Difference between revisions of "Hydra Incursus"

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The incursus is an excellent tackling frigate - it is faster than the tristan, although it has one fewer low and high slots. Despite having fewer high slots, the incursus is capable of greater damage due to its three turret hardpoints vs the tristan's split weapon systems. The incursus is a natural blaster ship, however for PvP-BASIC blasters are generally not very effective, and we reccomend fitting railguns. In a smaller gang, blasters are an excellent choice.
 
The incursus is an excellent tackling frigate - it is faster than the tristan, although it has one fewer low and high slots. Despite having fewer high slots, the incursus is capable of greater damage due to its three turret hardpoints vs the tristan's split weapon systems. The incursus is a natural blaster ship, however for PvP-BASIC blasters are generally not very effective, and we reccomend fitting railguns. In a smaller gang, blasters are an excellent choice.
  
You will have to adjust the 2 EWAR midslots as needed to balance the fleet so bring several different kinds of ewar modules with you.
+
'''Please have several of the following modules in stock at class start location.''' You will have to adjust the 2 EWAR midslots as needed to balance the fleet so make sure to bring 2 of each of these electronic warfare modules with you per frigate hull that you buy. Because ewar modules are CPU intensive you may want to bring a co-processor along. You will also need to use scripts with some ewar modules (dampeners and tracking disrupters) so make sure to bring along one of each kind of script per ewar module that you buy and bring.
  
The following ewar modules will fit in spare mid-slots for this setup:
+
* J5 Prototype Warp Disruptor I (named 20km warp disruptor)
 +
* J5B Phased Prototype Warp Scrambler (named warp scrambler, 8.6 km range)
 +
* 'Langour' Drive Disruptor I (named 10km stasis webifier)
 +
* F-382 Baker Nunn Tracking Disruptor (named tracking disruptor)
 +
* Indirect Scanning Dampening Unit (named sensor dampener)
 +
* Sensor dampener scripts: Scan Resolution Dampening and Targeting Range Dampening
 +
* Tracking disruptor scripts: Optimal Range Disruption and Tracking Speed Disruption
 +
* Quantum Co-Processor I or Co-Processor II - to help fit ewar modules if needed<br><br>
  
* Stasis Webifier I
+
'''Rigs:''' These are optional, but some of these are extremely cheap to purchase in trade hubs. Next to each rig in parentheses is the number of calibration points it requires. Incursus has 400 calibration points in total:
* Tracking Disruptor I
+
* Small Hybrid Collision Accelerator I (200) - increases turret damage, increases turret pg use
* Remote Sensor Dampener I
+
* Small Hybrid Burst Aerator I (200) - increases turret firing speed, increases turret pg use
* Warp Scrambler I
+
* Small Hybrid Locus Coordinator I (100) - increases turret optimal range, increases turret pg use
* Warp Disruptor I
+
* Small Targeting System Subcontroller I (100) - cuts targeting speed, decreases shield amount
 +
* Small Low Friction Nozzle Joints I (50) - improves agility, decreases armor amount
 +
* Small Auxiliary Thrusters I (100) - improves speed, decreases armor amount
 +
Note: Using several rigs that decrease your shield or armor amount will make you more susceptible to bombs. As such the damage rigs are recommended for this setup.<br><br>
  
==Setup==
+
==Example Hydra Incursus Setup==
 
====Stats (All level V)====
 
====Stats (All level V)====
* '''Speed''': 994 m/s
+
* '''Effective HP''': 2,310
* '''DPS''': 59 (Plutonium Charge S)
+
* '''Speed''': 1,170 meters/second
* '''Turret Optimal + Falloff''': 7 + 9.4 (Plutonium Charge S)
+
* '''DPS''': 74 with faction antimatter
* '''Effective HP''': 1,681
+
* '''Turret Optimal + Falloff''': 6.5 + 9.4km with antimatter
 +
Note: This setup requires Electronics IV and Weapon Upgrades III, or Electronics III and Weapon Upgrades IV. If you do not have either skill trained to level IV you may choose to purchase a more expensive version of damage control, such as F85 Peripheral Damage System, use a co-processor, or fit less cpu-intensive modules in mids.
  
