Hydra Griffin

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Revision as of 21:38, 26 February 2008 by Ecatherina W (Talk | contribs) (Standard t1 griffin for basic classes)

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General Info

Standard setup for Griffin

Stats

Stats are based on All Level 5 using EFT.

  • DPS: ~ 18
  • Tank DPS: ~
  • Autonomy: Cap stable
  • Optimal: ~68 for jamming, 42 for standard missiles
  • Falloff: ~34 for jamming, none for missiles
  • Effective hitpoints: 1491

Flying a Griffin

When flying a griffin, you are very likely to find yourself named primary target. So be always ready to warp out to the nearest planet or so and warp back into the engagement at range, fx. 50km, to be able to resume jamming while not being in tackling range as your shields recover. Remember that even if you do not have the right racial jammer, you still have a chance to jam, so try with all three jammers, unless your FC tells you otherwise.

EFT

Lowslot

  • Signal Distortion Amplifier I

Midslot

  • 1MN Afterburner I
  • ECM - Spatial Destabilizer I
  • ECM - Ion Field Projector I
  • ECM - Phase Inverter I

Hislot

  • Standard Missile Launcher I, Sabretooth Light Missile
  • Standard Missile Launcher I, Sabretooth Light Missile
  • Salvager I

Rigs

  • [empty rig slot]
  • [empty rig slot]

Drones

  • Light Armor Maintenance Bot I x1