Difference between revisions of "Hydra Incursus"

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[[Category:Public]][[Category:Hydra Frigates]]{{baseship|Incursus}}
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[[Category:PVP University/Frigspec]]
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==General Info==
 
*Special Ability: 10% bonus to Small Hybrid Turret falloff and 5% bonus to Small Hybrid Turret damage per skill level.
 
 
This is a basic T1 setup for use in PvP-BASIC Hydra gang.
 
  
The incursus is an excellent tackling frigate - it is faster than the tristan, although it has one fewer low and high slots. Despite having fewer high slots, the incursus is capable of greater damage due to its three turret hardpoints vs the tristan's split weapon systems. The incursus is a natural blaster ship, however for PvP-BASIC blasters are generally not very effective, and we reccomend fitting railguns. In a smaller gang, blasters are an excellent choice.
 
  
'''Please have several of the following modules in stock at class start location.''' You will have to adjust the 2 EWAR midslots as needed to balance the fleet so make sure to bring 2 of each of these electronic warfare modules with you per frigate hull that you buy. Because ewar modules are CPU intensive you may want to bring a co-processor along. You will also need to use scripts with some ewar modules (dampeners and tracking disrupters) so make sure to bring along one of each kind of script per ewar module that you buy and bring.
 
  
* J5 Prototype Warp Disruptor I (named 20km warp disruptor)
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[[Category:Articles out of Date]]
* J5B Phased Prototype Warp Scrambler (named warp scrambler, 8.6 km range)
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* 'Langour' Drive Disruptor I (named 10km stasis webifier)
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* F-382 Baker Nunn Tracking Disruptor (named tracking disruptor)
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* Indirect Scanning Dampening Unit (named sensor dampener)
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* Sensor dampener scripts: Scan Resolution Dampening and Targeting Range Dampening
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* Tracking disruptor scripts: Optimal Range Disruption and Tracking Speed Disruption
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* Quantum Co-Processor I or Co-Processor II - to help fit ewar modules if needed<br><br>
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'''Rigs:''' These are optional, but some of these are extremely cheap to purchase in trade hubs. Next to each rig in parentheses is the number of calibration points it requires. Incursus has 400 calibration points in total:
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[[Category:Public]]
* Small Hybrid Collision Accelerator I (200) - increases turret damage, increases turret pg use
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==General Info==
* Small Hybrid Burst Aerator I (200) - increases turret firing speed, increases turret pg use
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*Bonuses: 10% bonus to Armor Repairer effectiveness and 5% bonus to Small Hybrid Turret damage per skill level.
* Small Hybrid Locus Coordinator I (100) - increases turret optimal range, increases turret pg use
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* Small Targeting System Subcontroller I (100) - cuts targeting speed, decreases shield amount
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The Incursus is a very versatile frigate, good for tackling, damage-dealing, and more. It's a natural blaster ship, however for PvP-BASIC blasters are generally not very effective so we recommend railguns. In a smaller gang and solo work, blasters are an excellent choice.
* Small Low Friction Nozzle Joints I (50) - improves agility, decreases armor amount
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* Small Auxiliary Thrusters I (100) - improves speed, decreases armor amount
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Note: Using several rigs that decrease your shield or armor amount will make you more susceptible to bombs. As such the damage rigs are recommended for this setup.<br><br>
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==Example Hydra Incursus Setup==
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====Additional Notes====
 
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You should carry with you:
====Low Slots====
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* 500 units of short-range ammo
* Damage Control
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* 500 units of longer-range ammo
* Overdrive Injector
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* Scripts for any electronic warfare modules that need them
 
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====Mid Slots====
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* 1MN Afterburner
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* 2x EWAR module of your choice.
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Note that this fit is very low on CPU, so only certain EWAR mods will fit. You may wish to replace the Overdrive with a Co-Processor in order to fit alternative EWAR.
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====High Slots====
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* 3x 125mm Railgun
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====Drones====
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Light Armor Maintenance Bot x 1
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====Cargo====
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* 1000 units of antimatter charge s (hybrid ammo). Optionally you may wish to brind some mid range ammo such as lead, but in my experience you will rarely use it.<br>
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* Both scripts for any electronic warfare modules that use them.<br>
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* Spare Light Armor Maintenance Bots.
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==Example EFT Cut & Paste==
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Here's an example using cheap named modules. This fit requires Weapon Upgrades to Lv II OR Electronics to Lv IV in order to fit, but otherwise will work with starting skills.
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==Example EFT Copy & Paste==
 
<pre>
 
<pre>
[Incursus, HYDRA t1]
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[Incursus, Hydra T1]
Damage Control I
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Pseudoelectron Containment Field I
Mark I Modified SS Overdrive Injector
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Fourier Transform Tracking Program
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Local Hull Conversion Nanofiber Structure I
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Local Hull Conversion Overdrive Injector I
  
Cold-Gas I Arcjet Thrusters
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Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
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J5 Prototype Warp Disruptor I
'Langour' Drive Disruptor I
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
  