====Lowslot====
+
====Low Slots====
* Magnetic Field Stabilizer I
+
* Emergency Damage Control I
* Co-Processor I (required in order to fit most EWAR, remove it if you don't need it)
+
* Mark I Modified SS Overdrive Injector
  
====Midslot====
+
====Mid Slots====
* 1MN Afterburner I
+
* Cold-Gas I Arcjet Thrusters (named 1mn afterburuer)
* electronic warfare module
+
* J5b Phased Prototype Warp Scrambler I (named 8.6km warp scrambler)
* electronic warfare module
+
* 'Langour' Drive Disruptor I (named stasis webifier)
  
====Hislot====
+
====High Slots====
* 125mm Railgun I
+
* 125mm Compressed Coil Gun I
* 125mm Railgun I
+
* 125mm Compressed Coil Gun I
* 125mm Railgun I
+
* 125mm Compressed Coil Gun I
  
 
====Drones====
 
====Drones====
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====Cargo====
 
====Cargo====
* 1000 units of hybrid charges - try to choose an ammo type that gives you an optimal range over 6km (to stay outside smartbomb range).<br>
+
* 1000 units of Federation or Caldari Navy hybrid charges - try to choose an ammo type that gives you an optimal range over 6km (to stay outside smartbomb range).<br>
 
* Both scripts for any electronic warfare modules that use them.<br>
 
* Both scripts for any electronic warfare modules that use them.<br>
 
* Spare Light Armor Maintenance Bots.
 
* Spare Light Armor Maintenance Bots.
 
====Rigs====
 
While optional, some students may want to rig their frigates.
 
 
For the incursus, the following rigs may be useful:
 
 
*Small Hybrid Metastasis Adjustor I (increases turret tracking speed)
 
*Small Hybrid Collision Accelerator I (increases turret damage)
 
*Small Hybrid Burst Aerator I (increases turret firing speed)
 
*Small Auxiliary Thrusters (increases ship max velocity)
 
  
 
==Example EFT Cut & Paste==
 
==Example EFT Cut & Paste==
 
<pre>
 
<pre>
[Incursus, T1 Hydra]
+
[Incursus, hydra]
Linear Flux Stabilizer
+
Emergency Damage Control I
Co-Processor I
+
Mark I Modified SS Overdrive Injector
  
 
Cold-Gas I Arcjet Thrusters
 
Cold-Gas I Arcjet Thrusters
F-392 Baker Nunn Targeting Scrambler
+
J5b Phased Prototype Warp Scrambler I
F-392 Baker Nunn Targeting Scrambler
+
'Langour' Drive Disruptor I
  
125mm 'Scout' I Accelerator Cannon
+
125mm Compressed Coil Gun I, Caldari Navy Antimatter Charge S
125mm 'Scout' I Accelerator Cannon
+
125mm Compressed Coil Gun I, Caldari Navy Antimatter Charge S
125mm 'Scout' I Accelerator Cannon
+
125mm Compressed Coil Gun I, Caldari Navy Antimatter Charge S
  
 
[empty rig slot]
 
[empty rig slot]
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[empty rig slot]
 
[empty rig slot]
  
Light Armor Maintenance Bot
+
 
 +
Light Armor Maintenance Bot I x1
 
</pre>
 
</pre>

Revision as of 00:30, 3 March 2010


General Info

  • Special Ability: 10% bonus to Small Hybrid Turret falloff and 5% bonus to Small Hybrid Turret damage per skill level.

This is a basic T1 setup for use in PvP-BASIC Hydra gang.

The incursus is an excellent tackling frigate - it is faster than the tristan, although it has one fewer low and high slots. Despite having fewer high slots, the incursus is capable of greater damage due to its three turret hardpoints vs the tristan's split weapon systems. The incursus is a natural blaster ship, however for PvP-BASIC blasters are generally not very effective, and we reccomend fitting railguns. In a smaller gang, blasters are an excellent choice.

