Difference between revisions of "Hydra Incursus"

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[[Category:Public]][[Category:Hydra Frigates]]{{baseship|Incursus}}
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[[Category:PVP University/Frigspec]]
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==General Info==
 
*Special Ability: 10% bonus to Small Hybrid Turret falloff and 5% bonus to Small Hybrid Turret damage per skill level.
 
 
This is a basic T1 setup for use in PvP-BASIC Hydra gang.
 
  
The incursus is an excellent tackling frigate - it is faster than the tristan, although it has one fewer low and high slots. Despite having fewer high slots, the incursus is capable of greater damage due to its three turret hardpoints vs the tristan's split weapon systems. The incursus is a natural blaster ship, however for PvP-BASIC blasters are generally not very effective, and we reccomend fitting railguns. In a smaller gang, blasters are an excellent choice.
 
  
'''Please have several of the following modules in stock at class start location.''' You will have to adjust the 2 EWAR midslots as needed to balance the fleet so make sure to bring 2 of each of these electronic warfare modules with you per frigate hull that you buy. Because ewar modules are CPU intensive you may want to bring a co-processor along. You will also need to use scripts with some ewar modules (dampeners and tracking disrupters) so make sure to bring along one of each kind of script per ewar module that you buy and bring.
 
  
* J5 Prototype Warp Disruptor I (named 20km warp disruptor)
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[[Category:Articles out of Date]]
* J5B Phased Prototype Warp Scrambler (named warp scrambler, 8.6 km range)
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* 'Langour' Drive Disruptor I (named 10km stasis webifier)
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* F-382 Baker Nunn Tracking Disruptor (named tracking disruptor)
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* Indirect Scanning Dampening Unit (named sensor dampener)
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* Sensor dampener scripts: Scan Resolution Dampening and Targeting Range Dampening
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* Tracking disruptor scripts: Optimal Range Disruption and Tracking Speed Disruption
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* Quantum Co-Processor I or Co-Processor II - to help fit ewar modules if needed<br><br>
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'''Rigs:''' These are optional, but some of these are extremely cheap to purchase in trade hubs. Next to each rig in parentheses is the number of calibration points it requires. Incursus has 400 calibration points in total:
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[[Category:Public]]
* Small Hybrid Collision Accelerator I (200) - increases turret damage, increases turret pg use
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==General Info==
* Small Hybrid Burst Aerator I (200) - increases turret firing speed, increases turret pg use
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*Bonuses: 10% bonus to Armor Repairer effectiveness and 5% bonus to Small Hybrid Turret damage per skill level.
* Small Hybrid Locus Coordinator I (100) - increases turret optimal range, increases turret pg use
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* Small Targeting System Subcontroller I (100) - cuts targeting speed, decreases shield amount
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The Incursus is a very versatile frigate, good for tackling, damage-dealing, and more. It's a natural blaster ship, however for PvP-BASIC blasters are generally not very effective so we recommend railguns. In a smaller gang and solo work, blasters are an excellent choice.
* Small Low Friction Nozzle Joints I (50) - improves agility, decreases armor amount
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* Small Auxiliary Thrusters I (100) - improves speed, decreases armor amount
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Note: Using several rigs that decrease your shield or armor amount will make you more susceptible to bombs. As such the damage rigs are recommended for this setup.<br><br>
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==Example Hydra Incursus Setup==
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====Additional Notes====
====Stats (All level V)====
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You should carry with you:
* '''Effective HP''': 2,310
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* 500 units of short-range ammo
* '''Speed''': 1,170 meters/second
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* 500 units of longer-range ammo
* '''DPS''': 74 with faction antimatter
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* Scripts for any electronic warfare modules that need them
* '''Turret Optimal + Falloff''': 6.5 + 9.4km with antimatter
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Note: This setup requires Electronics IV and Weapon Upgrades III, or Electronics III and Weapon Upgrades IV. If you do not have either skill trained to level IV you may choose to purchase a more expensive version of damage control, such as F85 Peripheral Damage System, use a co-processor, or fit less cpu-intensive modules in mids.
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====Low Slots====
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==Example EFT Copy & Paste==
* Emergency Damage Control I
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<pre>
* Mark I Modified SS Overdrive Injector
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[Incursus, Hydra T1]
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Pseudoelectron Containment Field I
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Fourier Transform Tracking Program
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Local Hull Conversion Nanofiber Structure I
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Local Hull Conversion Overdrive Injector I
  
