Difference between revisions of "Hydra Incursus"

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m (moved T1 Hydra Incursus to Hydra Incursus: Page name consistency)
(Updated for Retribution)
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==General Info==
 
==General Info==
*Special Ability: 10% bonus to Small Hybrid Turret falloff and 5% bonus to Small Hybrid Turret damage per skill level.
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*Bonuses: 10% bonus to Armor Repairer effectiveness and 5% bonus to Small Hybrid Turret damage per skill level.
 
   
 
   
This is a basic T1 setup for use in PvP-BASIC Hydra gang.
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The Incursus is a very versatile frigate, good for tackling, damage-dealing, and more. It's a natural blaster ship, however for PvP-BASIC blasters are generally not very effective, and we recommend railguns. In a smaller gang, blasters are an excellent choice.
  
The incursus is an excellent tackling frigate - it is faster than the tristan, although it has one fewer low and high slots. Despite having fewer high slots, the incursus is capable of greater damage due to its three turret hardpoints vs the tristan's split weapon systems. The incursus is a natural blaster ship, however for PvP-BASIC blasters are generally not very effective, and we reccomend fitting railguns. In a smaller gang, blasters are an excellent choice.
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====Additional Notes====
 
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You should carry with you:
==Example Hydra Incursus Setup==
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* 500 units of short-range ammo
 
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* 500 units of longer-range ammo
====Low Slots====
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* Scripts for any electronic warfare modules that need them
* Damage Control
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* Overdrive Injector
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====Mid Slots====
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* 1MN Afterburner
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* 2x EWAR module of your choice.
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Remember that you should bring a range of EWAR modules, since you will probably be asked to change them when we set up the fleet. For the full list of modules to bring, see [[PVP-Basic_Preparation_Checklist#Recommended_modules_for_Basic|Recommended Modules for PVP-Basic]].
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Note though that this fit is very low on CPU, so only certain EWAR mods will fit. You may wish to replace the Overdrive with a Co-Processor in order to fit alternative EWAR.
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====High Slots====
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* 3x 125mm Railgun
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====Drones====
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Light Armor Maintenance Bot x 1
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====Cargo====
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* 1000 units of close range hybrid ammo - try to pick something that gives you an optimal range of about 6km. Optionally you may also wish to bring some mid range ammo such as lead, but in my experience you will rarely use it.<br>
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* Both scripts for any electronic warfare modules that use them.<br>
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* Spare Light Armor Maintenance Bots.
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==Example EFT Cut & Paste==
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Here's an example using cheap named modules. This fit requires Weapon Upgrades to Lv II OR Electronics to Lv IV in order to fit, but otherwise will work with starting skills.
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 +
==Example EFT Copy & Paste==
 
<pre>
 
<pre>
[Incursus, PVP Basic] - updated 2nd Sept 2012
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[Incursus, Hydra T1]
Emergency Damage Control I
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Pseudoelectron Containment Field I
 +
Fourier Transform Tracking Program
 +
Local Hull Conversion Nanofiber Structure I
 
Local Hull Conversion Overdrive Injector I
 
Local Hull Conversion Overdrive Injector I
Local Hull Conversion Nanofiber Structure I
 
Fourier Transform Tracking Program
 
  
Tracking Disruptor I, Optimal Range Disruption Script
 
 
Experimental 1MN Afterburner I
 
Experimental 1MN Afterburner I
Remote Sensor Dampener I, Scan Resolution Dampening Script
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J5 Prototype Warp Disruptor I
 +
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
  
125mm Carbide Railgun I, Caldari Navy Antimatter Charge S
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125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
125mm Carbide Railgun I, Caldari Navy Antimatter Charge S
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125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
125mm Carbide Railgun I, Caldari Navy Antimatter Charge S
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125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
  
 +
Small Hybrid Burst Aerator I
 +
Small Hybrid Collision Accelerator I
 
[empty rig slot]
 
[empty rig slot]
[empty rig slot]
 
[empty rig slot]
 
 
Light Armor Maintenance Bot I x1
 
 
</pre>
 
</pre>
  
And here's a t2 variant, which will require more advanced skills.
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This is a T2 variant, which will require more advanced skills:
 
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<pre>
 
<pre>
[Incursus, HYDRA t2]
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[Incursus, Hydra T2]
 
