff''': 4.8 + 3 km (multifrequency)
 
* '''Tracking Disruptor Optimal + Falloff''': 44 + 22
 
* '''Tracking Disruptor Optimal + Falloff''': 44 + 22
* '''Tracking Disruptor Strangth: 41.8%
+
* '''Tracking Disruptor Strangth:''' 41.8%
 +
* '''Targeting Range''': 61.75km
  
 
With te variant and all Lv V skills:
 
With te variant and all Lv V skills:
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* '''Turret Optimal + Falloff''': 6.6 + 3.8 km (multifrequency)
 
* '''Turret Optimal + Falloff''': 6.6 + 3.8 km (multifrequency)
 
* '''Tracking Disruptor Optimal + Falloff''': 69 + 35
 
* '''Tracking Disruptor Optimal + Falloff''': 69 + 35
* '''Tracking Disruptor Strangth: 67.18%
+
* '''Tracking Disruptor Strangth:''' 67.18%
 
* '''Targeting Range''': 77.19km
 
* '''Targeting Range''': 77.19km

Revision as of 00:38, 22 October 2010


General Info

  • Special Ability: 10% bonus to Small Energy Turret capacitor use and 5% bonus to Tracking Disruptor effectiveness per skill level.

This is a basic T1 setup for use in a PvP-BASIC Hydra gang.

The crucifier is an excellent electronic warfare platform. With its tracking disruptor bonus, it can single-handedly shut down an opposing turret ship, and is a great addition to any gang. When fitting a crucifier, remember that you are not there as a dps ship - your focus should be on maximising the effectiveness of your tracking disruptors.

Remember to bring both types of scripts as you may be directed to change them by the FC or EWO.

Rigs: These are optional, but some of these are extremely cheap to purchase in trade hubs. Next to each rig in parentheses is the number of calibration points it requires. Crucifier has 400 calibration points in total:

  • Small Tracking Diagnostic Subroutines I (200) - increases tracking disruptor effectiveness, decreases shield amount
  • Small Particle Dispersion Projector I (100) - increases EWAR optimal range, decreases shield amount
  • Small Low Friction Nozzle Joints I (50) - improves ship's agility so you can warp out faster, decreases armor amount
  • Small Auxiliary Thrusters I (100) - increases ship's max velocity, decreases armor amount

Due to the high calibration requirement of the tracking disruptor strength rig, fitting 2 of it will leave you unable to fit a 3rd rig, although this will give you the highest possible tracking disruptor effectiveness.

Example Hydra Crucifier Setup

Low Slots

  • Damage Control
  • Overdrive Injector
  • Signal Amplifier

Mid Slots

  • 1MN Afterburner
  • 2x Tracking Disruptor

High Slots

  • 2x Dual Light Beam Laser

Drones

  • Light Armor Maintenance Bot x 1

Cargo

  • Your choice of laser crystals - choose one that gives you a range over 6km (to avoid smartbomb range). Since lasers can change ammo type instantly, you may also wish to carry mid and long ranged crystals, although this is not required.
  • Tracking speed and optimal range scrips for tracking disruptors.
  • Spare Light Armor Maintenance Bots.

Example EFT Cut & Paste

Here's an example using cheap named modules which will fit using starting skills:

[Crucifier, HYDRA t1]
Damage Control I
Type-D Altered SS Overdrive Injector
Type-D Attenuation Signal Augmentation

Cold-Gas I Arcjet Thrusters
F-392 Baker Nunn Tracking Disruptor I
F-392 Baker Nunn Tracking Disruptor I

Dual Modal Light Laser I, Multifrequency S
Dual Modal Light Laser I, Multifrequency S

[empty rig slot]
[empty rig slot]
[empty rig slot]


Light Armor Maintenance Bot I x1

And here's a t2 variant which will require more advanced skills:

[Crucifier, HYDRA t2]
Damage Control II
Overdrive Injector System II
Signal Amplifier II

1MN Afterburner II
DDO Photometry Tracking Disruptor I
DDO Photometry Tracking Disruptor I

Dual Light Beam Laser II, Imperial Navy Multifrequency S
Dual Light Beam Laser II, Imperial Navy Multifrequency S

Small Tracking Diagnostic Subroutines I
Small Tracking Diagnostic Subroutines I
[empty rig slot]


Light Armor Maintenance Bot I x1


Stats

With cheap named variant and starting skills:

  • Effective HP: 1750
  • Speed: 796 ms/
  • DPS: 20 (multifrequency)
  • Turret Optimal + Falloff: 4.8 + 3 km (multifrequency)
  • Tracking Disruptor Optimal + Falloff: 44 + 22
  • Tracking Disruptor Strangth: 41.8%
  • Targeting Range: 61.75km

With te variant and all Lv V skills:

  • Effective HP: 2332
  • Speed: 1038 ms/
  • DPS: 45 (multifrequency)
  • Turret Optimal + Falloff: 6.6 + 3.8 km (multifrequency)
  • Tracking Disruptor Optimal + Falloff: 69 + 35
  • Tracking Disruptor Strangth: 67.18%
  • Targeting Range: 77.19km