====Mid Slots====
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Experimental 1MN Afterburner I
* Cold-Gas I Arcjet Thrusters (named 1mn afterburuer)
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J5 Prototype Warp Disruptor I
* J5b Phased Prototype Warp Scrambler I (named 8.6km warp scrambler)
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
* 'Langour' Drive Disruptor I (named stasis webifier)
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====High Slots====
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125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
* 125mm Compressed Coil Gun I
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125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
* 125mm Compressed Coil Gun I
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125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
* 125mm Compressed Coil Gun I
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====Drones====
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Small Hybrid Burst Aerator I
Light Armor Maintenance Bot x 1
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Small Hybrid Collision Accelerator I
 
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[empty rig slot]
====Cargo====
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</pre>
* 1000 units of Federation or Caldari Navy hybrid charges - try to choose an ammo type that gives you an optimal range over 6km (to stay outside smartbomb range).<br>
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* Both scripts for any electronic warfare modules that use them.<br>
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* Spare Light Armor Maintenance Bots.
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==Example EFT Cut & Paste==
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This is a T2 variant, which will require more advanced skills:
 
<pre>
 
<pre>
[Incursus, hydra]
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[Incursus, Hydra T2]
Emergency Damage Control I
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Damage Control II
Mark I Modified SS Overdrive Injector
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Overdrive Injector System II
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Nanofiber Internal Structure II
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Tracking Enhancer II
  
Cold-Gas I Arcjet Thrusters
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Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
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Faint Warp Disruptor I
'Langour' Drive Disruptor I
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
  
125mm Compressed Coil Gun I, Caldari Navy Antimatter Charge S
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125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Compressed Coil Gun I, Caldari Navy Antimatter Charge S
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125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Compressed Coil Gun I, Caldari Navy Antimatter Charge S
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125mm Railgun II, Caldari Navy Antimatter Charge S
  
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Small Hybrid Burst Aerator I
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Small Hybrid Collision Accelerator I
 
[empty rig slot]
 
[empty rig slot]
[empty rig slot]
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</pre>
[empty rig slot]
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'''Alumni Only: ''' The following suggested fit is for Alumni ONLY.  In this fit, we swap out the afterburner for a microwarp drive plus a small repper and buffer tank to take advantage of the bonus.  This fit is actually cap stable until you start using the repper (then it lasts about a minute). We suggest scram/web on this fit, and fly it as a dedicated "chaser tackle" -  pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships. 
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<pre>
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[Incursus, Hydra Alumni]
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Damage Control II
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Overdrive Injector System II
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200mm Reinforced Rolled Tungsten Plates I
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Small Armor Repairer II
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Limited 1MN MicroWarpdrive I
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Warp Scrambler II
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X5 Prototype Engine Enervator
  
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125mm Railgun II, Caldari Navy Antimatter Charge S
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125mm Railgun II, Caldari Navy Antimatter Charge S
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125mm Railgun II, Caldari Navy Antimatter Charge S
  
Light Armor Maintenance Bot I x1
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Small Anti-Explosive Pump I
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Small Hybrid Collision Accelerator I
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Small Ancillary Current Router I
 
</pre>
 
</pre>

Latest revision as of 17:54, 5 March 2016

Info.png
This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.

General Info

  • Bonuses: 10% bonus to Armor Repairer effectiveness and 5% bonus to Small Hybrid Turret damage per skill level.

The Incursus is a very versatile frigate, good for tackling, damage-dealing, and more. It's a natural blaster ship, however for PvP-BASIC blasters are generally not very effective so we recommend railguns. In a smaller gang and solo work, blasters are an excellent choice.

Additional Notes

You should carry with you:

  • 500 units of short-range ammo
  • 500 units of longer-range ammo
  • Scripts for any electronic warfare modules that need them

Example EFT Copy & Paste

[Incursus, Hydra T1]
Pseudoelectron Containment Field I
Fourier Transform Tracking Program
Local Hull Conversion Nanofiber Structure I
Local Hull Conversion Overdrive Injector I

Experimental 1MN Afterburner I
J5 Prototype Warp Disruptor I
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]

This is a T2 variant, which will require more advanced skills:

[Incursus, Hydra T2]
Damage Control II
Overdrive Injector System II
Nanofiber Internal Structure II
Tracking Enhancer II

Experimental 1MN Afterburner I
Faint Warp Disruptor I
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]

Alumni Only: The following suggested fit is for Alumni ONLY. In this fit, we swap out the afterburner for a microwarp drive plus a small repper and buffer tank to take advantage of the bonus. This fit is actually cap stable until you start using the repper (then it lasts about a minute). We suggest scram/web on this fit, and fly it as a dedicated "chaser tackle" - pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.

[Incursus, Hydra Alumni]
Damage Control II
Overdrive Injector System II
200mm Reinforced Rolled Tungsten Plates I
Small Armor Repairer II

Limited 1MN MicroWarpdrive I
Warp Scrambler II
X5 Prototype Engine Enervator

125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S

Small Anti-Explosive Pump I
Small Hybrid Collision Accelerator I
Small Ancillary Current Router I