125mm Compressed Coil Gun I, Antimatter Charge S
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125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
125mm Compressed Coil Gun I, Antimatter Charge S
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125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
125mm Compressed Coil Gun I, Antimatter Charge S
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125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
  
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Small Hybrid Burst Aerator I
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Small Hybrid Collision Accelerator I
 
[empty rig slot]
 
[empty rig slot]
[empty rig slot]
 
[empty rig slot]
 
 
 
Light Armor Maintenance Bot I x1
 
 
</pre>
 
</pre>
  
And here's a t2 variant, which will require more advanced skills.
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This is a T2 variant, which will require more advanced skills:
 
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<pre>
 
<pre>
[Incursus, HYDRA t2]
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[Incursus, Hydra T2]
 
Damage Control II
 
Damage Control II
 
Overdrive Injector System II
 
Overdrive Injector System II
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Nanofiber Internal Structure II
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Tracking Enhancer II
  
1MN Afterburner II
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Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
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Faint Warp Disruptor I
'Langour' Drive Disruptor I
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
  
 
125mm Railgun II, Caldari Navy Antimatter Charge S
 
125mm Railgun II, Caldari Navy Antimatter Charge S
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Small Hybrid Collision Accelerator I
 
Small Hybrid Collision Accelerator I
 
[empty rig slot]
 
[empty rig slot]
 
 
Light Armor Maintenance Bot I x1
 
 
</pre>
 
</pre>
  
====Stats====
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'''Alumni Only: ''' The following suggested fit is for Alumni ONLY.  In this fit, we swap out the afterburner for a microwarp drive plus a small repper and buffer tank to take advantage of the bonus.  This fit is actually cap stable until you start using the repper (then it lasts about a minute). We suggest scram/web on this fit, and fly it as a dedicated "chaser tackle" -  pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships. 
  
With cheap named variant and starting skills:
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<pre>
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[Incursus, Hydra Alumni]
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Damage Control II
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Overdrive Injector System II
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200mm Reinforced Rolled Tungsten Plates I
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Small Armor Repairer II
  
* '''Effective HP''': 1882
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Limited 1MN MicroWarpdrive I
* '''Speed''': 952 m/s
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Warp Scrambler II
* '''DPS''': 34
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X5 Prototype Engine Enervator
* '''Turret Optimal + Falloff''': 5.2 + 6 km (antimatter)
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With t2 fit and all level V skills:
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125mm Railgun II, Caldari Navy Antimatter Charge S
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125mm Railgun II, Caldari Navy Antimatter Charge S
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125mm Railgun II, Caldari Navy Antimatter Charge S
  
* '''Effective HP''': 2568
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Small Anti-Explosive Pump I
* '''Speed''': 1248 m/s
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Small Hybrid Collision Accelerator I
* '''DPS''': 103
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Small Ancillary Current Router I
* '''Turret Optimal + Falloff''': 6.8 + 9.4 km (antimatter)
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</pre>

Latest revision as of 17:54, 5 March 2016

Info.png
This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.

General Info

  • Bonuses: 10% bonus to Armor Repairer effectiveness and 5% bonus to Small Hybrid Turret damage per skill level.

The Incursus is a very versatile frigate, good for tackling, damage-dealing, and more. It's a natural blaster ship, however for PvP-BASIC blasters are generally not very effective so we recommend railguns. In a smaller gang and solo work, blasters are an excellent choice.

Additional Notes

You should carry with you:

  • 500 units of short-range ammo
  • 500 units of longer-range ammo
  • Scripts for any electronic warfare modules that need them

Example EFT Copy & Paste

[Incursus, Hydra T1]
Pseudoelectron Containment Field I
Fourier Transform Tracking Program
Local Hull Conversion Nanofiber Structure I
Local Hull Conversion Overdrive Injector I

Experimental 1MN Afterburner I
J5 Prototype Warp Disruptor I
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]

This is a T2 variant, which will require more advanced skills:

[Incursus, Hydra T2]
Damage Control II
Overdrive Injector System II
Nanofiber Internal Structure II
Tracking Enhancer II

Experimental 1MN Afterburner I
Faint Warp Disruptor I
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]

Alumni Only: The following suggested fit is for Alumni ONLY. In this fit, we swap out the afterburner for a microwarp drive plus a small repper and buffer tank to take advantage of the bonus. This fit is actually cap stable until you start using the repper (then it lasts about a minute). We suggest scram/web on this fit, and fly it as a dedicated "chaser tackle" - pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.

[Incursus, Hydra Alumni]
Damage Control II
Overdrive Injector System II
200mm Reinforced Rolled Tungsten Plates I
Small Armor Repairer II

Limited 1MN MicroWarpdrive I
Warp Scrambler II
X5 Prototype Engine Enervator

125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S

Small Anti-Explosive Pump I
Small Hybrid Collision Accelerator I
Small Ancillary Current Router I