Hydra Griffin

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General Info

Standard setup for Griffin. Consider fitting an offlined Remote Armor Repper in place of the Salvager.

Flying a Griffin

When flying a Griffin, you are very likely to find yourself named primary. So be always ready to warp out to the nearest planet or tactical. Warp back into the engagement at range (50-70km) to be able to resume jamming while not being in tackling range as your shields recover. If fleet has no EWO or has been directed to spread jams, lock multiple targets then activate one jammer on each target and let them auto-repeat. Once a gray countdown bar appears below the target window, that target has been jammed so it would be wasteful to activate a second jammer on it.

Setup

Stats (All level V)

  • Speed: 903 m/s
  • Missiles Optimal: 42km
  • ECM Optimal + Falloff: 55 + 25
  • Effective hitpoints: 1450
  • Autonomy: Capacitor stable at 58%

Lowslot

  • Induced Signal Distortion Amplifier I

Midslot

  • Cold-Gas I Arcjet Thrusters
  • Induced Multispectral ECM I
  • Induced Multispectral ECM I
  • Induced Multispectral ECM I

Hislot

  • 'Malkuth' Standard Missile Launcher I
  • 'Malkuth' Standard Missile Launcher I
  • Salvager I

Drones

  • Light Armor Maintenance Bot I x1

=Cargo

1000 units of Flameburst, Piranha, Sabretooth, or Bloodclaw light missiles

EFT Cut & Paste

[Griffin, Standard]
Induced Signal Distortion Amplifier I

Cold-Gas I Arcjet Thrusters 
Induced Multispectral ECM I
Induced Multispectral ECM I
Induced Multispectral ECM I

'Malkuth' Standard Missile Launcher I
'Malkuth' Standard Missile Launcher I
Salvager I

[empty rig slot]
[empty rig slot]
[empty rig slot]

Light Armor Maintenance Bot I x1