Difference between revisions of "Hydra Griffin"

From Agony Unleashed
Jump to: navigation, search
(General Info)
Line 3: Line 3:
 
*Standard setup for [[Griffin]].  Consider fitting an offlined Remote Armor Repper in place of the Salvager.
 
*Standard setup for [[Griffin]].  Consider fitting an offlined Remote Armor Repper in place of the Salvager.
 
*Special Ability: 15% bonus to ECM Target Jammer strength and 10% bonus to ECM Target Jammers' capacitor need per level.
 
*Special Ability: 15% bonus to ECM Target Jammer strength and 10% bonus to ECM Target Jammers' capacitor need per level.
 +
 +
This is a standard T1 Griffin setup, and is the recommended setup for PvP-BASIC. Griffins are excellent force multipliers, and are perhaps the single most useful T1 frigate that there is. Flying a Griffin on PvP-BASIC (or almost any fleet) is a great idea, and will make you both popular and attractive!
  
 
==Flying a Griffin ==
 
==Flying a Griffin ==

Revision as of 14:56, 24 November 2009

General Info

  • Standard setup for Griffin. Consider fitting an offlined Remote Armor Repper in place of the Salvager.
  • Special Ability: 15% bonus to ECM Target Jammer strength and 10% bonus to ECM Target Jammers' capacitor need per level.

This is a standard T1 Griffin setup, and is the recommended setup for PvP-BASIC. Griffins are excellent force multipliers, and are perhaps the single most useful T1 frigate that there is. Flying a Griffin on PvP-BASIC (or almost any fleet) is a great idea, and will make you both popular and attractive!

Flying a Griffin

When flying a Griffin, you are very likely to find yourself named primary, so be aligned and ready to warp out to the nearest planet or tactical if you are attacked. Depending on the situation, you may want to warp back in at range (30-50km in order to be in optimum ECM range), or just warp back to the bulk of the fleet.

Remember that you are not filling a DPS role, so damage is not a priority. Your primary role is to reduce DPS of enemy ships and stay alive by keeping at range, and the griffin is very effective at this. If the fleet has no EWO or has been directed to spread jams, lock multiple targets then activate one jammer on each target and let them run cycles on auto-repeat. Once a gray countdown bar appears below the target window, that target has been jammed so it would be wasteful to activate a second jammer on it. If some particular targets have been called as primary for ECM group, turn auto-repeat off on your jammers and cycle them manually on targets specified.

Most pilots choose to fit racial ECM instead of multispectral ECM. Racial ECM has better range and lower capacitor use, which would allow you to keep further away and keep your cap stable if your cap skills aren't very high. However, racial ECM requires more micromanagement, and requires you to be engaging multiple ships of different races in order to be most effective - multispecs are more effective if you are engaging a single or very small group of targets, or the fleet has very few jammers. For BASIC, we ask that you fit racial jammers only. If you are unfamiliar with ship types, the easy way to match racial ECM to target is to lock multiple ships and match the colors on ECM modules to the background of the target window (i.e. red ladar jammers jam Minmatar ships with red background, yellow radar jammers jam Amarr ships with yellow background, and so on).

Setup

Stats (All level V)

  • Speed: 845 m/s
  • Missiles Max Range: 42km
  • ECM Optimal + Falloff: 42km + 45km
  • ECM Strength: 6.89 points (correct racial)
  • Effective hitpoints: 1450
  • Targeting Range: 75km
  • Autonomy: Capacitor stable at 68%

Lowslot

  • Signal Distortion Amplifier I

Midslot

  • 1MN Afterburner I
  • Racial ECM of your choice (not multispec)
  • Racial ECM of your choice (not multispec)
  • Racial ECM of your choice (not multispec)

Hislot

  • Standard Missile Launcher I
  • Standard Missile Launcher I
  • Salvager I or Small Remote Armor Repair System I (offline)

Drones

  • Light Armor Maintenance Bot I x1

Cargo

1000 units of Flameburst, Piranha, Sabretooth, or Bloodclaw light missiles

Rigs

While optional, some students may want to rig their frigates.

For the griffin, the following may be useful:

  • Small Particle Dispersion Projector I (increases jammer range)
  • Small Particle Dispersion Augmentor I (increases jammer strength)

Due to the high calibration requirement of the jam strength rig, fitting 2 of it will leave you unable to fit a 3rd rig, although this will give you the highest possible jam strength. The alternative is 2 range rigs and 1 strength rig.

Example EFT Cut & Paste

[Griffin, Standard]
Induced Signal Distortion Amplifier I

Cold-Gas I Arcjet Thrusters 
ECM - Spatial Destabilizer I
ECM - Ion Field Projector I
ECM - White Noise Generator I

'Malkuth' Standard Missile Launcher I
'Malkuth' Standard Missile Launcher I
Salvager I

[empty rig slot]
[empty rig slot]
[empty rig slot]