Difference between revisions of "Hydra Griffin"

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==Flying a Griffin ==
 
==Flying a Griffin ==
  
When flying a Griffin, you are very likely to find yourself named primary, so be aligned and ready to warp out to the nearest planet or tactical. Warp back into the engagement at range (50-70km) to be able to resume jamming while not being in tackling range. ''Note: Optimal significantly reduced with the latest patch; for a Basic Class you'll likely now be safer warping back into the mass of the fleet while maintaining full effectiveness at ~30km.''  It is OK if you are not able to do any DPS because your primary role is to reduce DPS of enemy ships and keep alive by keeping at range. If fleet has no EWO or has been directed to spread jams, lock multiple targets then activate one jammer on each target and let them run cycles on auto-repeat. Once a gray countdown bar appears below the target window, that target has been jammed so it would be wasteful to activate a second jammer on it. If some particular targets have been called as primary for ECM group, turn auto-repeat on your jammers and cycle them manually on targets specified.<br>
+
When flying a Griffin, you are very likely to find yourself named primary, so be aligned and ready to warp out to the nearest planet or tactical if you are attacked. Depending on the situation, you may want to warp back in at range (30-50km in order to be in optimum ECM range), or just warp back to the bulk of the fleet.
  
You may choose to fit racial ECM instead of multispectral ECM. Racial ECM has better range and better capacitor use, which would allow you to keep further away and keep your cap stable if your cap skills aren't very high. However, racial ECM requires more micromanagement. Easy way to match racial ECM to target is by matching colors on ECM modules to background of target window (i.e. red ladar jammers jam Minmatar ships with red background, yellow radar jammers jam Amarr ships with yellow background, and so on).
+
Remember that you are not filling a DPS role, so damage is not a priority. Your primary role is to reduce DPS of enemy ships and stay alive by keeping at range, and the griffin is very effective at this. If the fleet has no EWO or has been directed to spread jams, lock multiple targets then activate one jammer on each target and let them run cycles on auto-repeat. Once a gray countdown bar appears below the target window, that target has been jammed so it would be wasteful to activate a second jammer on it. If some particular targets have been called as primary for ECM group, turn auto-repeat off on your jammers and cycle them manually on targets specified.
 +
 
 +
Most pilots choose to fit racial ECM instead of multispectral ECM. Racial ECM has better range and lower capacitor use, which would allow you to keep further away and keep your cap stable if your cap skills aren't very high. However, racial ECM requires more micromanagement, and requires you to be engaging multiple ships of different races in order to be most effective - multispecs are more effective if you are engaging a single or very small group of targets, or the fleet has very few jammers. For BASIC, we ask that you fit racial jammers only. If you are unfamiliar with ship types, the easy way to match racial ECM to target is to lock multiple ships and match the colors on ECM modules to the background of the target window (i.e. red ladar jammers jam Minmatar ships with red background, yellow radar jammers jam Amarr ships with yellow background, and so on).
  
 
==Setup==
 
==Setup==
 
====Stats (All level V)====
 
====Stats (All level V)====
* '''Speed''': 903 m/s
+
* '''Speed''': 845 m/s
* '''Missiles Optimal''': 42km
+
* '''Missiles Max Range''': 42km
 
* '''ECM Optimal + Falloff''': 42km + 45km
 
* '''ECM Optimal + Falloff''': 42km + 45km
* '''ECM Strength''': 7.08 points (on-race, using t1 jammers)
+
* '''ECM Strength''': 6.89 points (correct racial)
 
* '''Effective hitpoints''': 1450
 
* '''Effective hitpoints''': 1450
 
* '''Targeting Range''': 75km
 
* '''Targeting Range''': 75km
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====Lowslot====
 
====Lowslot====
* Induced Signal Distortion Amplifier I
+
* Signal Distortion Amplifier I
 +
 
 
====Midslot====
 
====Midslot====
* Cold-Gas I Arcjet Thrusters
+
* 1MN Afterburner I
 
* Racial ECM of your choice (not multispec)
 
* Racial ECM of your choice (not multispec)
 
* Racial ECM of your choice (not multispec)
 
* Racial ECM of your choice (not multispec)
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====Hislot====
 
====Hislot====
* 'Malkuth' Standard Missile Launcher I
+
* Standard Missile Launcher I
* 'Malkuth' Standard Missile Launcher I
+
* Standard Missile Launcher I
* Salvager I or Remote Armor Repair System I
+
* Salvager I or Small Remote Armor Repair System I (offline)
  