Please have several of the following modules in stock at class start location. You will have to adjust the 2 EWAR midslots as needed to balance the fleet so make sure to bring 2 of each of these electronic warfare modules with you per frigate hull that you buy. Because ewar modules are CPU intensive you may want to bring a co-processor along. You will also need to use scripts with some ewar modules (dampeners and tracking disrupters) so make sure to bring along one of each kind of script per ewar module that you buy and bring.

  • J5 Prototype Warp Disruptor I (named 20km warp disruptor)
  • J5B Phased Prototype Warp Scrambler (named warp scrambler, 8.6 km range)
  • 'Langour' Drive Disruptor I (named 10km stasis webifier)
  • F-382 Baker Nunn Tracking Disruptor (named tracking disruptor)
  • Indirect Scanning Dampening Unit (named sensor dampener)
  • Sensor dampener scripts: Scan Resolution Dampening and Targeting Range Dampening
  • Tracking disruptor scripts: Optimal Range Disruption and Tracking Speed Disruption
  • Quantum Co-Processor I or Co-Processor II - to help fit ewar modules if needed

Rigs: These are optional, but some of these are extremely cheap to purchase in trade hubs. Next to each rig in parentheses is the number of calibration points it requires. Incursus has 400 calibration points in total:

  • Small Hybrid Collision Accelerator I (200) - increases turret damage, increases turret pg use
  • Small Hybrid Burst Aerator I (200) - increases turret firing speed, increases turret pg use
  • Small Hybrid Locus Coordinator I (100) - increases turret optimal range, increases turret pg use
  • Small Targeting System Subcontroller I (100) - cuts targeting speed, decreases shield amount
  • Small Low Friction Nozzle Joints I (50) - improves agility, decreases armor amount
  • Small Auxiliary Thrusters I (100) - improves speed, decreases armor amount

Note: Using several rigs that decrease your shield or armor amount will make you more susceptible to bombs. As such the damage rigs are recommended for this setup.

Example Hydra Incursus Setup

Stats (All level V)

  • Effective HP: 2,310
  • Speed: 1,170 meters/second
  • DPS: 74 with faction antimatter
  • Turret Optimal + Falloff: 6.5 + 9.4km with antimatter

Note: This setup requires Electronics IV and Weapon Upgrades III, or Electronics III and Weapon Upgrades IV. If you do not have either skill trained to level IV you may choose to purchase a more expensive version of damage control, such as F85 Peripheral Damage System, use a co-processor, or fit less cpu-intensive modules in mids.

Low Slots

  • Emergency Damage Control I
  • Mark I Modified SS Overdrive Injector

Mid Slots

  • Cold-Gas I Arcjet Thrusters (named 1mn afterburuer)
  • J5b Phased Prototype Warp Scrambler I (named 8.6km warp scrambler)
  • 'Langour' Drive Disruptor I (named stasis webifier)

High Slots

  • 125mm Compressed Coil Gun I
  • 125mm Compressed Coil Gun I
  • 125mm Compressed Coil Gun I

Drones

Light Armor Maintenance Bot x 1

Cargo

  • 1000 units of Federation or Caldari Navy hybrid charges - try to choose an ammo type that gives you an optimal range over 6km (to stay outside smartbomb range).
  • Both scripts for any electronic warfare modules that use them.
  • Spare Light Armor Maintenance Bots.

Example EFT Cut & Paste

[Incursus, hydra]
Emergency Damage Control I
Mark I Modified SS Overdrive Injector

Cold-Gas I Arcjet Thrusters
J5b Phased Prototype Warp Scrambler I
'Langour' Drive Disruptor I

125mm Compressed Coil Gun I, Caldari Navy Antimatter Charge S
125mm Compressed Coil Gun I, Caldari Navy Antimatter Charge S
125mm Compressed Coil Gun I, Caldari Navy Antimatter Charge S

[empty rig slot]
[empty rig slot]
[empty rig slot]


Light Armor Maintenance Bot I x1