Difference between revisions of "Hydra Incursus"

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[[Category:Public]][[Category:Hydra Frigates]]{{baseship|Incursus}}
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[[Category:PVP University/Frigspec]]
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==General Info==
 
*Special Ability: 10% bonus to Small Hybrid Turret falloff and 5% bonus to Small Hybrid Turret damage per skill level.
 
 
This is a basic T1 setup for use in PvP-BASIC Hydra gang.
 
  
The incursus is an excellent tackling frigate - it is faster than the tristan, although it has one fewer low and high slots. Despite having fewer high slots, the incursus is capable of greater damage due to its three turret hardpoints vs the tristan's split weapon systems. The incursus is a natural blaster ship, however for PvP-BASIC blasters are generally not very effective, and we reccomend fitting railguns. In a smaller gang, blasters are an excellent choice.
 
  
You will have to adjust the 2 EWAR midslots as needed to balance the fleet so bring several different kinds of ewar modules with you.
 
  
The following ewar modules will fit in spare mid-slots for this setup:
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[[Category:Articles out of Date]]
  
* Stasis Webifier I
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[[Category:Public]]
* Tracking Disruptor I
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==General Info==
* Remote Sensor Dampener I
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*Bonuses: 10% bonus to Armor Repairer effectiveness and 5% bonus to Small Hybrid Turret damage per skill level.
* Warp Scrambler I
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* Warp Disruptor I
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The Incursus is a very versatile frigate, good for tackling, damage-dealing, and more. It's a natural blaster ship, however for PvP-BASIC blasters are generally not very effective so we recommend railguns. In a smaller gang and solo work, blasters are an excellent choice.
  
==Setup==
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====Additional Notes====
====Stats (All level V)====
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You should carry with you:
* '''Speed''': 994 m/s
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* 500 units of short-range ammo
* '''DPS''': 59 (Plutonium Charge S)
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* 500 units of longer-range ammo
* '''Turret Optimal + Falloff''': 7 + 9.4 (Plutonium Charge S)
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* Scripts for any electronic warfare modules that need them
* '''Effective HP''': 1,681
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====Lowslot====
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==Example EFT Copy & Paste==
* Magnetic Field Stabilizer I
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<pre>
* Co-Processor I (required in order to fit most EWAR, remove it if you don't need it)
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[Incursus, Hydra T1]
 +
Pseudoelectron Containment Field I
 +
Fourier Transform Tracking Program
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Local Hull Conversion Nanofiber Structure I
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Local Hull Conversion Overdrive Injector I
  
====Midslot====
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Experimental 1MN Afterburner I
* 1MN Afterburner I
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J5 Prototype Warp Disruptor I
* electronic warfare module
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
* electronic warfare module
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====Hislot====
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125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
* 125mm Railgun I
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125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
* 125mm Railgun I
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125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
* 125mm Railgun I
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====Drones====
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Small Hybrid Burst Aerator I
Light Armor Maintenance Bot x 1
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Small Hybrid Collision Accelerator I
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[empty rig slot]
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</pre>
  
====Cargo====
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This is a T2 variant, which will require more advanced skills:
* 1000 units of hybrid charges - try to choose an ammo type that gives you an optimal range over 6km (to stay outside smartbomb range).<br>
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<pre>
* Both scripts for any electronic warfare modules that use them.<br>
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[Incursus, Hydra T2]
* Spare Light Armor Maintenance Bots.
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Damage Control II
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Overdrive Injector System II
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Nanofiber Internal Structure II
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Tracking Enhancer II
  
====Rigs====
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Experimental 1MN Afterburner I
While optional, some students may want to rig their frigates.
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Faint Warp Disruptor I
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
  
For the incursus, the following rigs may be useful:
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125mm Railgun II, Caldari Navy Antimatter Charge S
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125mm Railgun II, Caldari Navy Antimatter Charge S
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125mm Railgun II, Caldari Navy Antimatter Charge S
  
