Difference between revisions of "Hydra Incursus"
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[[Category:Public]][[Category:Hydra Frigates]]{{baseship|Incursus}} | [[Category:Public]][[Category:Hydra Frigates]]{{baseship|Incursus}} | ||
+ | |||
==General Info== | ==General Info== | ||
− | *Special Ability: 10% bonus to Small Hybrid Turret falloff and 5% bonus to Small Hybrid Turret damage per skill level. | + | *Special Ability: 10% bonus to Small Hybrid Turret falloff and 5% bonus to Small Hybrid Turret damage per skill level. |
− | + | ||
+ | This is a basic T1 setup for use in PvP-BASIC Hydra gang. | ||
− | The | + | The incursus is an excellent tackling frigate - it is faster than the tristan, although it has one fewer low and high slots. Despite having fewer high slots, the incursus is capable of greater damage due to its three turret hardpoints vs the tristan's split weapon systems. The incursus is a natural blaster ship, however for PvP-BASIC blasters are generally not very effective, and we reccomend fitting railguns. In a smaller gang, blasters are an excellent choice. |
− | * | + | You will have to adjust the 2 EWAR midslots as needed to balance the fleet so bring several different kinds of ewar modules with you. |
− | * | + | |
− | * | + | The following ewar modules will fit in spare mid-slots for this setup: |
− | * | + | |
− | * | + | * Stasis Webifier I |
+ | * Tracking Disruptor I | ||
+ | * Remote Sensor Dampener I | ||
+ | * Warp Scrambler I | ||
+ | * Warp Disruptor I | ||
==Setup== | ==Setup== | ||
====Stats (All level V)==== | ====Stats (All level V)==== | ||
− | * '''Speed''': | + | * '''Speed''': 994 m/s |
− | * ''' | + | * '''DPS''': 59 (Plutonium Charge S) |
− | * ''' | + | * '''Turret Optimal + Falloff''': 7 + 9.4 (Plutonium Charge S) |
− | * '''Effective HP''': 1, | + | * '''Effective HP''': 1,681 |
====Lowslot==== | ====Lowslot==== | ||
− | * | + | * Magnetic Field Stabilizer I |
− | * Co-Processor I | + | * Co-Processor I (required in order to fit most EWAR, remove it if you don't need it) |
+ | |||
====Midslot==== | ====Midslot==== | ||
− | * | + | * 1MN Afterburner I |
* electronic warfare module | * electronic warfare module | ||
* electronic warfare module | * electronic warfare module | ||
+ | |||
====Hislot==== | ====Hislot==== | ||
− | *125mm | + | * 125mm Railgun I |
− | *125mm | + | * 125mm Railgun I |
− | *125mm | + | * 125mm Railgun I |
+ | |||
====Drones==== | ====Drones==== | ||
Light Armor Maintenance Bot x 1 | Light Armor Maintenance Bot x 1 | ||
+ | |||
====Cargo==== | ====Cargo==== | ||
− | 1000 units of | + | * 1000 units of hybrid charges - try to choose an ammo type that gives you an optimal range over 6km (to stay outside smartbomb range).<br> |
− | scripts for electronic warfare modules<br> | + | * Both scripts for any electronic warfare modules that use them.<br> |
− | + | * Spare Light Armor Maintenance Bots. | |
+ | |||
+ | ====Rigs==== | ||
+ | While optional, some students may want to rig their frigates. | ||
+ | |||
+ | For the incursus, the following rigs may be useful: | ||
+ | |||
+ | *Small Hybrid Metastasis Adjustor I (increases turret tracking speed) | ||
+ | *Small Hybrid Collision Accelerator I (increases turret damage) | ||
+ | *Small Hybrid Burst Aerator I (increases turret firing speed) | ||
+ | *Small Auxiliary Thrusters (increases ship max velocity) | ||
− | ==EFT Cut & Paste== | + | ==Example EFT Cut & Paste== |
<pre> | <pre> | ||
[Incursus, T1 Hydra] | [Incursus, T1 Hydra] |
Revision as of 16:29, 24 November 2009
Contents
General Info
- Special Ability: 10% bonus to Small Hybrid Turret falloff and 5% bonus to Small Hybrid Turret damage per skill level.
This is a basic T1 setup for use in PvP-BASIC Hydra gang.
The incursus is an excellent tackling frigate - it is faster than the tristan, although it has one fewer low and high slots. Despite having fewer high slots, the incursus is capable of greater damage due to its three turret hardpoints vs the tristan's split weapon systems. The incursus is a natural blaster ship, however for PvP-BASIC blasters are generally not very effective, and we reccomend fitting railguns. In a smaller gang, blasters are an excellent choice.
You will have to adjust the 2 EWAR midslots as needed to balance the fleet so bring several different kinds of ewar modules with you.
The following ewar modules will fit in spare mid-slots for this setup:
- Stasis Webifier I
- Tracking Disruptor I
- Remote Sensor Dampener I
- Warp Scrambler I
- Warp Disruptor I
Setup
Stats (All level V)
- Speed: 994 m/s
- DPS: 59 (Plutonium Charge S)
- Turret Optimal + Falloff: 7 + 9.4 (Plutonium Charge S)
- Effective HP: 1,681
Lowslot
- Magnetic Field Stabilizer I
- Co-Processor I (required in order to fit most EWAR, remove it if you don't need it)
Midslot
- 1MN Afterburner I
- electronic warfare module
- electronic warfare module
Hislot
- 125mm Railgun I
- 125mm Railgun I
- 125mm Railgun I
Drones
Light Armor Maintenance Bot x 1
Cargo
- 1000 units of hybrid charges - try to choose an ammo type that gives you an optimal range over 6km (to stay outside smartbomb range).
- Both scripts for any electronic warfare modules that use them.
- Spare Light Armor Maintenance Bots.
Rigs
While optional, some students may want to rig their frigates.
For the incursus, the following rigs may be useful:
- Small Hybrid Metastasis Adjustor I (increases turret tracking speed)
- Small Hybrid Collision Accelerator I (increases turret damage)
- Small Hybrid Burst Aerator I (increases turret firing speed)
- Small Auxiliary Thrusters (increases ship max velocity)
Example EFT Cut & Paste
[Incursus, T1 Hydra] Linear Flux Stabilizer Co-Processor I Cold-Gas I Arcjet Thrusters F-392 Baker Nunn Targeting Scrambler F-392 Baker Nunn Targeting Scrambler 125mm 'Scout' I Accelerator Cannon 125mm 'Scout' I Accelerator Cannon 125mm 'Scout' I Accelerator Cannon [empty rig slot] [empty rig slot] [empty rig slot] Light Armor Maintenance Bot