Hydra Executioner

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General Info

Bonuses: 10% bonus to Small Energy Turret capacitor use and 5% Small Energy Turret damage per skill level, 80% reduction in Propulsion Jamming systems activation cost.

The Executioner is very fast, making it well suited to speed-tanking even when only fit with an Afterburner. It has a nice even slot layout, with 4 highs, 3 mids and 3 lows, creating a lot of flexibility in fitting - you can even fit a small shield tank if you wanted to. Like most of the Attack Frigates, the Executioner works very well at both short and long ranges. Because of the nature of the Hydra fleet, we recommend fitting +++++++++++ to take advantage of the Executioner's bonuses while staying out of range of the many smart-bombing battleships that are thrown at our fleet during the PVP-BASIC class.

Remember that you should bring a range of EWAR modules, since we may ask you to change them when we set up the fleet. For the full list of modules to bring, see Recommended Modules for PVP-Basic.

Additional Notes

You should carry with you:

  • Optionally, you may also want to carry a single load or two of a longer-range ammunition, such as Titanium Sabot (or Tremor if fitting T2 guns), for times when you don't have time to get in range of the target with Phased Plasma.
  • Carry both kinds of scripts for any electronic warfare modules that need them

Example EFT Fittings

This is a recommended all-T1 fitting. The Executioner is pretty tight on CPU, so in addition to the recommended basic skills listed in the class reading material, you will need to train Electronics to level 5 in order to use the fits listed below. If you don't have Electronics 5, switch out the Medium Modulated Energy Beam I guns out for the smaller Dual Anode Light Particle Stream I guns. In order to fit two rigs, you will also need Engineering 5 and Energy Weapons Rigging to level 2 (you can fit one rig with Engineering 4).

[Executioner, Hydra T1]
Pseudoelectron Containment Field I
Local Hull Conversion Overdrive Injector I
'Skadi' Coolant System I

J5 Prototype Warp Disruptor I
Experimental 1MN Afterburner I
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

Medium Modulated Energy Beam I, Imperial Navy Multifrequency S
Medium Modulated Energy Beam I, Imperial Navy Multifrequency S
Medium Modulated Energy Beam I, Imperial Navy Multifrequency S
[empty high slot]

Small Energy Burst Aerator I
Small Energy Collision Accelerator I
[empty rig slot]

This is a sample T2 fit, which will require more advanced skills:

[Executioner, Hydra T2]
Damage Control II
Overdrive Injector System II
Heat Sink II

Faint Warp Disruptor I
Experimental 1MN Afterburner I
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script

Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
[empty high slot]

Small Energy Burst Aerator I
Small Energy Collision Accelerator I
[empty rig slot]

Alumni Only: The following suggested fit is for Alumni ONLY. In this fit, we swap out the afterburner for a microwarp drive. You would fly this almost like it was an interceptor, pulsing the microwarp drive to get into point range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships. The stats are basically the same as for the T2 fit above, except for speed (4,051ms with microwarpdrive, 5783ms overheated), a longer optimal (15km/3.3km falloff) and lower dps with Scorch (93).

[Executioner, Hydra Alumni]
Damage Control II
Tracking Enhancer II
Nanofiber Internal Structure II

Limited 1MN MicroWarpdrive I
Warp Disruptor II
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script

Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
[empty high slot]

Small Energy Locus Coordinator I
Small Polycarbon Engine Housing I
Small Processor Overclocking Unit I

Stats

Sample T1 fit with recommended minimum skills:

  • Effective HP: 2015
  • Speed: 458ms, 1003ms with Afterburner, 1276ms overheated
  • DPS: 63
  • Optimal/Falloff: 6km/4km

Sample T2 fit and all level V skills:

  • Effective HP: 2,458
  • Speed: 577ms, 1433ms with Afterburner, 1862ms overheated
  • DPS: 136
  • Optimal/Falloff: 11km/2.5km

Updated for Retribution by Greygal 03:55, 7 November 2012 (CST)