 
====Drones====
 
====Drones====
 
* Light Armor Maintenance Bot I x1
 
* Light Armor Maintenance Bot I x1
 +
 
====Cargo====
 
====Cargo====
 
1000 units of Flameburst, Piranha, Sabretooth, or Bloodclaw light missiles
 
1000 units of Flameburst, Piranha, Sabretooth, or Bloodclaw light missiles
  
==EFT Cut & Paste==
+
====Rigs====
 +
While optional for the BASIC class, some students may want to rig their frigates.
 +
 
 +
For the griffin, Agony recommends the following options:
 +
 
 +
* Small Particle Dispersion Augmentor I x2 (increases jammer strength)
 +
This rig consumes 200 of the griffin's 400 calibration points, so fitting 2 of these means you can't fit a third rig. However, this setup will increase your jam strength substantially.
 +
 
 +
OR
 +
 
 +
* Small Particle Dispersion Augmentor I (increases jammer strength)
 +
* Small Particle Dispersion Projector I x2 (increases jammer range)
 +
This setup gives lower jam strength than the first, however it increases your jammers' optimal range substantially.
 +
 
 +
==Example EFT Cut & Paste==
 
<pre>
 
<pre>
 
[Griffin, Standard]
 
[Griffin, Standard]

Revision as of 13:40, 24 November 2009

General Info

  • Standard setup for Griffin. Consider fitting an offlined Remote Armor Repper in place of the Salvager.
  • Special Ability: 15% bonus to ECM Target Jammer strength and 10% bonus to ECM Target Jammers' capacitor need per level.

Flying a Griffin

When flying a Griffin, you are very likely to find yourself named primary, so be aligned and ready to warp out to the nearest planet or tactical if you are attacked. Depending on the situation, you may want to warp back in at range (30-50km in order to be in optimum ECM range), or just warp back to the bulk of the fleet.

Remember that you are not filling a DPS role, so damage is not a priority. Your primary role is to reduce DPS of enemy ships and stay alive by keeping at range, and the griffin is very effective at this. If the fleet has no EWO or has been directed to spread jams, lock multiple targets then activate one jammer on each target and let them run cycles on auto-repeat. Once a gray countdown bar appears below the target window, that target has been jammed so it would be wasteful to activate a second jammer on it. If some particular targets have been called as primary for ECM group, turn auto-repeat off on your jammers and cycle them manually on targets specified.

Most pilots choose to fit racial ECM instead of multispectral ECM. Racial ECM has better range and lower capacitor use, which would allow you to keep further away and keep your cap stable if your cap skills aren't very high. However, racial ECM requires more micromanagement, and requires you to be engaging multiple ships of different races in order to be most effective - multispecs are more effective if you are engaging a single or very small group of targets, or the fleet has very few jammers. For BASIC, we ask that you fit racial jammers only. If you are unfamiliar with ship types, the easy way to match racial ECM to target is to lock multiple ships and match the colors on ECM modules to the background of the target window (i.e. red ladar jammers jam Minmatar ships with red background, yellow radar jammers jam Amarr ships with yellow background, and so on).

Setup

Stats (All level V)

  • Speed: 845 m/s
  • Missiles Max Range: 42km
  • ECM Optimal + Falloff: 42km + 45km
  • ECM Strength: 6.89 points (correct racial)
  • Effective hitpoints: 1450
  • Targeting Range: 75km
  • Autonomy: Capacitor stable at 68%

Lowslot

  • Signal Distortion Amplifier I

Midslot

  • 1MN Afterburner I
  • Racial ECM of your choice (not multispec)
  • Racial ECM of your choice (not multispec)
  • Racial ECM of your choice (not multispec)

Hislot

  • Standard Missile Launcher I
  • Standard Missile Launcher I
  • Salvager I or Small Remote Armor Repair System I (offline)

Drones

  • Light Armor Maintenance Bot I x1

Cargo

1000 units of Flameburst, Piranha, Sabretooth, or Bloodclaw light missiles

Rigs

While optional for the BASIC class, some students may want to rig their frigates.

For the griffin, Agony recommends the following options:

  • Small Particle Dispersion Augmentor I x2 (increases jammer strength)

This rig consumes 200 of the griffin's 400 calibration points, so fitting 2 of these means you can't fit a third rig. However, this setup will increase your jam strength substantially.

OR

  • Small Particle Dispersion Augmentor I (increases jammer strength)
  • Small Particle Dispersion Projector I x2 (increases jammer range)

This setup gives lower jam strength than the first, however it increases your jammers' optimal range substantially.

Example EFT Cut & Paste

[Griffin, Standard]
Induced Signal Distortion Amplifier I

Cold-Gas I Arcjet Thrusters 
ECM - Spatial Destabilizer I
ECM - Ion Field Projector I
ECM - White Noise Generator I

'Malkuth' Standard Missile Launcher I
'Malkuth' Standard Missile Launcher I
Salvager I

[empty rig slot]
[empty rig slot]
[empty rig slot]