*Small Hybrid Metastasis Adjustor I (increases turret tracking speed)
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Small Hybrid Burst Aerator I
*Small Hybrid Collision Accelerator I (increases turret damage)
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Small Hybrid Collision Accelerator I
*Small Hybrid Burst Aerator I (increases turret firing speed)
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[empty rig slot]
*Small Auxiliary Thrusters (increases ship max velocity)
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</pre>
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'''Alumni Only: ''' The following suggested fit is for Alumni ONLY.  In this fit, we swap out the afterburner for a microwarp drive plus a small repper and buffer tank to take advantage of the bonus.  This fit is actually cap stable until you start using the repper (then it lasts about a minute). We suggest scram/web on this fit, and fly it as a dedicated "chaser tackle" -  pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships. 
  
==Example EFT Cut & Paste==
 
 
<pre>
 
<pre>
[Incursus, T1 Hydra]
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[Incursus, Hydra Alumni]
Linear Flux Stabilizer
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Damage Control II
Co-Processor I
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Overdrive Injector System II
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200mm Reinforced Rolled Tungsten Plates I
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Small Armor Repairer II
  
Cold-Gas I Arcjet Thrusters
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Limited 1MN MicroWarpdrive I
F-392 Baker Nunn Targeting Scrambler
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Warp Scrambler II
F-392 Baker Nunn Targeting Scrambler
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X5 Prototype Engine Enervator
  
125mm 'Scout' I Accelerator Cannon
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125mm Railgun II, Caldari Navy Antimatter Charge S
125mm 'Scout' I Accelerator Cannon
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125mm Railgun II, Caldari Navy Antimatter Charge S
125mm 'Scout' I Accelerator Cannon
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125mm Railgun II, Caldari Navy Antimatter Charge S
 
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[empty rig slot]
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[empty rig slot]
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[empty rig slot]
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Light Armor Maintenance Bot
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Small Anti-Explosive Pump I
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Small Hybrid Collision Accelerator I
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Small Ancillary Current Router I
 
</pre>
 
</pre>

Latest revision as of 17:54, 5 March 2016

Info.png
This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.

General Info

  • Bonuses: 10% bonus to Armor Repairer effectiveness and 5% bonus to Small Hybrid Turret damage per skill level.

The Incursus is a very versatile frigate, good for tackling, damage-dealing, and more. It's a natural blaster ship, however for PvP-BASIC blasters are generally not very effective so we recommend railguns. In a smaller gang and solo work, blasters are an excellent choice.

Additional Notes

You should carry with you:

  • 500 units of short-range ammo
  • 500 units of longer-range ammo
  • Scripts for any electronic warfare modules that need them

Example EFT Copy & Paste

[Incursus, Hydra T1]
Pseudoelectron Containment Field I
Fourier Transform Tracking Program
Local Hull Conversion Nanofiber Structure I
Local Hull Conversion Overdrive Injector I

Experimental 1MN Afterburner I
J5 Prototype Warp Disruptor I
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]

This is a T2 variant, which will require more advanced skills:

[Incursus, Hydra T2]
Damage Control II
Overdrive Injector System II
Nanofiber Internal Structure II
Tracking Enhancer II

Experimental 1MN Afterburner I
Faint Warp Disruptor I
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]

Alumni Only: The following suggested fit is for Alumni ONLY. In this fit, we swap out the afterburner for a microwarp drive plus a small repper and buffer tank to take advantage of the bonus. This fit is actually cap stable until you start using the repper (then it lasts about a minute). We suggest scram/web on this fit, and fly it as a dedicated "chaser tackle" - pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.

[Incursus, Hydra Alumni]
Damage Control II
Overdrive Injector System II
200mm Reinforced Rolled Tungsten Plates I
Small Armor Repairer II

Limited 1MN MicroWarpdrive I
Warp Scrambler II
X5 Prototype Engine Enervator

125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S

Small Anti-Explosive Pump I
Small Hybrid Collision Accelerator I
Small Ancillary Current Router I