Damage Control II
 
Damage Control II
 
Overdrive Injector System II
 
Overdrive Injector System II
 +
Nanofiber Internal Structure II
 +
Tracking Enhancer II
  
1MN Afterburner II
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Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
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Faint Warp Disruptor I
'Langour' Drive Disruptor I
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
  
 
125mm Railgun II, Caldari Navy Antimatter Charge S
 
125mm Railgun II, Caldari Navy Antimatter Charge S
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Small Hybrid Collision Accelerator I
 
Small Hybrid Collision Accelerator I
 
[empty rig slot]
 
[empty rig slot]
 +
</pre>
  
 +
'''Alumni Only: ''' The following suggested fit is for Alumni ONLY.  In this fit, we swap out the afterburner for a microwarp drive plus a small repper and buffer tank to take advantage of the bonus.  This fit is actually cap stable until you start using the repper (then it lasts about a minute). We suggest scram/web on this fit, and fly it as a dedicated "chaser tackle" -  pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships. 
  
Light Armor Maintenance Bot I x1
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<pre>
</pre>
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[Incursus, Hydra Alumni]
 +
Damage Control II
 +
Overdrive Injector System II
 +
200mm Reinforced Rolled Tungsten Plates I
 +
Small Armor Repairer II
  
====Stats====
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Limited 1MN MicroWarpdrive I
 +
Warp Scrambler II
 +
X5 Prototype Engine Enervator
  
With cheap named variant and starting skills:
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125mm Railgun II, Caldari Navy Antimatter Charge S
 +
125mm Railgun II, Caldari Navy Antimatter Charge S
 +
125mm Railgun II, Caldari Navy Antimatter Charge S
  
* '''Effective HP''': 1882
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Small Anti-Explosive Pump I
* '''Speed''': 952 m/s
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Small Hybrid Collision Accelerator I
* '''DPS''': 31 (antimatter)
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Small Ancillary Current Router I
* '''Turret Optimal + Falloff''': 4.7 + 6 km (antimatter)
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</pre>
 
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With t2 fit and all Lv V skills:
+
  
* '''Effective HP''': 2568
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Updated for Retribution by [[User:Goinggreyfast|Greygal]] 22:36, 25 November 2012 (CST)
* '''Speed''': 1248 m/s
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* '''DPS''': 103 (faction antimatter)
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* '''Turret Optimal + Falloff''': 6.8 + 9.4 km (antimatter)
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Revision as of 04:58, 26 November 2012


General Info

  • Bonuses: 10% bonus to Armor Repairer effectiveness and 5% bonus to Small Hybrid Turret damage per skill level.

The Incursus is a very versatile frigate, good for tackling, damage-dealing, and more. It's a natural blaster ship, however for PvP-BASIC blasters are generally not very effective, and we recommend railguns. In a smaller gang, blasters are an excellent choice.

Additional Notes

You should carry with you:

  • 500 units of short-range ammo
  • 500 units of longer-range ammo
  • Scripts for any electronic warfare modules that need them

Example EFT Copy & Paste

[Incursus, Hydra T1]
Pseudoelectron Containment Field I
Fourier Transform Tracking Program
Local Hull Conversion Nanofiber Structure I
Local Hull Conversion Overdrive Injector I

Experimental 1MN Afterburner I
J5 Prototype Warp Disruptor I
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]

This is a T2 variant, which will require more advanced skills:

[Incursus, Hydra T2]
Damage Control II
Overdrive Injector System II
Nanofiber Internal Structure II
Tracking Enhancer II

Experimental 1MN Afterburner I
Faint Warp Disruptor I
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]

Alumni Only: The following suggested fit is for Alumni ONLY. In this fit, we swap out the afterburner for a microwarp drive plus a small repper and buffer tank to take advantage of the bonus. This fit is actually cap stable until you start using the repper (then it lasts about a minute). We suggest scram/web on this fit, and fly it as a dedicated "chaser tackle" - pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.

[Incursus, Hydra Alumni]
Damage Control II
Overdrive Injector System II
200mm Reinforced Rolled Tungsten Plates I
Small Armor Repairer II

Limited 1MN MicroWarpdrive I
Warp Scrambler II
X5 Prototype Engine Enervator

125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S

Small Anti-Explosive Pump I
Small Hybrid Collision Accelerator I
Small Ancillary Current Router I

Updated for Retribution by Greygal 22:36, 25 November 2012 (CST)